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1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ | 5 #ifndef UI_GFX_SKIA_PAINT_UTIL_H_ |
6 #define UI_GFX_SKIA_PAINT_UTIL_H_ | 6 #define UI_GFX_SKIA_PAINT_UTIL_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "cc/paint/paint_shader.h" | 10 #include "cc/paint/paint_shader.h" |
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40 // Creates a vertical gradient shader. The caller owns the shader. | 40 // Creates a vertical gradient shader. The caller owns the shader. |
41 // Example usage to avoid leaks: | 41 // Example usage to avoid leaks: |
42 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point, | 42 GFX_EXPORT sk_sp<cc::PaintShader> CreateGradientShader(int start_point, |
43 int end_point, | 43 int end_point, |
44 SkColor start_color, | 44 SkColor start_color, |
45 SkColor end_color); | 45 SkColor end_color); |
46 | 46 |
47 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. | 47 // Creates a draw looper to generate |shadows|. The caller owns the draw looper. |
48 // NULL is returned if |shadows| is empty since no draw looper is needed in | 48 // NULL is returned if |shadows| is empty since no draw looper is needed in |
49 // this case. | 49 // this case. |
50 // DEPRECATED: See below. TODO(estade): remove this: crbug.com/624175 | |
51 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( | 50 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooper( |
52 const std::vector<ShadowValue>& shadows); | 51 const std::vector<ShadowValue>& shadows); |
53 | 52 |
54 // Creates a draw looper to generate |shadows|. This creates a looper with the | |
55 // correct amount of blur. Callers of the existing CreateShadowDrawLooper may | |
56 // rely on the wrong amount of blur being applied but new code should use this | |
57 // function. | |
58 GFX_EXPORT sk_sp<SkDrawLooper> CreateShadowDrawLooperCorrectBlur( | |
59 const std::vector<ShadowValue>& shadows); | |
60 | |
61 } // namespace gfx | 53 } // namespace gfx |
62 | 54 |
63 #endif // UI_GFX_SKIA_UTIL_H_ | 55 #endif // UI_GFX_SKIA_UTIL_H_ |
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