| Index: chrome/browser/android/vr_shell/mailbox_to_surface_bridge.cc
|
| diff --git a/chrome/browser/android/vr_shell/mailbox_to_surface_bridge.cc b/chrome/browser/android/vr_shell/mailbox_to_surface_bridge.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..0972c3e4268cf2d2f1e430568b302c477400a4f6
|
| --- /dev/null
|
| +++ b/chrome/browser/android/vr_shell/mailbox_to_surface_bridge.cc
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| @@ -0,0 +1,345 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h"
|
| +
|
| +#include <string>
|
| +
|
| +#include "base/logging.h"
|
| +#include "base/memory/ptr_util.h"
|
| +#include "base/sys_info.h"
|
| +#include "cc/output/context_provider.h"
|
| +#include "content/public/browser/android/compositor.h"
|
| +#include "gpu/GLES2/gl2extchromium.h"
|
| +#include "gpu/command_buffer/client/gles2_interface.h"
|
| +#include "gpu/command_buffer/common/mailbox.h"
|
| +#include "gpu/command_buffer/common/mailbox_holder.h"
|
| +#include "gpu/command_buffer/common/sync_token.h"
|
| +#include "gpu/ipc/client/gpu_channel_host.h"
|
| +#include "gpu/ipc/common/gpu_surface_tracker.h"
|
| +#include "services/ui/public/cpp/gpu/context_provider_command_buffer.h"
|
| +#include "ui/gl/android/surface_texture.h"
|
| +
|
| +#include <android/native_window_jni.h>
|
| +
|
| +#define VOID_OFFSET(x) reinterpret_cast<void*>(x)
|
| +#define SHADER(Src) #Src
|
| +
|
| +namespace {
|
| +
|
| +const char kQuadCopyVertex[] = SHADER(
|
| + /* clang-format off */
|
| + attribute vec4 a_Position;
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| + attribute vec2 a_TexCoordinate;
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| + varying vec2 v_TexCoordinate;
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| + void main() {
|
| + v_TexCoordinate = a_TexCoordinate;
|
| + gl_Position = a_Position;
|
| + }
|
| +); /* clang-format on */
|
| +
|
| +const char kQuadCopyFragment[] = SHADER(
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| + /* clang-format off */
|
| + precision highp float;
|
| + uniform sampler2D u_Texture;
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| + varying vec2 v_TexCoordinate;
|
| + void main() {
|
| + gl_FragColor = texture2D(u_Texture, v_TexCoordinate);
|
| + }
|
| +); /* clang-format on */
|
| +
|
| +const float kQuadVertices[] = {
|
| + // clang-format off
|
| + // x y u, v
|
| + -1.f, 1.f, 0.f, 1.f,
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| + -1.f, -1.f, 0.f, 0.f,
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| + 1.f, -1.f, 1.f, 0.f,
|
| + 1.f, 1.f, 1.f, 1.f};
|
| +static constexpr int kQuadVerticesSize = sizeof(kQuadVertices);
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| +
|
| +GLuint CompileShader(gpu::gles2::GLES2Interface* gl,
|
| + GLenum shader_type,
|
| + const GLchar* shader_source) {
|
| + GLuint shader_handle = gl->CreateShader(shader_type);
|
| + if (shader_handle != 0) {
|
| + // Pass in the shader source.
|
| + GLint len = strlen(shader_source);
|
| + gl->ShaderSource(shader_handle, 1, &shader_source, &len);
|
| + // Compile the shader.
|
| + gl->CompileShader(shader_handle);
|
| + // Get the compilation status.
|
| + GLint status = 0;
|
| + gl->GetShaderiv(shader_handle, GL_COMPILE_STATUS, &status);
|
| + if (status == GL_FALSE) {
|
| + GLint info_log_length = 0;
|
| + gl->GetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
|
| + auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1);
|
| + gl->GetShaderInfoLog(shader_handle, info_log_length, nullptr,
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| + str_info_log.get());
|
| + DLOG(ERROR) << "Error compiling shader: " << str_info_log.get();
|
| + gl->DeleteShader(shader_handle);
|
| + shader_handle = 0;
|
| + }
|
| + }
|
| +
|
| + return shader_handle;
|
| +}
|
| +
|
| +GLuint CreateAndLinkProgram(gpu::gles2::GLES2Interface* gl,
|
| + GLuint vertex_shader_handle,
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| + GLuint fragment_shader_handle) {
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| + GLuint program_handle = gl->CreateProgram();
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| +
|
| + if (program_handle != 0) {
|
| + // Bind the vertex shader to the program.
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| + gl->AttachShader(program_handle, vertex_shader_handle);
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| +
|
| + // Bind the fragment shader to the program.
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| + gl->AttachShader(program_handle, fragment_shader_handle);
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| +
|
| + // Link the two shaders together into a program.
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| + gl->LinkProgram(program_handle);
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| +
|
| + // Get the link status.
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| + GLint link_status = 0;
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| + gl->GetProgramiv(program_handle, GL_LINK_STATUS, &link_status);
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| +
|
| + // If the link failed, delete the program.
|
| + if (link_status == GL_FALSE) {
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| + GLint info_log_length;
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| + gl->GetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
|
| +
|
| + auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1);
|
| + gl->GetProgramInfoLog(program_handle, info_log_length, nullptr,
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| + str_info_log.get());
|
| + DLOG(ERROR) << "Error compiling program: " << str_info_log.get();
|
| + gl->DeleteProgram(program_handle);
|
| + program_handle = 0;
|
| + }
|
| + }
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| +
|
| + return program_handle;
|
| +}
|
| +
|
| +GLuint ConsumeTexture(gpu::gles2::GLES2Interface* gl,
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| + const gpu::MailboxHolder& mailbox) {
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| + TRACE_EVENT0("gpu", "MailboxToSurfaceBridge::ConsumeTexture");
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| + gl->WaitSyncTokenCHROMIUM(mailbox.sync_token.GetConstData());
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| +
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| + return gl->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D,
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| + mailbox.mailbox.name);
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +namespace vr_shell {
|
| +
|
| +MailboxToSurfaceBridge::MailboxToSurfaceBridge() : weak_ptr_factory_(this) {}
|
| +
|
| +MailboxToSurfaceBridge::~MailboxToSurfaceBridge() {
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| + if (surface_handle_) {
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| + // Unregister from the surface tracker to avoid a resource leak.
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| + gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get();
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| + tracker->UnregisterViewSurface(surface_handle_);
|
| + }
|
| + DestroyContext();
|
| +}
|
| +
|
| +void MailboxToSurfaceBridge::OnContextAvailable(
|
| + scoped_refptr<cc::ContextProvider> provider) {
|
| + // Must save a reference to the ContextProvider to keep it alive,
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| + // otherwise the GL context created from it becomes invalid.
|
| + context_provider_ = std::move(provider);
|
| +
|
| + if (!context_provider_->BindToCurrentThread()) {
|
| + DLOG(ERROR) << "Failed to init ContextProvider";
|
| + return;
|
| + }
|
| +
|
| + gl_ = context_provider_->ContextGL();
|
| +
|
| + if (!gl_) {
|
| + DLOG(ERROR) << "Did not get a GL context";
|
| + return;
|
| + }
|
| + InitializeRenderer();
|
| +}
|
| +
|
| +void MailboxToSurfaceBridge::CreateSurface(
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| + gl::SurfaceTexture* surface_texture) {
|
| + ANativeWindow* window = surface_texture->CreateSurface();
|
| + gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get();
|
| + ANativeWindow_acquire(window);
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| + // Skip ANativeWindow_setBuffersGeometry, the default size appears to work.
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| + surface_handle_ = tracker->AddSurfaceForNativeWidget(window);
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| +
|
| + auto surface = base::MakeUnique<gl::ScopedJavaSurface>(surface_texture);
|
| + tracker->RegisterViewSurface(surface_handle_, surface->j_surface().obj());
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| + // Unregistering happens in the destructor.
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| + ANativeWindow_release(window);
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| +
|
| + // Our attributes must be compatible with the shared offscreen
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| + // surface used by virtualized contexts, otherwise mailbox
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| + // synchronization doesn't work properly - it assumes a shared
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| + // underlying GL context. See GetCompositorContextAttributes
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| + // in content/browser/renderer_host/compositor_impl_android.cc
|
| + // and crbug.com/699330.
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| +
|
| + gpu::gles2::ContextCreationAttribHelper attributes;
|
| + attributes.alpha_size = -1;
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| + attributes.red_size = 8;
|
| + attributes.green_size = 8;
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| + attributes.blue_size = 8;
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| + attributes.stencil_size = 0;
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| + attributes.depth_size = 0;
|
| + attributes.samples = 0;
|
| + attributes.sample_buffers = 0;
|
| + attributes.bind_generates_resource = false;
|
| + if (base::SysInfo::IsLowEndDevice()) {
|
| + attributes.alpha_size = 0;
|
| + attributes.red_size = 5;
|
| + attributes.green_size = 6;
|
| + attributes.blue_size = 5;
|
| + }
|
| +
|
| + content::Compositor::CreateContextProvider(
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| + surface_handle_, attributes, gpu::SharedMemoryLimits::ForMailboxContext(),
|
| + base::Bind(&MailboxToSurfaceBridge::OnContextAvailable,
|
| + weak_ptr_factory_.GetWeakPtr()));
|
| +}
|
| +
|
| +void MailboxToSurfaceBridge::ResizeSurface(int width, int height) {
|
| + if (!gl_) {
|
| + // We're not initialized yet, save the requested size for later.
|
| + needs_resize_ = true;
|
| + resize_width_ = width;
|
| + resize_height_ = height;
|
| + return;
|
| + }
|
| + DVLOG(1) << __FUNCTION__ << ": resize Surface to " <<
|
| + width << "x" << height;
|
| + gl_->ResizeCHROMIUM(width, height, 1.f, false);
|
| + gl_->Viewport(0, 0, width, height);
|
| +}
|
| +
|
| +bool MailboxToSurfaceBridge::CopyMailboxToSurfaceAndSwap(
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| + const gpu::MailboxHolder& mailbox) {
|
| + if (!gl_) {
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| + // We may not have a context yet, i.e. due to surface initialization
|
| + // being incomplete. This is not an error, but we obviously can't draw
|
| + // yet.
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| + return false;
|
| + }
|
| +
|
| + if (needs_resize_) {
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| + ResizeSurface(resize_width_, resize_height_);
|
| + needs_resize_ = false;
|
| + }
|
| +
|
| + GLuint sourceTexture = ConsumeTexture(gl_, mailbox);
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| + DrawQuad(sourceTexture);
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| + gl_->SwapBuffers();
|
| + return true;
|
| +}
|
| +
|
| +void MailboxToSurfaceBridge::DestroyContext() {
|
| + gl_ = nullptr;
|
| + context_provider_ = nullptr;
|
| +}
|
| +
|
| +void MailboxToSurfaceBridge::InitializeRenderer() {
|
| + GLuint vertex_shader_handle =
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| + CompileShader(gl_, GL_VERTEX_SHADER, kQuadCopyVertex);
|
| + if (!vertex_shader_handle) {
|
| + DestroyContext();
|
| + return;
|
| + }
|
| +
|
| + GLuint fragment_shader_handle =
|
| + CompileShader(gl_, GL_FRAGMENT_SHADER, kQuadCopyFragment);
|
| + if (!fragment_shader_handle) {
|
| + DestroyContext();
|
| + return;
|
| + }
|
| +
|
| + GLuint program_handle =
|
| + CreateAndLinkProgram(gl_, vertex_shader_handle, fragment_shader_handle);
|
| + if (!program_handle) {
|
| + DestroyContext();
|
| + return;
|
| + }
|
| +
|
| + // Once the program is linked the shader objects are no longer needed
|
| + gl_->DeleteShader(vertex_shader_handle);
|
| + gl_->DeleteShader(fragment_shader_handle);
|
| +
|
| + GLuint position_handle = gl_->GetAttribLocation(program_handle, "a_Position");
|
| + GLuint texCoord_handle =
|
| + gl_->GetAttribLocation(program_handle, "a_TexCoordinate");
|
| + GLuint texUniform_handle =
|
| + gl_->GetUniformLocation(program_handle, "u_Texture");
|
| +
|
| + GLuint vertexBuffer = 0;
|
| + gl_->GenBuffers(1, &vertexBuffer);
|
| + gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
| + gl_->BufferData(GL_ARRAY_BUFFER, kQuadVerticesSize, kQuadVertices,
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| + GL_STATIC_DRAW);
|
| +
|
| + // Set state once only, we assume that nobody else modifies GL state in a way
|
| + // that would interfere with our operations.
|
| + gl_->Disable(GL_CULL_FACE);
|
| + gl_->DepthMask(GL_FALSE);
|
| + gl_->Disable(GL_DEPTH_TEST);
|
| + gl_->Disable(GL_SCISSOR_TEST);
|
| + gl_->Disable(GL_BLEND);
|
| + gl_->Disable(GL_POLYGON_OFFSET_FILL);
|
| +
|
| + // Not using gl_->Viewport, we assume that it defaults to the whole
|
| + // surface and gets updated by ResizeSurface externally as
|
| + // appropriate.
|
| +
|
| + gl_->UseProgram(program_handle);
|
| +
|
| + // Bind vertex attributes
|
| + gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
|
| +
|
| + gl_->EnableVertexAttribArray(position_handle);
|
| + gl_->EnableVertexAttribArray(texCoord_handle);
|
| +
|
| + static constexpr size_t VERTEX_STRIDE = sizeof(float) * 4;
|
| + static constexpr size_t POSITION_ELEMENTS = 2;
|
| + static constexpr size_t TEXCOORD_ELEMENTS = 2;
|
| + static constexpr size_t POSITION_OFFSET = 0;
|
| + static constexpr size_t TEXCOORD_OFFSET = sizeof(float) * 2;
|
| +
|
| + gl_->VertexAttribPointer(position_handle, POSITION_ELEMENTS, GL_FLOAT, false,
|
| + VERTEX_STRIDE, VOID_OFFSET(POSITION_OFFSET));
|
| + gl_->VertexAttribPointer(texCoord_handle, TEXCOORD_ELEMENTS, GL_FLOAT, false,
|
| + VERTEX_STRIDE, VOID_OFFSET(TEXCOORD_OFFSET));
|
| +
|
| + gl_->ActiveTexture(GL_TEXTURE0);
|
| + gl_->Uniform1i(texUniform_handle, 0);
|
| +}
|
| +
|
| +void MailboxToSurfaceBridge::DrawQuad(unsigned int texture_handle) {
|
| + // We're redrawing over the entire viewport, but it's generally more
|
| + // efficient on mobile tiling GPUs to clear anyway as a hint that
|
| + // we're done with the old content. TODO(klausw,crbug.com/700389):
|
| + // investigate using gl_->DiscardFramebufferEXT here since that's more
|
| + // efficient on desktop, but it would need a capability check since
|
| + // it's not supported on older devices such as Nexus 5X.
|
| + gl_->Clear(GL_COLOR_BUFFER_BIT);
|
| +
|
| + // Configure texture. This is a 1:1 pixel copy since the surface
|
| + // size is resized to match the source canvas, so we can use
|
| + // GL_NEAREST.
|
| + gl_->BindTexture(GL_TEXTURE_2D, texture_handle);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
| + gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
| + gl_->DrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
| +}
|
| +
|
| +} // namespace vr_shell
|
|
|