| Index: components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc
|
| diff --git a/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc b/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc
|
| index c19ae79d17dca9ad4631a3b1fc5a6bca1a2350a8..07340432cece71376b7cc7b8a779de17f8191483 100644
|
| --- a/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc
|
| +++ b/components/crash/content/app/fallback_crash_handler_launcher_win_unittest.cc
|
| @@ -143,9 +143,10 @@ TEST_F(FallbackCrashHandlerLauncherTest, LaunchAndWaitForHandler) {
|
| // Because this process is heavily multithreaded it's going to be flaky
|
| // and generally fraught with peril to try and grab a minidump of it.
|
| // Instead, fire off a sacrificial process to do the testing.
|
| - base::Process test_process = SpawnChild("TestCrashHandlerLauncherMain");
|
| + base::SpawnChildResult spawn_child =
|
| + SpawnChild("TestCrashHandlerLauncherMain");
|
| int exit_code = 0;
|
| - ASSERT_TRUE(test_process.WaitForExit(&exit_code));
|
| + ASSERT_TRUE(spawn_child.process.WaitForExit(&exit_code));
|
| ASSERT_EQ(0, exit_code);
|
| }
|
|
|
|
|