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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h" | |
6 | |
7 #include <string> | |
8 | |
9 #include "base/logging.h" | |
10 #include "base/memory/ptr_util.h" | |
11 #include "base/sys_info.h" | |
12 #include "cc/output/context_provider.h" | |
13 #include "content/public/browser/android/compositor.h" | |
14 #include "gpu/GLES2/gl2extchromium.h" | |
15 #include "gpu/command_buffer/client/gles2_interface.h" | |
16 #include "gpu/command_buffer/common/mailbox.h" | |
17 #include "gpu/command_buffer/common/mailbox_holder.h" | |
18 #include "gpu/command_buffer/common/sync_token.h" | |
19 #include "gpu/ipc/client/gpu_channel_host.h" | |
20 #include "gpu/ipc/common/gpu_surface_tracker.h" | |
21 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h" | |
22 #include "ui/gl/android/surface_texture.h" | |
23 | |
24 #include <android/native_window_jni.h> | |
25 | |
26 #define VOID_OFFSET(x) reinterpret_cast<void*>(x) | |
27 #define SHADER(Src) #Src | |
28 | |
29 namespace { | |
30 | |
31 const char kQuadCopyVertex[] = SHADER( | |
32 /* clang-format off */ | |
33 attribute vec4 a_Position; | |
34 attribute vec2 a_TexCoordinate; | |
35 varying vec2 v_TexCoordinate; | |
36 void main() { | |
37 v_TexCoordinate = a_TexCoordinate; | |
38 gl_Position = a_Position; | |
39 } | |
40 ); /* clang-format on */ | |
41 | |
42 const char kQuadCopyFragment[] = SHADER( | |
43 /* clang-format off */ | |
44 precision highp float; | |
45 uniform sampler2D u_Texture; | |
46 varying vec2 v_TexCoordinate; | |
47 void main() { | |
48 gl_FragColor = texture2D(u_Texture, v_TexCoordinate); | |
49 } | |
50 ); /* clang-format on */ | |
51 | |
52 const float kQuadVertices[] = { | |
53 // clang-format off | |
54 // x y u, v | |
55 -1.f, 1.f, 0.f, 1.f, | |
56 -1.f, -1.f, 0.f, 0.f, | |
57 1.f, -1.f, 1.f, 0.f, | |
58 1.f, 1.f, 1.f, 1.f}; | |
59 static constexpr int kQuadVerticesSize = sizeof(kQuadVertices); | |
60 | |
61 GLuint CompileShader(gpu::gles2::GLES2Interface* gl, | |
62 GLenum shader_type, | |
63 const GLchar* shader_source) { | |
64 GLuint shader_handle = gl->CreateShader(shader_type); | |
65 if (shader_handle != 0) { | |
66 // Pass in the shader source. | |
67 GLint len = strlen(shader_source); | |
68 gl->ShaderSource(shader_handle, 1, &shader_source, &len); | |
69 // Compile the shader. | |
70 gl->CompileShader(shader_handle); | |
71 // Get the compilation status. | |
72 GLint status = 0; | |
73 gl->GetShaderiv(shader_handle, GL_COMPILE_STATUS, &status); | |
74 if (status == GL_FALSE) { | |
75 GLint info_log_length = 0; | |
76 gl->GetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length); | |
77 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1); | |
78 gl->GetShaderInfoLog(shader_handle, info_log_length, nullptr, | |
79 str_info_log.get()); | |
80 DLOG(ERROR) << "Error compiling shader: " << str_info_log.get(); | |
81 gl->DeleteShader(shader_handle); | |
82 shader_handle = 0; | |
83 } | |
84 } | |
85 | |
86 return shader_handle; | |
87 } | |
88 | |
89 GLuint CreateAndLinkProgram(gpu::gles2::GLES2Interface* gl, | |
90 GLuint vertex_shader_handle, | |
91 GLuint fragment_shader_handle) { | |
92 GLuint program_handle = gl->CreateProgram(); | |
93 | |
94 if (program_handle != 0) { | |
95 // Bind the vertex shader to the program. | |
96 gl->AttachShader(program_handle, vertex_shader_handle); | |
97 | |
98 // Bind the fragment shader to the program. | |
99 gl->AttachShader(program_handle, fragment_shader_handle); | |
100 | |
101 // Link the two shaders together into a program. | |
102 gl->LinkProgram(program_handle); | |
103 | |
104 // Get the link status. | |
105 GLint link_status = 0; | |
106 gl->GetProgramiv(program_handle, GL_LINK_STATUS, &link_status); | |
107 | |
108 // If the link failed, delete the program. | |
109 if (link_status == GL_FALSE) { | |
110 GLint info_log_length; | |
111 gl->GetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length); | |
112 | |
113 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1); | |
114 gl->GetProgramInfoLog(program_handle, info_log_length, nullptr, | |
115 str_info_log.get()); | |
116 DLOG(ERROR) << "Error compiling program: " << str_info_log.get(); | |
117 gl->DeleteProgram(program_handle); | |
118 program_handle = 0; | |
119 } | |
120 } | |
121 | |
122 return program_handle; | |
123 } | |
124 | |
125 GLuint ConsumeTexture(gpu::gles2::GLES2Interface* gl, | |
126 const gpu::MailboxHolder& mailbox) { | |
127 TRACE_EVENT0("gpu", "MailboxToSurfaceBridge::ConsumeTexture"); | |
128 gl->WaitSyncTokenCHROMIUM(mailbox.sync_token.GetConstData()); | |
129 | |
130 return gl->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, | |
131 mailbox.mailbox.name); | |
132 } | |
133 | |
134 } // namespace | |
135 | |
136 namespace vr_shell { | |
137 | |
138 MailboxToSurfaceBridge::MailboxToSurfaceBridge() : weak_ptr_factory_(this) {} | |
139 | |
140 MailboxToSurfaceBridge::~MailboxToSurfaceBridge() { | |
141 if (surface_handle_) { | |
142 // Unregister from the surface tracker to avoid a resource leak. | |
143 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); | |
144 tracker->UnregisterViewSurface(surface_handle_); | |
145 } | |
146 DestroyContext(); | |
147 } | |
148 | |
149 void MailboxToSurfaceBridge::OnContextAvailable( | |
150 scoped_refptr<cc::ContextProvider> provider) { | |
151 // Must save a reference to the ContextProvider to keep it alive, | |
152 // otherwise the GL context created from it becomes invalid. | |
153 context_provider_ = std::move(provider); | |
154 | |
155 if (!context_provider_->BindToCurrentThread()) { | |
156 DLOG(ERROR) << "Failed to init ContextProvider"; | |
157 return; | |
158 } | |
159 | |
160 gl_ = context_provider_->ContextGL(); | |
161 | |
162 if (!gl_) { | |
163 DLOG(ERROR) << "Did not get a GL context"; | |
164 return; | |
165 } | |
166 InitializeRenderer(); | |
167 } | |
168 | |
169 void MailboxToSurfaceBridge::CreateSurface( | |
170 gl::SurfaceTexture* surface_texture) { | |
171 ANativeWindow* window = surface_texture->CreateSurface(); | |
172 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); | |
173 ANativeWindow_acquire(window); | |
174 // Skip ANativeWindow_setBuffersGeometry, the default size appears to work. | |
175 surface_handle_ = tracker->AddSurfaceForNativeWidget(window); | |
176 | |
177 auto surface = base::MakeUnique<gl::ScopedJavaSurface>(surface_texture); | |
178 tracker->RegisterViewSurface(surface_handle_, surface->j_surface().obj()); | |
179 // Unregistering happens in the destructor. | |
180 ANativeWindow_release(window); | |
181 | |
182 // Our attributes must be compatible with the shared offscreen | |
183 // surface used by virtualized contexts, otherwise mailbox | |
184 // synchronization doesn't work properly - it assumes a shared | |
185 // underlying GL context. See GetCompositorContextAttributes | |
186 // in content/browser/renderer_host/compositor_impl_android.cc | |
187 // and crbug.com/699330. | |
188 | |
189 gpu::gles2::ContextCreationAttribHelper attributes; | |
190 attributes.alpha_size = -1; | |
191 attributes.red_size = 8; | |
192 attributes.green_size = 8; | |
193 attributes.blue_size = 8; | |
194 attributes.stencil_size = 0; | |
195 attributes.depth_size = 0; | |
196 attributes.samples = 0; | |
197 attributes.sample_buffers = 0; | |
198 attributes.bind_generates_resource = false; | |
199 if (base::SysInfo::IsLowEndDevice()) { | |
200 attributes.alpha_size = 0; | |
201 attributes.red_size = 5; | |
202 attributes.green_size = 6; | |
203 attributes.blue_size = 5; | |
204 } | |
205 | |
206 content::Compositor::CreateContextProvider( | |
207 surface_handle_, attributes, gpu::SharedMemoryLimits::ForMailboxContext(), | |
208 base::Bind(&MailboxToSurfaceBridge::OnContextAvailable, | |
209 weak_ptr_factory_.GetWeakPtr())); | |
210 } | |
211 | |
212 void MailboxToSurfaceBridge::ResizeSurface(int width, int height) { | |
213 if (!gl_) { | |
214 // We're not initialized yet, save the requested size for later. | |
215 needs_resize_ = true; | |
216 resize_width_ = width; | |
217 resize_height_ = height; | |
218 return; | |
219 } | |
220 DVLOG(1) << __FUNCTION__ << ": resize Surface to " << | |
221 width << "x" << height; | |
222 gl_->ResizeCHROMIUM(width, height, 1.f, false); | |
223 gl_->Viewport(0, 0, width, height); | |
224 } | |
225 | |
226 bool MailboxToSurfaceBridge::CopyMailboxToSurfaceAndSwap( | |
227 const gpu::MailboxHolder& mailbox) { | |
228 if (!gl_) { | |
229 // We may not have a context yet, i.e. due to surface initialization | |
230 // being incomplete. This is not an error, but we obviously can't draw | |
231 // yet. | |
232 return false; | |
233 } | |
234 | |
235 if (needs_resize_) { | |
236 ResizeSurface(resize_width_, resize_height_); | |
237 needs_resize_ = false; | |
238 } | |
239 | |
240 GLuint sourceTexture = ConsumeTexture(gl_, mailbox); | |
241 DrawQuad(sourceTexture); | |
242 gl_->SwapBuffers(); | |
243 return true; | |
244 } | |
245 | |
246 void MailboxToSurfaceBridge::DestroyContext() { | |
247 gl_ = nullptr; | |
248 context_provider_ = nullptr; | |
249 } | |
250 | |
251 void MailboxToSurfaceBridge::InitializeRenderer() { | |
252 GLuint vertex_shader_handle = | |
253 CompileShader(gl_, GL_VERTEX_SHADER, kQuadCopyVertex); | |
254 if (!vertex_shader_handle) { | |
255 DestroyContext(); | |
256 return; | |
257 } | |
258 | |
259 GLuint fragment_shader_handle = | |
260 CompileShader(gl_, GL_FRAGMENT_SHADER, kQuadCopyFragment); | |
261 if (!fragment_shader_handle) { | |
262 DestroyContext(); | |
263 return; | |
264 } | |
265 | |
266 GLuint program_handle = | |
267 CreateAndLinkProgram(gl_, vertex_shader_handle, fragment_shader_handle); | |
268 if (!program_handle) { | |
269 DestroyContext(); | |
270 return; | |
271 } | |
272 | |
273 // Once the program is linked the shader objects are no longer needed | |
274 gl_->DeleteShader(vertex_shader_handle); | |
275 gl_->DeleteShader(fragment_shader_handle); | |
276 | |
277 GLuint position_handle = gl_->GetAttribLocation(program_handle, "a_Position"); | |
278 GLuint texCoord_handle = | |
279 gl_->GetAttribLocation(program_handle, "a_TexCoordinate"); | |
280 GLuint texUniform_handle = | |
281 gl_->GetUniformLocation(program_handle, "u_Texture"); | |
282 | |
283 GLuint vertexBuffer = 0; | |
284 gl_->GenBuffers(1, &vertexBuffer); | |
285 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
286 gl_->BufferData(GL_ARRAY_BUFFER, kQuadVerticesSize, kQuadVertices, | |
287 GL_STATIC_DRAW); | |
288 | |
289 // Set state once only, we assume that nobody else modifies GL state in a way | |
290 // that would interfere with our operations. | |
291 gl_->Disable(GL_CULL_FACE); | |
292 gl_->DepthMask(GL_FALSE); | |
293 gl_->Disable(GL_DEPTH_TEST); | |
294 gl_->Disable(GL_SCISSOR_TEST); | |
295 gl_->Disable(GL_BLEND); | |
296 gl_->Disable(GL_POLYGON_OFFSET_FILL); | |
297 | |
298 // Not using gl_->Viewport, we assume that it defaults to the whole | |
299 // surface and gets updated by ResizeSurface externally as | |
300 // appropriate. | |
301 | |
302 gl_->UseProgram(program_handle); | |
303 | |
304 // Bind vertex attributes | |
305 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
306 | |
307 gl_->EnableVertexAttribArray(position_handle); | |
308 gl_->EnableVertexAttribArray(texCoord_handle); | |
309 | |
310 static constexpr size_t VERTEX_STRIDE = sizeof(float) * 4; | |
311 static constexpr size_t POSITION_ELEMENTS = 2; | |
312 static constexpr size_t TEXCOORD_ELEMENTS = 2; | |
313 static constexpr size_t POSITION_OFFSET = 0; | |
314 static constexpr size_t TEXCOORD_OFFSET = sizeof(float) * 2; | |
315 | |
316 gl_->VertexAttribPointer(position_handle, POSITION_ELEMENTS, GL_FLOAT, false, | |
317 VERTEX_STRIDE, VOID_OFFSET(POSITION_OFFSET)); | |
318 gl_->VertexAttribPointer(texCoord_handle, TEXCOORD_ELEMENTS, GL_FLOAT, false, | |
319 VERTEX_STRIDE, VOID_OFFSET(TEXCOORD_OFFSET)); | |
320 | |
321 gl_->ActiveTexture(GL_TEXTURE0); | |
322 gl_->Uniform1i(texUniform_handle, 0); | |
323 } | |
324 | |
325 void MailboxToSurfaceBridge::DrawQuad(unsigned int texture_handle) { | |
326 // No need to clear since we're redrawing on top of the entire | |
327 // viewport, but let the GPU know we don't need the old content | |
328 // anymore. Would be nice to use gl->DiscardFramebufferEXT here, but | |
329 // that doesn't work on older devices such as a Nexus 5X. | |
330 // TODO(klausw): investigate adding a capability check for use on | |
mthiesse
2017/03/10 15:40:27
File bug?
klausw
2017/03/10 16:33:08
Done, filed crbug.com/700389. I also added the sam
| |
331 // desktop GPUs where discarding would be more efficient than | |
332 // clearing. | |
333 gl_->Clear(GL_COLOR_BUFFER_BIT); | |
334 | |
335 // Configure texture. This is a 1:1 pixel copy since the surface | |
336 // size is resized to match the source canvas, so we can use | |
337 // GL_NEAREST. | |
338 gl_->BindTexture(GL_TEXTURE_2D, texture_handle); | |
339 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
340 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
341 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
342 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
343 gl_->DrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
344 } | |
345 | |
346 } // namespace vr_shell | |
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