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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/views/controls/label.h" | 5 #include "ui/views/controls/label.h" |
6 | 6 |
7 #include <stddef.h> | 7 #include <stddef.h> |
8 | 8 |
9 #include <algorithm> | 9 #include <algorithm> |
10 #include <cmath> | 10 #include <cmath> |
11 #include <limits> | 11 #include <limits> |
12 #include <utility> | 12 #include <utility> |
13 #include <vector> | 13 #include <vector> |
14 | 14 |
15 #include "base/i18n/rtl.h" | 15 #include "base/i18n/rtl.h" |
16 #include "base/logging.h" | 16 #include "base/logging.h" |
17 #include "base/memory/ptr_util.h" | 17 #include "base/memory/ptr_util.h" |
18 #include "base/profiler/scoped_tracker.h" | 18 #include "base/profiler/scoped_tracker.h" |
19 #include "base/strings/string_split.h" | 19 #include "base/strings/string_split.h" |
20 #include "base/strings/utf_string_conversions.h" | 20 #include "base/strings/utf_string_conversions.h" |
21 #include "ui/accessibility/ax_node_data.h" | 21 #include "ui/accessibility/ax_node_data.h" |
22 #include "ui/base/clipboard/scoped_clipboard_writer.h" | 22 #include "ui/base/clipboard/scoped_clipboard_writer.h" |
23 #include "ui/base/cursor/cursor.h" | 23 #include "ui/base/cursor/cursor.h" |
24 #include "ui/base/default_style.h" | 24 #include "ui/base/default_style.h" |
25 #include "ui/base/material_design/material_design_controller.h" | 25 #include "ui/base/material_design/material_design_controller.h" |
26 #include "ui/base/resource/resource_bundle.h" | 26 #include "ui/base/resource/resource_bundle.h" |
Peter Kasting
2017/03/17 02:26:00
I think this #include can be removed now.
Also ch
tapted
2017/03/17 10:33:10
Done. Yeah - most of the client code files still u
| |
27 #include "ui/gfx/canvas.h" | 27 #include "ui/gfx/canvas.h" |
28 #include "ui/gfx/color_utils.h" | 28 #include "ui/gfx/color_utils.h" |
29 #include "ui/gfx/geometry/insets.h" | 29 #include "ui/gfx/geometry/insets.h" |
30 #include "ui/gfx/text_elider.h" | 30 #include "ui/gfx/text_elider.h" |
31 #include "ui/native_theme/native_theme.h" | 31 #include "ui/native_theme/native_theme.h" |
32 #include "ui/strings/grit/ui_strings.h" | 32 #include "ui/strings/grit/ui_strings.h" |
33 #include "ui/views/background.h" | 33 #include "ui/views/background.h" |
34 #include "ui/views/controls/menu/menu_runner.h" | 34 #include "ui/views/controls/menu/menu_runner.h" |
35 #include "ui/views/focus/focus_manager.h" | 35 #include "ui/views/focus/focus_manager.h" |
36 #include "ui/views/native_cursor.h" | 36 #include "ui/views/native_cursor.h" |
37 #include "ui/views/selection_controller.h" | 37 #include "ui/views/selection_controller.h" |
38 | 38 |
39 namespace views { | 39 namespace views { |
40 // static | 40 // static |
41 const char Label::kViewClassName[] = "Label"; | 41 const char Label::kViewClassName[] = "Label"; |
42 const int Label::kFocusBorderPadding = 1; | 42 const int Label::kFocusBorderPadding = 1; |
43 | 43 |
44 Label::Label() : Label(base::string16()) { | 44 Label::Label() : Label(base::string16()) { |
45 } | 45 } |
46 | 46 |
47 Label::Label(const base::string16& text) : Label(text, GetDefaultFontList()) { | 47 Label::Label(const base::string16& text) |
48 : Label(text, | |
49 typography::CONTEXT_CONTROL_LABEL, | |
50 typography::STYLE_PRIMARY) {} | |
51 | |
52 Label::Label(const base::string16& text, int text_context, int text_style) | |
53 : context_menu_contents_(this) { | |
54 Init(text, typography::GetFont(text_context, text_style)); | |
sky
2017/03/16 16:23:51
Is the plan to change other controls to call to Ge
Peter Kasting
2017/03/17 02:26:00
We probably should eventually... this is connected
tapted
2017/03/17 10:33:10
Yes! Everything should be using style::GetFont().
| |
48 } | 55 } |
49 | 56 |
50 Label::Label(const base::string16& text, const gfx::FontList& font_list) | 57 Label::Label(const base::string16& text, const CustomFont& font) |
51 : context_menu_contents_(this) { | 58 : context_menu_contents_(this) { |
52 Init(text, font_list); | 59 Init(text, font.font_list); |
53 } | 60 } |
54 | 61 |
55 Label::~Label() { | 62 Label::~Label() { |
56 } | 63 } |
57 | 64 |
58 // static | 65 // static |
59 const gfx::FontList& Label::GetDefaultFontList() { | 66 const gfx::FontList& Label::GetDefaultFontList() { |
60 ui::ResourceBundle& rb = ui::ResourceBundle::GetSharedInstance(); | 67 return typography::GetFont(typography::CONTEXT_CONTROL_LABEL, |
61 return rb.GetFontListWithDelta(ui::kLabelFontSizeDelta); | 68 typography::STYLE_PRIMARY); |
62 } | 69 } |
63 | 70 |
64 void Label::SetFontList(const gfx::FontList& font_list) { | 71 void Label::SetFontList(const gfx::FontList& font_list) { |
65 is_first_paint_text_ = true; | 72 is_first_paint_text_ = true; |
66 render_text_->SetFontList(font_list); | 73 render_text_->SetFontList(font_list); |
67 ResetLayout(); | 74 ResetLayout(); |
68 } | 75 } |
69 | 76 |
70 void Label::SetText(const base::string16& new_text) { | 77 void Label::SetText(const base::string16& new_text) { |
71 if (new_text == text()) | 78 if (new_text == text()) |
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1055 .WriteText(GetSelectedText()); | 1062 .WriteText(GetSelectedText()); |
1056 } | 1063 } |
1057 | 1064 |
1058 void Label::BuildContextMenuContents() { | 1065 void Label::BuildContextMenuContents() { |
1059 context_menu_contents_.AddItemWithStringId(IDS_APP_COPY, IDS_APP_COPY); | 1066 context_menu_contents_.AddItemWithStringId(IDS_APP_COPY, IDS_APP_COPY); |
1060 context_menu_contents_.AddItemWithStringId(IDS_APP_SELECT_ALL, | 1067 context_menu_contents_.AddItemWithStringId(IDS_APP_SELECT_ALL, |
1061 IDS_APP_SELECT_ALL); | 1068 IDS_APP_SELECT_ALL); |
1062 } | 1069 } |
1063 | 1070 |
1064 } // namespace views | 1071 } // namespace views |
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