Chromium Code Reviews| Index: chrome/browser/android/vr_shell/vr_shell_gl.cc |
| diff --git a/chrome/browser/android/vr_shell/vr_shell_gl.cc b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
| index 336d2b0472f4ce8c03bafe98d7629b20023598a8..389fa4b536d5b92faf7df3a61f16f6eea7238065 100644 |
| --- a/chrome/browser/android/vr_shell/vr_shell_gl.cc |
| +++ b/chrome/browser/android/vr_shell/vr_shell_gl.cc |
| @@ -18,6 +18,7 @@ |
| #include "chrome/browser/android/vr_shell/vr_gl_util.h" |
| #include "chrome/browser/android/vr_shell/vr_math.h" |
| #include "chrome/browser/android/vr_shell/vr_shell.h" |
| +#include "chrome/browser/android/vr_shell/vr_shell_command_buffer_gl.h" |
| #include "chrome/browser/android/vr_shell/vr_shell_delegate.h" |
| #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" |
| #include "device/vr/android/gvr/gvr_device.h" |
| @@ -83,9 +84,12 @@ static constexpr int kViewportListHeadlockedOffset = 2; |
| // 2-3 frames. |
| static constexpr unsigned kPoseRingBufferSize = 8; |
| -// Magic numbers used to mark valid pose index values encoded in frame |
| -// data. Must match the magic numbers used in blink's VRDisplay.cpp. |
| -static constexpr std::array<uint8_t, 2> kWebVrPosePixelMagicNumbers{{42, 142}}; |
| +// Default downscale percentage for computing the recommended WebVR |
| +// renderWidth/Height from the 1:1 pixel mapped size. Using a rather |
| +// aggressive downscale due to the high overhead of copying pixels |
| +// twice before handing off to GVR. For comparison, the polyfill |
| +// uses approximately 55% on a Pixel XL. |
| +static constexpr unsigned kWebVrRecommendedResolutionPercent = 50; |
|
bajones
2017/03/07 00:48:07
Nit: I'd recommend making this float kWebVrRecomme
klausw
2017/03/07 02:55:55
Done.
|
| float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) { |
| float xdiff = (vec1.x - vec2.x); |
| @@ -235,24 +239,50 @@ void VrShellGl::InitializeGl(gfx::AcceleratedWidget window) { |
| return; |
| } |
| - unsigned int textures[2]; |
| - glGenTextures(2, textures); |
| + unsigned int textures[3]; |
| + glGenTextures(3, textures); |
| ui_texture_id_ = textures[0]; |
| content_texture_id_ = textures[1]; |
| + webvr_texture_id_ = textures[2]; |
| ui_surface_texture_ = gl::SurfaceTexture::Create(ui_texture_id_); |
| content_surface_texture_ = gl::SurfaceTexture::Create(content_texture_id_); |
| + webvr_surface_texture_ = gl::SurfaceTexture::Create(webvr_texture_id_); |
| CreateUiSurface(); |
| CreateContentSurface(); |
| + // Don't create the WebVR surface yet, wait until we need it. |
|
bajones
2017/03/07 00:48:07
Comment seems to imply WebVR surface will be creat
klausw
2017/03/07 02:55:55
Changed to: WebVR surface is created below.
|
| ui_surface_texture_->SetFrameAvailableCallback(base::Bind( |
| &VrShellGl::OnUIFrameAvailable, weak_ptr_factory_.GetWeakPtr())); |
| content_surface_texture_->SetFrameAvailableCallback(base::Bind( |
| &VrShellGl::OnContentFrameAvailable, weak_ptr_factory_.GetWeakPtr())); |
| - content_surface_texture_->SetDefaultBufferSize( |
| - content_tex_physical_size_.width, content_tex_physical_size_.height); |
| + webvr_surface_texture_->SetFrameAvailableCallback(base::Bind( |
| + &VrShellGl::OnWebVRFrameAvailable, weak_ptr_factory_.GetWeakPtr())); |
| ui_surface_texture_->SetDefaultBufferSize(ui_tex_physical_size_.width, |
| ui_tex_physical_size_.height); |
| + content_surface_texture_->SetDefaultBufferSize( |
| + content_tex_physical_size_.width, content_tex_physical_size_.height); |
| InitializeRenderer(); |
| + // Pick a size for the WebVR transfer surface based on a downscaled |
| + // recommended render resolution, and also use that size as the |
| + // client-recommended renderWidth/renderHeight and for the GVR |
| + // framebuffer. If the client chooses a different size or resizes |
| + // it while presenting, we'll resize the transfer surface and GVR |
| + // framebuffer to match. |
| + |
| + auto render_target_size = gvr_api_->GetMaximumEffectiveRenderTargetSize(); |
| + |
| + // There are some rendering artifacts in the right eye where straight lines |
| + // have small dents in them. Round size to multiple of 16 pixel per eye |
| + // to compensate? |
| + gvr::Sizei size; |
| + size.width = |
| + render_target_size.width * kWebVrRecommendedResolutionPercent / 100; |
| + size.height = |
| + render_target_size.height * kWebVrRecommendedResolutionPercent / 100; |
| + size.width &= ~0x1f; |
|
bajones
2017/03/07 00:48:07
Is this supposed to be 0xf instead of 0x1f? Also,
klausw
2017/03/07 02:55:55
I've removed the rounding and replaced with a TODO
|
| + size.height &= ~0xf; |
| + CreateOrResizeWebVRSurface(size); |
| + |
| vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this))); |
| OnVSync(); |
| @@ -275,6 +305,57 @@ void VrShellGl::CreateUiSurface() { |
| ui_surface_->j_surface().obj())); |
| } |
| +void VrShellGl::CreateOrResizeWebVRSurface(const gvr::Sizei& size) { |
| + if (!webvr_surface_texture_) { |
| + LOG(ERROR) << "No WebVR surface texture available"; |
| + return; |
| + } |
| + |
| + // ContentPhysicalBoundsChanged is getting called twice with |
| + // identical sizes? Avoid thrashing the existing context. |
| + if (size == webvr_surface_size_) { |
| + return; |
| + } |
| + |
| + if (!size.width || !size.height) { |
| + // Invalid size, defer until a new size arrives on a future bounds update. |
| + return; |
| + } |
| + |
| + webvr_surface_texture_->SetDefaultBufferSize(size.width, size.height); |
| + webvr_surface_size_ = size; |
| + |
| + if (command_buffer_gl_) { |
| + command_buffer_gl_->ResizeSurface(size.width, size.height); |
| + } else { |
| + command_buffer_gl_ = base::MakeUnique<VrShellCommandBufferGl>(); |
| + webvr_surface_ = command_buffer_gl_->CreateSurface(webvr_surface_texture_); |
| + } |
| +} |
| + |
| +void VrShellGl::SubmitWebVRFrame(int16_t frame_index, |
| + gpu::Mailbox mailbox, |
| + gpu::SyncToken sync_token) { |
| + TRACE_EVENT0("gpu", "VrShellGl::SubmitWebVRFrame"); |
| + |
| + bool swapped = command_buffer_gl_->CopyFrameToSurface( |
| + frame_index, mailbox, sync_token, !pending_frames_.empty()); |
| + // Expect a new frame on the surface queue if draw was successful. |
| + if (swapped) { |
| + main_thread_task_runner_->PostTask( |
| + FROM_HERE, base::Bind(&VrShell::OnSubmitWebVRFrameTransferred, |
| + weak_vr_shell_, frame_index)); |
| + pending_frames_.emplace(frame_index); |
| + } |
| + |
| + TRACE_EVENT0("gpu", "VrShellGl::glFinish"); |
| + // This is a load-bearing glFinish, please don't remove it without |
| + // before/after timing comparisons. Goal is to clear the GPU queue |
| + // of the native GL context to avoid stalls later in GVR frame |
| + // acquire/submit. |
| + glFinish(); |
| +} |
| + |
| void VrShellGl::OnUIFrameAvailable() { |
| ui_surface_texture_->UpdateTexImage(); |
| } |
| @@ -284,42 +365,31 @@ void VrShellGl::OnContentFrameAvailable() { |
| received_frame_ = true; |
| } |
| -bool VrShellGl::GetPixelEncodedFrameIndex(uint16_t* frame_index) { |
| - TRACE_EVENT0("gpu", "VrShellGl::GetPixelEncodedFrameIndex"); |
| - if (!received_frame_) { |
| - if (last_frame_index_ == (uint16_t)-1) |
| - return false; |
| - *frame_index = last_frame_index_; |
| - return true; |
| +void VrShellGl::OnWebVRFrameAvailable() { |
| + // A "while" loop here is a bad idea. It's legal to call |
| + // UpdateTexImage repeatedly even if no frames are available, but |
| + // that does *not* wait for a new frame, it just reuses the most |
| + // recent one. That would mess up the count. |
| + if (pending_frames_.empty()) { |
| + // We're expecting a frame, but it's not here yet. Retry in OnVsync. |
| + ++premature_received_frames_; |
| + return; |
| } |
| - received_frame_ = false; |
| - // Read the pose index encoded in a bottom left pixel as color values. |
| - // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which |
| - // encodes the pose index, and device/vr/android/gvr/gvr_device.cc |
| - // which tracks poses. Returns the low byte (0..255) if valid, or -1 |
| - // if not valid due to bad magic number. |
| - uint8_t pixels[4]; |
| - // Assume we're reading from the framebuffer we just wrote to. |
| - // That's true currently, we may need to use glReadBuffer(GL_BACK) |
| - // or equivalent if the rendering setup changes in the future. |
| - glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels); |
| + webvr_surface_texture_->UpdateTexImage(); |
| + int frame_index = pending_frames_.front(); |
| + TRACE_EVENT1("gpu", "VrShellGl::OnWebVRFrameAvailable", "frame", frame_index); |
| + pending_frames_.pop(); |
| - // Check for the magic number written by VRDevice.cpp on submit. |
| - // This helps avoid glitches from garbage data in the render |
| - // buffer that can appear during initialization or resizing. These |
| - // often appear as flashes of all-black or all-white pixels. |
| - if (pixels[1] == kWebVrPosePixelMagicNumbers[0] && |
| - pixels[2] == kWebVrPosePixelMagicNumbers[1]) { |
| - // Pose is good. |
| - *frame_index = pixels[0]; |
| - last_frame_index_ = pixels[0]; |
| - return true; |
| - } |
| - VLOG(1) << "WebVR: reject decoded pose index " << static_cast<int>(pixels[0]) |
| - << ", bad magic number " << static_cast<int>(pixels[1]) << ", " |
| - << static_cast<int>(pixels[2]); |
| - return false; |
| + // It is be legal for the WebVR client to submit a new frame now, |
| + // since we've consumed the image. TODO(klausw): would timing be |
| + // better to move the rendered notification after draw? |
| + |
| + main_thread_task_runner_->PostTask( |
| + FROM_HERE, base::Bind(&VrShell::OnSubmitWebVRFrameRendered, |
| + weak_vr_shell_, frame_index)); |
| + |
| + DrawFrame(frame_index); |
| } |
| void VrShellGl::GvrInit(gvr_context* gvr_api) { |
| @@ -344,12 +414,6 @@ void VrShellGl::GvrInit(gvr_context* gvr_api) { |
| } |
| void VrShellGl::InitializeRenderer() { |
| - // While WebVR is going through the compositor path, it shares |
| - // the same texture ID. This will change once it gets its own |
| - // surface, but store it separately to avoid future confusion. |
| - // TODO(klausw,crbug.com/655722): remove this. |
| - webvr_texture_id_ = content_texture_id_; |
| - |
| gvr_api_->InitializeGl(); |
| webvr_head_pose_.assign(kPoseRingBufferSize, |
| gvr_api_->GetHeadSpaceFromStartSpaceRotation( |
| @@ -359,6 +423,7 @@ void VrShellGl::InitializeRenderer() { |
| // For kFramePrimaryBuffer (primary VrShell and WebVR content) |
| specs.push_back(gvr_api_->CreateBufferSpec()); |
| render_size_primary_ = specs[kFramePrimaryBuffer].GetSize(); |
| + render_size_vrshell_ = render_size_primary_; |
| // For kFrameHeadlockedBuffer (for WebVR insecure content warning). |
| // Set this up at fixed resolution, the (smaller) FOV gets set below. |
| @@ -630,15 +695,33 @@ void VrShellGl::SendGesture(InputTarget input_target, |
| base::Bind(target, weak_vr_shell_, base::Passed(std::move(event)))); |
| } |
| -void VrShellGl::DrawFrame() { |
| - TRACE_EVENT0("gpu", "VrShellGl::DrawFrame"); |
| +void VrShellGl::DrawFrame(int frame_index) { |
| + TRACE_EVENT1("gpu", "VrShellGl::DrawFrame", "frame", frame_index); |
| // Reset the viewport list to just the pair of viewports for the |
| // primary buffer each frame. Head-locked viewports get added by |
| // DrawVrShell if needed. |
| buffer_viewport_list_->SetToRecommendedBufferViewports(); |
| + // If needed, resize the primary buffer for use with WebVR. |
| + if (web_vr_mode_) { |
| + if (render_size_primary_ != webvr_surface_size_) { |
| + if (!webvr_surface_size_.width) { |
| + return; |
| + } |
| + render_size_primary_ = webvr_surface_size_; |
| + swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_); |
| + } |
| + } else { |
| + if (render_size_primary_ != render_size_vrshell_) { |
| + render_size_primary_ = render_size_vrshell_; |
| + swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_); |
| + } |
| + } |
| + |
| + TRACE_EVENT_BEGIN0("gpu", "VrShellGl::AcquireFrame"); |
| gvr::Frame frame = swap_chain_->AcquireFrame(); |
| + TRACE_EVENT_END0("gpu", "VrShellGl::AcquireFrame"); |
| if (!frame.is_valid()) { |
| return; |
| } |
| @@ -647,18 +730,12 @@ void VrShellGl::DrawFrame() { |
| DrawWebVr(); |
| } |
| - uint16_t frame_index; |
| gvr::Mat4f head_pose; |
| // When using async reprojection, we need to know which pose was used in |
| - // the WebVR app for drawing this frame. Due to unknown amounts of |
| - // buffering in the compositor and SurfaceTexture, we read the pose number |
| - // from a corner pixel. There's no point in doing this for legacy |
| - // distortion rendering since that doesn't need a pose, and reading back |
| - // pixels is an expensive operation. TODO(klausw,crbug.com/655722): stop |
| - // doing this once we have working no-compositor rendering for WebVR. |
| - if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled() && |
| - GetPixelEncodedFrameIndex(&frame_index)) { |
| + // the WebVR app for drawing this frame. Only needed if reprojection is |
| + // in use. |
| + if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled()) { |
| static_assert(!((kPoseRingBufferSize - 1) & kPoseRingBufferSize), |
| "kPoseRingBufferSize must be a power of 2"); |
| head_pose = webvr_head_pose_[frame_index % kPoseRingBufferSize]; |
| @@ -682,9 +759,10 @@ void VrShellGl::DrawFrame() { |
| if (index > frame_index && index <= frame_index + kPoseRingBufferSize) |
| break; |
| - const BoundsPair& bounds = pending_bounds_.front().second; |
| - webvr_left_viewport_->SetSourceUv(bounds.first); |
| - webvr_right_viewport_->SetSourceUv(bounds.second); |
| + const WebVrBounds& bounds = pending_bounds_.front().second; |
| + webvr_left_viewport_->SetSourceUv(bounds.left_bounds); |
| + webvr_right_viewport_->SetSourceUv(bounds.right_bounds); |
| + CreateOrResizeWebVRSurface(bounds.source_size); |
| pending_bounds_.pop(); |
| } |
| buffer_viewport_list_->SetBufferViewport(GVR_LEFT_EYE, |
| @@ -711,21 +789,31 @@ void VrShellGl::DrawFrame() { |
| const float screen_tilt = kDesktopScreenTiltDefault * M_PI / 180.0f; |
| scene_->UpdateTransforms(screen_tilt, TimeInMicroseconds()); |
| - UpdateController(GetForwardVector(head_pose)); |
| + { |
| + TRACE_EVENT0("gpu", "VrShellGl::UpdateController"); |
| + UpdateController(GetForwardVector(head_pose)); |
| + } |
| - DrawVrShell(head_pose, frame); |
| + // Finish drawing in the primary buffer, and draw the headlocked buffer |
| + // if needed. This must be the last drawing call, this method will |
| + // return with no frame being bound. |
| + DrawVrShellAndUnbind(head_pose, frame); |
| - frame.Unbind(); |
| - frame.Submit(*buffer_viewport_list_, head_pose); |
| + { |
| + TRACE_EVENT0("gpu", "VrShellGl::Submit"); |
| + frame.Submit(*buffer_viewport_list_, head_pose); |
| + } |
| // No need to swap buffers for surfaceless rendering. |
| if (!surfaceless_rendering_) { |
| // TODO(mthiesse): Support asynchronous SwapBuffers. |
| + TRACE_EVENT0("gpu", "VrShellGl::SwapBuffers"); |
| surface_->SwapBuffers(); |
| } |
| } |
| -void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) { |
| +void VrShellGl::DrawVrShellAndUnbind(const gvr::Mat4f& head_pose, |
| + gvr::Frame& frame) { |
| TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell"); |
| std::vector<const ContentRectangle*> head_locked_elements; |
| std::vector<const ContentRectangle*> world_elements; |
| @@ -762,6 +850,7 @@ void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) { |
| DrawUiView(&head_pose, world_elements, render_size_primary_, |
| kViewportListPrimaryOffset); |
| } |
| + frame.Unbind(); // Done with the primary buffer. |
| if (!head_locked_elements.empty()) { |
| // Add head-locked viewports. The list gets reset to just |
| @@ -774,23 +863,15 @@ void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) { |
| *headlocked_right_viewport_); |
| // Bind the headlocked framebuffer. |
| - // TODO(mthiesse): We don't unbind this? Maybe some cleanup is in order |
| - // here. |
| frame.BindBuffer(kFrameHeadlockedBuffer); |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| DrawUiView(nullptr, head_locked_elements, render_size_headlocked_, |
| kViewportListHeadlockedOffset); |
| + frame.Unbind(); // Done with the headlocked buffer. |
| } |
| } |
| -gvr::Sizei VrShellGl::GetWebVRCompositorSurfaceSize() { |
| - // This is a stopgap while we're using the WebVR compositor rendering path. |
| - // TODO(klausw,crbug.com/655722): Remove this method and member once we're |
| - // using a separate WebVR render surface. |
| - return content_tex_physical_size_; |
| -} |
| - |
| void VrShellGl::DrawUiView(const gvr::Mat4f* head_pose, |
| const std::vector<const ContentRectangle*>& elements, |
| const gvr::Sizei& render_size, |
| @@ -997,7 +1078,7 @@ void VrShellGl::DrawWebVr() { |
| glDisable(GL_BLEND); |
| glDisable(GL_POLYGON_OFFSET_FILL); |
| - glViewport(0, 0, render_size_primary_.width, render_size_primary_.height); |
| + glViewport(0, 0, webvr_surface_size_.width, webvr_surface_size_.height); |
| vr_shell_renderer_->GetWebVrRenderer()->Draw(webvr_texture_id_); |
| } |
| @@ -1028,13 +1109,14 @@ void VrShellGl::SetWebVrMode(bool enabled) { |
| void VrShellGl::UpdateWebVRTextureBounds(int16_t frame_index, |
| const gvr::Rectf& left_bounds, |
| - const gvr::Rectf& right_bounds) { |
| + const gvr::Rectf& right_bounds, |
| + const gvr::Sizei& source_size) { |
| if (frame_index < 0) { |
| webvr_left_viewport_->SetSourceUv(left_bounds); |
| webvr_right_viewport_->SetSourceUv(right_bounds); |
| } else { |
| - pending_bounds_.emplace( |
| - std::make_pair(frame_index, std::make_pair(left_bounds, right_bounds))); |
| + pending_bounds_.emplace(std::make_pair( |
| + frame_index, WebVrBounds(left_bounds, right_bounds, source_size))); |
| } |
| } |
| @@ -1068,6 +1150,12 @@ base::WeakPtr<VrShellGl> VrShellGl::GetWeakPtr() { |
| } |
| void VrShellGl::OnVSync() { |
| + while (premature_received_frames_ > 0) { |
| + TRACE_EVENT0("gpu", "VrShellGl::OnWebVRFrameAvailableRetry"); |
| + --premature_received_frames_; |
| + OnWebVRFrameAvailable(); |
| + } |
| + |
| base::TimeTicks now = base::TimeTicks::Now(); |
| base::TimeTicks target; |
| @@ -1087,7 +1175,9 @@ void VrShellGl::OnVSync() { |
| pending_vsync_ = true; |
| pending_time_ = time; |
| } |
| - DrawFrame(); |
| + if (!web_vr_mode_) { |
| + DrawFrame(-1); |
| + } |
| } |
| void VrShellGl::OnRequest(device::mojom::VRVSyncProviderRequest request) { |
| @@ -1157,8 +1247,11 @@ void VrShellGl::ResetPose() { |
| void VrShellGl::CreateVRDisplayInfo( |
| const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback, |
| uint32_t device_id) { |
| + // This assumes that the initial webvr_surface_size_ was set to the |
| + // appropriate recommended render resolution as the default size during |
| + // InitializeGl. Revisit if the initialization order changes. |
| device::mojom::VRDisplayInfoPtr info = VrShell::CreateVRDisplayInfo( |
| - gvr_api_.get(), content_tex_physical_size_, device_id); |
| + gvr_api_.get(), webvr_surface_size_, device_id); |
| main_thread_task_runner_->PostTask( |
| FROM_HERE, |
| base::Bind(&RunVRDisplayInfoCallback, callback, base::Passed(&info))); |