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Side by Side Diff: ash/system/chromeos/power/power_event_observer.cc

Issue 2732813002: chromeos: Move files in //ash/common to //ash, part 1 (Closed)
Patch Set: rebase Created 3 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "ash/system/chromeos/power/power_event_observer.h"
6
7 #include "ash/common/session/session_state_delegate.h"
8 #include "ash/common/system/tray/system_tray_notifier.h"
9 #include "ash/common/wm_shell.h"
10 #include "ash/shell.h"
11 #include "ash/wm/power_button_controller.h"
12 #include "chromeos/dbus/dbus_thread_manager.h"
13 #include "ui/aura/window.h"
14 #include "ui/aura/window_tree_host.h"
15 #include "ui/base/user_activity/user_activity_detector.h"
16 #include "ui/compositor/compositor.h"
17 #include "ui/display/manager/chromeos/display_configurator.h"
18
19 namespace ash {
20
21 namespace {
22
23 // Tells the compositor for each of the displays to finish all pending
24 // rendering requests and block any new ones.
25 void StopRenderingRequests() {
26 for (aura::Window* window : Shell::GetAllRootWindows()) {
27 ui::Compositor* compositor = window->GetHost()->compositor();
28 compositor->SetVisible(false);
29 }
30 }
31
32 // Tells the compositor for each of the displays to resume sending rendering
33 // requests to the GPU.
34 void ResumeRenderingRequests() {
35 for (aura::Window* window : Shell::GetAllRootWindows())
36 window->GetHost()->compositor()->SetVisible(true);
37 }
38
39 void OnSuspendDisplaysCompleted(const base::Closure& suspend_callback,
40 bool status) {
41 suspend_callback.Run();
42 }
43
44 } // namespace
45
46 PowerEventObserver::PowerEventObserver()
47 : screen_locked_(false), waiting_for_lock_screen_animations_(false) {
48 chromeos::DBusThreadManager::Get()->GetPowerManagerClient()->AddObserver(
49 this);
50 chromeos::DBusThreadManager::Get()->GetSessionManagerClient()->AddObserver(
51 this);
52 }
53
54 PowerEventObserver::~PowerEventObserver() {
55 chromeos::DBusThreadManager::Get()->GetPowerManagerClient()->RemoveObserver(
56 this);
57 chromeos::DBusThreadManager::Get()->GetSessionManagerClient()->RemoveObserver(
58 this);
59 }
60
61 void PowerEventObserver::OnLockAnimationsComplete() {
62 VLOG(1) << "Screen locker animations have completed.";
63 waiting_for_lock_screen_animations_ = false;
64
65 if (!screen_lock_callback_.is_null()) {
66 StopRenderingRequests();
67
68 screen_lock_callback_.Run();
69 screen_lock_callback_.Reset();
70 }
71 }
72
73 void PowerEventObserver::BrightnessChanged(int level, bool user_initiated) {
74 Shell::GetInstance()->power_button_controller()->OnScreenBrightnessChanged(
75 static_cast<double>(level));
76 }
77
78 void PowerEventObserver::SuspendImminent() {
79 SessionStateDelegate* delegate = WmShell::Get()->GetSessionStateDelegate();
80
81 // This class is responsible for disabling all rendering requests at suspend
82 // time and then enabling them at resume time. When the
83 // auto-screen-lock pref is not set this is easy to do since
84 // StopRenderingRequests() is just called directly from this function. If the
85 // auto-screen-lock pref _is_ set, then the suspend needs to be delayed
86 // until the lock screen is fully visible. While it is sufficient from a
87 // security perspective to block only until the lock screen is ready, which
88 // guarantees that the contents of the user's screen are no longer visible,
89 // this leads to poor UX on the first resume since neither the user pod nor
90 // the header bar will be visible for a few hundred milliseconds until the GPU
91 // process starts rendering again. To deal with this, the suspend is delayed
92 // until all the lock screen animations have completed and the suspend request
93 // is unblocked from OnLockAnimationsComplete().
94 if (!screen_locked_ && delegate->ShouldLockScreenAutomatically() &&
95 delegate->CanLockScreen()) {
96 screen_lock_callback_ = chromeos::DBusThreadManager::Get()
97 ->GetPowerManagerClient()
98 ->GetSuspendReadinessCallback();
99 VLOG(1) << "Requesting screen lock from PowerEventObserver";
100 chromeos::DBusThreadManager::Get()
101 ->GetSessionManagerClient()
102 ->RequestLockScreen();
103 } else if (waiting_for_lock_screen_animations_) {
104 // The lock-before-suspending pref has been set and the lock screen is ready
105 // but the animations have not completed yet. This can happen if a suspend
106 // request is canceled after the lock screen is ready but before the
107 // animations have completed and then another suspend request is immediately
108 // started. In practice, it is highly unlikely that this will ever happen
109 // but it's better to be safe since the cost of not dealing with it properly
110 // is a memory leak in the GPU and weird artifacts on the screen.
111 screen_lock_callback_ = chromeos::DBusThreadManager::Get()
112 ->GetPowerManagerClient()
113 ->GetSuspendReadinessCallback();
114 } else {
115 // The lock-before-suspending pref is not set or the screen has already been
116 // locked and the animations have completed. Rendering can be stopped now.
117 StopRenderingRequests();
118 }
119
120 ui::UserActivityDetector::Get()->OnDisplayPowerChanging();
121
122 // TODO(derat): After mus exposes a method for suspending displays, call it
123 // here: http://crbug.com/692193
124 if (!WmShell::Get()->IsRunningInMash()) {
125 Shell::GetInstance()->display_configurator()->SuspendDisplays(base::Bind(
126 &OnSuspendDisplaysCompleted, chromeos::DBusThreadManager::Get()
127 ->GetPowerManagerClient()
128 ->GetSuspendReadinessCallback()));
129 }
130 }
131
132 void PowerEventObserver::SuspendDone(const base::TimeDelta& sleep_duration) {
133 // TODO(derat): After mus exposes a method for resuming displays, call it
134 // here: http://crbug.com/692193
135 if (!WmShell::Get()->IsRunningInMash())
136 Shell::GetInstance()->display_configurator()->ResumeDisplays();
137 WmShell::Get()->system_tray_notifier()->NotifyRefreshClock();
138
139 // If the suspend request was being blocked while waiting for the lock
140 // animation to complete, clear the blocker since the suspend has already
141 // completed. This prevents rendering requests from being blocked after a
142 // resume if the lock screen took too long to show.
143 screen_lock_callback_.Reset();
144
145 ResumeRenderingRequests();
146 }
147
148 void PowerEventObserver::ScreenIsLocked() {
149 screen_locked_ = true;
150 waiting_for_lock_screen_animations_ = true;
151
152 // The screen is now locked but the pending suspend, if any, will be blocked
153 // until all the animations have completed.
154 if (!screen_lock_callback_.is_null()) {
155 VLOG(1) << "Screen locked due to suspend";
156 } else {
157 VLOG(1) << "Screen locked without suspend";
158 }
159 }
160
161 void PowerEventObserver::ScreenIsUnlocked() {
162 screen_locked_ = false;
163 }
164
165 } // namespace ash
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