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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
7 | 7 |
8 #include <memory> | 8 #include <memory> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
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37 // center color. | 37 // center color. |
38 OPAQUE_GRADIENT = 2, | 38 OPAQUE_GRADIENT = 2, |
39 // Same as OPAQUE_GRADIENT but the element is drawn as a grid. | 39 // Same as OPAQUE_GRADIENT but the element is drawn as a grid. |
40 GRID_GRADIENT = 3, | 40 GRID_GRADIENT = 3, |
41 // The element is filled with the content web site. Only one content element | 41 // The element is filled with the content web site. Only one content element |
42 // may be added to the | 42 // may be added to the |
43 // scene. | 43 // scene. |
44 CONTENT = 4, | 44 CONTENT = 4, |
45 }; | 45 }; |
46 | 46 |
47 struct ReversibleTransform { | 47 struct Transform { |
48 ReversibleTransform(); | 48 Transform(); |
49 | 49 |
50 void MakeIdentity(); | 50 void MakeIdentity(); |
51 void Rotate(gvr::Quatf quat); | 51 void Rotate(gvr::Quatf quat); |
52 void Rotate(float ax, float ay, float az, float rad); | 52 void Rotate(float ax, float ay, float az, float rad); |
53 void Translate(float tx, float ty, float tz); | 53 void Translate(float tx, float ty, float tz); |
54 void Scale(float sx, float sy, float sz); | 54 void Scale(float sx, float sy, float sz); |
55 | 55 |
56 gvr::Mat4f to_world; | 56 gvr::Mat4f to_world; |
57 gvr::Mat4f from_world; | |
58 | |
59 // This object-to-world orientation quaternion is technically | |
60 // redundant, but it's easy to track it here for use as needed. | |
61 // TODO(klausw): use this instead of MatrixVectorRotation()? | |
62 // Would need quat * vector implementation. | |
63 gvr::Quatf orientation = {0.0f, 0.0f, 0.0f, 1.0f}; | |
64 }; | 57 }; |
65 | 58 |
66 struct WorldObject { | 59 class WorldRectangle { |
67 ReversibleTransform transform; | 60 public: |
68 }; | 61 const gvr::Mat4f& TransformMatrix() const; |
62 void SetTransform(const Transform& transform); | |
69 | 63 |
70 struct WorldRectangle : public WorldObject { | |
71 gvr::Vec3f GetCenter() const; | 64 gvr::Vec3f GetCenter() const; |
72 gvr::Vec3f GetNormal() const; | 65 gvr::Vec3f GetNormal() const; |
73 float GetRayDistance(gvr::Vec3f rayOrigin, gvr::Vec3f rayVector) const; | 66 bool GetRayDistance(const gvr::Vec3f& ray_origin, |
tiborg
2017/03/06 17:51:43
Add comment to describe the return type and parame
cjgrant
2017/03/06 18:41:47
Done.
| |
67 const gvr::Vec3f& ray_vector, | |
68 float* distance) const; | |
69 gvr::Vec2f GetUnitRectangleCoordinates(const gvr::Vec3f& world_point); | |
tiborg
2017/03/06 17:51:43
Also here I would say comments help a lot (return
cjgrant
2017/03/06 18:41:47
Done.
| |
70 | |
71 private: | |
72 Transform transform_; | |
74 }; | 73 }; |
75 | 74 |
76 struct ContentRectangle : public WorldRectangle { | 75 struct ContentRectangle : public WorldRectangle { |
77 ContentRectangle(); | 76 ContentRectangle(); |
78 ~ContentRectangle(); | 77 ~ContentRectangle(); |
79 | 78 |
80 void Animate(int64_t time); | 79 void Animate(int64_t time); |
81 | 80 |
82 // Indicates whether the element should be visually rendered. | 81 // Indicates whether the element should be visually rendered. |
83 bool IsVisible() const; | 82 bool IsVisible() const; |
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142 | 141 |
143 int draw_phase = 1; | 142 int draw_phase = 1; |
144 | 143 |
145 private: | 144 private: |
146 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); | 145 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); |
147 }; | 146 }; |
148 | 147 |
149 } // namespace vr_shell | 148 } // namespace vr_shell |
150 | 149 |
151 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 150 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
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