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Side by Side Diff: ui/gl/gl_surface.cc

Issue 2733283002: Require explicit selection of traits for LazyInstance (Closed)
Patch Set: l10n again Created 3 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/gl/gl_surface.h" 5 #include "ui/gl/gl_surface.h"
6 6
7 #include <vector> 7 #include <vector>
8 8
9 #include "base/command_line.h" 9 #include "base/command_line.h"
10 #include "base/lazy_instance.h" 10 #include "base/lazy_instance.h"
11 #include "base/logging.h" 11 #include "base/logging.h"
12 #include "base/stl_util.h" 12 #include "base/stl_util.h"
13 #include "base/threading/thread_local.h" 13 #include "base/threading/thread_local.h"
14 #include "base/trace_event/trace_event.h" 14 #include "base/trace_event/trace_event.h"
15 #include "ui/gfx/swap_result.h" 15 #include "ui/gfx/swap_result.h"
16 #include "ui/gl/gl_context.h" 16 #include "ui/gl/gl_context.h"
17 #include "ui/gl/gl_image.h" 17 #include "ui/gl/gl_image.h"
18 #include "ui/gl/gl_implementation.h" 18 #include "ui/gl/gl_implementation.h"
19 #include "ui/gl/gl_surface_format.h" 19 #include "ui/gl/gl_surface_format.h"
20 #include "ui/gl/gl_switches.h" 20 #include "ui/gl/gl_switches.h"
21 21
22 namespace gl { 22 namespace gl {
23 23
24 namespace { 24 namespace {
25 base::LazyInstance<base::ThreadLocalPointer<GLSurface> >::Leaky 25 base::LazyInstance<base::ThreadLocalPointer<GLSurface>>::Leaky
26 current_surface_ = LAZY_INSTANCE_INITIALIZER; 26 current_surface_ = LAZY_INSTANCE_INITIALIZER;
27 } // namespace 27 } // namespace
28 28
29 GLSurface::GLSurface() {} 29 GLSurface::GLSurface() {}
30 30
31 bool GLSurface::Initialize() { 31 bool GLSurface::Initialize() {
32 return Initialize(GLSurfaceFormat()); 32 return Initialize(GLSurfaceFormat());
33 } 33 }
34 34
35 bool GLSurface::Initialize(GLSurfaceFormat format) { 35 bool GLSurface::Initialize(GLSurfaceFormat format) {
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381 scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) { 381 scoped_refptr<GLSurface> InitializeGLSurface(scoped_refptr<GLSurface> surface) {
382 return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat()); 382 return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat());
383 } 383 }
384 384
385 GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default; 385 GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default;
386 GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) = 386 GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) =
387 default; 387 default;
388 GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default; 388 GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default;
389 389
390 } // namespace gl 390 } // namespace gl
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