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Issue 2729523002: Re-land^2 WebVR compositor bypass via BrowserMain context + mailbox (Closed)
Patch Set: Fix SubmitFrameClient corner case, fix unittest compilation. Created 3 years, 9 months ago
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1 // Copyright 2017 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h"
6
7 #include <string>
8
9 #include "base/logging.h"
10 #include "base/memory/ptr_util.h"
11 #include "base/sys_info.h"
12 #include "cc/output/context_provider.h"
13 #include "content/public/browser/android/compositor.h"
14 #include "gpu/GLES2/gl2extchromium.h"
15 #include "gpu/command_buffer/client/gles2_interface.h"
16 #include "gpu/command_buffer/common/mailbox.h"
17 #include "gpu/command_buffer/common/mailbox_holder.h"
18 #include "gpu/command_buffer/common/sync_token.h"
19 #include "gpu/ipc/client/gpu_channel_host.h"
20 #include "gpu/ipc/common/gpu_surface_tracker.h"
21 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h"
22 #include "ui/gl/android/surface_texture.h"
23
24 #include <android/native_window_jni.h>
25
26 #define VOID_OFFSET(x) reinterpret_cast<void*>(x)
27 #define SHADER(Src) #Src
28
29 namespace {
30
31 const char* kQuadCopyVertex =
dcheng 2017/03/08 07:23:39 const char kQuadCopyVertex[], as this is a mutable
klausw 2017/03/08 08:11:08 Done.
32 SHADER(attribute vec4 a_Position; attribute vec2 a_TexCoordinate;
33 varying vec2 v_TexCoordinate;
34 void main() {
35 v_TexCoordinate = a_TexCoordinate;
36 gl_Position = a_Position;
37 });
38
39 const char* kQuadCopyFragment = SHADER(
40 precision highp float; uniform sampler2D u_Texture;
41 varying vec2 v_TexCoordinate;
42 void main() { gl_FragColor = texture2D(u_Texture, v_TexCoordinate); });
43
44 static constexpr float kQuadVertices[16] = {
45 // x y u, v
dcheng 2017/03/08 07:23:39 I'd suggest disabling clang-format if you want the
klausw 2017/03/08 08:11:08 Done.
46 -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f,
47 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f};
48 static constexpr int kQuadVerticesSize = sizeof(float) * 16;
dcheng 2017/03/08 07:23:39 Use arraysize() from base/macros.h?
klausw 2017/03/08 08:11:08 Replaced with a simple sizeof(kQuadVertices) since
dcheng 2017/03/08 23:08:05 Yikes, oops.
49
50 GLuint CompileShader(gpu::gles2::GLES2Interface* gl,
51 GLenum shader_type,
52 const GLchar* shader_source) {
53 GLuint shader_handle = gl->CreateShader(shader_type);
dcheng 2017/03/08 07:23:39 I'm not sure if it's possible, but perhaps we shou
klausw 2017/03/08 08:11:08 I'd agree in general, but this code is mainly inte
dcheng 2017/03/08 23:08:05 Again, doesn't have to be this CL, but I think it
54 if (shader_handle != 0) {
55 // Pass in the shader source.
56 int len = strlen(shader_source);
dcheng 2017/03/08 07:23:39 size_t
klausw 2017/03/08 08:11:08 Changed to GLint since that's what glShaderSource
57 gl->ShaderSource(shader_handle, 1, &shader_source, &len);
58 // Compile the shader.
59 gl->CompileShader(shader_handle);
60 // Get the compilation status.
61 GLint status = 0;
62 gl->GetShaderiv(shader_handle, GL_COMPILE_STATUS, &status);
63 if (status == GL_FALSE) {
64 GLint info_log_length = 0;
65 gl->GetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length);
66 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1);
67 gl->GetShaderInfoLog(shader_handle, info_log_length, nullptr,
68 str_info_log.get());
69 DLOG(ERROR) << "Error compiling shader: " << str_info_log.get();
70 gl->DeleteShader(shader_handle);
71 shader_handle = 0;
72 }
73 }
74
75 return shader_handle;
76 }
77
78 GLuint CreateAndLinkProgram(gpu::gles2::GLES2Interface* gl,
79 GLuint vertex_shader_handle,
80 GLuint fragment_shader_handle) {
81 GLuint program_handle = gl->CreateProgram();
82
83 if (program_handle != 0) {
84 // Bind the vertex shader to the program.
85 gl->AttachShader(program_handle, vertex_shader_handle);
86
87 // Bind the fragment shader to the program.
88 gl->AttachShader(program_handle, fragment_shader_handle);
89
90 // Link the two shaders together into a program.
91 gl->LinkProgram(program_handle);
92
93 // Get the link status.
94 GLint link_status = 0;
95 gl->GetProgramiv(program_handle, GL_LINK_STATUS, &link_status);
96
97 // If the link failed, delete the program.
98 if (link_status == GL_FALSE) {
99 GLint info_log_length;
100 gl->GetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length);
101
102 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1);
103 gl->GetProgramInfoLog(program_handle, info_log_length, nullptr,
104 str_info_log.get());
105 DLOG(ERROR) << "Error compiling program: " << str_info_log.get();
106 gl->DeleteProgram(program_handle);
107 program_handle = 0;
108 }
109 }
110
111 return program_handle;
112 }
113
114 GLuint ConsumeTexture(gpu::gles2::GLES2Interface* gl,
115 const gpu::MailboxHolder& mailbox) {
116 TRACE_EVENT0("gpu", "MailboxToSurfaceBridge::ConsumeTexture");
117 gl->WaitSyncTokenCHROMIUM(mailbox.sync_token.GetConstData());
118
119 return gl->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D,
120 mailbox.mailbox.name);
121 }
122
123 } // namespace
124
125 namespace vr_shell {
126
127 MailboxToSurfaceBridge::MailboxToSurfaceBridge() : weak_ptr_factory_(this) {}
128
129 MailboxToSurfaceBridge::~MailboxToSurfaceBridge() {
130 if (surface_handle_) {
131 // Unregister from the surface tracker to avoid a resource leak.
132 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get();
133 tracker->UnregisterViewSurface(surface_handle_);
134 }
135 DestroyContext();
136 }
137
138 void MailboxToSurfaceBridge::OnContextAvailable(
139 scoped_refptr<cc::ContextProvider> provider) {
140 // Must save a reference to the ContextProvider to keep it alive,
141 // otherwise the GL context created from it becomes invalid.
142 context_provider_ = provider;
dcheng 2017/03/08 07:23:39 Nit: std::move(provider)
klausw 2017/03/08 08:11:08 Done.
143
144 if (!context_provider_->BindToCurrentThread()) {
145 DLOG(ERROR) << "Failed to init ContextProvider";
146 return;
147 }
148
149 gl_ = context_provider_->ContextGL();
150
151 if (!gl_) {
152 DLOG(ERROR) << "Did not get a GL context";
153 return;
154 }
155 InitializeRenderer();
156 }
157
158 void MailboxToSurfaceBridge::CreateSurface(
159 scoped_refptr<gl::SurfaceTexture> surface_texture) {
dcheng 2017/03/08 07:23:39 Nit: pass as a raw pointer since this function doe
klausw 2017/03/08 08:11:08 Done. It just needs the SurfaceTexture briefly to
160 ANativeWindow* window = surface_texture->CreateSurface();
161 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get();
162 ANativeWindow_acquire(window);
163 // Skip ANativeWindow_setBuffersGeometry, the default size appears to work.
164 surface_handle_ = tracker->AddSurfaceForNativeWidget(window);
165
166 auto surface = base::MakeUnique<gl::ScopedJavaSurface>(surface_texture.get());
167 tracker->RegisterViewSurface(surface_handle_, surface->j_surface().obj());
168 // Unregistering happens in the destructor.
169 ANativeWindow_release(window);
170
171 // Our attributes must be compatible with the shared offscreen
172 // surface used by virtualized contexts, otherwise mailbox
173 // synchronization doesn't work properly - it assumes a shared
174 // underlying GL context. See GetCompositorContextAttributes
175 // in content/browser/renderer_host/compositor_impl_android.cc
176 // and crbug.com/699330.
177
178 gpu::gles2::ContextCreationAttribHelper attributes;
179 attributes.alpha_size = -1;
180 attributes.red_size = 8;
181 attributes.green_size = 8;
182 attributes.blue_size = 8;
183 attributes.stencil_size = 0;
184 attributes.depth_size = 0;
185 attributes.samples = 0;
186 attributes.sample_buffers = 0;
187 attributes.bind_generates_resource = false;
188 if (base::SysInfo::IsLowEndDevice()) {
189 attributes.alpha_size = 0;
190 attributes.red_size = 5;
191 attributes.green_size = 6;
192 attributes.blue_size = 5;
193 }
194
195 content::Compositor::CreateContextProvider(
196 surface_handle_, attributes, gpu::SharedMemoryLimits::ForMailboxContext(),
197 base::Bind(&MailboxToSurfaceBridge::OnContextAvailable,
198 weak_ptr_factory_.GetWeakPtr()));
199 }
200
201 void MailboxToSurfaceBridge::ResizeSurface(int width, int height) {
202 if (!gl_) {
203 // We're not initialized yet, save the requested size for later.
204 needs_resize_ = true;
205 resize_width_ = width;
206 resize_height_ = height;
207 return;
208 }
209 gl_->ResizeCHROMIUM(width, height, 1.f, false);
210 gl_->Viewport(0, 0, width, height);
211 }
212
213 bool MailboxToSurfaceBridge::CopyMailboxToSurfaceAndSwap(
214 const gpu::MailboxHolder& mailbox) {
215 if (!gl_) {
216 // We may not have a context yet, i.e. due to surface initialization
217 // being incomplete. This is not an error, but we obviously can't draw
218 // yet.
219 return false;
220 }
221
222 if (needs_resize_) {
223 ResizeSurface(resize_width_, resize_height_);
224 needs_resize_ = false;
225 }
226
227 GLuint sourceTexture = ConsumeTexture(gl_, mailbox);
228 DrawQuad(sourceTexture);
229 gl_->SwapBuffers();
230 return true;
231 }
232
233 void MailboxToSurfaceBridge::DestroyContext() {
234 gl_ = nullptr;
235 context_provider_ = nullptr;
236 }
237
238 void MailboxToSurfaceBridge::InitializeRenderer() {
239 GLuint vertex_shader_handle =
240 CompileShader(gl_, GL_VERTEX_SHADER, kQuadCopyVertex);
241 if (!vertex_shader_handle) {
242 DestroyContext();
243 return;
244 }
245
246 GLuint fragment_shader_handle =
247 CompileShader(gl_, GL_FRAGMENT_SHADER, kQuadCopyFragment);
248 if (!fragment_shader_handle) {
249 DestroyContext();
250 return;
251 }
252
253 GLuint program_handle =
254 CreateAndLinkProgram(gl_, vertex_shader_handle, fragment_shader_handle);
255 if (!program_handle) {
256 DestroyContext();
257 return;
258 }
259
260 // Once the program is linked the shader objects are no longer needed
261 gl_->DeleteShader(vertex_shader_handle);
262 gl_->DeleteShader(fragment_shader_handle);
263
264 GLuint position_handle = gl_->GetAttribLocation(program_handle, "a_Position");
265 GLuint texCoord_handle =
266 gl_->GetAttribLocation(program_handle, "a_TexCoordinate");
267 GLuint texUniform_handle =
268 gl_->GetUniformLocation(program_handle, "u_Texture");
269
270 GLuint vertexBuffer = 0;
271 gl_->GenBuffers(1, &vertexBuffer);
272 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
273 gl_->BufferData(GL_ARRAY_BUFFER, kQuadVerticesSize, kQuadVertices,
274 GL_STATIC_DRAW);
275
276 // Set state once only, we assume that nobody else modifies GL state in a way
277 // that would interfere with our operations.
278 gl_->Disable(GL_CULL_FACE);
279 gl_->DepthMask(GL_FALSE);
280 gl_->Disable(GL_DEPTH_TEST);
281 gl_->Disable(GL_SCISSOR_TEST);
282 gl_->Disable(GL_BLEND);
283 gl_->Disable(GL_POLYGON_OFFSET_FILL);
284
285 // Not using gl_->Viewport, we assume that it defaults to the whole
286 // surface and gets updated by ResizeSurface externally as
287 // appropriate.
288
289 gl_->UseProgram(program_handle);
290
291 // Bind vertex attributes
292 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer);
293
294 gl_->EnableVertexAttribArray(position_handle);
295 gl_->EnableVertexAttribArray(texCoord_handle);
296
297 static constexpr size_t VERTEX_STRIDE = sizeof(float) * 4;
298 static constexpr size_t POSITION_ELEMENTS = 2;
299 static constexpr size_t TEXCOORD_ELEMENTS = 2;
300 static constexpr size_t POSITION_OFFSET = 0;
301 static constexpr size_t TEXCOORD_OFFSET = sizeof(float) * 2;
302
303 gl_->VertexAttribPointer(position_handle, POSITION_ELEMENTS, GL_FLOAT, false,
304 VERTEX_STRIDE, VOID_OFFSET(POSITION_OFFSET));
305 gl_->VertexAttribPointer(texCoord_handle, TEXCOORD_ELEMENTS, GL_FLOAT, false,
306 VERTEX_STRIDE, VOID_OFFSET(TEXCOORD_OFFSET));
307
308 gl_->ActiveTexture(GL_TEXTURE0);
309 gl_->Uniform1i(texUniform_handle, 0);
310 }
311
312 void MailboxToSurfaceBridge::DrawQuad(unsigned int texture_handle) {
313 // No need to clear since we're redrawing on top of the entire
314 // viewport, but let the GPU know we don't need the old content
315 // anymore.
316 GLenum discards[] = {GL_COLOR_EXT};
317 gl_->DiscardFramebufferEXT(GL_FRAMEBUFFER, arraysize(discards), discards);
318
319 // Configure texture. This is a 1:1 pixel copy since the surface
320 // size is resized to match the source canvas, so we can use
321 // GL_NEAREST.
322 gl_->BindTexture(GL_TEXTURE_2D, texture_handle);
323 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
324 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
325 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
326 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
327 gl_->DrawArrays(GL_TRIANGLE_FAN, 0, 4);
328 }
329
330 } // namespace vr_shell
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