Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(191)

Side by Side Diff: chrome/browser/android/vr_shell/vr_shell_gl.cc

Issue 2729523002: Re-land^2 WebVR compositor bypass via BrowserMain context + mailbox (Closed)
Patch Set: Use consistent recommended renderWidth/Height, remove (0, 0) size hack, fix resize order Created 3 years, 9 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "chrome/browser/android/vr_shell/vr_shell_gl.h" 5 #include "chrome/browser/android/vr_shell/vr_shell_gl.h"
6 6
7 #include <limits> 7 #include <limits>
8 #include <utility> 8 #include <utility>
9 9
10 #include "base/android/jni_android.h" 10 #include "base/android/jni_android.h"
11 #include "base/callback_helpers.h" 11 #include "base/callback_helpers.h"
12 #include "base/memory/ptr_util.h" 12 #include "base/memory/ptr_util.h"
13 #include "base/metrics/histogram_macros.h" 13 #include "base/metrics/histogram_macros.h"
14 #include "base/threading/thread_task_runner_handle.h" 14 #include "base/threading/thread_task_runner_handle.h"
15 #include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h"
15 #include "chrome/browser/android/vr_shell/ui_elements.h" 16 #include "chrome/browser/android/vr_shell/ui_elements.h"
16 #include "chrome/browser/android/vr_shell/ui_scene.h" 17 #include "chrome/browser/android/vr_shell/ui_scene.h"
17 #include "chrome/browser/android/vr_shell/vr_controller.h" 18 #include "chrome/browser/android/vr_shell/vr_controller.h"
18 #include "chrome/browser/android/vr_shell/vr_gl_util.h" 19 #include "chrome/browser/android/vr_shell/vr_gl_util.h"
19 #include "chrome/browser/android/vr_shell/vr_math.h" 20 #include "chrome/browser/android/vr_shell/vr_math.h"
20 #include "chrome/browser/android/vr_shell/vr_shell.h" 21 #include "chrome/browser/android/vr_shell/vr_shell.h"
21 #include "chrome/browser/android/vr_shell/vr_shell_delegate.h" 22 #include "chrome/browser/android/vr_shell/vr_shell_delegate.h"
22 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h" 23 #include "chrome/browser/android/vr_shell/vr_shell_renderer.h"
23 #include "device/vr/android/gvr/gvr_device.h" 24 #include "device/vr/android/gvr/gvr_device.h"
24 #include "third_party/WebKit/public/platform/WebInputEvent.h" 25 #include "third_party/WebKit/public/platform/WebInputEvent.h"
(...skipping 48 matching lines...) Expand 10 before | Expand all | Expand 10 after
73 74
74 // The GVR viewport list has two entries (left eye and right eye) for each 75 // The GVR viewport list has two entries (left eye and right eye) for each
75 // GVR buffer. 76 // GVR buffer.
76 static constexpr int kViewportListPrimaryOffset = 0; 77 static constexpr int kViewportListPrimaryOffset = 0;
77 static constexpr int kViewportListHeadlockedOffset = 2; 78 static constexpr int kViewportListHeadlockedOffset = 2;
78 79
79 // Buffer size large enough to handle the current backlog of poses which is 80 // Buffer size large enough to handle the current backlog of poses which is
80 // 2-3 frames. 81 // 2-3 frames.
81 static constexpr unsigned kPoseRingBufferSize = 8; 82 static constexpr unsigned kPoseRingBufferSize = 8;
82 83
83 // Magic numbers used to mark valid pose index values encoded in frame
84 // data. Must match the magic numbers used in blink's VRDisplay.cpp.
85 static constexpr std::array<uint8_t, 2> kWebVrPosePixelMagicNumbers{{42, 142}};
86
87 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) { 84 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) {
88 float xdiff = (vec1.x - vec2.x); 85 float xdiff = (vec1.x - vec2.x);
89 float ydiff = (vec1.y - vec2.y); 86 float ydiff = (vec1.y - vec2.y);
90 float zdiff = (vec1.z - vec2.z); 87 float zdiff = (vec1.z - vec2.z);
91 float scale = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff; 88 float scale = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
92 return std::sqrt(scale); 89 return std::sqrt(scale);
93 } 90 }
94 91
95 // Generate a quaternion representing the rotation from the negative Z axis 92 // Generate a quaternion representing the rotation from the negative Z axis
96 // (0, 0, -1) to a specified vector. This is an optimized version of a more 93 // (0, 0, -1) to a specified vector. This is an optimized version of a more
(...skipping 68 matching lines...) Expand 10 before | Expand all | Expand 10 after
165 binding_(this), 162 binding_(this),
166 weak_vr_shell_(weak_vr_shell), 163 weak_vr_shell_(weak_vr_shell),
167 delegate_provider_(delegate_provider), 164 delegate_provider_(delegate_provider),
168 main_thread_task_runner_(std::move(main_thread_task_runner)), 165 main_thread_task_runner_(std::move(main_thread_task_runner)),
169 weak_ptr_factory_(this) { 166 weak_ptr_factory_(this) {
170 GvrInit(gvr_api); 167 GvrInit(gvr_api);
171 } 168 }
172 169
173 VrShellGl::~VrShellGl() { 170 VrShellGl::~VrShellGl() {
174 vsync_task_.Cancel(); 171 vsync_task_.Cancel();
172 // TODO(mthiesse): Can we omit the Close() here? Concern is that if
173 // both ends of the connection ever live in the same process for
174 // some reason, we could receive another VSync request in response
175 // to the closing message in the destructor but fail to respond to
176 // the callback.
177 binding_.Close();
175 if (!callback_.is_null()) { 178 if (!callback_.is_null()) {
176 // When this VSync provider is going away we have to respond to pending 179 // When this VSync provider is going away we have to respond to pending
177 // callbacks, so instead of providing a VSync, tell the requester to try 180 // callbacks, so instead of providing a VSync, tell the requester to try
178 // again. A VSyncProvider is guaranteed to exist, so the request in response 181 // again. A VSyncProvider is guaranteed to exist, so the request in response
179 // to this message will go through some other VSyncProvider. 182 // to this message will go through some other VSyncProvider.
180 base::ResetAndReturn(&callback_) 183 base::ResetAndReturn(&callback_)
181 .Run(nullptr, base::TimeDelta(), -1, 184 .Run(nullptr, base::TimeDelta(), -1,
182 device::mojom::VRVSyncProvider::Status::RETRY); 185 device::mojom::VRVSyncProvider::Status::CLOSING);
183 }
184 if (binding_.is_bound()) {
185 main_thread_task_runner_->PostTask(
186 FROM_HERE,
187 base::Bind(&VrShellDelegate::OnVRVsyncProviderRequest,
188 delegate_provider_, base::Passed(binding_.Unbind())));
189 } 186 }
190 } 187 }
191 188
192 void VrShellGl::Initialize() { 189 void VrShellGl::Initialize() {
193 scene_.reset(new UiScene); 190 scene_.reset(new UiScene);
194 191
195 if (surfaceless_rendering_) { 192 if (surfaceless_rendering_) {
196 // If we're rendering surfaceless, we'll never get a java surface to render 193 // If we're rendering surfaceless, we'll never get a java surface to render
197 // into, so we can initialize GL right away. 194 // into, so we can initialize GL right away.
198 InitializeGl(nullptr); 195 InitializeGl(nullptr);
(...skipping 26 matching lines...) Expand all
225 LOG(ERROR) << "gl::init::CreateGLContext failed"; 222 LOG(ERROR) << "gl::init::CreateGLContext failed";
226 ForceExitVr(); 223 ForceExitVr();
227 return; 224 return;
228 } 225 }
229 if (!context_->MakeCurrent(surface_.get())) { 226 if (!context_->MakeCurrent(surface_.get())) {
230 LOG(ERROR) << "gl::GLContext::MakeCurrent() failed"; 227 LOG(ERROR) << "gl::GLContext::MakeCurrent() failed";
231 ForceExitVr(); 228 ForceExitVr();
232 return; 229 return;
233 } 230 }
234 231
235 unsigned int textures[2]; 232 unsigned int textures[3];
236 glGenTextures(2, textures); 233 glGenTextures(3, textures);
237 ui_texture_id_ = textures[0]; 234 ui_texture_id_ = textures[0];
238 content_texture_id_ = textures[1]; 235 content_texture_id_ = textures[1];
236 webvr_texture_id_ = textures[2];
239 ui_surface_texture_ = gl::SurfaceTexture::Create(ui_texture_id_); 237 ui_surface_texture_ = gl::SurfaceTexture::Create(ui_texture_id_);
240 content_surface_texture_ = gl::SurfaceTexture::Create(content_texture_id_); 238 content_surface_texture_ = gl::SurfaceTexture::Create(content_texture_id_);
239 webvr_surface_texture_ = gl::SurfaceTexture::Create(webvr_texture_id_);
241 CreateUiSurface(); 240 CreateUiSurface();
242 CreateContentSurface(); 241 CreateContentSurface();
243 ui_surface_texture_->SetFrameAvailableCallback(base::Bind( 242 ui_surface_texture_->SetFrameAvailableCallback(base::Bind(
244 &VrShellGl::OnUIFrameAvailable, weak_ptr_factory_.GetWeakPtr())); 243 &VrShellGl::OnUIFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
245 content_surface_texture_->SetFrameAvailableCallback(base::Bind( 244 content_surface_texture_->SetFrameAvailableCallback(base::Bind(
246 &VrShellGl::OnContentFrameAvailable, weak_ptr_factory_.GetWeakPtr())); 245 &VrShellGl::OnContentFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
246 webvr_surface_texture_->SetFrameAvailableCallback(base::Bind(
247 &VrShellGl::OnWebVRFrameAvailable, weak_ptr_factory_.GetWeakPtr()));
248 ui_surface_texture_->SetDefaultBufferSize(ui_tex_physical_size_.width,
249 ui_tex_physical_size_.height);
247 content_surface_texture_->SetDefaultBufferSize( 250 content_surface_texture_->SetDefaultBufferSize(
248 content_tex_physical_size_.width, content_tex_physical_size_.height); 251 content_tex_physical_size_.width, content_tex_physical_size_.height);
249 ui_surface_texture_->SetDefaultBufferSize(ui_tex_physical_size_.width,
250 ui_tex_physical_size_.height);
251 InitializeRenderer(); 252 InitializeRenderer();
252 253
254 gvr::Sizei webvr_size = VrShell::GetRecommendedWebVrSize(gvr_api_.get());
klausw 2017/03/10 02:49:32 Also use the same static GetRecommendedWebVrSize h
255 DVLOG(1) << __FUNCTION__ << ": resize initial to " << webvr_size.width << "x"
256 << webvr_size.height;
257
258 CreateOrResizeWebVRSurface(webvr_size);
259
253 vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this))); 260 vsync_task_.Reset(base::Bind(&VrShellGl::OnVSync, base::Unretained(this)));
254 OnVSync(); 261 OnVSync();
255 262
256 ready_to_draw_ = true; 263 ready_to_draw_ = true;
257 } 264 }
258 265
259 void VrShellGl::CreateContentSurface() { 266 void VrShellGl::CreateContentSurface() {
260 content_surface_ = 267 content_surface_ =
261 base::MakeUnique<gl::ScopedJavaSurface>(content_surface_texture_.get()); 268 base::MakeUnique<gl::ScopedJavaSurface>(content_surface_texture_.get());
262 main_thread_task_runner_->PostTask( 269 main_thread_task_runner_->PostTask(
263 FROM_HERE, base::Bind(&VrShell::ContentSurfaceChanged, weak_vr_shell_, 270 FROM_HERE, base::Bind(&VrShell::ContentSurfaceChanged, weak_vr_shell_,
264 content_surface_->j_surface().obj())); 271 content_surface_->j_surface().obj()));
265 } 272 }
266 273
267 void VrShellGl::CreateUiSurface() { 274 void VrShellGl::CreateUiSurface() {
268 ui_surface_ = 275 ui_surface_ =
269 base::MakeUnique<gl::ScopedJavaSurface>(ui_surface_texture_.get()); 276 base::MakeUnique<gl::ScopedJavaSurface>(ui_surface_texture_.get());
270 main_thread_task_runner_->PostTask( 277 main_thread_task_runner_->PostTask(
271 FROM_HERE, base::Bind(&VrShell::UiSurfaceChanged, weak_vr_shell_, 278 FROM_HERE, base::Bind(&VrShell::UiSurfaceChanged, weak_vr_shell_,
272 ui_surface_->j_surface().obj())); 279 ui_surface_->j_surface().obj()));
273 } 280 }
274 281
282 void VrShellGl::CreateOrResizeWebVRSurface(const gvr::Sizei& size) {
283 if (!webvr_surface_texture_) {
284 DLOG(ERROR) << "No WebVR surface texture available";
285 return;
286 }
287
288 // ContentPhysicalBoundsChanged is getting called twice with
289 // identical sizes? Avoid thrashing the existing context.
290 if (size == webvr_surface_size_) {
291 return;
292 }
293
294 if (!size.width || !size.height) {
295 // Invalid size, defer until a new size arrives on a future bounds update.
296 return;
297 }
298
299 webvr_surface_texture_->SetDefaultBufferSize(size.width, size.height);
300 webvr_surface_size_ = size;
301
302 if (mailbox_bridge_) {
303 mailbox_bridge_->ResizeSurface(size.width, size.height);
304 } else {
305 mailbox_bridge_ = base::MakeUnique<MailboxToSurfaceBridge>();
306 mailbox_bridge_->CreateSurface(webvr_surface_texture_.get());
307 }
308 }
309
310 void VrShellGl::SubmitWebVRFrame(int16_t frame_index,
311 const gpu::MailboxHolder& mailbox) {
312 TRACE_EVENT0("gpu", "VrShellGl::SubmitWebVRFrame");
313
314 // Swapping twice on a Surface without calling updateTexImage in
315 // between can lose frames, so don't draw+swap if we already have
316 // a pending frame we haven't consumed yet.
317 bool swapped = false;
318 if (pending_frames_.empty()) {
319 swapped = mailbox_bridge_->CopyMailboxToSurfaceAndSwap(mailbox);
320 if (swapped) {
321 // Tell OnWebVRFrameAvailable to expect a new frame to arrive on
322 // the SurfaceTexture, and save the associated frame index.
323 pending_frames_.emplace(frame_index);
324 }
325 }
326 // Always notify the client that we're done with the mailbox even
327 // if we haven't drawn it, so that it's eligible for destruction.
328 submit_client_->OnSubmitFrameTransferred();
329 if (!swapped) {
330 // We dropped without drawing, report this as completed rendering
331 // now to unblock the client. We're not going to receive it in
332 // OnWebVRFrameAvailable where we'd normally report that.
333 submit_client_->OnSubmitFrameRendered();
334 }
335
336 TRACE_EVENT0("gpu", "VrShellGl::glFinish");
337 // This is a load-bearing glFinish, please don't remove it without
338 // before/after timing comparisons. Goal is to clear the GPU queue
339 // of the native GL context to avoid stalls later in GVR frame
340 // acquire/submit.
341 glFinish();
342 }
343
344 void VrShellGl::SetSubmitClient(
345 device::mojom::VRSubmitFrameClientPtrInfo submit_client_info) {
346 submit_client_.Bind(std::move(submit_client_info));
347 }
348
275 void VrShellGl::OnUIFrameAvailable() { 349 void VrShellGl::OnUIFrameAvailable() {
276 ui_surface_texture_->UpdateTexImage(); 350 ui_surface_texture_->UpdateTexImage();
277 } 351 }
278 352
279 void VrShellGl::OnContentFrameAvailable() { 353 void VrShellGl::OnContentFrameAvailable() {
280 content_surface_texture_->UpdateTexImage(); 354 content_surface_texture_->UpdateTexImage();
281 received_frame_ = true; 355 received_frame_ = true;
282 } 356 }
283 357
284 bool VrShellGl::GetPixelEncodedFrameIndex(uint16_t* frame_index) { 358 void VrShellGl::OnWebVRFrameAvailable() {
285 TRACE_EVENT0("gpu", "VrShellGl::GetPixelEncodedFrameIndex"); 359 // A "while" loop here is a bad idea. It's legal to call
286 if (!received_frame_) { 360 // UpdateTexImage repeatedly even if no frames are available, but
287 if (last_frame_index_ == (uint16_t)-1) 361 // that does *not* wait for a new frame, it just reuses the most
288 return false; 362 // recent one. That would mess up the count.
289 *frame_index = last_frame_index_; 363 if (pending_frames_.empty()) {
290 return true; 364 // We're expecting a frame, but it's not here yet. Retry in OnVsync.
365 ++premature_received_frames_;
366 return;
291 } 367 }
292 received_frame_ = false;
293 368
294 // Read the pose index encoded in a bottom left pixel as color values. 369 webvr_surface_texture_->UpdateTexImage();
295 // See also third_party/WebKit/Source/modules/vr/VRDisplay.cpp which 370 int frame_index = pending_frames_.front();
296 // encodes the pose index, and device/vr/android/gvr/gvr_device.cc 371 TRACE_EVENT1("gpu", "VrShellGl::OnWebVRFrameAvailable", "frame", frame_index);
297 // which tracks poses. Returns the low byte (0..255) if valid, or -1 372 pending_frames_.pop();
298 // if not valid due to bad magic number.
299 uint8_t pixels[4];
300 // Assume we're reading from the framebuffer we just wrote to.
301 // That's true currently, we may need to use glReadBuffer(GL_BACK)
302 // or equivalent if the rendering setup changes in the future.
303 glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
304 373
305 // Check for the magic number written by VRDevice.cpp on submit. 374 // It is legal for the WebVR client to submit a new frame now, since
306 // This helps avoid glitches from garbage data in the render 375 // we've consumed the image. TODO(klausw): would timing be better if
307 // buffer that can appear during initialization or resizing. These 376 // we move the "rendered" notification after draw, or suppress
308 // often appear as flashes of all-black or all-white pixels. 377 // the next vsync until that's done?
309 if (pixels[1] == kWebVrPosePixelMagicNumbers[0] && 378
310 pixels[2] == kWebVrPosePixelMagicNumbers[1]) { 379 submit_client_->OnSubmitFrameRendered();
311 // Pose is good. 380
312 *frame_index = pixels[0]; 381 DrawFrame(frame_index);
313 last_frame_index_ = pixels[0];
314 return true;
315 }
316 VLOG(1) << "WebVR: reject decoded pose index " << static_cast<int>(pixels[0])
317 << ", bad magic number " << static_cast<int>(pixels[1]) << ", "
318 << static_cast<int>(pixels[2]);
319 return false;
320 } 382 }
321 383
322 void VrShellGl::GvrInit(gvr_context* gvr_api) { 384 void VrShellGl::GvrInit(gvr_context* gvr_api) {
323 gvr_api_ = gvr::GvrApi::WrapNonOwned(gvr_api); 385 gvr_api_ = gvr::GvrApi::WrapNonOwned(gvr_api);
324 controller_.reset(new VrController(gvr_api)); 386 controller_.reset(new VrController(gvr_api));
325 387
326 ViewerType viewerType; 388 ViewerType viewerType;
327 switch (gvr_api_->GetViewerType()) { 389 switch (gvr_api_->GetViewerType()) {
328 case gvr::ViewerType::GVR_VIEWER_TYPE_DAYDREAM: 390 case gvr::ViewerType::GVR_VIEWER_TYPE_DAYDREAM:
329 viewerType = ViewerType::DAYDREAM; 391 viewerType = ViewerType::DAYDREAM;
330 break; 392 break;
331 case gvr::ViewerType::GVR_VIEWER_TYPE_CARDBOARD: 393 case gvr::ViewerType::GVR_VIEWER_TYPE_CARDBOARD:
332 viewerType = ViewerType::CARDBOARD; 394 viewerType = ViewerType::CARDBOARD;
333 break; 395 break;
334 default: 396 default:
335 NOTREACHED(); 397 NOTREACHED();
336 viewerType = ViewerType::UNKNOWN_TYPE; 398 viewerType = ViewerType::UNKNOWN_TYPE;
337 break; 399 break;
338 } 400 }
339 UMA_HISTOGRAM_ENUMERATION("VRViewerType", static_cast<int>(viewerType), 401 UMA_HISTOGRAM_ENUMERATION("VRViewerType", static_cast<int>(viewerType),
340 static_cast<int>(ViewerType::VIEWER_TYPE_MAX)); 402 static_cast<int>(ViewerType::VIEWER_TYPE_MAX));
341 } 403 }
342 404
343 void VrShellGl::InitializeRenderer() { 405 void VrShellGl::InitializeRenderer() {
344 // While WebVR is going through the compositor path, it shares
345 // the same texture ID. This will change once it gets its own
346 // surface, but store it separately to avoid future confusion.
347 // TODO(klausw,crbug.com/655722): remove this.
348 webvr_texture_id_ = content_texture_id_;
349
350 gvr_api_->InitializeGl(); 406 gvr_api_->InitializeGl();
351 webvr_head_pose_.assign(kPoseRingBufferSize, 407 webvr_head_pose_.assign(kPoseRingBufferSize,
352 gvr_api_->GetHeadSpaceFromStartSpaceRotation( 408 gvr_api_->GetHeadSpaceFromStartSpaceRotation(
353 gvr::GvrApi::GetTimePointNow())); 409 gvr::GvrApi::GetTimePointNow()));
354 410
355 std::vector<gvr::BufferSpec> specs; 411 std::vector<gvr::BufferSpec> specs;
356 // For kFramePrimaryBuffer (primary VrShell and WebVR content) 412 // For kFramePrimaryBuffer (primary VrShell and WebVR content)
357 specs.push_back(gvr_api_->CreateBufferSpec()); 413 specs.push_back(gvr_api_->CreateBufferSpec());
358 render_size_primary_ = specs[kFramePrimaryBuffer].GetSize(); 414 render_size_primary_ = specs[kFramePrimaryBuffer].GetSize();
415 render_size_vrshell_ = render_size_primary_;
359 416
360 // For kFrameHeadlockedBuffer (for WebVR insecure content warning). 417 // For kFrameHeadlockedBuffer (for WebVR insecure content warning).
361 // Set this up at fixed resolution, the (smaller) FOV gets set below. 418 // Set this up at fixed resolution, the (smaller) FOV gets set below.
362 specs.push_back(gvr_api_->CreateBufferSpec()); 419 specs.push_back(gvr_api_->CreateBufferSpec());
363 specs.back().SetSize(kHeadlockedBufferDimensions); 420 specs.back().SetSize(kHeadlockedBufferDimensions);
364 render_size_headlocked_ = specs[kFrameHeadlockedBuffer].GetSize(); 421 render_size_headlocked_ = specs[kFrameHeadlockedBuffer].GetSize();
365 422
366 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapChain(specs))); 423 swap_chain_.reset(new gvr::SwapChain(gvr_api_->CreateSwapChain(specs)));
367 424
368 vr_shell_renderer_.reset(new VrShellRenderer()); 425 vr_shell_renderer_.reset(new VrShellRenderer());
(...skipping 256 matching lines...) Expand 10 before | Expand all | Expand 10 after
625 std::unique_ptr<blink::WebInputEvent> event) { 682 std::unique_ptr<blink::WebInputEvent> event) {
626 DCHECK(input_target != InputTarget::NONE); 683 DCHECK(input_target != InputTarget::NONE);
627 auto&& target = input_target == InputTarget::CONTENT 684 auto&& target = input_target == InputTarget::CONTENT
628 ? &VrShell::ProcessContentGesture 685 ? &VrShell::ProcessContentGesture
629 : &VrShell::ProcessUIGesture; 686 : &VrShell::ProcessUIGesture;
630 main_thread_task_runner_->PostTask( 687 main_thread_task_runner_->PostTask(
631 FROM_HERE, 688 FROM_HERE,
632 base::Bind(target, weak_vr_shell_, base::Passed(std::move(event)))); 689 base::Bind(target, weak_vr_shell_, base::Passed(std::move(event))));
633 } 690 }
634 691
635 void VrShellGl::DrawFrame() { 692 void VrShellGl::DrawFrame(int16_t frame_index) {
636 TRACE_EVENT0("gpu", "VrShellGl::DrawFrame"); 693 TRACE_EVENT1("gpu", "VrShellGl::DrawFrame", "frame", frame_index);
637 694
638 // Reset the viewport list to just the pair of viewports for the 695 // Reset the viewport list to just the pair of viewports for the
639 // primary buffer each frame. Head-locked viewports get added by 696 // primary buffer each frame. Head-locked viewports get added by
640 // DrawVrShell if needed. 697 // DrawVrShell if needed.
641 buffer_viewport_list_->SetToRecommendedBufferViewports(); 698 buffer_viewport_list_->SetToRecommendedBufferViewports();
642 699
700 // If needed, resize the primary buffer for use with WebVR. Resizing
701 // needs to happen before acquiring a frame.
702 if (web_vr_mode_) {
703 if (gvr_api_->GetAsyncReprojectionEnabled()) {
klausw 2017/03/10 02:49:32 This code isn't new, it's just moved here from bel
704 // Process all pending_bounds_ changes targeted for before this
705 // frame, being careful of wrapping frame indices.
706 static constexpr unsigned max =
707 std::numeric_limits<decltype(frame_index_)>::max();
708 static_assert(max > kPoseRingBufferSize * 2,
709 "To detect wrapping, kPoseRingBufferSize must be smaller "
710 "than half of frame_index_ range.");
711 while (!pending_bounds_.empty()) {
712 uint16_t index = pending_bounds_.front().first;
713 // If index is less than the frame_index it's possible we've
714 // wrapped, so we extend the range and 'un-wrap' to account
715 // for this.
716 if (index < frame_index)
717 index += max;
718 // If the pending bounds change is for an upcoming frame
719 // within our buffer size, wait to apply it. Otherwise, apply
720 // it immediately. This guarantees that even if we miss many
721 // frames, the queue can't fill up with stale bounds.
722 if (index > frame_index && index <= frame_index + kPoseRingBufferSize)
723 break;
724
725 const WebVrBounds& bounds = pending_bounds_.front().second;
726 webvr_left_viewport_->SetSourceUv(bounds.left_bounds);
727 webvr_right_viewport_->SetSourceUv(bounds.right_bounds);
728 DVLOG(1) << __FUNCTION__ << ": resize from pending_bounds to "
729 << bounds.source_size.width << "x"
730 << bounds.source_size.height;
731 CreateOrResizeWebVRSurface(bounds.source_size);
732 pending_bounds_.pop();
733 }
734 }
735 if (render_size_primary_ != webvr_surface_size_) {
736 if (!webvr_surface_size_.width) {
737 // Don't try to set 0x0 pixels, wait until we get a proper size.
738 return;
739 }
740
741 render_size_primary_ = webvr_surface_size_;
742 DVLOG(1) << __FUNCTION__ << ": resize GVR to "
743 << render_size_primary_.width << "x"
744 << render_size_primary_.height;
745 swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_);
746 }
747 } else {
748 if (render_size_primary_ != render_size_vrshell_) {
749 render_size_primary_ = render_size_vrshell_;
750 DVLOG(1) << __FUNCTION__ << ": resize GVR to "
751 << render_size_primary_.width << "x"
752 << render_size_primary_.height;
753 swap_chain_->ResizeBuffer(kFramePrimaryBuffer, render_size_primary_);
754 }
755 }
756
757 TRACE_EVENT_BEGIN0("gpu", "VrShellGl::AcquireFrame");
643 gvr::Frame frame = swap_chain_->AcquireFrame(); 758 gvr::Frame frame = swap_chain_->AcquireFrame();
759 TRACE_EVENT_END0("gpu", "VrShellGl::AcquireFrame");
644 if (!frame.is_valid()) { 760 if (!frame.is_valid()) {
645 return; 761 return;
646 } 762 }
647 frame.BindBuffer(kFramePrimaryBuffer); 763 frame.BindBuffer(kFramePrimaryBuffer);
764
648 if (web_vr_mode_) { 765 if (web_vr_mode_) {
649 DrawWebVr(); 766 DrawWebVr();
650 } 767 }
651 768
652 uint16_t frame_index;
653 gvr::Mat4f head_pose; 769 gvr::Mat4f head_pose;
654 770
655 // When using async reprojection, we need to know which pose was used in 771 // When using async reprojection, we need to know which pose was used in
656 // the WebVR app for drawing this frame. Due to unknown amounts of 772 // the WebVR app for drawing this frame. Only needed if reprojection is
657 // buffering in the compositor and SurfaceTexture, we read the pose number 773 // in use.
658 // from a corner pixel. There's no point in doing this for legacy 774 if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled()) {
659 // distortion rendering since that doesn't need a pose, and reading back
660 // pixels is an expensive operation. TODO(klausw,crbug.com/655722): stop
661 // doing this once we have working no-compositor rendering for WebVR.
662 if (web_vr_mode_ && gvr_api_->GetAsyncReprojectionEnabled() &&
663 GetPixelEncodedFrameIndex(&frame_index)) {
664 static_assert(!((kPoseRingBufferSize - 1) & kPoseRingBufferSize), 775 static_assert(!((kPoseRingBufferSize - 1) & kPoseRingBufferSize),
665 "kPoseRingBufferSize must be a power of 2"); 776 "kPoseRingBufferSize must be a power of 2");
666 head_pose = webvr_head_pose_[frame_index % kPoseRingBufferSize]; 777 head_pose = webvr_head_pose_[frame_index % kPoseRingBufferSize];
667 // Process all pending_bounds_ changes targeted for before this frame, being
668 // careful of wrapping frame indices.
669 static constexpr unsigned max =
670 std::numeric_limits<decltype(frame_index_)>::max();
671 static_assert(max > kPoseRingBufferSize * 2,
672 "To detect wrapping, kPoseRingBufferSize must be smaller "
673 "than half of frame_index_ range.");
674 while (!pending_bounds_.empty()) {
675 uint16_t index = pending_bounds_.front().first;
676 // If index is less than the frame_index it's possible we've wrapped, so
677 // we extend the range and 'un-wrap' to account for this.
678 if (index < frame_index)
679 index += max;
680 // If the pending bounds change is for an upcoming frame within our buffer
681 // size, wait to apply it. Otherwise, apply it immediately. This
682 // guarantees that even if we miss many frames, the queue can't fill up
683 // with stale bounds.
684 if (index > frame_index && index <= frame_index + kPoseRingBufferSize)
685 break;
686
687 const BoundsPair& bounds = pending_bounds_.front().second;
688 webvr_left_viewport_->SetSourceUv(bounds.first);
689 webvr_right_viewport_->SetSourceUv(bounds.second);
690 pending_bounds_.pop();
691 }
692 buffer_viewport_list_->SetBufferViewport(GVR_LEFT_EYE, 778 buffer_viewport_list_->SetBufferViewport(GVR_LEFT_EYE,
693 *webvr_left_viewport_); 779 *webvr_left_viewport_);
694 buffer_viewport_list_->SetBufferViewport(GVR_RIGHT_EYE, 780 buffer_viewport_list_->SetBufferViewport(GVR_RIGHT_EYE,
695 *webvr_right_viewport_); 781 *webvr_right_viewport_);
696 } else { 782 } else {
697 gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow(); 783 gvr::ClockTimePoint target_time = gvr::GvrApi::GetTimePointNow();
698 target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos; 784 target_time.monotonic_system_time_nanos += kPredictionTimeWithoutVsyncNanos;
699 head_pose = gvr_api_->GetHeadSpaceFromStartSpaceRotation(target_time); 785 head_pose = gvr_api_->GetHeadSpaceFromStartSpaceRotation(target_time);
700 } 786 }
701 787
702 gvr::Vec3f position = GetTranslation(head_pose); 788 gvr::Vec3f position = GetTranslation(head_pose);
703 if (position.x == 0.0f && position.y == 0.0f && position.z == 0.0f) { 789 if (position.x == 0.0f && position.y == 0.0f && position.z == 0.0f) {
704 // This appears to be a 3DOF pose without a neck model. Add one. 790 // This appears to be a 3DOF pose without a neck model. Add one.
705 // The head pose has redundant data. Assume we're only using the 791 // The head pose has redundant data. Assume we're only using the
706 // object_from_reference_matrix, we're not updating position_external. 792 // object_from_reference_matrix, we're not updating position_external.
707 // TODO: Not sure what object_from_reference_matrix is. The new api removed 793 // TODO: Not sure what object_from_reference_matrix is. The new api removed
708 // it. For now, removing it seems working fine. 794 // it. For now, removing it seems working fine.
709 gvr_api_->ApplyNeckModel(head_pose, 1.0f); 795 gvr_api_->ApplyNeckModel(head_pose, 1.0f);
710 } 796 }
711 797
712 // Update the render position of all UI elements (including desktop). 798 // Update the render position of all UI elements (including desktop).
713 scene_->UpdateTransforms(TimeInMicroseconds()); 799 scene_->UpdateTransforms(TimeInMicroseconds());
714 800
715 UpdateController(GetForwardVector(head_pose)); 801 {
802 TRACE_EVENT0("gpu", "VrShellGl::UpdateController");
803 UpdateController(GetForwardVector(head_pose));
804 }
716 805
717 DrawVrShell(head_pose, frame); 806 // Finish drawing in the primary buffer, and draw the headlocked buffer
807 // if needed. This must be the last drawing call, this method will
808 // return with no frame being bound.
809 DrawVrShellAndUnbind(head_pose, frame);
718 810
719 frame.Unbind(); 811 {
720 frame.Submit(*buffer_viewport_list_, head_pose); 812 TRACE_EVENT0("gpu", "VrShellGl::Submit");
813 frame.Submit(*buffer_viewport_list_, head_pose);
814 }
721 815
722 // No need to swap buffers for surfaceless rendering. 816 // No need to swap buffers for surfaceless rendering.
723 if (!surfaceless_rendering_) { 817 if (!surfaceless_rendering_) {
724 // TODO(mthiesse): Support asynchronous SwapBuffers. 818 // TODO(mthiesse): Support asynchronous SwapBuffers.
819 TRACE_EVENT0("gpu", "VrShellGl::SwapBuffers");
725 surface_->SwapBuffers(); 820 surface_->SwapBuffers();
726 } 821 }
727 } 822 }
728 823
729 void VrShellGl::DrawVrShell(const gvr::Mat4f& head_pose, gvr::Frame& frame) { 824 void VrShellGl::DrawVrShellAndUnbind(const gvr::Mat4f& head_pose,
825 gvr::Frame& frame) {
730 TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell"); 826 TRACE_EVENT0("gpu", "VrShellGl::DrawVrShell");
731 std::vector<const ContentRectangle*> head_locked_elements; 827 std::vector<const ContentRectangle*> head_locked_elements;
732 std::vector<const ContentRectangle*> world_elements; 828 std::vector<const ContentRectangle*> world_elements;
733 for (const auto& rect : scene_->GetUiElements()) { 829 for (const auto& rect : scene_->GetUiElements()) {
734 if (!rect->IsVisible()) 830 if (!rect->IsVisible())
735 continue; 831 continue;
736 if (rect->lock_to_fov) { 832 if (rect->lock_to_fov) {
737 head_locked_elements.push_back(rect.get()); 833 head_locked_elements.push_back(rect.get());
738 } else { 834 } else {
739 world_elements.push_back(rect.get()); 835 world_elements.push_back(rect.get());
(...skipping 16 matching lines...) Expand all
756 852
757 const Colorf& backgroundColor = scene_->GetBackgroundColor(); 853 const Colorf& backgroundColor = scene_->GetBackgroundColor();
758 glClearColor(backgroundColor.r, backgroundColor.g, backgroundColor.b, 854 glClearColor(backgroundColor.r, backgroundColor.g, backgroundColor.b,
759 backgroundColor.a); 855 backgroundColor.a);
760 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 856 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
761 } 857 }
762 if (!world_elements.empty()) { 858 if (!world_elements.empty()) {
763 DrawUiView(&head_pose, world_elements, render_size_primary_, 859 DrawUiView(&head_pose, world_elements, render_size_primary_,
764 kViewportListPrimaryOffset); 860 kViewportListPrimaryOffset);
765 } 861 }
862 frame.Unbind(); // Done with the primary buffer.
766 863
767 if (!head_locked_elements.empty()) { 864 if (!head_locked_elements.empty()) {
768 // Add head-locked viewports. The list gets reset to just 865 // Add head-locked viewports. The list gets reset to just
769 // the recommended viewports (for the primary buffer) each frame. 866 // the recommended viewports (for the primary buffer) each frame.
770 buffer_viewport_list_->SetBufferViewport( 867 buffer_viewport_list_->SetBufferViewport(
771 kViewportListHeadlockedOffset + GVR_LEFT_EYE, 868 kViewportListHeadlockedOffset + GVR_LEFT_EYE,
772 *headlocked_left_viewport_); 869 *headlocked_left_viewport_);
773 buffer_viewport_list_->SetBufferViewport( 870 buffer_viewport_list_->SetBufferViewport(
774 kViewportListHeadlockedOffset + GVR_RIGHT_EYE, 871 kViewportListHeadlockedOffset + GVR_RIGHT_EYE,
775 *headlocked_right_viewport_); 872 *headlocked_right_viewport_);
776 873
777 // Bind the headlocked framebuffer. 874 // Bind the headlocked framebuffer.
778 // TODO(mthiesse): We don't unbind this? Maybe some cleanup is in order
779 // here.
780 frame.BindBuffer(kFrameHeadlockedBuffer); 875 frame.BindBuffer(kFrameHeadlockedBuffer);
781 glClearColor(0.0f, 0.0f, 0.0f, 0.0f); 876 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
782 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); 877 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
783 DrawUiView(nullptr, head_locked_elements, render_size_headlocked_, 878 DrawUiView(nullptr, head_locked_elements, render_size_headlocked_,
784 kViewportListHeadlockedOffset); 879 kViewportListHeadlockedOffset);
880 frame.Unbind(); // Done with the headlocked buffer.
785 } 881 }
786 } 882 }
787 883
788 gvr::Sizei VrShellGl::GetWebVRCompositorSurfaceSize() {
789 // This is a stopgap while we're using the WebVR compositor rendering path.
790 // TODO(klausw,crbug.com/655722): Remove this method and member once we're
791 // using a separate WebVR render surface.
792 return content_tex_physical_size_;
793 }
794
795 void VrShellGl::DrawUiView(const gvr::Mat4f* head_pose, 884 void VrShellGl::DrawUiView(const gvr::Mat4f* head_pose,
796 const std::vector<const ContentRectangle*>& elements, 885 const std::vector<const ContentRectangle*>& elements,
797 const gvr::Sizei& render_size, 886 const gvr::Sizei& render_size,
798 int viewport_offset) { 887 int viewport_offset) {
799 TRACE_EVENT0("gpu", "VrShellGl::DrawUiView"); 888 TRACE_EVENT0("gpu", "VrShellGl::DrawUiView");
800 889
801 gvr::Mat4f view_matrix; 890 gvr::Mat4f view_matrix;
802 if (head_pose) { 891 if (head_pose) {
803 view_matrix = *head_pose; 892 view_matrix = *head_pose;
804 } else { 893 } else {
805 SetIdentityM(view_matrix); 894 SetIdentityM(view_matrix);
806 } 895 }
807 auto elementsInDrawOrder = GetElementsInDrawOrder(view_matrix, elements); 896 auto elementsInDrawOrder = GetElementsInDrawOrder(view_matrix, elements);
808 897
809 for (auto eye : {GVR_LEFT_EYE, GVR_RIGHT_EYE}) { 898 for (auto eye : {GVR_LEFT_EYE, GVR_RIGHT_EYE}) {
810 buffer_viewport_list_->GetBufferViewport(eye + viewport_offset, 899 buffer_viewport_list_->GetBufferViewport(eye + viewport_offset,
811 buffer_viewport_.get()); 900 buffer_viewport_.get());
812 901
813 const gvr::Mat4f eye_view_matrix = 902 const gvr::Mat4f eye_view_matrix =
klausw 2017/03/10 02:49:33 Not my change, from rebase.
814 MatrixMul(gvr_api_->GetEyeFromHeadMatrix(eye), view_matrix); 903 MatrixMul(gvr_api_->GetEyeFromHeadMatrix(eye), view_matrix);
815 904
816 gvr::Recti pixel_rect = 905 gvr::Recti pixel_rect =
817 CalculatePixelSpaceRect(render_size, buffer_viewport_->GetSourceUv()); 906 CalculatePixelSpaceRect(render_size, buffer_viewport_->GetSourceUv());
818 glViewport(pixel_rect.left, pixel_rect.bottom, 907 glViewport(pixel_rect.left, pixel_rect.bottom,
819 pixel_rect.right - pixel_rect.left, 908 pixel_rect.right - pixel_rect.left,
820 pixel_rect.top - pixel_rect.bottom); 909 pixel_rect.top - pixel_rect.bottom);
821 910
822 const gvr::Mat4f render_matrix = 911 const gvr::Mat4f render_matrix =
823 MatrixMul(PerspectiveMatrixFromView(buffer_viewport_->GetSourceFov(), 912 MatrixMul(PerspectiveMatrixFromView(buffer_viewport_->GetSourceFov(),
824 kZNear, kZFar), 913 kZNear, kZFar),
825 eye_view_matrix); 914 eye_view_matrix);
826 915
827 DrawElements(render_matrix, eye_view_matrix, elementsInDrawOrder); 916 DrawElements(render_matrix, eye_view_matrix, elementsInDrawOrder);
klausw 2017/03/10 02:49:33 Not my change, from rebase.
828 if (head_pose != nullptr && !web_vr_mode_) { 917 if (head_pose != nullptr && !web_vr_mode_) {
829 DrawCursor(render_matrix); 918 DrawCursor(render_matrix);
830 } 919 }
831 } 920 }
832 } 921 }
833 922
834 void VrShellGl::DrawElements( 923 void VrShellGl::DrawElements(
835 const gvr::Mat4f& view_proj_matrix, 924 const gvr::Mat4f& view_proj_matrix,
836 const gvr::Mat4f& view_matrix, 925 const gvr::Mat4f& view_matrix,
837 const std::vector<const ContentRectangle*>& elements) { 926 const std::vector<const ContentRectangle*>& elements) {
(...skipping 153 matching lines...) Expand 10 before | Expand all | Expand 10 after
991 void VrShellGl::DrawWebVr() { 1080 void VrShellGl::DrawWebVr() {
992 TRACE_EVENT0("gpu", "VrShellGl::DrawWebVr"); 1081 TRACE_EVENT0("gpu", "VrShellGl::DrawWebVr");
993 // Don't need face culling, depth testing, blending, etc. Turn it all off. 1082 // Don't need face culling, depth testing, blending, etc. Turn it all off.
994 glDisable(GL_CULL_FACE); 1083 glDisable(GL_CULL_FACE);
995 glDepthMask(GL_FALSE); 1084 glDepthMask(GL_FALSE);
996 glDisable(GL_DEPTH_TEST); 1085 glDisable(GL_DEPTH_TEST);
997 glDisable(GL_SCISSOR_TEST); 1086 glDisable(GL_SCISSOR_TEST);
998 glDisable(GL_BLEND); 1087 glDisable(GL_BLEND);
999 glDisable(GL_POLYGON_OFFSET_FILL); 1088 glDisable(GL_POLYGON_OFFSET_FILL);
1000 1089
1001 glViewport(0, 0, render_size_primary_.width, render_size_primary_.height); 1090 glViewport(0, 0, webvr_surface_size_.width, webvr_surface_size_.height);
1002 vr_shell_renderer_->GetWebVrRenderer()->Draw(webvr_texture_id_); 1091 vr_shell_renderer_->GetWebVrRenderer()->Draw(webvr_texture_id_);
1003 } 1092 }
1004 1093
1005 void VrShellGl::OnTriggerEvent() { 1094 void VrShellGl::OnTriggerEvent() {
1006 // Set a flag to handle this on the render thread at the next frame. 1095 // Set a flag to handle this on the render thread at the next frame.
1007 touch_pending_ = true; 1096 touch_pending_ = true;
1008 } 1097 }
1009 1098
1010 void VrShellGl::OnPause() { 1099 void VrShellGl::OnPause() {
1011 vsync_task_.Cancel(); 1100 vsync_task_.Cancel();
(...skipping 10 matching lines...) Expand all
1022 OnVSync(); 1111 OnVSync();
1023 } 1112 }
1024 } 1113 }
1025 1114
1026 void VrShellGl::SetWebVrMode(bool enabled) { 1115 void VrShellGl::SetWebVrMode(bool enabled) {
1027 web_vr_mode_ = enabled; 1116 web_vr_mode_ = enabled;
1028 } 1117 }
1029 1118
1030 void VrShellGl::UpdateWebVRTextureBounds(int16_t frame_index, 1119 void VrShellGl::UpdateWebVRTextureBounds(int16_t frame_index,
1031 const gvr::Rectf& left_bounds, 1120 const gvr::Rectf& left_bounds,
1032 const gvr::Rectf& right_bounds) { 1121 const gvr::Rectf& right_bounds,
1122 const gvr::Sizei& source_size) {
1033 if (frame_index < 0) { 1123 if (frame_index < 0) {
1034 webvr_left_viewport_->SetSourceUv(left_bounds); 1124 webvr_left_viewport_->SetSourceUv(left_bounds);
1035 webvr_right_viewport_->SetSourceUv(right_bounds); 1125 webvr_right_viewport_->SetSourceUv(right_bounds);
1126 CreateOrResizeWebVRSurface(source_size);
klausw 2017/03/10 02:49:33 This is a bugfix, the initial size wasn't being se
1036 } else { 1127 } else {
1037 pending_bounds_.emplace( 1128 pending_bounds_.emplace(
1038 std::make_pair(frame_index, std::make_pair(left_bounds, right_bounds))); 1129 frame_index, WebVrBounds(left_bounds, right_bounds, source_size));
1039 } 1130 }
1040 } 1131 }
1041 1132
1042 void VrShellGl::ContentBoundsChanged(int width, int height) { 1133 void VrShellGl::ContentBoundsChanged(int width, int height) {
1043 TRACE_EVENT0("gpu", "VrShellGl::ContentBoundsChanged"); 1134 TRACE_EVENT0("gpu", "VrShellGl::ContentBoundsChanged");
1044 content_tex_css_width_ = width; 1135 content_tex_css_width_ = width;
1045 content_tex_css_height_ = height; 1136 content_tex_css_height_ = height;
1046 } 1137 }
1047 1138
1048 void VrShellGl::ContentPhysicalBoundsChanged(int width, int height) { 1139 void VrShellGl::ContentPhysicalBoundsChanged(int width, int height) {
(...skipping 13 matching lines...) Expand all
1062 ui_surface_texture_->SetDefaultBufferSize(width, height); 1153 ui_surface_texture_->SetDefaultBufferSize(width, height);
1063 ui_tex_physical_size_.width = width; 1154 ui_tex_physical_size_.width = width;
1064 ui_tex_physical_size_.height = height; 1155 ui_tex_physical_size_.height = height;
1065 } 1156 }
1066 1157
1067 base::WeakPtr<VrShellGl> VrShellGl::GetWeakPtr() { 1158 base::WeakPtr<VrShellGl> VrShellGl::GetWeakPtr() {
1068 return weak_ptr_factory_.GetWeakPtr(); 1159 return weak_ptr_factory_.GetWeakPtr();
1069 } 1160 }
1070 1161
1071 void VrShellGl::OnVSync() { 1162 void VrShellGl::OnVSync() {
1163 while (premature_received_frames_ > 0) {
1164 TRACE_EVENT0("gpu", "VrShellGl::OnWebVRFrameAvailableRetry");
1165 --premature_received_frames_;
1166 OnWebVRFrameAvailable();
1167 }
1168
1072 base::TimeTicks now = base::TimeTicks::Now(); 1169 base::TimeTicks now = base::TimeTicks::Now();
1073 base::TimeTicks target; 1170 base::TimeTicks target;
1074 1171
1075 // Don't send VSyncs until we have a timebase/interval. 1172 // Don't send VSyncs until we have a timebase/interval.
1076 if (vsync_interval_.is_zero()) 1173 if (vsync_interval_.is_zero())
1077 return; 1174 return;
1078 target = now + vsync_interval_; 1175 target = now + vsync_interval_;
1079 int64_t intervals = (target - vsync_timebase_) / vsync_interval_; 1176 int64_t intervals = (target - vsync_timebase_) / vsync_interval_;
1080 target = vsync_timebase_ + intervals * vsync_interval_; 1177 target = vsync_timebase_ + intervals * vsync_interval_;
1081 task_runner_->PostDelayedTask(FROM_HERE, vsync_task_.callback(), 1178 task_runner_->PostDelayedTask(FROM_HERE, vsync_task_.callback(),
1082 target - now); 1179 target - now);
1083 1180
1084 base::TimeDelta time = intervals * vsync_interval_; 1181 base::TimeDelta time = intervals * vsync_interval_;
1085 if (!callback_.is_null()) { 1182 if (!callback_.is_null()) {
1086 SendVSync(time, base::ResetAndReturn(&callback_)); 1183 SendVSync(time, base::ResetAndReturn(&callback_));
1087 } else { 1184 } else {
1088 pending_vsync_ = true; 1185 pending_vsync_ = true;
1089 pending_time_ = time; 1186 pending_time_ = time;
1090 } 1187 }
1091 DrawFrame(); 1188 if (!web_vr_mode_) {
1189 DrawFrame(-1);
1190 }
1092 } 1191 }
1093 1192
1094 void VrShellGl::OnRequest(device::mojom::VRVSyncProviderRequest request) { 1193 void VrShellGl::OnRequest(device::mojom::VRVSyncProviderRequest request) {
1095 binding_.Close(); 1194 binding_.Close();
1096 binding_.Bind(std::move(request)); 1195 binding_.Bind(std::move(request));
1097 } 1196 }
1098 1197
1099 void VrShellGl::GetVSync(const GetVSyncCallback& callback) { 1198 void VrShellGl::GetVSync(const GetVSyncCallback& callback) {
1100 if (!pending_vsync_) { 1199 if (!pending_vsync_) {
1101 if (!callback_.is_null()) { 1200 if (!callback_.is_null()) {
(...skipping 49 matching lines...) Expand 10 before | Expand all | Expand 10 after
1151 void VrShellGl::ResetPose() { 1250 void VrShellGl::ResetPose() {
1152 // Should never call RecenterTracking when using with Daydream viewers. On 1251 // Should never call RecenterTracking when using with Daydream viewers. On
1153 // those devices recentering should only be done via the controller. 1252 // those devices recentering should only be done via the controller.
1154 if (gvr_api_ && gvr_api_->GetViewerType() == GVR_VIEWER_TYPE_CARDBOARD) 1253 if (gvr_api_ && gvr_api_->GetViewerType() == GVR_VIEWER_TYPE_CARDBOARD)
1155 gvr_api_->RecenterTracking(); 1254 gvr_api_->RecenterTracking();
1156 } 1255 }
1157 1256
1158 void VrShellGl::CreateVRDisplayInfo( 1257 void VrShellGl::CreateVRDisplayInfo(
1159 const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback, 1258 const base::Callback<void(device::mojom::VRDisplayInfoPtr)>& callback,
1160 uint32_t device_id) { 1259 uint32_t device_id) {
1260 // This assumes that the initial webvr_surface_size_ was set to the
1261 // appropriate recommended render resolution as the default size during
1262 // InitializeGl. Revisit if the initialization order changes.
1161 device::mojom::VRDisplayInfoPtr info = VrShell::CreateVRDisplayInfo( 1263 device::mojom::VRDisplayInfoPtr info = VrShell::CreateVRDisplayInfo(
1162 gvr_api_.get(), content_tex_physical_size_, device_id); 1264 gvr_api_.get(), webvr_surface_size_, device_id);
1163 main_thread_task_runner_->PostTask( 1265 main_thread_task_runner_->PostTask(
1164 FROM_HERE, 1266 FROM_HERE,
1165 base::Bind(&RunVRDisplayInfoCallback, callback, base::Passed(&info))); 1267 base::Bind(&RunVRDisplayInfoCallback, callback, base::Passed(&info)));
1166 } 1268 }
1167 1269
1168 } // namespace vr_shell 1270 } // namespace vr_shell
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698