Index: content/renderer/accessibility/renderer_accessibility_focus_only.h |
diff --git a/content/renderer/accessibility/renderer_accessibility_focus_only.h b/content/renderer/accessibility/renderer_accessibility_focus_only.h |
index 806cd4bc94ee5ee2b0fb4143ac4cb1e41bf25034..53068081fa289d2f86db5993c9fbf6404c0e9f25 100644 |
--- a/content/renderer/accessibility/renderer_accessibility_focus_only.h |
+++ b/content/renderer/accessibility/renderer_accessibility_focus_only.h |
@@ -9,7 +9,7 @@ |
namespace content { |
-// This is an accsessibility implementation that only handles whatever |
+// This is an accessibility implementation that only handles whatever |
// node has focus, ignoring everything else. It's here because on Windows 8, |
// we need to use accessibility APIs to tell the operating system when a |
// touch should pop up the on-screen keyboard, but it's not worth the |
@@ -49,17 +49,17 @@ namespace content { |
// bounds. |
class RendererAccessibilityFocusOnly : public RendererAccessibility { |
public: |
- explicit RendererAccessibilityFocusOnly(RenderViewImpl* render_view); |
+ explicit RendererAccessibilityFocusOnly(RenderFrameImpl* render_frame); |
virtual ~RendererAccessibilityFocusOnly(); |
// RendererAccessibility implementation. |
virtual void HandleWebAccessibilityEvent( |
const blink::WebAXObject& obj, blink::WebAXEvent event) OVERRIDE; |
virtual RendererAccessibilityType GetType() OVERRIDE; |
- |
- // RenderView::Observer implementation. |
virtual void FocusedNodeChanged(const blink::WebNode& node) OVERRIDE; |
- virtual void DidFinishLoad(blink::WebLocalFrame* frame) OVERRIDE; |
+ |
+ // RenderFrameObserver implementation. |
+ virtual void DidFinishLoad() OVERRIDE; |
private: |
void HandleFocusedNodeChanged(const blink::WebNode& node, |