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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintInvalidator_h | 5 #ifndef PaintInvalidator_h |
6 #define PaintInvalidator_h | 6 #define PaintInvalidator_h |
7 | 7 |
8 #include "platform/geometry/LayoutRect.h" | 8 #include "platform/geometry/LayoutRect.h" |
9 #include "platform/graphics/paint/GeometryMapper.h" | 9 #include "platform/graphics/paint/GeometryMapper.h" |
10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
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37 // This method is temporary to adapt PaintInvalidatorContext and the legacy | 37 // This method is temporary to adapt PaintInvalidatorContext and the legacy |
38 // PaintInvalidationState for code shared by old code and new code. | 38 // PaintInvalidationState for code shared by old code and new code. |
39 virtual void mapLocalRectToPaintInvalidationBacking(const LayoutObject&, | 39 virtual void mapLocalRectToPaintInvalidationBacking(const LayoutObject&, |
40 LayoutRect&) const; | 40 LayoutRect&) const; |
41 | 41 |
42 const PaintPropertyTreeBuilderContext& treeBuilderContext; | 42 const PaintPropertyTreeBuilderContext& treeBuilderContext; |
43 const PaintInvalidatorContext* parentContext; | 43 const PaintInvalidatorContext* parentContext; |
44 | 44 |
45 enum ForcedSubtreeInvalidationFlag { | 45 enum ForcedSubtreeInvalidationFlag { |
46 ForcedSubtreeInvalidationChecking = 1 << 0, | 46 ForcedSubtreeInvalidationChecking = 1 << 0, |
47 ForcedSubtreeInvalidationRectUpdate = 1 << 1, | 47 ForcedSubtreeVisualRectUpdate = 1 << 1, |
48 ForcedSubtreeFullInvalidation = 1 << 2, | 48 ForcedSubtreeFullInvalidation = 1 << 2, |
49 ForcedSubtreeFullInvalidationForStackedContents = 1 << 3, | 49 ForcedSubtreeFullInvalidationForStackedContents = 1 << 3, |
50 ForcedSubtreeSVGResourceChange = 1 << 4, | 50 ForcedSubtreeSVGResourceChange = 1 << 4, |
51 // TODO(crbug.com/637313): This is temporary before we support filters in | 51 // TODO(crbug.com/637313): This is temporary before we support filters in |
52 // paint property tree. | 52 // paint property tree. |
53 ForcedSubtreeSlowPathRect = 1 << 5, | 53 ForcedSubtreeSlowPathRect = 1 << 5, |
54 }; | 54 }; |
55 unsigned forcedSubtreeInvalidationFlags = 0; | 55 unsigned forcedSubtreeInvalidationFlags = 0; |
56 | 56 |
57 // The following fields can be null only before | 57 // The following fields can be null only before |
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91 PaintInvalidator(GeometryMapper& geometryMapper) | 91 PaintInvalidator(GeometryMapper& geometryMapper) |
92 : m_geometryMapper(geometryMapper) {} | 92 : m_geometryMapper(geometryMapper) {} |
93 | 93 |
94 void invalidatePaintIfNeeded(FrameView&, PaintInvalidatorContext&); | 94 void invalidatePaintIfNeeded(FrameView&, PaintInvalidatorContext&); |
95 void invalidatePaintIfNeeded(const LayoutObject&, PaintInvalidatorContext&); | 95 void invalidatePaintIfNeeded(const LayoutObject&, PaintInvalidatorContext&); |
96 | 96 |
97 // Process objects needing paint invalidation on the next frame. | 97 // Process objects needing paint invalidation on the next frame. |
98 // See the definition of PaintInvalidationDelayedFull for more details. | 98 // See the definition of PaintInvalidationDelayedFull for more details. |
99 void processPendingDelayedPaintInvalidations(); | 99 void processPendingDelayedPaintInvalidations(); |
100 | 100 |
| 101 bool needsVisualRectUpdate(const LayoutObject&, |
| 102 const PaintInvalidatorContext&); |
| 103 |
101 private: | 104 private: |
102 ALWAYS_INLINE LayoutRect | 105 ALWAYS_INLINE LayoutRect |
103 computeVisualRectInBacking(const LayoutObject&, | 106 computeVisualRectInBacking(const LayoutObject&, |
104 const PaintInvalidatorContext&); | 107 const PaintInvalidatorContext&); |
105 ALWAYS_INLINE LayoutPoint | 108 ALWAYS_INLINE LayoutPoint |
106 computeLocationInBacking(const LayoutObject&, const PaintInvalidatorContext&); | 109 computeLocationInBacking(const LayoutObject&, const PaintInvalidatorContext&); |
107 ALWAYS_INLINE void updatePaintingLayer(const LayoutObject&, | 110 ALWAYS_INLINE void updatePaintingLayer(const LayoutObject&, |
108 PaintInvalidatorContext&); | 111 PaintInvalidatorContext&); |
109 ALWAYS_INLINE void updatePaintInvalidationContainer(const LayoutObject&, | 112 ALWAYS_INLINE void updatePaintInvalidationContainer(const LayoutObject&, |
110 PaintInvalidatorContext&); | 113 PaintInvalidatorContext&); |
| 114 ALWAYS_INLINE void updateVisualRectIfNeeded(const LayoutObject&, |
| 115 PaintInvalidatorContext&); |
111 ALWAYS_INLINE void updateVisualRect(const LayoutObject&, | 116 ALWAYS_INLINE void updateVisualRect(const LayoutObject&, |
112 PaintInvalidatorContext&); | 117 PaintInvalidatorContext&); |
113 | 118 |
114 Vector<const LayoutObject*> m_pendingDelayedPaintInvalidations; | 119 Vector<const LayoutObject*> m_pendingDelayedPaintInvalidations; |
115 GeometryMapper& m_geometryMapper; | 120 GeometryMapper& m_geometryMapper; |
116 }; | 121 }; |
117 | 122 |
118 } // namespace blink | 123 } // namespace blink |
119 | 124 |
120 #endif // PaintInvalidator_h | 125 #endif // PaintInvalidator_h |
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