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Issue 2731293003: Move ios documentation from //docs to //docs/ios. (Closed)
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1 # Checking out and building Chromium for iOS 1 # This document has moved
2 2
3 There are instructions for other platforms linked from the 3 NOTE: Please update your link to this file!
4 [get the code](get_the_code.md) page.
5 4
6 ## Instructions for Google Employees 5 The new file location is [//docs/ios/build_instructions.md](ios/build_instructio ns.md)
7
8 Are you a Google employee? See
9 [go/building-chrome](https://goto.google.com/building-chrome) instead.
10
11 [TOC]
12
13 ## System requirements
14
15 * A 64-bit Mac running 10.11+.
16 * [Xcode](https://developer.apple.com/xcode) 8.0+.
17 * The OS X 10.10 SDK. Run
18
19 ```shell
20 $ ls `xcode-select -p`/Platforms/MacOSX.platform/Developer/SDKs
21 ```
22
23 to check whether you have it. Building with the 10.11 SDK works too, but
24 the releases currently use the 10.10 SDK.
25 * The current version of the JDK (required for the Closure compiler).
26
27 ## Install `depot_tools`
28
29 Clone the `depot_tools` repository:
30
31 ```shell
32 $ git clone https://chromium.googlesource.com/chromium/tools/depot_tools.git
33 ```
34
35 Add `depot_tools` to the end of your PATH (you will probably want to put this
36 in your `~/.bashrc` or `~/.zshrc`). Assuming you cloned `depot_tools` to
37 `/path/to/depot_tools`:
38
39 ```shell
40 $ export PATH="$PATH:/path/to/depot_tools"
41 ```
42
43 ## Get the code
44
45 Create a `chromium` directory for the checkout and change to it (you can call
46 this whatever you like and put it wherever you like, as
47 long as the full path has no spaces):
48
49 ```shell
50 $ mkdir chromium && cd chromium
51 ```
52
53 Run the `fetch` tool from `depot_tools` to check out the code and its
54 dependencies.
55
56 ```shell
57 $ fetch ios
58 ```
59
60 If you don't want the full repo history, you can save a lot of time by
61 adding the `--no-history` flag to `fetch`.
62
63 Expect the command to take 30 minutes on even a fast connection, and many
64 hours on slower ones.
65
66 When `fetch` completes, it will have created a hidden `.gclient` file and a
67 directory called `src` in the working directory. The remaining instructions
68 assume you have switched to the `src` directory:
69
70 ```shell
71 $ cd src
72 ```
73
74 *Optional*: You can also [install API
75 keys](https://www.chromium.org/developers/how-tos/api-keys) if you want your
76 build to talk to some Google services, but this is not necessary for most
77 development and testing purposes.
78
79 ## Setting up the build
80
81 Since the iOS build is a bit more complicated than a desktop build, we provide
82 `ios/build/tools/setup-gn.py`, which will create four appropriately configured
83 build directories under `out` for Release and Debug device and simulator
84 builds, and generates an appropriate Xcode workspace as well.
85
86 This script is run automatically by fetch (as part of `gclient runhooks`).
87
88 You can customize the build by editing the file `$HOME/.setup-gn` (create it if
89 it does not exist). Look at `src/ios/build/tools/setup-gn.config` for
90 available configuration options.
91
92 From this point, you can either build from Xcode or from the command line using
93 `ninja`. `setup-gn.py` creates sub-directories named
94 `out/${configuration}-${platform}`, so for a `Debug` build for simulator use:
95
96 ```shell
97 $ ninja -C out/Debug-iphonesimulator gn_all
98 ```
99
100 Note: you need to run `setup-gn.py` script every time one of the `BUILD.gn`
101 file is updated (either by you or after rebasing). If you forget to run it,
102 the list of targets and files in the Xcode solution may be stale.
103
104 You can also follow the manual instructions on the
105 [Mac page](mac_build_instructions.md), but make sure you set the
106 GN arg `target_os="ios"`.
107
108 ## Building for device
109
110 To be able to build and run Chromium and the tests for devices, you need to
111 have an Apple developer account (a free one will work) and the appropriate
112 provisioning profiles, then configure the build to use them.
113
114 ### Code signing identity
115
116 Please refer to the Apple documentation on how to get a code signing identity
117 and certificates. You can check that you have a code signing identity correctly
118 installed by running the following command.
119
120 ```shell
121 $ xcrun security find-identity -v -p codesigning
122 1) 0123456789ABCDEF0123456789ABCDEF01234567 "iPhone Developer: someone@example .com (XXXXXXXXXX)"
123 1 valid identities found
124 ```
125
126 If the command output says you have zero valid identities, then you do not
127 have a code signing identity installed and need to get one from Apple. If
128 you have more than one identity, the build system may select the wrong one
129 automatically, and you can use the `ios_code_signing_identity` gn variable
130 to control which one to use by setting it to the identity hash, e.g. to
131 `"0123456789ABCDEF0123456789ABCDEF01234567"`.
132
133 ### Mobile provisioning profiles
134
135 Once you have the code signing identity, you need to decide on a prefix
136 for the application bundle identifier. This is controlled by the gn variable
137 `ios_app_bundle_id_prefix` and usually corresponds to a reversed domain name
138 (the default value is `"org.chromium"`).
139
140 You then need to request provisioning profiles from Apple for your devices
141 for the following bundle identifiers to build and run Chromium with these
142 application extensions:
143
144 - `${prefix}.chrome.ios.herebedragons`
145 - `${prefix}.chrome.ios.herebedragons.ShareExtension`
146 - `${prefix}.chrome.ios.herebedragons.TodayExtension`
147
148 All these certificates need to have the "App Groups"
149 (`com.apple.security.application-groups`) capability enabled for
150 the following groups:
151
152 - `group.${prefix}.chrome`
153 - `group.${prefix}.common`
154
155 The `group.${prefix}.chrome` is only shared by Chromium and its extensions
156 to share files and configurations while the `group.${prefix}.common` is shared
157 with Chromium and other applications from the same organisation and can be used
158 to send commands to Chromium.
159
160 ### Mobile provisioning profiles for tests
161
162 In addition to that, you need provisioning profiles for the individual test
163 suites that you want to run. Their bundle identifier depends on whether the
164 gn variable `ios_automatically_manage_certs` is set to true (the default)
165 or false.
166
167 If set to true, then you just need a provisioning profile for the bundle
168 identifier `${prefix}.gtest.generic-unit-test` but you can only have a
169 single test application installed on the device (all the test application
170 will share the same bundle identifier).
171
172 If set to false, then you need a different provisioning profile for each
173 test application. Those provisioning profile will have a bundle identifier
174 matching the following pattern `${prefix}.gtest.${test-suite-name}` where
175 `${test-suite-name}` is the name of the test suite with underscores changed
176 to dashes (e.g. `base_unittests` app will use `${prefix}.gest.base-unittests`
177 as bundle identifier).
178
179 To be able to run the EarlGrey tests on a device, you'll need two provisioning
180 profiles for EarlGrey and OCHamcrest frameworks:
181
182 - `${prefix}.test.OCHamcrest`
183 - `${prefix}.test.EarlGrey`
184
185 In addition to that, then you'll need one additional provisioning profile for
186 the XCTest module too. This module bundle identifier depends on whether the
187 gn variable `ios_automatically_manage_certs` is set to true or false. If set
188 to true, then `${prefix}.test.gtest.generic-unit-test.generic-unit-test-module`
189 will be used, otherwise it will match the following pattern:
190 `${prefix}.test.${test-suite-name}.${test-suite-name}-module`.
191
192 ### Other applications
193
194 Other applications like `ios_web_shell` usually will require mobile provisioning
195 profiles with bundle identifiers that may usually match the following pattern
196 `${prefix}.${application-name}` and may require specific capabilities.
197
198 Generally, if the mobile provisioning profile is missing then the code signing
199 step will fail and will print the bundle identifier of the bundle that could not
200 be signed on the command line, e.g.:
201
202 ```shell
203 $ ninja -C out/Debug-iphoneos ios_web_shell
204 ninja: Entering directory `out/Debug-iphoneos'
205 FAILED: ios_web_shell.app/ios_web_shell ios_web_shell.app/_CodeSignature/CodeRes ources ios_web_shell.app/embedded.mobileprovision
206 python ../../build/config/ios/codesign.py code-sign-bundle -t=iphoneos -i=012345 6789ABCDEF0123456789ABCDEF01234567 -e=../../build/config/ios/entitlements.plist -b=obj/ios/web/shell/ios_web_shell ios_web_shell.app
207 Error: no mobile provisioning profile found for "org.chromium.ios-web-shell".
208 ninja: build stopped: subcommand failed.
209 ```
210
211 Here, the build is failing because there are no mobile provisioning profiles
212 installed that could sign the `ios_web_shell.app` bundle with the identity
213 `0123456789ABCDEF0123456789ABCDEF01234567`. To fix the build, you'll need to
214 request such a mobile provisioning profile from Apple.
215
216 You can inspect the file passed via the `-e` flag to the `codesign.py` script
217 to check which capabilites are required for the mobile provisioning profile
218 (e.g. `src/build/config/ios/entitlements.plist` for the above build error,
219 remember that the paths are relative to the build directory, not to the source
220 directory).
221
222 If the required capabilities are not enabled on the mobile provisioning profile,
223 then it will be impossible to install the application on a device (Xcode will
224 display an error stating that "The application was signed with invalid
225 entitlements").
226
227 ## Running apps from the commandline
228
229 Any target that is built and runs on the bots (see [below](#Troubleshooting))
230 should run successfully in a local build. To run in the simulator from the
231 command line, you can use `iossim`. For example, to run a debug build of
232 `Chromium`:
233
234 ```shell
235 $ out/Debug-iphonesimulator/iossim out/Debug-iphonesimulator/Chromium.app
236 ```
237
238 ## Update your checkout
239
240 To update an existing checkout, you can run
241
242 ```shell
243 $ git rebase-update
244 $ gclient sync
245 ```
246
247 The first command updates the primary Chromium source repository and rebases
248 any of your local branches on top of tip-of-tree (aka the Git branch
249 `origin/master`). If you don't want to use this script, you can also just use
250 `git pull` or other common Git commands to update the repo.
251
252 The second command syncs dependencies to the appropriate versions and re-runs
253 hooks as needed.
254
255 ## Tips, tricks, and troubleshooting
256
257 If you have problems building, join us in `#chromium` on `irc.freenode.net` and
258 ask there. As mentioned above, be sure that the
259 [waterfall](https://build.chromium.org/buildbot/waterfall/) is green and the tre e
260 is open before checking out. This will increase your chances of success.
261
262 ### Improving performance of `git status`
263
264 `git status` is used frequently to determine the status of your checkout. Due
265 to the large number of files in Chromium's checkout, `git status` performance
266 can be quite variable. Increasing the system's vnode cache appears to help.
267 By default, this command:
268
269 ```shell
270 $ sysctl -a | egrep kern\..*vnodes
271 ```
272
273 Outputs `kern.maxvnodes: 263168` (263168 is 257 * 1024). To increase this
274 setting:
275
276 ```shell
277 $ sudo sysctl kern.maxvnodes=$((512*1024))
278 ```
279
280 Higher values may be appropriate if you routinely move between different
281 Chromium checkouts. This setting will reset on reboot, the startup setting can
282 be set in `/etc/sysctl.conf`:
283
284 ```shell
285 $ echo kern.maxvnodes=$((512*1024)) | sudo tee -a /etc/sysctl.conf
286 ```
287
288 Or edit the file directly.
289
290 If `git --version` reports 2.6 or higher, the following may also improve
291 performance of `git status`:
292
293 ```shell
294 $ git update-index --untracked-cache
295 ```
296
297 ### Xcode license agreement
298
299 If you're getting the error
300
301 > Agreeing to the Xcode/iOS license requires admin privileges, please re-run as
302 > root via sudo.
303
304 the Xcode license hasn't been accepted yet which (contrary to the message) any
305 user can do by running:
306
307 ```shell
308 $ xcodebuild -license
309 ```
310
311 Only accepting for all users of the machine requires root:
312
313 ```shell
314 $ sudo xcodebuild -license
315 ```
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