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Issue 2734653002: chromeos: Move files in //ash/common to //ash (Closed)
Patch Set: fix a11y tests, fix docs Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/common/shelf/shelf_view.h"
6
7 #include <algorithm>
8 #include <memory>
9
10 #include "ash/common/ash_constants.h"
11 #include "ash/common/drag_drop/drag_image_view.h"
12 #include "ash/common/scoped_root_window_for_new_windows.h"
13 #include "ash/common/shelf/app_list_button.h"
14 #include "ash/common/shelf/overflow_bubble.h"
15 #include "ash/common/shelf/overflow_bubble_view.h"
16 #include "ash/common/shelf/overflow_button.h"
17 #include "ash/common/shelf/shelf_application_menu_model.h"
18 #include "ash/common/shelf/shelf_button.h"
19 #include "ash/common/shelf/shelf_constants.h"
20 #include "ash/common/shelf/shelf_delegate.h"
21 #include "ash/common/shelf/shelf_model.h"
22 #include "ash/common/shelf/shelf_widget.h"
23 #include "ash/common/shelf/wm_shelf.h"
24 #include "ash/common/shell_delegate.h"
25 #include "ash/common/wm/root_window_finder.h"
26 #include "ash/common/wm_shell.h"
27 #include "ash/common/wm_window.h"
28 #include "ash/strings/grit/ash_strings.h"
29 #include "base/auto_reset.h"
30 #include "base/memory/ptr_util.h"
31 #include "base/metrics/histogram_macros.h"
32 #include "ui/accessibility/ax_node_data.h"
33 #include "ui/base/l10n/l10n_util.h"
34 #include "ui/base/models/simple_menu_model.h"
35 #include "ui/compositor/layer.h"
36 #include "ui/compositor/layer_animator.h"
37 #include "ui/compositor/scoped_animation_duration_scale_mode.h"
38 #include "ui/events/event_utils.h"
39 #include "ui/gfx/canvas.h"
40 #include "ui/gfx/geometry/point.h"
41 #include "ui/views/animation/bounds_animator.h"
42 #include "ui/views/border.h"
43 #include "ui/views/controls/button/image_button.h"
44 #include "ui/views/controls/menu/menu_model_adapter.h"
45 #include "ui/views/controls/menu/menu_runner.h"
46 #include "ui/views/focus/focus_search.h"
47 #include "ui/views/view_model.h"
48 #include "ui/views/view_model_utils.h"
49 #include "ui/views/widget/widget.h"
50 #include "ui/wm/core/coordinate_conversion.h"
51
52 using gfx::Animation;
53 using views::View;
54
55 namespace ash {
56
57 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM = 0;
58 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT = 1;
59 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT = 2;
60 const int SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT = 3;
61
62 // Default amount content is inset on the left edge.
63 const int kDefaultLeadingInset = 8;
64
65 // The proportion of the shelf space reserved for non-panel icons. Panels
66 // may flow into this space but will be put into the overflow bubble if there
67 // is contention for the space.
68 const float kReservedNonPanelIconProportion = 0.67f;
69
70 // The distance of the cursor from the outer rim of the shelf before it
71 // separates.
72 const int kRipOffDistance = 48;
73
74 // The rip off drag and drop proxy image should get scaled by this factor.
75 const float kDragAndDropProxyScale = 1.5f;
76
77 // The opacity represents that this partially disappeared item will get removed.
78 const float kDraggedImageOpacity = 0.5f;
79
80 namespace {
81
82 // A class to temporarily disable a given bounds animator.
83 class BoundsAnimatorDisabler {
84 public:
85 explicit BoundsAnimatorDisabler(views::BoundsAnimator* bounds_animator)
86 : old_duration_(bounds_animator->GetAnimationDuration()),
87 bounds_animator_(bounds_animator) {
88 bounds_animator_->SetAnimationDuration(1);
89 }
90
91 ~BoundsAnimatorDisabler() {
92 bounds_animator_->SetAnimationDuration(old_duration_);
93 }
94
95 private:
96 // The previous animation duration.
97 int old_duration_;
98 // The bounds animator which gets used.
99 views::BoundsAnimator* bounds_animator_;
100
101 DISALLOW_COPY_AND_ASSIGN(BoundsAnimatorDisabler);
102 };
103
104 // Custom FocusSearch used to navigate the shelf in the order items are in
105 // the ViewModel.
106 class ShelfFocusSearch : public views::FocusSearch {
107 public:
108 explicit ShelfFocusSearch(views::ViewModel* view_model)
109 : FocusSearch(nullptr, true, true), view_model_(view_model) {}
110 ~ShelfFocusSearch() override {}
111
112 // views::FocusSearch overrides:
113 View* FindNextFocusableView(View* starting_view,
114 bool reverse,
115 Direction direction,
116 bool check_starting_view,
117 views::FocusTraversable** focus_traversable,
118 View** focus_traversable_view) override {
119 int index = view_model_->GetIndexOfView(starting_view);
120 if (index == -1)
121 return view_model_->view_at(0);
122
123 if (reverse) {
124 --index;
125 if (index < 0)
126 index = view_model_->view_size() - 1;
127 } else {
128 ++index;
129 if (index >= view_model_->view_size())
130 index = 0;
131 }
132 return view_model_->view_at(index);
133 }
134
135 private:
136 views::ViewModel* view_model_;
137
138 DISALLOW_COPY_AND_ASSIGN(ShelfFocusSearch);
139 };
140
141 // AnimationDelegate used when inserting a new item. This steadily increases the
142 // opacity of the layer as the animation progress.
143 class FadeInAnimationDelegate : public gfx::AnimationDelegate {
144 public:
145 explicit FadeInAnimationDelegate(views::View* view) : view_(view) {}
146 ~FadeInAnimationDelegate() override {}
147
148 // AnimationDelegate overrides:
149 void AnimationProgressed(const Animation* animation) override {
150 view_->layer()->SetOpacity(animation->GetCurrentValue());
151 view_->layer()->ScheduleDraw();
152 }
153 void AnimationEnded(const Animation* animation) override {
154 view_->layer()->SetOpacity(1.0f);
155 view_->layer()->ScheduleDraw();
156 }
157 void AnimationCanceled(const Animation* animation) override {
158 view_->layer()->SetOpacity(1.0f);
159 view_->layer()->ScheduleDraw();
160 }
161
162 private:
163 views::View* view_;
164
165 DISALLOW_COPY_AND_ASSIGN(FadeInAnimationDelegate);
166 };
167
168 void ReflectItemStatus(const ShelfItem& item, ShelfButton* button) {
169 switch (item.status) {
170 case STATUS_CLOSED:
171 button->ClearState(ShelfButton::STATE_ACTIVE);
172 button->ClearState(ShelfButton::STATE_RUNNING);
173 button->ClearState(ShelfButton::STATE_ATTENTION);
174 break;
175 case STATUS_RUNNING:
176 button->ClearState(ShelfButton::STATE_ACTIVE);
177 button->AddState(ShelfButton::STATE_RUNNING);
178 button->ClearState(ShelfButton::STATE_ATTENTION);
179 break;
180 case STATUS_ACTIVE:
181 button->AddState(ShelfButton::STATE_ACTIVE);
182 button->ClearState(ShelfButton::STATE_RUNNING);
183 button->ClearState(ShelfButton::STATE_ATTENTION);
184 break;
185 case STATUS_ATTENTION:
186 button->ClearState(ShelfButton::STATE_ACTIVE);
187 button->ClearState(ShelfButton::STATE_RUNNING);
188 button->AddState(ShelfButton::STATE_ATTENTION);
189 break;
190 }
191 }
192
193 } // namespace
194
195 // AnimationDelegate used when deleting an item. This steadily decreased the
196 // opacity of the layer as the animation progress.
197 class ShelfView::FadeOutAnimationDelegate : public gfx::AnimationDelegate {
198 public:
199 FadeOutAnimationDelegate(ShelfView* host, views::View* view)
200 : shelf_view_(host), view_(view) {}
201 ~FadeOutAnimationDelegate() override {}
202
203 // AnimationDelegate overrides:
204 void AnimationProgressed(const Animation* animation) override {
205 view_->layer()->SetOpacity(1 - animation->GetCurrentValue());
206 view_->layer()->ScheduleDraw();
207 }
208 void AnimationEnded(const Animation* animation) override {
209 shelf_view_->OnFadeOutAnimationEnded();
210 }
211 void AnimationCanceled(const Animation* animation) override {}
212
213 private:
214 ShelfView* shelf_view_;
215 std::unique_ptr<views::View> view_;
216
217 DISALLOW_COPY_AND_ASSIGN(FadeOutAnimationDelegate);
218 };
219
220 // AnimationDelegate used to trigger fading an element in. When an item is
221 // inserted this delegate is attached to the animation that expands the size of
222 // the item. When done it kicks off another animation to fade the item in.
223 class ShelfView::StartFadeAnimationDelegate : public gfx::AnimationDelegate {
224 public:
225 StartFadeAnimationDelegate(ShelfView* host, views::View* view)
226 : shelf_view_(host), view_(view) {}
227 ~StartFadeAnimationDelegate() override {}
228
229 // AnimationDelegate overrides:
230 void AnimationEnded(const Animation* animation) override {
231 shelf_view_->FadeIn(view_);
232 }
233 void AnimationCanceled(const Animation* animation) override {
234 view_->layer()->SetOpacity(1.0f);
235 }
236
237 private:
238 ShelfView* shelf_view_;
239 views::View* view_;
240
241 DISALLOW_COPY_AND_ASSIGN(StartFadeAnimationDelegate);
242 };
243
244 // static
245 const int ShelfView::kMinimumDragDistance = 8;
246
247 ShelfView::ShelfView(ShelfModel* model,
248 ShelfDelegate* delegate,
249 WmShelf* wm_shelf,
250 ShelfWidget* shelf_widget)
251 : model_(model),
252 delegate_(delegate),
253 wm_shelf_(wm_shelf),
254 shelf_widget_(shelf_widget),
255 view_model_(new views::ViewModel),
256 first_visible_index_(0),
257 last_visible_index_(-1),
258 overflow_button_(nullptr),
259 owner_overflow_bubble_(nullptr),
260 tooltip_(this),
261 drag_pointer_(NONE),
262 drag_view_(nullptr),
263 start_drag_index_(-1),
264 context_menu_id_(0),
265 leading_inset_(kDefaultLeadingInset),
266 cancelling_drag_model_changed_(false),
267 last_hidden_index_(0),
268 closing_event_time_(base::TimeTicks()),
269 drag_and_drop_item_pinned_(false),
270 drag_and_drop_shelf_id_(0),
271 drag_replaced_view_(nullptr),
272 dragged_off_shelf_(false),
273 snap_back_from_rip_off_view_(nullptr),
274 overflow_mode_(false),
275 main_shelf_(nullptr),
276 dragged_off_from_overflow_to_shelf_(false),
277 is_repost_event_on_same_item_(false),
278 last_pressed_index_(-1) {
279 DCHECK(model_);
280 DCHECK(delegate_);
281 DCHECK(wm_shelf_);
282 DCHECK(shelf_widget_);
283 bounds_animator_.reset(new views::BoundsAnimator(this));
284 bounds_animator_->AddObserver(this);
285 set_context_menu_controller(this);
286 focus_search_.reset(new ShelfFocusSearch(view_model_.get()));
287 }
288
289 ShelfView::~ShelfView() {
290 bounds_animator_->RemoveObserver(this);
291 model_->RemoveObserver(this);
292 }
293
294 void ShelfView::Init() {
295 model_->AddObserver(this);
296
297 const ShelfItems& items(model_->items());
298 for (ShelfItems::const_iterator i = items.begin(); i != items.end(); ++i) {
299 views::View* child = CreateViewForItem(*i);
300 child->SetPaintToLayer();
301 view_model_->Add(child, static_cast<int>(i - items.begin()));
302 AddChildView(child);
303 }
304 overflow_button_ = new OverflowButton(this, wm_shelf_);
305 overflow_button_->set_context_menu_controller(this);
306 ConfigureChildView(overflow_button_);
307 AddChildView(overflow_button_);
308
309 // We'll layout when our bounds change.
310 }
311
312 void ShelfView::OnShelfAlignmentChanged() {
313 overflow_button_->OnShelfAlignmentChanged();
314 LayoutToIdealBounds();
315 for (int i = 0; i < view_model_->view_size(); ++i) {
316 if (i >= first_visible_index_ && i <= last_visible_index_)
317 view_model_->view_at(i)->Layout();
318 }
319 tooltip_.Close();
320 if (overflow_bubble_)
321 overflow_bubble_->Hide();
322 // For crbug.com/587931, because AppListButton layout logic is in OnPaint.
323 AppListButton* app_list_button = GetAppListButton();
324 if (app_list_button)
325 app_list_button->SchedulePaint();
326 }
327
328 gfx::Rect ShelfView::GetIdealBoundsOfItemIcon(ShelfID id) {
329 int index = model_->ItemIndexByID(id);
330 if (index == -1)
331 return gfx::Rect();
332 // Map all items from overflow area to the overflow button. Note that the
333 // section between last_index_hidden_ and model_->FirstPanelIndex() is the
334 // list of invisible panel items. However, these items are currently nowhere
335 // represented and get dropped instead - see (crbug.com/378907). As such there
336 // is no way to address them or place them. We therefore move them over the
337 // overflow button.
338 if (index > last_visible_index_ && index < model_->FirstPanelIndex())
339 index = last_visible_index_ + 1;
340 const gfx::Rect& ideal_bounds(view_model_->ideal_bounds(index));
341 DCHECK_NE(TYPE_APP_LIST, model_->items()[index].type);
342 views::View* view = view_model_->view_at(index);
343 CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
344 ShelfButton* button = static_cast<ShelfButton*>(view);
345 gfx::Rect icon_bounds = button->GetIconBounds();
346 return gfx::Rect(GetMirroredXWithWidthInView(
347 ideal_bounds.x() + icon_bounds.x(), icon_bounds.width()),
348 ideal_bounds.y() + icon_bounds.y(), icon_bounds.width(),
349 icon_bounds.height());
350 }
351
352 void ShelfView::UpdatePanelIconPosition(ShelfID id,
353 const gfx::Point& midpoint) {
354 int current_index = model_->ItemIndexByID(id);
355 int first_panel_index = model_->FirstPanelIndex();
356 if (current_index < first_panel_index)
357 return;
358
359 gfx::Point midpoint_in_view(GetMirroredXInView(midpoint.x()), midpoint.y());
360 int target_index = current_index;
361 while (
362 target_index > first_panel_index &&
363 wm_shelf_->PrimaryAxisValue(view_model_->ideal_bounds(target_index).x(),
364 view_model_->ideal_bounds(target_index).y()) >
365 wm_shelf_->PrimaryAxisValue(midpoint_in_view.x(),
366 midpoint_in_view.y())) {
367 --target_index;
368 }
369 while (target_index < view_model_->view_size() - 1 &&
370 wm_shelf_->PrimaryAxisValue(
371 view_model_->ideal_bounds(target_index).right(),
372 view_model_->ideal_bounds(target_index).bottom()) <
373 wm_shelf_->PrimaryAxisValue(midpoint_in_view.x(),
374 midpoint_in_view.y())) {
375 ++target_index;
376 }
377 if (current_index != target_index)
378 model_->Move(current_index, target_index);
379 }
380
381 bool ShelfView::IsShowingMenu() const {
382 return launcher_menu_runner_.get() && launcher_menu_runner_->IsRunning();
383 }
384
385 bool ShelfView::IsShowingOverflowBubble() const {
386 return overflow_bubble_.get() && overflow_bubble_->IsShowing();
387 }
388
389 AppListButton* ShelfView::GetAppListButton() const {
390 for (int i = 0; i < model_->item_count(); ++i) {
391 if (model_->items()[i].type == TYPE_APP_LIST) {
392 views::View* view = view_model_->view_at(i);
393 CHECK_EQ(AppListButton::kViewClassName, view->GetClassName());
394 return static_cast<AppListButton*>(view);
395 }
396 }
397
398 NOTREACHED() << "Applist button not found";
399 return nullptr;
400 }
401
402 bool ShelfView::ShouldHideTooltip(const gfx::Point& cursor_location) const {
403 gfx::Rect tooltip_bounds;
404 for (int i = 0; i < child_count(); ++i) {
405 const views::View* child = child_at(i);
406 if (child != overflow_button_ && ShouldShowTooltipForView(child))
407 tooltip_bounds.Union(child->GetMirroredBounds());
408 }
409 return !tooltip_bounds.Contains(cursor_location);
410 }
411
412 bool ShelfView::ShouldShowTooltipForView(const views::View* view) const {
413 // TODO(msw): Push this app list state into ShelfItem::shows_tooltip.
414 if (view == GetAppListButton() && GetAppListButton()->is_showing_app_list())
415 return false;
416 const ShelfItem* item = ShelfItemForView(view);
417 return item && item->shows_tooltip;
418 }
419
420 base::string16 ShelfView::GetTitleForView(const views::View* view) const {
421 const ShelfItem* item = ShelfItemForView(view);
422 return item ? item->title : base::string16();
423 }
424
425 gfx::Rect ShelfView::GetVisibleItemsBoundsInScreen() {
426 gfx::Size preferred_size = GetPreferredSize();
427 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
428 ConvertPointToScreen(this, &origin);
429 return gfx::Rect(origin, preferred_size);
430 }
431
432 void ShelfView::ButtonPressed(views::Button* sender,
433 const ui::Event& event,
434 views::InkDrop* ink_drop) {
435 if (sender == overflow_button_) {
436 ToggleOverflowBubble();
437 shelf_button_pressed_metric_tracker_.ButtonPressed(event, sender,
438 SHELF_ACTION_NONE);
439 return;
440 }
441
442 // None of the checks in ShouldEventActivateButton() affects overflow button.
443 // So, it is safe to be checked after handling overflow button.
444 if (!ShouldEventActivateButton(sender, event))
445 return;
446
447 // Record the index for the last pressed shelf item.
448 last_pressed_index_ = view_model_->GetIndexOfView(sender);
449 DCHECK_LT(-1, last_pressed_index_);
450
451 // Place new windows on the same display as the button.
452 WmWindow* window = WmWindow::Get(sender->GetWidget()->GetNativeWindow());
453 scoped_root_window_for_new_windows_.reset(
454 new ScopedRootWindowForNewWindows(window->GetRootWindow()));
455
456 // Slow down activation animations if shift key is pressed.
457 std::unique_ptr<ui::ScopedAnimationDurationScaleMode> slowing_animations;
458 if (event.IsShiftDown()) {
459 slowing_animations.reset(new ui::ScopedAnimationDurationScaleMode(
460 ui::ScopedAnimationDurationScaleMode::SLOW_DURATION));
461 }
462
463 // Collect usage statistics before we decide what to do with the click.
464 switch (model_->items()[last_pressed_index_].type) {
465 case TYPE_APP_SHORTCUT:
466 case TYPE_BROWSER_SHORTCUT:
467 case TYPE_APP:
468 WmShell::Get()->RecordUserMetricsAction(UMA_LAUNCHER_CLICK_ON_APP);
469 break;
470
471 case TYPE_APP_LIST:
472 WmShell::Get()->RecordUserMetricsAction(
473 UMA_LAUNCHER_CLICK_ON_APPLIST_BUTTON);
474 break;
475
476 case TYPE_APP_PANEL:
477 case TYPE_DIALOG:
478 break;
479
480 case TYPE_UNDEFINED:
481 NOTREACHED() << "ShelfItemType must be set.";
482 break;
483 }
484
485 const int64_t display_id = window->GetDisplayNearestWindow().id();
486 ShelfAction performed_action =
487 model_->GetShelfItemDelegate(model_->items()[last_pressed_index_].id)
488 ->ItemSelected(event.type(), event.flags(), display_id,
489 LAUNCH_FROM_UNKNOWN);
490
491 shelf_button_pressed_metric_tracker_.ButtonPressed(event, sender,
492 performed_action);
493
494 // For the app list menu no TRIGGERED ink drop effect is needed and it
495 // handles its own ACTIVATED/DEACTIVATED states.
496 if (performed_action == SHELF_ACTION_NEW_WINDOW_CREATED ||
497 (performed_action != SHELF_ACTION_APP_LIST_SHOWN &&
498 !ShowListMenuForView(model_->items()[last_pressed_index_], sender, event,
499 ink_drop))) {
500 ink_drop->AnimateToState(views::InkDropState::ACTION_TRIGGERED);
501 }
502 // Allow the menu to clear |scoped_root_window_for_new_windows_| during
503 // OnMenuClosed.
504 if (!IsShowingMenu())
505 scoped_root_window_for_new_windows_.reset();
506 }
507
508 ////////////////////////////////////////////////////////////////////////////////
509 // ShelfView, FocusTraversable implementation:
510
511 views::FocusSearch* ShelfView::GetFocusSearch() {
512 return focus_search_.get();
513 }
514
515 views::FocusTraversable* ShelfView::GetFocusTraversableParent() {
516 return parent()->GetFocusTraversable();
517 }
518
519 View* ShelfView::GetFocusTraversableParentView() {
520 return this;
521 }
522
523 void ShelfView::CreateDragIconProxy(
524 const gfx::Point& location_in_screen_coordinates,
525 const gfx::ImageSkia& icon,
526 views::View* replaced_view,
527 const gfx::Vector2d& cursor_offset_from_center,
528 float scale_factor) {
529 drag_replaced_view_ = replaced_view;
530 WmWindow* root_window =
531 WmWindow::Get(drag_replaced_view_->GetWidget()->GetNativeWindow())
532 ->GetRootWindow();
533 drag_image_.reset(new DragImageView(
534 root_window, ui::DragDropTypes::DRAG_EVENT_SOURCE_MOUSE));
535 drag_image_->SetImage(icon);
536 gfx::Size size = drag_image_->GetPreferredSize();
537 size.set_width(size.width() * scale_factor);
538 size.set_height(size.height() * scale_factor);
539 drag_image_offset_ = gfx::Vector2d(size.width() / 2, size.height() / 2) +
540 cursor_offset_from_center;
541 gfx::Rect drag_image_bounds(
542 location_in_screen_coordinates - drag_image_offset_, size);
543 drag_image_->SetBoundsInScreen(drag_image_bounds);
544 drag_image_->SetWidgetVisible(true);
545 }
546
547 void ShelfView::UpdateDragIconProxy(
548 const gfx::Point& location_in_screen_coordinates) {
549 // TODO(jennyz): Investigate why drag_image_ becomes null at this point per
550 // crbug.com/34722, while the app list item is still being dragged around.
551 if (drag_image_) {
552 drag_image_->SetScreenPosition(location_in_screen_coordinates -
553 drag_image_offset_);
554 }
555 }
556
557 void ShelfView::DestroyDragIconProxy() {
558 drag_image_.reset();
559 drag_image_offset_ = gfx::Vector2d(0, 0);
560 }
561
562 bool ShelfView::StartDrag(const std::string& app_id,
563 const gfx::Point& location_in_screen_coordinates) {
564 // Bail if an operation is already going on - or the cursor is not inside.
565 // This could happen if mouse / touch operations overlap.
566 if (drag_and_drop_shelf_id_ ||
567 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
568 return false;
569
570 // If the AppsGridView (which was dispatching this event) was opened by our
571 // button, ShelfView dragging operations are locked and we have to unlock.
572 CancelDrag(-1);
573 drag_and_drop_item_pinned_ = false;
574 drag_and_drop_app_id_ = app_id;
575 drag_and_drop_shelf_id_ =
576 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
577 // Check if the application is known and pinned - if not, we have to pin it so
578 // that we can re-arrange the shelf order accordingly. Note that items have
579 // to be pinned to give them the same (order) possibilities as a shortcut.
580 // When an item is dragged from overflow to shelf, IsShowingOverflowBubble()
581 // returns true. At this time, we don't need to pin the item.
582 if (!IsShowingOverflowBubble() &&
583 (!drag_and_drop_shelf_id_ || !delegate_->IsAppPinned(app_id))) {
584 delegate_->PinAppWithID(app_id);
585 drag_and_drop_shelf_id_ =
586 delegate_->GetShelfIDForAppID(drag_and_drop_app_id_);
587 if (!drag_and_drop_shelf_id_)
588 return false;
589 drag_and_drop_item_pinned_ = true;
590 }
591 views::View* drag_and_drop_view =
592 view_model_->view_at(model_->ItemIndexByID(drag_and_drop_shelf_id_));
593 DCHECK(drag_and_drop_view);
594
595 // Since there is already an icon presented by the caller, we hide this item
596 // for now. That has to be done by reducing the size since the visibility will
597 // change once a regrouping animation is performed.
598 pre_drag_and_drop_size_ = drag_and_drop_view->size();
599 drag_and_drop_view->SetSize(gfx::Size());
600
601 // First we have to center the mouse cursor over the item.
602 gfx::Point pt = drag_and_drop_view->GetBoundsInScreen().CenterPoint();
603 views::View::ConvertPointFromScreen(drag_and_drop_view, &pt);
604 gfx::Point point_in_root =
605 wm::GetRootWindowAt(location_in_screen_coordinates)
606 ->ConvertPointFromScreen(location_in_screen_coordinates);
607 ui::MouseEvent event(ui::ET_MOUSE_PRESSED, pt, point_in_root,
608 ui::EventTimeForNow(), 0, 0);
609 PointerPressedOnButton(drag_and_drop_view, DRAG_AND_DROP, event);
610
611 // Drag the item where it really belongs.
612 Drag(location_in_screen_coordinates);
613 return true;
614 }
615
616 bool ShelfView::Drag(const gfx::Point& location_in_screen_coordinates) {
617 if (!drag_and_drop_shelf_id_ ||
618 !GetBoundsInScreen().Contains(location_in_screen_coordinates))
619 return false;
620
621 gfx::Point pt = location_in_screen_coordinates;
622 views::View* drag_and_drop_view =
623 view_model_->view_at(model_->ItemIndexByID(drag_and_drop_shelf_id_));
624 ConvertPointFromScreen(drag_and_drop_view, &pt);
625 gfx::Point point_in_root =
626 wm::GetRootWindowAt(location_in_screen_coordinates)
627 ->ConvertPointFromScreen(location_in_screen_coordinates);
628 ui::MouseEvent event(ui::ET_MOUSE_DRAGGED, pt, point_in_root,
629 ui::EventTimeForNow(), 0, 0);
630 PointerDraggedOnButton(drag_and_drop_view, DRAG_AND_DROP, event);
631 return true;
632 }
633
634 void ShelfView::EndDrag(bool cancel) {
635 if (!drag_and_drop_shelf_id_)
636 return;
637
638 views::View* drag_and_drop_view =
639 view_model_->view_at(model_->ItemIndexByID(drag_and_drop_shelf_id_));
640 PointerReleasedOnButton(drag_and_drop_view, DRAG_AND_DROP, cancel);
641
642 // Either destroy the temporarily created item - or - make the item visible.
643 if (drag_and_drop_item_pinned_ && cancel) {
644 delegate_->UnpinAppWithID(drag_and_drop_app_id_);
645 } else if (drag_and_drop_view) {
646 if (cancel) {
647 // When a hosted drag gets canceled, the item can remain in the same slot
648 // and it might have moved within the bounds. In that case the item need
649 // to animate back to its correct location.
650 AnimateToIdealBounds();
651 } else {
652 drag_and_drop_view->SetSize(pre_drag_and_drop_size_);
653 }
654 }
655
656 drag_and_drop_shelf_id_ = 0;
657 }
658
659 bool ShelfView::ShouldEventActivateButton(View* view, const ui::Event& event) {
660 if (dragging())
661 return false;
662
663 // Ignore if we are already in a pointer event sequence started with a repost
664 // event on the same shelf item. See crbug.com/343005 for more detail.
665 if (is_repost_event_on_same_item_)
666 return false;
667
668 // Don't activate the item twice on double-click. Otherwise the window starts
669 // animating open due to the first click, then immediately minimizes due to
670 // the second click. The user most likely intended to open or minimize the
671 // item once, not do both.
672 if (event.flags() & ui::EF_IS_DOUBLE_CLICK)
673 return false;
674
675 // Ignore if this is a repost event on the last pressed shelf item.
676 int index = view_model_->GetIndexOfView(view);
677 if (index == -1)
678 return false;
679 return !IsRepostEvent(event) || last_pressed_index_ != index;
680 }
681
682 void ShelfView::PointerPressedOnButton(views::View* view,
683 Pointer pointer,
684 const ui::LocatedEvent& event) {
685 if (drag_view_)
686 return;
687
688 int index = view_model_->GetIndexOfView(view);
689 if (index == -1 || view_model_->view_size() <= 1)
690 return; // View is being deleted, ignore request.
691
692 if (view == GetAppListButton())
693 return; // View is not draggable, ignore request.
694
695 // Only when the repost event occurs on the same shelf item, we should ignore
696 // the call in ShelfView::ButtonPressed(...).
697 is_repost_event_on_same_item_ =
698 IsRepostEvent(event) && (last_pressed_index_ == index);
699
700 CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
701 drag_view_ = static_cast<ShelfButton*>(view);
702 drag_origin_ = gfx::Point(event.x(), event.y());
703 UMA_HISTOGRAM_ENUMERATION("Ash.ShelfAlignmentUsage",
704 wm_shelf_->SelectValueForShelfAlignment(
705 SHELF_ALIGNMENT_UMA_ENUM_VALUE_BOTTOM,
706 SHELF_ALIGNMENT_UMA_ENUM_VALUE_LEFT,
707 SHELF_ALIGNMENT_UMA_ENUM_VALUE_RIGHT),
708 SHELF_ALIGNMENT_UMA_ENUM_VALUE_COUNT);
709 }
710
711 void ShelfView::PointerDraggedOnButton(views::View* view,
712 Pointer pointer,
713 const ui::LocatedEvent& event) {
714 // To prepare all drag types (moving an item in the shelf and dragging off),
715 // we should check the x-axis and y-axis offset.
716 if (!dragging() && drag_view_ &&
717 ((std::abs(event.x() - drag_origin_.x()) >= kMinimumDragDistance) ||
718 (std::abs(event.y() - drag_origin_.y()) >= kMinimumDragDistance))) {
719 PrepareForDrag(pointer, event);
720 }
721 if (drag_pointer_ == pointer)
722 ContinueDrag(event);
723 }
724
725 void ShelfView::PointerReleasedOnButton(views::View* view,
726 Pointer pointer,
727 bool canceled) {
728 is_repost_event_on_same_item_ = false;
729
730 if (canceled) {
731 CancelDrag(-1);
732 } else if (drag_pointer_ == pointer) {
733 FinalizeRipOffDrag(false);
734 drag_pointer_ = NONE;
735 AnimateToIdealBounds();
736 }
737 // If the drag pointer is NONE, no drag operation is going on and the
738 // drag_view can be released.
739 if (drag_pointer_ == NONE)
740 drag_view_ = nullptr;
741 }
742
743 void ShelfView::LayoutToIdealBounds() {
744 if (bounds_animator_->IsAnimating()) {
745 AnimateToIdealBounds();
746 return;
747 }
748
749 IdealBounds ideal_bounds;
750 CalculateIdealBounds(&ideal_bounds);
751 views::ViewModelUtils::SetViewBoundsToIdealBounds(*view_model_);
752 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
753 }
754
755 void ShelfView::UpdateShelfItemBackground(SkColor color) {
756 GetAppListButton()->UpdateShelfItemBackground(color);
757 overflow_button_->UpdateShelfItemBackground(color);
758 }
759
760 void ShelfView::UpdateAllButtonsVisibilityInOverflowMode() {
761 // The overflow button is not shown in overflow mode.
762 overflow_button_->SetVisible(false);
763 DCHECK_LT(last_visible_index_, view_model_->view_size());
764 for (int i = 0; i < view_model_->view_size(); ++i) {
765 bool visible = i >= first_visible_index_ && i <= last_visible_index_;
766 // To track the dragging of |drag_view_| continuously, its visibility
767 // should be always true regardless of its position.
768 if (dragged_off_from_overflow_to_shelf_ &&
769 view_model_->view_at(i) == drag_view_)
770 view_model_->view_at(i)->SetVisible(true);
771 else
772 view_model_->view_at(i)->SetVisible(visible);
773 }
774 }
775
776 void ShelfView::CalculateIdealBounds(IdealBounds* bounds) const {
777 int available_size = wm_shelf_->PrimaryAxisValue(width(), height());
778 DCHECK(model_->item_count() == view_model_->view_size());
779 if (!available_size)
780 return;
781
782 int first_panel_index = model_->FirstPanelIndex();
783 int last_button_index = first_panel_index - 1;
784
785 int x = 0;
786 int y = 0;
787
788 int w = wm_shelf_->PrimaryAxisValue(kShelfButtonSize, width());
789 int h = wm_shelf_->PrimaryAxisValue(height(), kShelfButtonSize);
790 for (int i = 0; i < view_model_->view_size(); ++i) {
791 if (i < first_visible_index_) {
792 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, 0, 0));
793 continue;
794 }
795
796 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
797 x = wm_shelf_->PrimaryAxisValue(x + w + kShelfButtonSpacing, x);
798 y = wm_shelf_->PrimaryAxisValue(y, y + h + kShelfButtonSpacing);
799 }
800
801 if (is_overflow_mode()) {
802 const_cast<ShelfView*>(this)->UpdateAllButtonsVisibilityInOverflowMode();
803 return;
804 }
805
806 // Right aligned icons.
807 int end_position = available_size;
808 x = wm_shelf_->PrimaryAxisValue(end_position, 0);
809 y = wm_shelf_->PrimaryAxisValue(0, end_position);
810 for (int i = view_model_->view_size() - 1; i >= first_panel_index; --i) {
811 x = wm_shelf_->PrimaryAxisValue(x - w - kShelfButtonSpacing, x);
812 y = wm_shelf_->PrimaryAxisValue(y, y - h - kShelfButtonSpacing);
813 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
814 end_position = wm_shelf_->PrimaryAxisValue(x, y);
815 }
816
817 // Icons on the left / top are guaranteed up to kLeftIconProportion of
818 // the available space.
819 int last_icon_position =
820 wm_shelf_->PrimaryAxisValue(
821 view_model_->ideal_bounds(last_button_index).right(),
822 view_model_->ideal_bounds(last_button_index).bottom()) +
823 kShelfButtonSpacing;
824 int reserved_icon_space = available_size * kReservedNonPanelIconProportion;
825 if (last_icon_position < reserved_icon_space)
826 end_position = last_icon_position;
827 else
828 end_position = std::max(end_position, reserved_icon_space);
829
830 bounds->overflow_bounds.set_size(
831 gfx::Size(wm_shelf_->PrimaryAxisValue(w, width()),
832 wm_shelf_->PrimaryAxisValue(height(), h)));
833
834 last_visible_index_ =
835 DetermineLastVisibleIndex(end_position - kShelfButtonSpacing);
836 last_hidden_index_ = DetermineFirstVisiblePanelIndex(end_position) - 1;
837 bool show_overflow = last_visible_index_ < last_button_index ||
838 last_hidden_index_ >= first_panel_index;
839
840 // Create Space for the overflow button
841 if (show_overflow) {
842 // The following code makes sure that platform apps icons (aligned to left /
843 // top) are favored over panel apps icons (aligned to right / bottom).
844 if (last_visible_index_ > 0 && last_visible_index_ < last_button_index) {
845 // This condition means that we will take one platform app and replace it
846 // with the overflow button and put the app in the overflow bubble.
847 // This happens when the space needed for platform apps exceeds the
848 // reserved area for non-panel icons,
849 // (i.e. |last_icon_position| > |reserved_icon_space|).
850 --last_visible_index_;
851 } else if (last_hidden_index_ >= first_panel_index &&
852 last_hidden_index_ < view_model_->view_size() - 1) {
853 // This condition means that we will take a panel app icon and replace it
854 // with the overflow button.
855 // This happens when there is still room for platform apps in the reserved
856 // area for non-panel icons,
857 // (i.e. |last_icon_position| < |reserved_icon_space|).
858 ++last_hidden_index_;
859 }
860 }
861
862 for (int i = 0; i < view_model_->view_size(); ++i) {
863 bool visible = i <= last_visible_index_ || i > last_hidden_index_;
864 // To receive drag event continuously from |drag_view_| during the dragging
865 // off from the shelf, don't make |drag_view_| invisible. It will be
866 // eventually invisible and removed from the |view_model_| by
867 // FinalizeRipOffDrag().
868 if (dragged_off_shelf_ && view_model_->view_at(i) == drag_view_)
869 continue;
870 view_model_->view_at(i)->SetVisible(visible);
871 }
872
873 overflow_button_->SetVisible(show_overflow);
874 if (show_overflow) {
875 DCHECK_NE(0, view_model_->view_size());
876 if (last_visible_index_ == -1) {
877 x = 0;
878 y = 0;
879 } else {
880 x = wm_shelf_->PrimaryAxisValue(
881 view_model_->ideal_bounds(last_visible_index_).right(),
882 view_model_->ideal_bounds(last_visible_index_).x());
883 y = wm_shelf_->PrimaryAxisValue(
884 view_model_->ideal_bounds(last_visible_index_).y(),
885 view_model_->ideal_bounds(last_visible_index_).bottom());
886 }
887
888 if (last_visible_index_ >= 0) {
889 // Add more space between last visible item and overflow button.
890 // Without this, two buttons look too close compared with other items.
891 x = wm_shelf_->PrimaryAxisValue(x + kShelfButtonSpacing, x);
892 y = wm_shelf_->PrimaryAxisValue(y, y + kShelfButtonSpacing);
893 }
894
895 // Set all hidden panel icon positions to be on the overflow button.
896 for (int i = first_panel_index; i <= last_hidden_index_; ++i)
897 view_model_->set_ideal_bounds(i, gfx::Rect(x, y, w, h));
898
899 bounds->overflow_bounds.set_x(x);
900 bounds->overflow_bounds.set_y(y);
901 if (overflow_bubble_.get() && overflow_bubble_->IsShowing())
902 UpdateOverflowRange(overflow_bubble_->shelf_view());
903 } else {
904 if (overflow_bubble_)
905 overflow_bubble_->Hide();
906 }
907 }
908
909 int ShelfView::DetermineLastVisibleIndex(int max_value) const {
910 int index = model_->FirstPanelIndex() - 1;
911 while (index >= 0 &&
912 wm_shelf_->PrimaryAxisValue(
913 view_model_->ideal_bounds(index).right(),
914 view_model_->ideal_bounds(index).bottom()) > max_value) {
915 index--;
916 }
917 return index;
918 }
919
920 int ShelfView::DetermineFirstVisiblePanelIndex(int min_value) const {
921 int index = model_->FirstPanelIndex();
922 while (index < view_model_->view_size() &&
923 wm_shelf_->PrimaryAxisValue(view_model_->ideal_bounds(index).x(),
924 view_model_->ideal_bounds(index).y()) <
925 min_value) {
926 ++index;
927 }
928 return index;
929 }
930
931 void ShelfView::AnimateToIdealBounds() {
932 IdealBounds ideal_bounds;
933 CalculateIdealBounds(&ideal_bounds);
934 for (int i = 0; i < view_model_->view_size(); ++i) {
935 View* view = view_model_->view_at(i);
936 bounds_animator_->AnimateViewTo(view, view_model_->ideal_bounds(i));
937 // Now that the item animation starts, we have to make sure that the
938 // padding of the first gets properly transferred to the new first item.
939 if (i && view->border())
940 view->SetBorder(views::NullBorder());
941 }
942 overflow_button_->SetBoundsRect(ideal_bounds.overflow_bounds);
943 }
944
945 views::View* ShelfView::CreateViewForItem(const ShelfItem& item) {
946 views::View* view = nullptr;
947 switch (item.type) {
948 case TYPE_APP_PANEL:
949 case TYPE_APP_SHORTCUT:
950 case TYPE_BROWSER_SHORTCUT:
951 case TYPE_APP:
952 case TYPE_DIALOG: {
953 ShelfButton* button = new ShelfButton(this, this);
954 button->SetImage(item.image);
955 ReflectItemStatus(item, button);
956 view = button;
957 break;
958 }
959
960 case TYPE_APP_LIST: {
961 view = new AppListButton(this, this, wm_shelf_);
962 break;
963 }
964
965 case TYPE_UNDEFINED:
966 return nullptr;
967 }
968
969 view->set_context_menu_controller(this);
970 ConfigureChildView(view);
971 return view;
972 }
973
974 void ShelfView::FadeIn(views::View* view) {
975 view->SetVisible(true);
976 view->layer()->SetOpacity(0);
977 AnimateToIdealBounds();
978 bounds_animator_->SetAnimationDelegate(
979 view, std::unique_ptr<gfx::AnimationDelegate>(
980 new FadeInAnimationDelegate(view)));
981 }
982
983 void ShelfView::PrepareForDrag(Pointer pointer, const ui::LocatedEvent& event) {
984 DCHECK(!dragging());
985 DCHECK(drag_view_);
986 drag_pointer_ = pointer;
987 start_drag_index_ = view_model_->GetIndexOfView(drag_view_);
988
989 if (start_drag_index_ == -1) {
990 CancelDrag(-1);
991 return;
992 }
993
994 // Move the view to the front so that it appears on top of other views.
995 ReorderChildView(drag_view_, -1);
996 bounds_animator_->StopAnimatingView(drag_view_);
997
998 drag_view_->OnDragStarted(&event);
999 }
1000
1001 void ShelfView::ContinueDrag(const ui::LocatedEvent& event) {
1002 DCHECK(dragging());
1003 DCHECK(drag_view_);
1004 // Due to a syncing operation the application might have been removed.
1005 // Bail if it is gone.
1006 int current_index = view_model_->GetIndexOfView(drag_view_);
1007 DCHECK_NE(-1, current_index);
1008
1009 // If this is not a drag and drop host operation and not the app list item,
1010 // check if the item got ripped off the shelf - if it did we are done.
1011 if (!drag_and_drop_shelf_id_ &&
1012 RemovableByRipOff(current_index) != NOT_REMOVABLE) {
1013 if (HandleRipOffDrag(event))
1014 return;
1015 // The rip off handler could have changed the location of the item.
1016 current_index = view_model_->GetIndexOfView(drag_view_);
1017 }
1018
1019 // TODO: I don't think this works correctly with RTL.
1020 gfx::Point drag_point(event.location());
1021 ConvertPointToTarget(drag_view_, this, &drag_point);
1022
1023 // Constrain the location to the range of valid indices for the type.
1024 std::pair<int, int> indices(GetDragRange(current_index));
1025 int first_drag_index = indices.first;
1026 int last_drag_index = indices.second;
1027 // If the last index isn't valid, we're overflowing. Constrain to the app list
1028 // (which is the last visible item).
1029 if (first_drag_index < model_->FirstPanelIndex() &&
1030 last_drag_index > last_visible_index_)
1031 last_drag_index = last_visible_index_;
1032 int x = 0, y = 0;
1033 if (wm_shelf_->IsHorizontalAlignment()) {
1034 x = std::max(view_model_->ideal_bounds(indices.first).x(),
1035 drag_point.x() - drag_origin_.x());
1036 x = std::min(view_model_->ideal_bounds(last_drag_index).right() -
1037 view_model_->ideal_bounds(current_index).width(),
1038 x);
1039 if (drag_view_->x() == x)
1040 return;
1041 drag_view_->SetX(x);
1042 } else {
1043 y = std::max(view_model_->ideal_bounds(indices.first).y(),
1044 drag_point.y() - drag_origin_.y());
1045 y = std::min(view_model_->ideal_bounds(last_drag_index).bottom() -
1046 view_model_->ideal_bounds(current_index).height(),
1047 y);
1048 if (drag_view_->y() == y)
1049 return;
1050 drag_view_->SetY(y);
1051 }
1052
1053 int target_index = views::ViewModelUtils::DetermineMoveIndex(
1054 *view_model_, drag_view_,
1055 wm_shelf_->IsHorizontalAlignment() ? views::ViewModelUtils::HORIZONTAL
1056 : views::ViewModelUtils::VERTICAL,
1057 x, y);
1058 target_index =
1059 std::min(indices.second, std::max(target_index, indices.first));
1060
1061 // The app list button is always first, and it is the only non-draggable item.
1062 int first_draggable_item = model_->GetItemIndexForType(TYPE_APP_LIST) + 1;
1063 DCHECK_EQ(1, first_draggable_item);
1064 target_index = std::max(target_index, first_draggable_item);
1065 DCHECK_LT(target_index, model_->item_count());
1066
1067 if (target_index == current_index)
1068 return;
1069
1070 // Change the model, the ShelfItemMoved() callback will handle the
1071 // |view_model_| update.
1072 model_->Move(current_index, target_index);
1073 bounds_animator_->StopAnimatingView(drag_view_);
1074 }
1075
1076 bool ShelfView::HandleRipOffDrag(const ui::LocatedEvent& event) {
1077 int current_index = view_model_->GetIndexOfView(drag_view_);
1078 DCHECK_NE(-1, current_index);
1079 std::string dragged_app_id =
1080 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1081
1082 gfx::Point screen_location =
1083 WmWindow::Get(GetWidget()->GetNativeWindow())
1084 ->GetRootWindow()
1085 ->ConvertPointToScreen(event.root_location());
1086
1087 // To avoid ugly forwards and backwards flipping we use different constants
1088 // for ripping off / re-inserting the items.
1089 if (dragged_off_shelf_) {
1090 // If the shelf/overflow bubble bounds contains |screen_location| we insert
1091 // the item back into the shelf.
1092 if (GetBoundsForDragInsertInScreen().Contains(screen_location)) {
1093 if (dragged_off_from_overflow_to_shelf_) {
1094 // During the dragging an item from Shelf to Overflow, it can enter here
1095 // directly because both are located very closly.
1096 main_shelf_->EndDrag(true);
1097 // Stops the animation of |drag_view_| and sets its bounds explicitly
1098 // becase ContinueDrag() stops its animation. Without this, unexpected
1099 // bounds will be set.
1100 bounds_animator_->StopAnimatingView(drag_view_);
1101 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1102 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1103 dragged_off_from_overflow_to_shelf_ = false;
1104 }
1105 // Destroy our proxy view item.
1106 DestroyDragIconProxy();
1107 // Re-insert the item and return simply false since the caller will handle
1108 // the move as in any normal case.
1109 dragged_off_shelf_ = false;
1110 drag_view_->layer()->SetOpacity(1.0f);
1111 // The size of Overflow bubble should be updated immediately when an item
1112 // is re-inserted.
1113 if (is_overflow_mode())
1114 PreferredSizeChanged();
1115 return false;
1116 } else if (is_overflow_mode() &&
1117 main_shelf_->GetBoundsForDragInsertInScreen().Contains(
1118 screen_location)) {
1119 if (!dragged_off_from_overflow_to_shelf_) {
1120 dragged_off_from_overflow_to_shelf_ = true;
1121 drag_image_->SetOpacity(1.0f);
1122 main_shelf_->StartDrag(dragged_app_id, screen_location);
1123 } else {
1124 main_shelf_->Drag(screen_location);
1125 }
1126 } else if (dragged_off_from_overflow_to_shelf_) {
1127 // Makes the |drag_image_| partially disappear again.
1128 dragged_off_from_overflow_to_shelf_ = false;
1129 drag_image_->SetOpacity(kDraggedImageOpacity);
1130 main_shelf_->EndDrag(true);
1131 bounds_animator_->StopAnimatingView(drag_view_);
1132 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1133 drag_view_->SetBoundsRect(view_model_->ideal_bounds(drag_view_index));
1134 }
1135 // Move our proxy view item.
1136 UpdateDragIconProxy(screen_location);
1137 return true;
1138 }
1139 // Check if we are too far away from the shelf to enter the ripped off state.
1140 // Determine the distance to the shelf.
1141 int delta = CalculateShelfDistance(screen_location);
1142 if (delta > kRipOffDistance) {
1143 // Create a proxy view item which can be moved anywhere.
1144 CreateDragIconProxy(event.root_location(), drag_view_->GetImage(),
1145 drag_view_, gfx::Vector2d(0, 0),
1146 kDragAndDropProxyScale);
1147 drag_view_->layer()->SetOpacity(0.0f);
1148 dragged_off_shelf_ = true;
1149 if (RemovableByRipOff(current_index) == REMOVABLE) {
1150 // Move the item to the front of the first panel item and hide it.
1151 // ShelfItemMoved() callback will handle the |view_model_| update and
1152 // call AnimateToIdealBounds().
1153 if (current_index != model_->FirstPanelIndex() - 1) {
1154 model_->Move(current_index, model_->FirstPanelIndex() - 1);
1155 StartFadeInLastVisibleItem();
1156 } else if (is_overflow_mode()) {
1157 // Overflow bubble should be shrunk when an item is ripped off.
1158 PreferredSizeChanged();
1159 }
1160 // Make the item partially disappear to show that it will get removed if
1161 // dropped.
1162 drag_image_->SetOpacity(kDraggedImageOpacity);
1163 }
1164 return true;
1165 }
1166 return false;
1167 }
1168
1169 void ShelfView::FinalizeRipOffDrag(bool cancel) {
1170 if (!dragged_off_shelf_)
1171 return;
1172 // Make sure we do not come in here again.
1173 dragged_off_shelf_ = false;
1174
1175 // Coming here we should always have a |drag_view_|.
1176 DCHECK(drag_view_);
1177 int current_index = view_model_->GetIndexOfView(drag_view_);
1178 // If the view isn't part of the model anymore (|current_index| == -1), a sync
1179 // operation must have removed it. In that case we shouldn't change the model
1180 // and only delete the proxy image.
1181 if (current_index == -1) {
1182 DestroyDragIconProxy();
1183 return;
1184 }
1185
1186 // Set to true when the animation should snap back to where it was before.
1187 bool snap_back = false;
1188 // Items which cannot be dragged off will be handled as a cancel.
1189 if (!cancel) {
1190 if (dragged_off_from_overflow_to_shelf_) {
1191 dragged_off_from_overflow_to_shelf_ = false;
1192 main_shelf_->EndDrag(false);
1193 drag_view_->layer()->SetOpacity(1.0f);
1194 } else if (RemovableByRipOff(current_index) != REMOVABLE) {
1195 // Make sure we do not try to remove un-removable items like items which
1196 // were not pinned or have to be always there.
1197 cancel = true;
1198 snap_back = true;
1199 } else {
1200 // Make sure the item stays invisible upon removal.
1201 drag_view_->SetVisible(false);
1202 std::string app_id =
1203 delegate_->GetAppIDForShelfID(model_->items()[current_index].id);
1204 delegate_->UnpinAppWithID(app_id);
1205 }
1206 }
1207 if (cancel || snap_back) {
1208 if (dragged_off_from_overflow_to_shelf_) {
1209 dragged_off_from_overflow_to_shelf_ = false;
1210 // Main shelf handles revert of dragged item.
1211 main_shelf_->EndDrag(true);
1212 drag_view_->layer()->SetOpacity(1.0f);
1213 } else if (!cancelling_drag_model_changed_) {
1214 // Only do something if the change did not come through a model change.
1215 gfx::Rect drag_bounds = drag_image_->GetBoundsInScreen();
1216 gfx::Point relative_to = GetBoundsInScreen().origin();
1217 gfx::Rect target(
1218 gfx::PointAtOffsetFromOrigin(drag_bounds.origin() - relative_to),
1219 drag_bounds.size());
1220 drag_view_->SetBoundsRect(target);
1221 // Hide the status from the active item since we snap it back now. Upon
1222 // animation end the flag gets cleared if |snap_back_from_rip_off_view_|
1223 // is set.
1224 snap_back_from_rip_off_view_ = drag_view_;
1225 drag_view_->AddState(ShelfButton::STATE_HIDDEN);
1226 // When a canceling drag model is happening, the view model is diverged
1227 // from the menu model and movements / animations should not be done.
1228 model_->Move(current_index, start_drag_index_);
1229 AnimateToIdealBounds();
1230 }
1231 drag_view_->layer()->SetOpacity(1.0f);
1232 }
1233 DestroyDragIconProxy();
1234 }
1235
1236 ShelfView::RemovableState ShelfView::RemovableByRipOff(int index) const {
1237 DCHECK(index >= 0 && index < model_->item_count());
1238 ShelfItemType type = model_->items()[index].type;
1239 if (type == TYPE_APP_LIST || type == TYPE_DIALOG)
1240 return NOT_REMOVABLE;
1241
1242 if (model_->items()[index].pinned_by_policy)
1243 return NOT_REMOVABLE;
1244
1245 // Note: Only pinned app shortcuts can be removed!
1246 std::string app_id = delegate_->GetAppIDForShelfID(model_->items()[index].id);
1247 return (type == TYPE_APP_SHORTCUT && delegate_->IsAppPinned(app_id))
1248 ? REMOVABLE
1249 : DRAGGABLE;
1250 }
1251
1252 bool ShelfView::SameDragType(ShelfItemType typea, ShelfItemType typeb) const {
1253 switch (typea) {
1254 case TYPE_APP_SHORTCUT:
1255 case TYPE_BROWSER_SHORTCUT:
1256 return (typeb == TYPE_APP_SHORTCUT || typeb == TYPE_BROWSER_SHORTCUT);
1257 case TYPE_APP_PANEL:
1258 case TYPE_APP_LIST:
1259 case TYPE_APP:
1260 case TYPE_DIALOG:
1261 return typeb == typea;
1262 case TYPE_UNDEFINED:
1263 NOTREACHED() << "ShelfItemType must be set.";
1264 return false;
1265 }
1266 NOTREACHED();
1267 return false;
1268 }
1269
1270 std::pair<int, int> ShelfView::GetDragRange(int index) {
1271 int min_index = -1;
1272 int max_index = -1;
1273 ShelfItemType type = model_->items()[index].type;
1274 for (int i = 0; i < model_->item_count(); ++i) {
1275 if (SameDragType(model_->items()[i].type, type)) {
1276 if (min_index == -1)
1277 min_index = i;
1278 max_index = i;
1279 }
1280 }
1281 return std::pair<int, int>(min_index, max_index);
1282 }
1283
1284 void ShelfView::ConfigureChildView(views::View* view) {
1285 view->SetPaintToLayer();
1286 view->layer()->SetFillsBoundsOpaquely(false);
1287 }
1288
1289 void ShelfView::ToggleOverflowBubble() {
1290 if (IsShowingOverflowBubble()) {
1291 overflow_bubble_->Hide();
1292 return;
1293 }
1294
1295 if (!overflow_bubble_)
1296 overflow_bubble_.reset(new OverflowBubble(wm_shelf_));
1297
1298 ShelfView* overflow_view =
1299 new ShelfView(model_, delegate_, wm_shelf_, shelf_widget_);
1300 overflow_view->overflow_mode_ = true;
1301 overflow_view->Init();
1302 overflow_view->set_owner_overflow_bubble(overflow_bubble_.get());
1303 overflow_view->OnShelfAlignmentChanged();
1304 overflow_view->main_shelf_ = this;
1305 UpdateOverflowRange(overflow_view);
1306
1307 overflow_bubble_->Show(overflow_button_, overflow_view);
1308
1309 wm_shelf_->UpdateVisibilityState();
1310 }
1311
1312 void ShelfView::OnFadeOutAnimationEnded() {
1313 AnimateToIdealBounds();
1314 StartFadeInLastVisibleItem();
1315 }
1316
1317 void ShelfView::StartFadeInLastVisibleItem() {
1318 // If overflow button is visible and there is a valid new last item, fading
1319 // the new last item in after sliding animation is finished.
1320 if (overflow_button_->visible() && last_visible_index_ >= 0) {
1321 views::View* last_visible_view = view_model_->view_at(last_visible_index_);
1322 last_visible_view->layer()->SetOpacity(0);
1323 bounds_animator_->SetAnimationDelegate(
1324 last_visible_view,
1325 std::unique_ptr<gfx::AnimationDelegate>(
1326 new StartFadeAnimationDelegate(this, last_visible_view)));
1327 }
1328 }
1329
1330 void ShelfView::UpdateOverflowRange(ShelfView* overflow_view) const {
1331 const int first_overflow_index = last_visible_index_ + 1;
1332 const int last_overflow_index = last_hidden_index_;
1333 DCHECK_LE(first_overflow_index, last_overflow_index);
1334 DCHECK_LT(last_overflow_index, view_model_->view_size());
1335
1336 overflow_view->first_visible_index_ = first_overflow_index;
1337 overflow_view->last_visible_index_ = last_overflow_index;
1338 }
1339
1340 gfx::Rect ShelfView::GetBoundsForDragInsertInScreen() {
1341 gfx::Size preferred_size;
1342 if (is_overflow_mode()) {
1343 DCHECK(owner_overflow_bubble_);
1344 gfx::Rect bubble_bounds =
1345 owner_overflow_bubble_->bubble_view()->GetBubbleBounds();
1346 preferred_size = bubble_bounds.size();
1347 } else {
1348 const int last_button_index = view_model_->view_size() - 1;
1349 gfx::Rect last_button_bounds =
1350 view_model_->view_at(last_button_index)->bounds();
1351 if (overflow_button_->visible() &&
1352 model_->GetItemIndexForType(TYPE_APP_PANEL) == -1) {
1353 // When overflow button is visible and shelf has no panel items,
1354 // last_button_bounds should be overflow button's bounds.
1355 last_button_bounds = overflow_button_->bounds();
1356 }
1357
1358 if (wm_shelf_->IsHorizontalAlignment()) {
1359 preferred_size = gfx::Size(last_button_bounds.right() + leading_inset_,
1360 GetShelfConstant(SHELF_SIZE));
1361 } else {
1362 preferred_size = gfx::Size(GetShelfConstant(SHELF_SIZE),
1363 last_button_bounds.bottom() + leading_inset_);
1364 }
1365 }
1366 gfx::Point origin(GetMirroredXWithWidthInView(0, preferred_size.width()), 0);
1367
1368 // In overflow mode, we should use OverflowBubbleView as a source for
1369 // converting |origin| to screen coordinates. When a scroll operation is
1370 // occurred in OverflowBubble, the bounds of ShelfView in OverflowBubble can
1371 // be changed.
1372 if (is_overflow_mode())
1373 ConvertPointToScreen(owner_overflow_bubble_->bubble_view(), &origin);
1374 else
1375 ConvertPointToScreen(this, &origin);
1376
1377 return gfx::Rect(origin, preferred_size);
1378 }
1379
1380 int ShelfView::CancelDrag(int modified_index) {
1381 FinalizeRipOffDrag(true);
1382 if (!drag_view_)
1383 return modified_index;
1384 bool was_dragging = dragging();
1385 int drag_view_index = view_model_->GetIndexOfView(drag_view_);
1386 drag_pointer_ = NONE;
1387 drag_view_ = nullptr;
1388 if (drag_view_index == modified_index) {
1389 // The view that was being dragged is being modified. Don't do anything.
1390 return modified_index;
1391 }
1392 if (!was_dragging)
1393 return modified_index;
1394
1395 // Restore previous position, tracking the position of the modified view.
1396 bool at_end = modified_index == view_model_->view_size();
1397 views::View* modified_view = (modified_index >= 0 && !at_end)
1398 ? view_model_->view_at(modified_index)
1399 : nullptr;
1400 model_->Move(drag_view_index, start_drag_index_);
1401
1402 // If the modified view will be at the end of the list, return the new end of
1403 // the list.
1404 if (at_end)
1405 return view_model_->view_size();
1406 return modified_view ? view_model_->GetIndexOfView(modified_view) : -1;
1407 }
1408
1409 gfx::Size ShelfView::GetPreferredSize() const {
1410 IdealBounds ideal_bounds;
1411 CalculateIdealBounds(&ideal_bounds);
1412 const int shelf_size = GetShelfConstant(SHELF_SIZE);
1413
1414 int last_button_index = last_visible_index_;
1415 if (!is_overflow_mode()) {
1416 if (last_hidden_index_ < view_model_->view_size() - 1)
1417 last_button_index = view_model_->view_size() - 1;
1418 else if (overflow_button_ && overflow_button_->visible())
1419 last_button_index++;
1420 }
1421
1422 // When an item is dragged off from the overflow bubble, it is moved to last
1423 // position and and changed to invisible. Overflow bubble size should be
1424 // shrunk to fit only for visible items.
1425 // If |dragged_off_from_overflow_to_shelf_| is set, there will be no invisible
1426 // items in the shelf.
1427 if (is_overflow_mode() && dragged_off_shelf_ &&
1428 !dragged_off_from_overflow_to_shelf_ &&
1429 RemovableByRipOff(view_model_->GetIndexOfView(drag_view_)) == REMOVABLE)
1430 last_button_index--;
1431
1432 const gfx::Rect last_button_bounds =
1433 last_button_index >= first_visible_index_
1434 ? view_model_->ideal_bounds(last_button_index)
1435 : gfx::Rect(gfx::Size(shelf_size, shelf_size));
1436
1437 if (wm_shelf_->IsHorizontalAlignment())
1438 return gfx::Size(last_button_bounds.right() + leading_inset_, shelf_size);
1439
1440 return gfx::Size(shelf_size, last_button_bounds.bottom() + leading_inset_);
1441 }
1442
1443 void ShelfView::OnBoundsChanged(const gfx::Rect& previous_bounds) {
1444 // This bounds change is produced by the shelf movement and all content has
1445 // to follow. Using an animation at that time would produce a time lag since
1446 // the animation of the BoundsAnimator has itself a delay before it arrives
1447 // at the required location. As such we tell the animator to go there
1448 // immediately.
1449 BoundsAnimatorDisabler disabler(bounds_animator_.get());
1450 LayoutToIdealBounds();
1451 wm_shelf_->NotifyShelfIconPositionsChanged();
1452
1453 if (IsShowingOverflowBubble())
1454 overflow_bubble_->Hide();
1455 }
1456
1457 views::FocusTraversable* ShelfView::GetPaneFocusTraversable() {
1458 return this;
1459 }
1460
1461 void ShelfView::GetAccessibleNodeData(ui::AXNodeData* node_data) {
1462 node_data->role = ui::AX_ROLE_TOOLBAR;
1463 node_data->SetName(l10n_util::GetStringUTF8(IDS_ASH_SHELF_ACCESSIBLE_NAME));
1464 }
1465
1466 void ShelfView::ViewHierarchyChanged(
1467 const ViewHierarchyChangedDetails& details) {
1468 if (details.is_add && details.child == this)
1469 tooltip_.Init();
1470 }
1471
1472 void ShelfView::OnGestureEvent(ui::GestureEvent* event) {
1473 if (wm_shelf_->ProcessGestureEvent(*event))
1474 event->StopPropagation();
1475 }
1476
1477 void ShelfView::ShelfItemAdded(int model_index) {
1478 {
1479 base::AutoReset<bool> cancelling_drag(&cancelling_drag_model_changed_,
1480 true);
1481 model_index = CancelDrag(model_index);
1482 }
1483 views::View* view = CreateViewForItem(model_->items()[model_index]);
1484 AddChildView(view);
1485 // Hide the view, it'll be made visible when the animation is done. Using
1486 // opacity 0 here to avoid messing with CalculateIdealBounds which touches
1487 // the view's visibility.
1488 view->layer()->SetOpacity(0);
1489 view_model_->Add(view, model_index);
1490
1491 // Give the button its ideal bounds. That way if we end up animating the
1492 // button before this animation completes it doesn't appear at some random
1493 // spot (because it was in the middle of animating from 0,0 0x0 to its
1494 // target).
1495 IdealBounds ideal_bounds;
1496 CalculateIdealBounds(&ideal_bounds);
1497 view->SetBoundsRect(view_model_->ideal_bounds(model_index));
1498
1499 // The first animation moves all the views to their target position. |view|
1500 // is hidden, so it visually appears as though we are providing space for
1501 // it. When done we'll fade the view in.
1502 AnimateToIdealBounds();
1503 if (model_index <= last_visible_index_ ||
1504 model_index >= model_->FirstPanelIndex()) {
1505 bounds_animator_->SetAnimationDelegate(
1506 view, std::unique_ptr<gfx::AnimationDelegate>(
1507 new StartFadeAnimationDelegate(this, view)));
1508 } else {
1509 // Undo the hiding if animation does not run.
1510 view->layer()->SetOpacity(1.0f);
1511 }
1512 }
1513
1514 void ShelfView::ShelfItemRemoved(int model_index, ShelfID id) {
1515 if (id == context_menu_id_)
1516 launcher_menu_runner_->Cancel();
1517 {
1518 base::AutoReset<bool> cancelling_drag(&cancelling_drag_model_changed_,
1519 true);
1520 model_index = CancelDrag(model_index);
1521 }
1522 views::View* view = view_model_->view_at(model_index);
1523 view_model_->Remove(model_index);
1524
1525 // When the overflow bubble is visible, the overflow range needs to be set
1526 // before CalculateIdealBounds() gets called. Otherwise CalculateIdealBounds()
1527 // could trigger a ShelfItemChanged() by hiding the overflow bubble and
1528 // since the overflow bubble is not yet synced with the ShelfModel this
1529 // could cause a crash.
1530 if (overflow_bubble_ && overflow_bubble_->IsShowing()) {
1531 last_hidden_index_ =
1532 std::min(last_hidden_index_, view_model_->view_size() - 1);
1533 UpdateOverflowRange(overflow_bubble_->shelf_view());
1534 }
1535
1536 if (view->visible()) {
1537 // The first animation fades out the view. When done we'll animate the rest
1538 // of the views to their target location.
1539 bounds_animator_->AnimateViewTo(view, view->bounds());
1540 bounds_animator_->SetAnimationDelegate(
1541 view, std::unique_ptr<gfx::AnimationDelegate>(
1542 new FadeOutAnimationDelegate(this, view)));
1543 } else {
1544 // We don't need to show a fade out animation for invisible |view|. When an
1545 // item is ripped out from the shelf, its |view| is already invisible.
1546 AnimateToIdealBounds();
1547 }
1548
1549 if (view == tooltip_.GetCurrentAnchorView())
1550 tooltip_.Close();
1551 }
1552
1553 void ShelfView::ShelfItemChanged(int model_index, const ShelfItem& old_item) {
1554 const ShelfItem& item(model_->items()[model_index]);
1555 if (old_item.type != item.type) {
1556 // Type changed, swap the views.
1557 model_index = CancelDrag(model_index);
1558 std::unique_ptr<views::View> old_view(view_model_->view_at(model_index));
1559 bounds_animator_->StopAnimatingView(old_view.get());
1560 // Removing and re-inserting a view in our view model will strip the ideal
1561 // bounds from the item. To avoid recalculation of everything the bounds
1562 // get remembered and restored after the insertion to the previous value.
1563 gfx::Rect old_ideal_bounds = view_model_->ideal_bounds(model_index);
1564 view_model_->Remove(model_index);
1565 views::View* new_view = CreateViewForItem(item);
1566 AddChildView(new_view);
1567 view_model_->Add(new_view, model_index);
1568 view_model_->set_ideal_bounds(model_index, old_ideal_bounds);
1569 new_view->SetBoundsRect(old_view->bounds());
1570 if (overflow_button_ && overflow_button_->visible())
1571 AnimateToIdealBounds();
1572 else
1573 bounds_animator_->AnimateViewTo(new_view, old_ideal_bounds);
1574 return;
1575 }
1576
1577 views::View* view = view_model_->view_at(model_index);
1578 switch (item.type) {
1579 case TYPE_APP_PANEL:
1580 case TYPE_APP_SHORTCUT:
1581 case TYPE_BROWSER_SHORTCUT:
1582 case TYPE_APP:
1583 case TYPE_DIALOG: {
1584 CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
1585 ShelfButton* button = static_cast<ShelfButton*>(view);
1586 ReflectItemStatus(item, button);
1587 button->SetImage(item.image);
1588 button->SchedulePaint();
1589 break;
1590 }
1591
1592 default:
1593 break;
1594 }
1595 }
1596
1597 void ShelfView::ShelfItemMoved(int start_index, int target_index) {
1598 view_model_->Move(start_index, target_index);
1599 // When cancelling a drag due to a shelf item being added, the currently
1600 // dragged item is moved back to its initial position. AnimateToIdealBounds
1601 // will be called again when the new item is added to the |view_model_| but
1602 // at this time the |view_model_| is inconsistent with the |model_|.
1603 if (!cancelling_drag_model_changed_)
1604 AnimateToIdealBounds();
1605 }
1606
1607 void ShelfView::OnSetShelfItemDelegate(ShelfID id,
1608 ShelfItemDelegate* item_delegate) {}
1609
1610 bool ShelfView::ShowListMenuForView(const ShelfItem& item,
1611 views::View* source,
1612 const ui::Event& event,
1613 views::InkDrop* ink_drop) {
1614 ShelfItemDelegate* item_delegate = model_->GetShelfItemDelegate(item.id);
1615 ShelfAppMenuItemList items = item_delegate->GetAppMenuItems(event.flags());
1616
1617 // The application list menu should only show for two or more items; return
1618 // false here to ensure that other behavior is triggered (eg. activating or
1619 // minimizing a single associated window, or launching a pinned shelf item).
1620 if (items.size() < 2)
1621 return false;
1622
1623 ink_drop->AnimateToState(views::InkDropState::ACTIVATED);
1624 context_menu_id_ = item.id;
1625 ShowMenu(base::MakeUnique<ShelfApplicationMenuModel>(
1626 item.title, std::move(items), item_delegate),
1627 source, gfx::Point(), false, ui::GetMenuSourceTypeForEvent(event),
1628 ink_drop);
1629 return true;
1630 }
1631
1632 void ShelfView::ShowContextMenuForView(views::View* source,
1633 const gfx::Point& point,
1634 ui::MenuSourceType source_type) {
1635 last_pressed_index_ = -1;
1636
1637 const ShelfItem* item = ShelfItemForView(source);
1638 if (!item) {
1639 WmShell::Get()->ShowContextMenu(point, source_type);
1640 return;
1641 }
1642
1643 std::unique_ptr<ui::MenuModel> context_menu_model(
1644 WmShell::Get()->delegate()->CreateContextMenu(wm_shelf_, item));
1645 if (!context_menu_model)
1646 return;
1647
1648 context_menu_id_ = item ? item->id : 0;
1649 ShowMenu(std::move(context_menu_model), source, point, true, source_type,
1650 nullptr);
1651 }
1652
1653 void ShelfView::ShowMenu(std::unique_ptr<ui::MenuModel> menu_model,
1654 views::View* source,
1655 const gfx::Point& click_point,
1656 bool context_menu,
1657 ui::MenuSourceType source_type,
1658 views::InkDrop* ink_drop) {
1659 menu_model_ = std::move(menu_model);
1660 menu_model_adapter_.reset(new views::MenuModelAdapter(
1661 menu_model_.get(),
1662 base::Bind(&ShelfView::OnMenuClosed, base::Unretained(this), ink_drop)));
1663
1664 closing_event_time_ = base::TimeTicks();
1665 int run_types = views::MenuRunner::ASYNC;
1666 if (context_menu)
1667 run_types |= views::MenuRunner::CONTEXT_MENU;
1668 launcher_menu_runner_.reset(
1669 new views::MenuRunner(menu_model_adapter_->CreateMenu(), run_types));
1670
1671 // Place new windows on the same display as the button that spawned the menu.
1672 WmWindow* window = WmWindow::Get(source->GetWidget()->GetNativeWindow());
1673 scoped_root_window_for_new_windows_.reset(
1674 new ScopedRootWindowForNewWindows(window->GetRootWindow()));
1675
1676 views::MenuAnchorPosition menu_alignment = views::MENU_ANCHOR_TOPLEFT;
1677 gfx::Rect anchor = gfx::Rect(click_point, gfx::Size());
1678
1679 if (!context_menu) {
1680 // Application lists use a bubble.
1681 // It is possible to invoke the menu while it is sliding into view. To cover
1682 // that case, the screen coordinates are offsetted by the animation delta.
1683 anchor = source->GetBoundsInScreen() + (window->GetTargetBounds().origin() -
1684 window->GetBounds().origin());
1685
1686 // Adjust the anchor location for shelf items with asymmetrical borders.
1687 if (source->border())
1688 anchor.Inset(source->border()->GetInsets());
1689
1690 // Determine the menu alignment dependent on the shelf.
1691 switch (wm_shelf_->GetAlignment()) {
1692 case SHELF_ALIGNMENT_BOTTOM:
1693 case SHELF_ALIGNMENT_BOTTOM_LOCKED:
1694 menu_alignment = views::MENU_ANCHOR_BUBBLE_ABOVE;
1695 break;
1696 case SHELF_ALIGNMENT_LEFT:
1697 menu_alignment = views::MENU_ANCHOR_BUBBLE_RIGHT;
1698 break;
1699 case SHELF_ALIGNMENT_RIGHT:
1700 menu_alignment = views::MENU_ANCHOR_BUBBLE_LEFT;
1701 break;
1702 }
1703 }
1704
1705 // NOTE: if you convert to HAS_MNEMONICS be sure to update menu building code.
1706 launcher_menu_runner_->RunMenuAt(source->GetWidget(), nullptr, anchor,
1707 menu_alignment, source_type);
1708 }
1709
1710 void ShelfView::OnMenuClosed(views::InkDrop* ink_drop) {
1711 context_menu_id_ = 0;
1712
1713 // Hide the hide overflow bubble after showing a context menu for its items.
1714 if (owner_overflow_bubble_)
1715 owner_overflow_bubble_->Hide();
1716
1717 closing_event_time_ = launcher_menu_runner_->closing_event_time();
1718
1719 if (ink_drop)
1720 ink_drop->AnimateToState(views::InkDropState::DEACTIVATED);
1721
1722 launcher_menu_runner_.reset();
1723 menu_model_adapter_.reset();
1724 menu_model_.reset();
1725 scoped_root_window_for_new_windows_.reset();
1726
1727 // Auto-hide or alignment might have changed, but only for this shelf.
1728 wm_shelf_->UpdateVisibilityState();
1729 }
1730
1731 void ShelfView::OnBoundsAnimatorProgressed(views::BoundsAnimator* animator) {
1732 wm_shelf_->NotifyShelfIconPositionsChanged();
1733 PreferredSizeChanged();
1734 }
1735
1736 void ShelfView::OnBoundsAnimatorDone(views::BoundsAnimator* animator) {
1737 if (snap_back_from_rip_off_view_ && animator == bounds_animator_.get()) {
1738 if (!animator->IsAnimating(snap_back_from_rip_off_view_)) {
1739 // Coming here the animation of the ShelfButton is finished and the
1740 // previously hidden status can be shown again. Since the button itself
1741 // might have gone away or changed locations we check that the button
1742 // is still in the shelf and show its status again.
1743 for (int index = 0; index < view_model_->view_size(); index++) {
1744 views::View* view = view_model_->view_at(index);
1745 if (view == snap_back_from_rip_off_view_) {
1746 CHECK_EQ(ShelfButton::kViewClassName, view->GetClassName());
1747 ShelfButton* button = static_cast<ShelfButton*>(view);
1748 button->ClearState(ShelfButton::STATE_HIDDEN);
1749 break;
1750 }
1751 }
1752 snap_back_from_rip_off_view_ = nullptr;
1753 }
1754 }
1755 }
1756
1757 bool ShelfView::IsRepostEvent(const ui::Event& event) {
1758 if (closing_event_time_.is_null())
1759 return false;
1760
1761 // If the current (press down) event is a repost event, the time stamp of
1762 // these two events should be the same.
1763 return closing_event_time_ == event.time_stamp();
1764 }
1765
1766 const ShelfItem* ShelfView::ShelfItemForView(const views::View* view) const {
1767 const int view_index = view_model_->GetIndexOfView(view);
1768 return (view_index < 0) ? nullptr : &(model_->items()[view_index]);
1769 }
1770
1771 int ShelfView::CalculateShelfDistance(const gfx::Point& coordinate) const {
1772 const gfx::Rect bounds = GetBoundsInScreen();
1773 int distance = wm_shelf_->SelectValueForShelfAlignment(
1774 bounds.y() - coordinate.y(), coordinate.x() - bounds.right(),
1775 bounds.x() - coordinate.x());
1776 return distance > 0 ? distance : 0;
1777 }
1778
1779 } // namespace ash
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