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Side by Side Diff: ash/common/wm/overview/window_grid.h

Issue 2734653002: chromeos: Move files in //ash/common to //ash (Closed)
Patch Set: fix a11y tests, fix docs Created 3 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef ASH_COMMON_WM_OVERVIEW_WINDOW_GRID_H_
6 #define ASH_COMMON_WM_OVERVIEW_WINDOW_GRID_H_
7
8 #include <stddef.h>
9
10 #include <memory>
11 #include <set>
12 #include <vector>
13
14 #include "ash/common/wm/overview/window_selector.h"
15 #include "ash/common/wm/window_state_observer.h"
16 #include "base/macros.h"
17 #include "base/scoped_observer.h"
18 #include "ui/aura/window_observer.h"
19
20 namespace views {
21 class Widget;
22 }
23
24 namespace wm {
25 class Shadow;
26 }
27
28 namespace ash {
29
30 class WindowSelectorItem;
31
32 // Represents a grid of windows in the Overview Mode in a particular root
33 // window, and manages a selection widget that can be moved with the arrow keys.
34 // The idea behind the movement strategy is that it should be possible to access
35 // any window pressing a given arrow key repeatedly.
36 // +-------+ +-------+ +-------+
37 // | 0 | | 1 | | 2 |
38 // +-------+ +-------+ +-------+
39 // +-------+ +-------+ +-------+
40 // | 3 | | 4 | | 5 |
41 // +-------+ +-------+ +-------+
42 // +-------+
43 // | 6 |
44 // +-------+
45 // Example sequences:
46 // - Going right to left
47 // 0, 1, 2, 3, 4, 5, 6
48 // The selector is switched to the next window grid (if available) or wrapped if
49 // it reaches the end of its movement sequence.
50 class ASH_EXPORT WindowGrid : public aura::WindowObserver,
51 public wm::WindowStateObserver {
52 public:
53 WindowGrid(WmWindow* root_window,
54 const std::vector<WmWindow*>& window_list,
55 WindowSelector* window_selector);
56 ~WindowGrid() override;
57
58 // Exits overview mode, fading out the |shield_widget_| if necessary.
59 void Shutdown();
60
61 // Prepares the windows in this grid for overview. This will restore all
62 // minimized windows and ensure they are visible.
63 void PrepareForOverview();
64
65 // Positions all the windows in rows of equal height scaling each window to
66 // fit that height.
67 // Layout is done in 2 stages maintaining fixed MRU ordering.
68 // 1. Optimal height is determined. In this stage |height| is bisected to find
69 // maximum height which still allows all the windows to fit.
70 // 2. Row widths are balanced. In this stage the available width is reduced
71 // until some windows are no longer fitting or until the difference between
72 // the narrowest and the widest rows starts growing.
73 // Overall this achieves the goals of maximum size for previews (or maximum
74 // row height which is equivalent assuming fixed height), balanced rows and
75 // minimal wasted space.
76 // Optionally animates the windows to their targets when |animate| is true.
77 void PositionWindows(bool animate);
78
79 // Updates |selected_index_| according to the specified |direction| and calls
80 // MoveSelectionWidget(). Returns |true| if the new selection index is out of
81 // this window grid bounds.
82 bool Move(WindowSelector::Direction direction, bool animate);
83
84 // Returns the target selected window, or NULL if there is none selected.
85 WindowSelectorItem* SelectedWindow() const;
86
87 // Returns true if a window is contained in any of the WindowSelectorItems
88 // this grid owns.
89 bool Contains(const WmWindow* window) const;
90
91 // Dims the items whose titles do not contain |pattern| and prevents their
92 // selection. The pattern has its accents removed and is converted to
93 // lowercase in a l10n sensitive context.
94 // If |pattern| is empty, no item is dimmed.
95 void FilterItems(const base::string16& pattern);
96
97 // Called when |window| is about to get closed. If the |window| is currently
98 // selected the implementation fades out |selection_widget_| to transparent
99 // opacity, effectively hiding the selector widget.
100 void WindowClosing(WindowSelectorItem* window);
101
102 // Returns true if the grid has no more windows.
103 bool empty() const { return window_list_.empty(); }
104
105 // Returns how many window selector items are in the grid.
106 size_t size() const { return window_list_.size(); }
107
108 // Returns true if the selection widget is active.
109 bool is_selecting() const { return selection_widget_ != nullptr; }
110
111 // Returns the root window in which the grid displays the windows.
112 const WmWindow* root_window() const { return root_window_; }
113
114 const std::vector<std::unique_ptr<WindowSelectorItem>>& window_list() const {
115 return window_list_;
116 }
117
118 // aura::WindowObserver:
119 void OnWindowDestroying(aura::Window* window) override;
120 // TODO(flackr): Handle window bounds changed in WindowSelectorItem.
121 void OnWindowBoundsChanged(aura::Window* window,
122 const gfx::Rect& old_bounds,
123 const gfx::Rect& new_bounds) override;
124
125 // wm::WindowStateObserver:
126 void OnPostWindowStateTypeChange(wm::WindowState* window_state,
127 wm::WindowStateType old_type) override;
128
129 private:
130 friend class WindowSelectorTest;
131
132 // Initializes the screen shield widget.
133 void InitShieldWidget();
134
135 // Internal function to initialize the selection widget.
136 void InitSelectionWidget(WindowSelector::Direction direction);
137
138 // Moves the selection widget to the specified |direction|.
139 void MoveSelectionWidget(WindowSelector::Direction direction,
140 bool recreate_selection_widget,
141 bool out_of_bounds,
142 bool animate);
143
144 // Moves the selection widget to the targeted window.
145 void MoveSelectionWidgetToTarget(bool animate);
146
147 // Attempts to fit all |rects| inside |bounds|. The method ensures that
148 // the |rects| vector has appropriate size and populates it with the values
149 // placing Rects next to each other left-to-right in rows of equal |height|.
150 // While fitting |rects| several metrics are collected that can be used by the
151 // caller. |max_bottom| specifies the bottom that the rects are extending to.
152 // |min_right| and |max_right| report the right bound of the narrowest and the
153 // widest rows respectively. In-values of the |max_bottom|, |min_right| and
154 // |max_right| parameters are ignored and their values are always initialized
155 // inside this method. Returns true on success and false otherwise.
156 bool FitWindowRectsInBounds(const gfx::Rect& bounds,
157 int height,
158 std::vector<gfx::Rect>* rects,
159 int* max_bottom,
160 int* min_right,
161 int* max_right);
162
163 // Root window the grid is in.
164 WmWindow* root_window_;
165
166 // Pointer to the window selector that spawned this grid.
167 WindowSelector* window_selector_;
168
169 // Vector containing all the windows in this grid.
170 std::vector<std::unique_ptr<WindowSelectorItem>> window_list_;
171
172 ScopedObserver<aura::Window, WindowGrid> window_observer_;
173 ScopedObserver<wm::WindowState, WindowGrid> window_state_observer_;
174
175 // Widget that darkens the screen background.
176 std::unique_ptr<views::Widget> shield_widget_;
177
178 // Widget that indicates to the user which is the selected window.
179 std::unique_ptr<views::Widget> selection_widget_;
180
181 // Shadow around the selector.
182 std::unique_ptr<::wm::Shadow> selector_shadow_;
183
184 // Current selected window position.
185 size_t selected_index_;
186
187 // Number of columns in the grid.
188 size_t num_columns_;
189
190 // True only after all windows have been prepared for overview.
191 bool prepared_for_overview_;
192
193 DISALLOW_COPY_AND_ASSIGN(WindowGrid);
194 };
195
196 } // namespace ash
197
198 #endif // ASH_COMMON_WM_OVERVIEW_WINDOW_GRID_H_
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