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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h" | |
6 | |
7 #include <string> | |
8 | |
9 #include "base/logging.h" | |
10 #include "base/memory/ptr_util.h" | |
11 #include "base/sys_info.h" | |
12 #include "cc/output/context_provider.h" | |
13 #include "content/public/browser/android/compositor.h" | |
14 #include "gpu/GLES2/gl2extchromium.h" | |
15 #include "gpu/command_buffer/client/gles2_interface.h" | |
16 #include "gpu/command_buffer/common/mailbox.h" | |
17 #include "gpu/command_buffer/common/mailbox_holder.h" | |
18 #include "gpu/command_buffer/common/sync_token.h" | |
19 #include "gpu/ipc/client/gpu_channel_host.h" | |
20 #include "gpu/ipc/common/gpu_surface_tracker.h" | |
21 #include "services/ui/public/cpp/gpu/context_provider_command_buffer.h" | |
22 #include "ui/gl/android/surface_texture.h" | |
23 | |
24 #include <android/native_window_jni.h> | |
25 | |
26 #define VOID_OFFSET(x) reinterpret_cast<void*>(x) | |
27 #define SHADER(Src) #Src | |
28 | |
29 namespace { | |
30 | |
31 const char* kQuadCopyVertex = | |
dcheng
2017/03/08 07:23:39
const char kQuadCopyVertex[], as this is a mutable
klausw
2017/03/08 08:11:08
Done.
| |
32 SHADER(attribute vec4 a_Position; attribute vec2 a_TexCoordinate; | |
33 varying vec2 v_TexCoordinate; | |
34 void main() { | |
35 v_TexCoordinate = a_TexCoordinate; | |
36 gl_Position = a_Position; | |
37 }); | |
38 | |
39 const char* kQuadCopyFragment = SHADER( | |
40 precision highp float; uniform sampler2D u_Texture; | |
41 varying vec2 v_TexCoordinate; | |
42 void main() { gl_FragColor = texture2D(u_Texture, v_TexCoordinate); }); | |
43 | |
44 static constexpr float kQuadVertices[16] = { | |
45 // x y u, v | |
dcheng
2017/03/08 07:23:39
I'd suggest disabling clang-format if you want the
klausw
2017/03/08 08:11:08
Done.
| |
46 -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f, | |
47 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f}; | |
48 static constexpr int kQuadVerticesSize = sizeof(float) * 16; | |
dcheng
2017/03/08 07:23:39
Use arraysize() from base/macros.h?
klausw
2017/03/08 08:11:08
Replaced with a simple sizeof(kQuadVertices) since
dcheng
2017/03/08 23:08:05
Yikes, oops.
| |
49 | |
50 GLuint CompileShader(gpu::gles2::GLES2Interface* gl, | |
51 GLenum shader_type, | |
52 const GLchar* shader_source) { | |
53 GLuint shader_handle = gl->CreateShader(shader_type); | |
dcheng
2017/03/08 07:23:39
I'm not sure if it's possible, but perhaps we shou
klausw
2017/03/08 08:11:08
I'd agree in general, but this code is mainly inte
dcheng
2017/03/08 23:08:05
Again, doesn't have to be this CL, but I think it
| |
54 if (shader_handle != 0) { | |
55 // Pass in the shader source. | |
56 int len = strlen(shader_source); | |
dcheng
2017/03/08 07:23:39
size_t
klausw
2017/03/08 08:11:08
Changed to GLint since that's what glShaderSource
| |
57 gl->ShaderSource(shader_handle, 1, &shader_source, &len); | |
58 // Compile the shader. | |
59 gl->CompileShader(shader_handle); | |
60 // Get the compilation status. | |
61 GLint status = 0; | |
62 gl->GetShaderiv(shader_handle, GL_COMPILE_STATUS, &status); | |
63 if (status == GL_FALSE) { | |
64 GLint info_log_length = 0; | |
65 gl->GetShaderiv(shader_handle, GL_INFO_LOG_LENGTH, &info_log_length); | |
66 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1); | |
67 gl->GetShaderInfoLog(shader_handle, info_log_length, nullptr, | |
68 str_info_log.get()); | |
69 DLOG(ERROR) << "Error compiling shader: " << str_info_log.get(); | |
70 gl->DeleteShader(shader_handle); | |
71 shader_handle = 0; | |
72 } | |
73 } | |
74 | |
75 return shader_handle; | |
76 } | |
77 | |
78 GLuint CreateAndLinkProgram(gpu::gles2::GLES2Interface* gl, | |
79 GLuint vertex_shader_handle, | |
80 GLuint fragment_shader_handle) { | |
81 GLuint program_handle = gl->CreateProgram(); | |
82 | |
83 if (program_handle != 0) { | |
84 // Bind the vertex shader to the program. | |
85 gl->AttachShader(program_handle, vertex_shader_handle); | |
86 | |
87 // Bind the fragment shader to the program. | |
88 gl->AttachShader(program_handle, fragment_shader_handle); | |
89 | |
90 // Link the two shaders together into a program. | |
91 gl->LinkProgram(program_handle); | |
92 | |
93 // Get the link status. | |
94 GLint link_status = 0; | |
95 gl->GetProgramiv(program_handle, GL_LINK_STATUS, &link_status); | |
96 | |
97 // If the link failed, delete the program. | |
98 if (link_status == GL_FALSE) { | |
99 GLint info_log_length; | |
100 gl->GetProgramiv(program_handle, GL_INFO_LOG_LENGTH, &info_log_length); | |
101 | |
102 auto str_info_log = base::MakeUnique<GLchar[]>(info_log_length + 1); | |
103 gl->GetProgramInfoLog(program_handle, info_log_length, nullptr, | |
104 str_info_log.get()); | |
105 DLOG(ERROR) << "Error compiling program: " << str_info_log.get(); | |
106 gl->DeleteProgram(program_handle); | |
107 program_handle = 0; | |
108 } | |
109 } | |
110 | |
111 return program_handle; | |
112 } | |
113 | |
114 GLuint ConsumeTexture(gpu::gles2::GLES2Interface* gl, | |
115 const gpu::MailboxHolder& mailbox) { | |
116 TRACE_EVENT0("gpu", "MailboxToSurfaceBridge::ConsumeTexture"); | |
117 gl->WaitSyncTokenCHROMIUM(mailbox.sync_token.GetConstData()); | |
118 | |
119 return gl->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, | |
120 mailbox.mailbox.name); | |
121 } | |
122 | |
123 } // namespace | |
124 | |
125 namespace vr_shell { | |
126 | |
127 MailboxToSurfaceBridge::MailboxToSurfaceBridge() : weak_ptr_factory_(this) {} | |
128 | |
129 MailboxToSurfaceBridge::~MailboxToSurfaceBridge() { | |
130 if (surface_handle_) { | |
131 // Unregister from the surface tracker to avoid a resource leak. | |
132 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); | |
133 tracker->UnregisterViewSurface(surface_handle_); | |
134 } | |
135 DestroyContext(); | |
136 } | |
137 | |
138 void MailboxToSurfaceBridge::OnContextAvailable( | |
139 scoped_refptr<cc::ContextProvider> provider) { | |
140 // Must save a reference to the ContextProvider to keep it alive, | |
141 // otherwise the GL context created from it becomes invalid. | |
142 context_provider_ = provider; | |
dcheng
2017/03/08 07:23:39
Nit: std::move(provider)
klausw
2017/03/08 08:11:08
Done.
| |
143 | |
144 if (!context_provider_->BindToCurrentThread()) { | |
145 DLOG(ERROR) << "Failed to init ContextProvider"; | |
146 return; | |
147 } | |
148 | |
149 gl_ = context_provider_->ContextGL(); | |
150 | |
151 if (!gl_) { | |
152 DLOG(ERROR) << "Did not get a GL context"; | |
153 return; | |
154 } | |
155 InitializeRenderer(); | |
156 } | |
157 | |
158 void MailboxToSurfaceBridge::CreateSurface( | |
159 scoped_refptr<gl::SurfaceTexture> surface_texture) { | |
dcheng
2017/03/08 07:23:39
Nit: pass as a raw pointer since this function doe
klausw
2017/03/08 08:11:08
Done. It just needs the SurfaceTexture briefly to
| |
160 ANativeWindow* window = surface_texture->CreateSurface(); | |
161 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); | |
162 ANativeWindow_acquire(window); | |
163 // Skip ANativeWindow_setBuffersGeometry, the default size appears to work. | |
164 surface_handle_ = tracker->AddSurfaceForNativeWidget(window); | |
165 | |
166 auto surface = base::MakeUnique<gl::ScopedJavaSurface>(surface_texture.get()); | |
167 tracker->RegisterViewSurface(surface_handle_, surface->j_surface().obj()); | |
168 // Unregistering happens in the destructor. | |
169 ANativeWindow_release(window); | |
170 | |
171 // Our attributes must be compatible with the shared offscreen | |
172 // surface used by virtualized contexts, otherwise mailbox | |
173 // synchronization doesn't work properly - it assumes a shared | |
174 // underlying GL context. See GetCompositorContextAttributes | |
175 // in content/browser/renderer_host/compositor_impl_android.cc | |
176 // and crbug.com/699330. | |
177 | |
178 gpu::gles2::ContextCreationAttribHelper attributes; | |
179 attributes.alpha_size = -1; | |
180 attributes.red_size = 8; | |
181 attributes.green_size = 8; | |
182 attributes.blue_size = 8; | |
183 attributes.stencil_size = 0; | |
184 attributes.depth_size = 0; | |
185 attributes.samples = 0; | |
186 attributes.sample_buffers = 0; | |
187 attributes.bind_generates_resource = false; | |
188 if (base::SysInfo::IsLowEndDevice()) { | |
189 attributes.alpha_size = 0; | |
190 attributes.red_size = 5; | |
191 attributes.green_size = 6; | |
192 attributes.blue_size = 5; | |
193 } | |
194 | |
195 content::Compositor::CreateContextProvider( | |
196 surface_handle_, attributes, gpu::SharedMemoryLimits::ForMailboxContext(), | |
197 base::Bind(&MailboxToSurfaceBridge::OnContextAvailable, | |
198 weak_ptr_factory_.GetWeakPtr())); | |
199 } | |
200 | |
201 void MailboxToSurfaceBridge::ResizeSurface(int width, int height) { | |
202 if (!gl_) { | |
203 // We're not initialized yet, save the requested size for later. | |
204 needs_resize_ = true; | |
205 resize_width_ = width; | |
206 resize_height_ = height; | |
207 return; | |
208 } | |
209 gl_->ResizeCHROMIUM(width, height, 1.f, false); | |
210 gl_->Viewport(0, 0, width, height); | |
211 } | |
212 | |
213 bool MailboxToSurfaceBridge::CopyMailboxToSurfaceAndSwap( | |
214 const gpu::MailboxHolder& mailbox) { | |
215 if (!gl_) { | |
216 // We may not have a context yet, i.e. due to surface initialization | |
217 // being incomplete. This is not an error, but we obviously can't draw | |
218 // yet. | |
219 return false; | |
220 } | |
221 | |
222 if (needs_resize_) { | |
223 ResizeSurface(resize_width_, resize_height_); | |
224 needs_resize_ = false; | |
225 } | |
226 | |
227 GLuint sourceTexture = ConsumeTexture(gl_, mailbox); | |
228 DrawQuad(sourceTexture); | |
229 gl_->SwapBuffers(); | |
230 return true; | |
231 } | |
232 | |
233 void MailboxToSurfaceBridge::DestroyContext() { | |
234 gl_ = nullptr; | |
235 context_provider_ = nullptr; | |
236 } | |
237 | |
238 void MailboxToSurfaceBridge::InitializeRenderer() { | |
239 GLuint vertex_shader_handle = | |
240 CompileShader(gl_, GL_VERTEX_SHADER, kQuadCopyVertex); | |
241 if (!vertex_shader_handle) { | |
242 DestroyContext(); | |
243 return; | |
244 } | |
245 | |
246 GLuint fragment_shader_handle = | |
247 CompileShader(gl_, GL_FRAGMENT_SHADER, kQuadCopyFragment); | |
248 if (!fragment_shader_handle) { | |
249 DestroyContext(); | |
250 return; | |
251 } | |
252 | |
253 GLuint program_handle = | |
254 CreateAndLinkProgram(gl_, vertex_shader_handle, fragment_shader_handle); | |
255 if (!program_handle) { | |
256 DestroyContext(); | |
257 return; | |
258 } | |
259 | |
260 // Once the program is linked the shader objects are no longer needed | |
261 gl_->DeleteShader(vertex_shader_handle); | |
262 gl_->DeleteShader(fragment_shader_handle); | |
263 | |
264 GLuint position_handle = gl_->GetAttribLocation(program_handle, "a_Position"); | |
265 GLuint texCoord_handle = | |
266 gl_->GetAttribLocation(program_handle, "a_TexCoordinate"); | |
267 GLuint texUniform_handle = | |
268 gl_->GetUniformLocation(program_handle, "u_Texture"); | |
269 | |
270 GLuint vertexBuffer = 0; | |
271 gl_->GenBuffers(1, &vertexBuffer); | |
272 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
273 gl_->BufferData(GL_ARRAY_BUFFER, kQuadVerticesSize, kQuadVertices, | |
274 GL_STATIC_DRAW); | |
275 | |
276 // Set state once only, we assume that nobody else modifies GL state in a way | |
277 // that would interfere with our operations. | |
278 gl_->Disable(GL_CULL_FACE); | |
279 gl_->DepthMask(GL_FALSE); | |
280 gl_->Disable(GL_DEPTH_TEST); | |
281 gl_->Disable(GL_SCISSOR_TEST); | |
282 gl_->Disable(GL_BLEND); | |
283 gl_->Disable(GL_POLYGON_OFFSET_FILL); | |
284 | |
285 // Not using gl_->Viewport, we assume that it defaults to the whole | |
286 // surface and gets updated by ResizeSurface externally as | |
287 // appropriate. | |
288 | |
289 gl_->UseProgram(program_handle); | |
290 | |
291 // Bind vertex attributes | |
292 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
293 | |
294 gl_->EnableVertexAttribArray(position_handle); | |
295 gl_->EnableVertexAttribArray(texCoord_handle); | |
296 | |
297 static constexpr size_t VERTEX_STRIDE = sizeof(float) * 4; | |
298 static constexpr size_t POSITION_ELEMENTS = 2; | |
299 static constexpr size_t TEXCOORD_ELEMENTS = 2; | |
300 static constexpr size_t POSITION_OFFSET = 0; | |
301 static constexpr size_t TEXCOORD_OFFSET = sizeof(float) * 2; | |
302 | |
303 gl_->VertexAttribPointer(position_handle, POSITION_ELEMENTS, GL_FLOAT, false, | |
304 VERTEX_STRIDE, VOID_OFFSET(POSITION_OFFSET)); | |
305 gl_->VertexAttribPointer(texCoord_handle, TEXCOORD_ELEMENTS, GL_FLOAT, false, | |
306 VERTEX_STRIDE, VOID_OFFSET(TEXCOORD_OFFSET)); | |
307 | |
308 gl_->ActiveTexture(GL_TEXTURE0); | |
309 gl_->Uniform1i(texUniform_handle, 0); | |
310 } | |
311 | |
312 void MailboxToSurfaceBridge::DrawQuad(unsigned int texture_handle) { | |
313 // No need to clear since we're redrawing on top of the entire | |
314 // viewport, but let the GPU know we don't need the old content | |
315 // anymore. | |
316 GLenum discards[] = {GL_COLOR_EXT}; | |
317 gl_->DiscardFramebufferEXT(GL_FRAMEBUFFER, arraysize(discards), discards); | |
318 | |
319 // Configure texture. This is a 1:1 pixel copy since the surface | |
320 // size is resized to match the source canvas, so we can use | |
321 // GL_NEAREST. | |
322 gl_->BindTexture(GL_TEXTURE_2D, texture_handle); | |
323 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
324 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
325 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
326 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
327 gl_->DrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
328 } | |
329 | |
330 } // namespace vr_shell | |
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