| Index: gpu/command_buffer/common/discardable_handle.h
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| diff --git a/gpu/command_buffer/common/discardable_handle.h b/gpu/command_buffer/common/discardable_handle.h
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| new file mode 100644
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| index 0000000000000000000000000000000000000000..a3b17691da9a2d6b5d6893660856d2b36a1bfab2
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| --- /dev/null
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| +++ b/gpu/command_buffer/common/discardable_handle.h
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| @@ -0,0 +1,105 @@
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| +// Copyright (c) 2017 The Chromium Authors. All rights reserved.
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| +// Use of this source code is governed by a BSD-style license that can be
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| +// found in the LICENSE file.
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| +
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| +#ifndef GPU_COMMAND_BUFFER_COMMON_DISCARDABLE_HANDLE_H_
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| +#define GPU_COMMAND_BUFFER_COMMON_DISCARDABLE_HANDLE_H_
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| +
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| +#include "base/memory/ref_counted.h"
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| +#include "gpu/gpu_export.h"
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| +
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| +namespace gpu {
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| +
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| +class Buffer;
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| +
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| +// DiscardableHandleBase is the base class for the discardable handle
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| +// implementation. In order to facilitate transfering handles across the
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| +// command buffer, DiscardableHandleBase is backed by a gpu::Buffer and an
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| +// offset into that buffer. It uses a single uint32_t of data at the given
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| +// offset.
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| +//
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| +// DiscardableHandleBase is never used directly, but is instead modified by the
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| +// Client/ServiceDiscardableHandle subclasses. These subclasses implement the
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| +// Lock/Unlock/Delete functionality, making it explicit which operations occur
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| +// in which process.
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| +//
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| +// Via these subclasses, a discardable handle can be transitioned between one
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| +// of three states:
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| +//  ╔════════════╗         ╔════════════╗         ╔═══════════╗
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| +//  ║   Locked   ║ ──────> ║  Unlocked  ║ ──────> ║  Deleted  ║
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| +//  ╚════════════╝         ╚════════════╝         ╚═══════════╝
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| +//         └───────────<──────────┘
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| +//
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| +// Note that a handle can be locked multiple times, and stores a lock-count.
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| +class GPU_EXPORT DiscardableHandleBase {
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| + public:
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| +  int32_t shm_id() const { return shm_id_; }
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| +  uint32_t byte_offset() const { return byte_offset_; }
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| +
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| +  // Test only functions.
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| +  bool IsLockedForTesting();
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| +  bool IsDeletedForTesting();
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| +
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| + protected:
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| +  DiscardableHandleBase(scoped_refptr<Buffer> buffer,
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| +                        uint32_t byte_offset,
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| +                        int32_t shm_id);
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| +  DiscardableHandleBase(const DiscardableHandleBase& other);
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| +  DiscardableHandleBase(DiscardableHandleBase&& other);
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| +  DiscardableHandleBase& operator=(const DiscardableHandleBase& other);
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| +  DiscardableHandleBase& operator=(DiscardableHandleBase&& other);
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| +  ~DiscardableHandleBase();
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| +
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| +  volatile base::subtle::Atomic32* AsAtomic() const;
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| +
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| + private:
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| +  scoped_refptr<Buffer> buffer_;
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| +  uint32_t byte_offset_ = 0;
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| +  uint32_t shm_id_ = 0;
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| +};
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| +
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| +// ClientDiscardableHandle enables the instantiation of a new discardable
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| +// handle (via the constructor), and can Lock an existing handle.
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| +class GPU_EXPORT ClientDiscardableHandle : public DiscardableHandleBase {
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| + public:
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| +  ClientDiscardableHandle(scoped_refptr<Buffer> buffer,
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| +                          uint32_t byte_offset,
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| +                          int32_t shm_id);
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| +  ClientDiscardableHandle(const ClientDiscardableHandle& other);
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| +  ClientDiscardableHandle(ClientDiscardableHandle&& other);
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| +  ClientDiscardableHandle& operator=(const ClientDiscardableHandle& other);
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| +  ClientDiscardableHandle& operator=(ClientDiscardableHandle&& other);
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| +
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| +  // Tries to lock the handle. Returns true if successfully locked. Returns
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| +  // false if the handle has already been deleted on the service.
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| +  bool Lock();
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| +
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| +  // Returns true if the handle has been deleted on service side and can be
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| +  // re-used on the client.
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| +  bool CanBeReUsed() const;
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| +};
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| +
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| +// ServiceDiscardableHandle can wrap an existing handle (via the constructor),
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| +// and can unlock and delete this handle.
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| +class GPU_EXPORT ServiceDiscardableHandle : public DiscardableHandleBase {
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| + public:
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| +  ServiceDiscardableHandle(scoped_refptr<Buffer> buffer,
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| +                           uint32_t byte_offset,
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| +                           int32_t shm_id);
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| +  ServiceDiscardableHandle(const ServiceDiscardableHandle& other);
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| +  ServiceDiscardableHandle(ServiceDiscardableHandle&& other);
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| +  ServiceDiscardableHandle& operator=(const ServiceDiscardableHandle& other);
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| +  ServiceDiscardableHandle& operator=(ServiceDiscardableHandle&& other);
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| +
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| +  // Unlocks the handle. This should always be paired with a client-side call
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| +  // to lock, or with a new handle, which starts locked.
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| +  void Unlock();
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| +
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| +  // Tries to delete the handle. Returns true if successfully deleted. Returns
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| +  // false if the handle is locked client-side and cannot be deleted.
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| +  bool Delete();
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| +};
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| +
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| +}  // namespace gpu
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| +
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| +#endif  // GPU_COMMAND_BUFFER_COMMON_DISCARDABLE_HANDLE_H_
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| 
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