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| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 5 #ifndef CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
| 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 6 #define CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
| 7 | 7 |
| 8 #include <memory> | 8 #include <memory> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 37 // center color. | 37 // center color. |
| 38 OPAQUE_GRADIENT = 2, | 38 OPAQUE_GRADIENT = 2, |
| 39 // Same as OPAQUE_GRADIENT but the element is drawn as a grid. | 39 // Same as OPAQUE_GRADIENT but the element is drawn as a grid. |
| 40 GRID_GRADIENT = 3, | 40 GRID_GRADIENT = 3, |
| 41 // The element is filled with the content web site. Only one content element | 41 // The element is filled with the content web site. Only one content element |
| 42 // may be added to the | 42 // may be added to the |
| 43 // scene. | 43 // scene. |
| 44 CONTENT = 4, | 44 CONTENT = 4, |
| 45 }; | 45 }; |
| 46 | 46 |
| 47 struct ReversibleTransform { | 47 struct Transform { |
| 48 ReversibleTransform(); | 48 Transform(); |
| 49 | 49 |
| 50 void MakeIdentity(); | 50 void MakeIdentity(); |
| 51 void Rotate(gvr::Quatf quat); | 51 void Rotate(gvr::Quatf quat); |
| 52 void Rotate(float ax, float ay, float az, float rad); | 52 void Rotate(float ax, float ay, float az, float rad); |
| 53 void Translate(float tx, float ty, float tz); | 53 void Translate(float tx, float ty, float tz); |
| 54 void Scale(float sx, float sy, float sz); | 54 void Scale(float sx, float sy, float sz); |
| 55 | 55 |
| 56 gvr::Mat4f to_world; | 56 gvr::Mat4f to_world; |
| 57 gvr::Mat4f from_world; | |
| 58 | |
| 59 // This object-to-world orientation quaternion is technically | |
| 60 // redundant, but it's easy to track it here for use as needed. | |
| 61 // TODO(klausw): use this instead of MatrixVectorRotation()? | |
| 62 // Would need quat * vector implementation. | |
| 63 gvr::Quatf orientation = {0.0f, 0.0f, 0.0f, 1.0f}; | |
| 64 }; | 57 }; |
| 65 | 58 |
| 66 struct WorldObject { | 59 class WorldRectangle { |
| 67 ReversibleTransform transform; | 60 public: |
| 68 }; | 61 const gvr::Mat4f& TransformMatrix() const; |
| 62 void SetTransform(const Transform& transform); |
| 69 | 63 |
| 70 struct WorldRectangle : public WorldObject { | |
| 71 gvr::Vec3f GetCenter() const; | 64 gvr::Vec3f GetCenter() const; |
| 72 gvr::Vec3f GetNormal() const; | 65 gvr::Vec3f GetNormal() const; |
| 73 float GetRayDistance(gvr::Vec3f rayOrigin, gvr::Vec3f rayVector) const; | 66 bool GetRayDistance(const gvr::Vec3f& ray_origin, |
| 67 const gvr::Vec3f& ray_vector, |
| 68 float* distance) const; |
| 69 gvr::Vec2f GetUnitRectangleCoordinates(const gvr::Vec3f& world_point); |
| 70 |
| 71 private: |
| 72 Transform transform_; |
| 74 }; | 73 }; |
| 75 | 74 |
| 76 struct ContentRectangle : public WorldRectangle { | 75 struct ContentRectangle : public WorldRectangle { |
| 77 ContentRectangle(); | 76 ContentRectangle(); |
| 78 ~ContentRectangle(); | 77 ~ContentRectangle(); |
| 79 | 78 |
| 80 void Animate(int64_t time); | 79 void Animate(int64_t time); |
| 81 | 80 |
| 82 // Indicates whether the element should be visually rendered. | 81 // Indicates whether the element should be visually rendered. |
| 83 bool IsVisible() const; | 82 bool IsVisible() const; |
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| 142 | 141 |
| 143 int draw_phase = 1; | 142 int draw_phase = 1; |
| 144 | 143 |
| 145 private: | 144 private: |
| 146 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); | 145 DISALLOW_COPY_AND_ASSIGN(ContentRectangle); |
| 147 }; | 146 }; |
| 148 | 147 |
| 149 } // namespace vr_shell | 148 } // namespace vr_shell |
| 150 | 149 |
| 151 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ | 150 #endif // CHROME_BROWSER_ANDROID_VR_SHELL_UI_ELEMENTS_H_ |
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