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Side by Side Diff: cc/trees/property_tree.h

Issue 2733633002: Handle nested position:sticky elements correctly (compositor) (Closed)
Patch Set: Address reviewer comments Created 3 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_TREES_PROPERTY_TREE_H_ 5 #ifndef CC_TREES_PROPERTY_TREE_H_
6 #define CC_TREES_PROPERTY_TREE_H_ 6 #define CC_TREES_PROPERTY_TREE_H_
7 7
8 #include <stddef.h> 8 #include <stddef.h>
9 9
10 #include <memory> 10 #include <memory>
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106 106
107 struct StickyPositionNodeData { 107 struct StickyPositionNodeData {
108 int scroll_ancestor; 108 int scroll_ancestor;
109 LayerStickyPositionConstraint constraints; 109 LayerStickyPositionConstraint constraints;
110 110
111 // This is the offset that blink has already applied to counteract the main 111 // This is the offset that blink has already applied to counteract the main
112 // thread scroll offset of the scroll ancestor. We need to account for this 112 // thread scroll offset of the scroll ancestor. We need to account for this
113 // by computing the additional offset necessary to keep the element stuck. 113 // by computing the additional offset necessary to keep the element stuck.
114 gfx::Vector2dF main_thread_offset; 114 gfx::Vector2dF main_thread_offset;
115 115
116 StickyPositionNodeData() : scroll_ancestor(-1) {} 116 // In order to properly compute the sticky offset, we need to know if we have
117 // any sticky ancestors both between ourselves and our containing block and
118 // between our containing block and the viewport. These ancestors are then
119 // used to correct the constraining rect locations.
120 int nearest_node_shifting_sticky_box;
121 int nearest_node_shifting_containing_block;
122
123 // For performance we cache our accumulated sticky offset to allow descendant
124 // sticky elements to offset their constraint rects. Because we can either
125 // affect the sticky box constraint rect or the containing block constraint
126 // rect, we need to accumulate both.
127 gfx::Vector2dF total_sticky_box_sticky_offset;
128 gfx::Vector2dF total_containing_block_sticky_offset;
129
130 StickyPositionNodeData()
131 : scroll_ancestor(-1),
flackr 2017/03/17 18:04:08 nit: Can we change these ids to kInvalidNodeId?
smcgruer 2017/03/17 18:42:42 Done.
132 nearest_node_shifting_sticky_box(-1),
133 nearest_node_shifting_containing_block(-1) {}
117 }; 134 };
118 135
119 class CC_EXPORT TransformTree final : public PropertyTree<TransformNode> { 136 class CC_EXPORT TransformTree final : public PropertyTree<TransformNode> {
120 public: 137 public:
121 TransformTree(); 138 TransformTree();
122 139
123 // These C++ special member functions cannot be implicit inline because 140 // These C++ special member functions cannot be implicit inline because
124 // they are exported by CC_EXPORT. They will be instantiated in every 141 // they are exported by CC_EXPORT. They will be instantiated in every
125 // compilation units that included this header, and compilation can fail 142 // compilation units that included this header, and compilation can fail
126 // because TransformCachedNodeData may be incomplete. 143 // because TransformCachedNodeData may be incomplete.
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662 DrawTransforms& GetDrawTransforms(int transform_id, int effect_id) const; 679 DrawTransforms& GetDrawTransforms(int transform_id, int effect_id) const;
663 DrawTransformData& FetchDrawTransformsDataFromCache(int transform_id, 680 DrawTransformData& FetchDrawTransformsDataFromCache(int transform_id,
664 int effect_id) const; 681 int effect_id) const;
665 682
666 PropertyTreesCachedData cached_data_; 683 PropertyTreesCachedData cached_data_;
667 }; 684 };
668 685
669 } // namespace cc 686 } // namespace cc
670 687
671 #endif // CC_TREES_PROPERTY_TREE_H_ 688 #endif // CC_TREES_PROPERTY_TREE_H_
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