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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h" |
| 6 |
| 7 #include <string> |
| 8 |
| 9 #include "base/logging.h" |
| 10 #include "base/memory/ptr_util.h" |
| 11 #include "base/sys_info.h" |
| 12 #include "cc/output/context_provider.h" |
| 13 #include "content/public/browser/android/compositor.h" |
| 14 #include "gpu/GLES2/gl2extchromium.h" |
| 15 #include "gpu/command_buffer/client/gles2_interface.h" |
| 16 #include "gpu/command_buffer/common/mailbox.h" |
| 17 #include "gpu/command_buffer/common/mailbox_holder.h" |
| 18 #include "gpu/command_buffer/common/sync_token.h" |
| 19 #include "gpu/ipc/client/gpu_channel_host.h" |
| 20 #include "gpu/ipc/common/gpu_surface_tracker.h" |
| 21 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h" |
| 22 #include "ui/gl/android/surface_texture.h" |
| 23 |
| 24 #include <android/native_window_jni.h> |
| 25 |
| 26 #define VOID_OFFSET(x) reinterpret_cast<void*>(x) |
| 27 #define SHADER(Src) #Src |
| 28 |
| 29 namespace { |
| 30 |
| 31 const char kQuadCopyVertex[] = |
| 32 SHADER(attribute vec4 a_Position; attribute vec2 a_TexCoordinate; |
| 33 varying vec2 v_TexCoordinate; |
| 34 void main() { |
| 35 v_TexCoordinate = a_TexCoordinate; |
| 36 gl_Position = a_Position; |
| 37 }); |
| 38 |
| 39 const char kQuadCopyFragment[] = SHADER( |
| 40 precision highp float; uniform sampler2D u_Texture; |
| 41 varying vec2 v_TexCoordinate; |
| 42 void main() { gl_FragColor = texture2D(u_Texture, v_TexCoordinate); }); |
| 43 |
| 44 const float kQuadVertices[] = { |
| 45 // clang-format off |
| 46 // x y u, v |
| 47 -1.f, 1.f, 0.f, 1.f, |
| 48 -1.f, -1.f, 0.f, 0.f, |
| 49 1.f, -1.f, 1.f, 0.f, |
| 50 1.f, 1.f, 1.f, 1.f}; |
| 51 static constexpr int kQuadVerticesSize = sizeof(kQuadVertices); |
| 52 |
| 53 GLuint CompileShader(gpu::gles2::GLES2Interface* gl, |
| 54 GLenum shader_type, |
| 55 const GLchar* shader_source) { |
| 56 GLuint shader_handle = gl->CreateShader(shader_type); |
| 57 if (shader_handle != 0) { |
| 58 // Pass in the shader source. |
| 59 GLint len = strlen(shader_source); |
| 60 gl->ShaderSource(shader_handle, 1, &shader_source, &len); |
| 61 // Compile the shader. |
| 62 gl->CompileShader(shader_handle); |
| 63 // Get the compilation status. |
| 64 GLint status = 0; |
| 65 gl->GetShaderiv(shader_handle, GL_COMPILE_STATUS, &status); |
| 66 if (status == GL_FALSE) { |
| 67 GLint info_log_length = 0; |
| 68 gl->GetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length); |
| 69 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1); |
| 70 gl->GetShaderInfoLog(shader_handle, info_log_length, nullptr, |
| 71 str_info_log.get()); |
| 72 DLOG(ERROR) << "Error compiling shader: " << str_info_log.get(); |
| 73 gl->DeleteShader(shader_handle); |
| 74 shader_handle = 0; |
| 75 } |
| 76 } |
| 77 |
| 78 return shader_handle; |
| 79 } |
| 80 |
| 81 GLuint CreateAndLinkProgram(gpu::gles2::GLES2Interface* gl, |
| 82 GLuint vertex_shader_handle, |
| 83 GLuint fragment_shader_handle) { |
| 84 GLuint program_handle = gl->CreateProgram(); |
| 85 |
| 86 if (program_handle != 0) { |
| 87 // Bind the vertex shader to the program. |
| 88 gl->AttachShader(program_handle, vertex_shader_handle); |
| 89 |
| 90 // Bind the fragment shader to the program. |
| 91 gl->AttachShader(program_handle, fragment_shader_handle); |
| 92 |
| 93 // Link the two shaders together into a program. |
| 94 gl->LinkProgram(program_handle); |
| 95 |
| 96 // Get the link status. |
| 97 GLint link_status = 0; |
| 98 gl->GetProgramiv(program_handle, GL_LINK_STATUS, &link_status); |
| 99 |
| 100 // If the link failed, delete the program. |
| 101 if (link_status == GL_FALSE) { |
| 102 GLint info_log_length; |
| 103 gl->GetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length); |
| 104 |
| 105 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1); |
| 106 gl->GetProgramInfoLog(program_handle, info_log_length, nullptr, |
| 107 str_info_log.get()); |
| 108 DLOG(ERROR) << "Error compiling program: " << str_info_log.get(); |
| 109 gl->DeleteProgram(program_handle); |
| 110 program_handle = 0; |
| 111 } |
| 112 } |
| 113 |
| 114 return program_handle; |
| 115 } |
| 116 |
| 117 GLuint ConsumeTexture(gpu::gles2::GLES2Interface* gl, |
| 118 const gpu::MailboxHolder& mailbox) { |
| 119 TRACE_EVENT0("gpu", "MailboxToSurfaceBridge::ConsumeTexture"); |
| 120 gl->WaitSyncTokenCHROMIUM(mailbox.sync_token.GetConstData()); |
| 121 |
| 122 return gl->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, |
| 123 mailbox.mailbox.name); |
| 124 } |
| 125 |
| 126 } // namespace |
| 127 |
| 128 namespace vr_shell { |
| 129 |
| 130 MailboxToSurfaceBridge::MailboxToSurfaceBridge() : weak_ptr_factory_(this) {} |
| 131 |
| 132 MailboxToSurfaceBridge::~MailboxToSurfaceBridge() { |
| 133 if (surface_handle_) { |
| 134 // Unregister from the surface tracker to avoid a resource leak. |
| 135 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); |
| 136 tracker->UnregisterViewSurface(surface_handle_); |
| 137 } |
| 138 DestroyContext(); |
| 139 } |
| 140 |
| 141 void MailboxToSurfaceBridge::OnContextAvailable( |
| 142 scoped_refptr<cc::ContextProvider> provider) { |
| 143 // Must save a reference to the ContextProvider to keep it alive, |
| 144 // otherwise the GL context created from it becomes invalid. |
| 145 context_provider_ = std::move(provider); |
| 146 |
| 147 if (!context_provider_->BindToCurrentThread()) { |
| 148 DLOG(ERROR) << "Failed to init ContextProvider"; |
| 149 return; |
| 150 } |
| 151 |
| 152 gl_ = context_provider_->ContextGL(); |
| 153 |
| 154 if (!gl_) { |
| 155 DLOG(ERROR) << "Did not get a GL context"; |
| 156 return; |
| 157 } |
| 158 InitializeRenderer(); |
| 159 } |
| 160 |
| 161 void MailboxToSurfaceBridge::CreateSurface( |
| 162 gl::SurfaceTexture* surface_texture) { |
| 163 ANativeWindow* window = surface_texture->CreateSurface(); |
| 164 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); |
| 165 ANativeWindow_acquire(window); |
| 166 // Skip ANativeWindow_setBuffersGeometry, the default size appears to work. |
| 167 surface_handle_ = tracker->AddSurfaceForNativeWidget(window); |
| 168 |
| 169 auto surface = base::MakeUnique<gl::ScopedJavaSurface>(surface_texture); |
| 170 tracker->RegisterViewSurface(surface_handle_, surface->j_surface().obj()); |
| 171 // Unregistering happens in the destructor. |
| 172 ANativeWindow_release(window); |
| 173 |
| 174 // Our attributes must be compatible with the shared offscreen |
| 175 // surface used by virtualized contexts, otherwise mailbox |
| 176 // synchronization doesn't work properly - it assumes a shared |
| 177 // underlying GL context. See GetCompositorContextAttributes |
| 178 // in content/browser/renderer_host/compositor_impl_android.cc |
| 179 // and crbug.com/699330. |
| 180 |
| 181 gpu::gles2::ContextCreationAttribHelper attributes; |
| 182 attributes.alpha_size = -1; |
| 183 attributes.red_size = 8; |
| 184 attributes.green_size = 8; |
| 185 attributes.blue_size = 8; |
| 186 attributes.stencil_size = 0; |
| 187 attributes.depth_size = 0; |
| 188 attributes.samples = 0; |
| 189 attributes.sample_buffers = 0; |
| 190 attributes.bind_generates_resource = false; |
| 191 if (base::SysInfo::IsLowEndDevice()) { |
| 192 attributes.alpha_size = 0; |
| 193 attributes.red_size = 5; |
| 194 attributes.green_size = 6; |
| 195 attributes.blue_size = 5; |
| 196 } |
| 197 |
| 198 content::Compositor::CreateContextProvider( |
| 199 surface_handle_, attributes, gpu::SharedMemoryLimits::ForMailboxContext(), |
| 200 base::Bind(&MailboxToSurfaceBridge::OnContextAvailable, |
| 201 weak_ptr_factory_.GetWeakPtr())); |
| 202 } |
| 203 |
| 204 void MailboxToSurfaceBridge::ResizeSurface(int width, int height) { |
| 205 if (!gl_) { |
| 206 // We're not initialized yet, save the requested size for later. |
| 207 needs_resize_ = true; |
| 208 resize_width_ = width; |
| 209 resize_height_ = height; |
| 210 return; |
| 211 } |
| 212 gl_->ResizeCHROMIUM(width, height, 1.f, false); |
| 213 gl_->Viewport(0, 0, width, height); |
| 214 } |
| 215 |
| 216 bool MailboxToSurfaceBridge::CopyMailboxToSurfaceAndSwap( |
| 217 const gpu::MailboxHolder& mailbox) { |
| 218 if (!gl_) { |
| 219 // We may not have a context yet, i.e. due to surface initialization |
| 220 // being incomplete. This is not an error, but we obviously can't draw |
| 221 // yet. |
| 222 return false; |
| 223 } |
| 224 |
| 225 if (needs_resize_) { |
| 226 ResizeSurface(resize_width_, resize_height_); |
| 227 needs_resize_ = false; |
| 228 } |
| 229 |
| 230 GLuint sourceTexture = ConsumeTexture(gl_, mailbox); |
| 231 DrawQuad(sourceTexture); |
| 232 gl_->SwapBuffers(); |
| 233 return true; |
| 234 } |
| 235 |
| 236 void MailboxToSurfaceBridge::DestroyContext() { |
| 237 gl_ = nullptr; |
| 238 context_provider_ = nullptr; |
| 239 } |
| 240 |
| 241 void MailboxToSurfaceBridge::InitializeRenderer() { |
| 242 GLuint vertex_shader_handle = |
| 243 CompileShader(gl_, GL_VERTEX_SHADER, kQuadCopyVertex); |
| 244 if (!vertex_shader_handle) { |
| 245 DestroyContext(); |
| 246 return; |
| 247 } |
| 248 |
| 249 GLuint fragment_shader_handle = |
| 250 CompileShader(gl_, GL_FRAGMENT_SHADER, kQuadCopyFragment); |
| 251 if (!fragment_shader_handle) { |
| 252 DestroyContext(); |
| 253 return; |
| 254 } |
| 255 |
| 256 GLuint program_handle = |
| 257 CreateAndLinkProgram(gl_, vertex_shader_handle, fragment_shader_handle); |
| 258 if (!program_handle) { |
| 259 DestroyContext(); |
| 260 return; |
| 261 } |
| 262 |
| 263 // Once the program is linked the shader objects are no longer needed |
| 264 gl_->DeleteShader(vertex_shader_handle); |
| 265 gl_->DeleteShader(fragment_shader_handle); |
| 266 |
| 267 GLuint position_handle = gl_->GetAttribLocation(program_handle, "a_Position"); |
| 268 GLuint texCoord_handle = |
| 269 gl_->GetAttribLocation(program_handle, "a_TexCoordinate"); |
| 270 GLuint texUniform_handle = |
| 271 gl_->GetUniformLocation(program_handle, "u_Texture"); |
| 272 |
| 273 GLuint vertexBuffer = 0; |
| 274 gl_->GenBuffers(1, &vertexBuffer); |
| 275 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| 276 gl_->BufferData(GL_ARRAY_BUFFER, kQuadVerticesSize, kQuadVertices, |
| 277 GL_STATIC_DRAW); |
| 278 |
| 279 // Set state once only, we assume that nobody else modifies GL state in a way |
| 280 // that would interfere with our operations. |
| 281 gl_->Disable(GL_CULL_FACE); |
| 282 gl_->DepthMask(GL_FALSE); |
| 283 gl_->Disable(GL_DEPTH_TEST); |
| 284 gl_->Disable(GL_SCISSOR_TEST); |
| 285 gl_->Disable(GL_BLEND); |
| 286 gl_->Disable(GL_POLYGON_OFFSET_FILL); |
| 287 |
| 288 // Not using gl_->Viewport, we assume that it defaults to the whole |
| 289 // surface and gets updated by ResizeSurface externally as |
| 290 // appropriate. |
| 291 |
| 292 gl_->UseProgram(program_handle); |
| 293 |
| 294 // Bind vertex attributes |
| 295 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); |
| 296 |
| 297 gl_->EnableVertexAttribArray(position_handle); |
| 298 gl_->EnableVertexAttribArray(texCoord_handle); |
| 299 |
| 300 static constexpr size_t VERTEX_STRIDE = sizeof(float) * 4; |
| 301 static constexpr size_t POSITION_ELEMENTS = 2; |
| 302 static constexpr size_t TEXCOORD_ELEMENTS = 2; |
| 303 static constexpr size_t POSITION_OFFSET = 0; |
| 304 static constexpr size_t TEXCOORD_OFFSET = sizeof(float) * 2; |
| 305 |
| 306 gl_->VertexAttribPointer(position_handle, POSITION_ELEMENTS, GL_FLOAT, false, |
| 307 VERTEX_STRIDE, VOID_OFFSET(POSITION_OFFSET)); |
| 308 gl_->VertexAttribPointer(texCoord_handle, TEXCOORD_ELEMENTS, GL_FLOAT, false, |
| 309 VERTEX_STRIDE, VOID_OFFSET(TEXCOORD_OFFSET)); |
| 310 |
| 311 gl_->ActiveTexture(GL_TEXTURE0); |
| 312 gl_->Uniform1i(texUniform_handle, 0); |
| 313 } |
| 314 |
| 315 void MailboxToSurfaceBridge::DrawQuad(unsigned int texture_handle) { |
| 316 // No need to clear since we're redrawing on top of the entire |
| 317 // viewport, but let the GPU know we don't need the old content |
| 318 // anymore. |
| 319 GLenum discards[] = {GL_COLOR_EXT}; |
| 320 gl_->DiscardFramebufferEXT(GL_FRAMEBUFFER, arraysize(discards), discards); |
| 321 |
| 322 // Configure texture. This is a 1:1 pixel copy since the surface |
| 323 // size is resized to match the source canvas, so we can use |
| 324 // GL_NEAREST. |
| 325 gl_->BindTexture(GL_TEXTURE_2D, texture_handle); |
| 326 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 327 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 328 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| 329 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
| 330 gl_->DrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| 331 } |
| 332 |
| 333 } // namespace vr_shell |
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