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1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #include "chrome/browser/android/vr_shell/mailbox_to_surface_bridge.h" | |
6 | |
7 #include <string> | |
8 | |
9 #include "base/logging.h" | |
10 #include "base/memory/ptr_util.h" | |
11 #include "content/public/browser/android/compositor.h" | |
12 #include "gpu/GLES2/gl2extchromium.h" | |
13 #include "gpu/command_buffer/client/gles2_interface.h" | |
14 #include "gpu/command_buffer/common/mailbox.h" | |
15 #include "gpu/command_buffer/common/mailbox_holder.h" | |
16 #include "gpu/command_buffer/common/sync_token.h" | |
17 #include "gpu/ipc/client/gpu_channel_host.h" | |
18 #include "gpu/ipc/common/gpu_surface_tracker.h" | |
19 #include "ui/gl/android/surface_texture.h" | |
20 | |
21 #include <android/native_window_jni.h> | |
22 | |
23 #define VOID_OFFSET(x) reinterpret_cast<void*>(x) | |
24 #define SHADER(Src) #Src | |
25 | |
26 // TODO(klausw): move to static functions? | |
27 namespace { | |
28 | |
29 const char* kQuadCopyVertex = | |
30 SHADER(attribute vec4 a_Position; attribute vec2 a_TexCoordinate; | |
31 varying vec2 v_TexCoordinate; | |
32 void main() { | |
33 v_TexCoordinate = a_TexCoordinate; | |
34 gl_Position = a_Position; | |
35 }); | |
36 | |
37 const char* kQuadCopyFragment = SHADER( | |
38 precision highp float; uniform sampler2D u_Texture; | |
39 varying vec2 v_TexCoordinate; | |
40 void main() { gl_FragColor = texture2D(u_Texture, v_TexCoordinate); }); | |
41 | |
42 static constexpr float kQuadVertices[16] = { | |
43 // x y u, v | |
44 -1.f, 1.f, 0.f, 1.f, -1.f, -1.f, 0.f, 0.f, | |
45 1.f, -1.f, 1.f, 0.f, 1.f, 1.f, 1.f, 1.f}; | |
46 static constexpr int kQuadVerticesSize = sizeof(float) * 16; | |
47 | |
48 GLuint CompileShader(gpu::gles2::GLES2Interface* gl, | |
mthiesse
2017/03/08 01:00:00
Move this into vr_gl_util.h/cc?
We could share co
klausw
2017/03/08 02:59:22
I'd strongly prefer to keep this independent since
| |
49 GLenum shaderType, | |
50 const GLchar* shaderSource, | |
51 std::string& error) { | |
52 GLuint shaderHandle = gl->CreateShader(shaderType); | |
53 if (shaderHandle != 0) { | |
54 // Pass in the shader source. | |
55 int len = strlen(shaderSource); | |
56 gl->ShaderSource(shaderHandle, 1, &shaderSource, &len); | |
57 // Compile the shader. | |
58 gl->CompileShader(shaderHandle); | |
59 // Get the compilation status. | |
60 GLint status = 0; | |
61 gl->GetShaderiv(shaderHandle, GL_COMPILE_STATUS, &status); | |
62 if (status == GL_FALSE) { | |
63 GLint infoLogLength = 0; | |
64 gl->GetShaderiv(shaderHandle, GL_INFO_LOG_LENGTH, &infoLogLength); | |
mthiesse
2017/03/08 01:00:01
nit: I know you're copying this from elsewhere, bu
klausw
2017/03/08 02:59:22
This code only gets executed if shader compilation
mthiesse
2017/03/08 04:15:42
This is good now. Generally we avoid unnecessary s
| |
65 GLchar* strInfoLog = new GLchar[infoLogLength + 1]; | |
66 gl->GetShaderInfoLog(shaderHandle, infoLogLength, nullptr, strInfoLog); | |
67 error = "Error compiling shader: "; | |
68 error += strInfoLog; | |
69 delete[] strInfoLog; | |
70 gl->DeleteShader(shaderHandle); | |
71 shaderHandle = 0; | |
72 } | |
73 } | |
74 | |
75 return shaderHandle; | |
76 } | |
77 | |
78 GLuint CreateAndLinkProgram(gpu::gles2::GLES2Interface* gl, | |
79 GLuint vertextShaderHandle, | |
80 GLuint fragmentShaderHandle, | |
81 std::string& error) { | |
82 GLuint programHandle = gl->CreateProgram(); | |
83 | |
84 if (programHandle != 0) { | |
85 // Bind the vertex shader to the program. | |
86 gl->AttachShader(programHandle, vertextShaderHandle); | |
87 | |
88 // Bind the fragment shader to the program. | |
89 gl->AttachShader(programHandle, fragmentShaderHandle); | |
90 | |
91 // Link the two shaders together into a program. | |
92 gl->LinkProgram(programHandle); | |
93 | |
94 // Get the link status. | |
95 GLint linkStatus = 0; | |
96 gl->GetProgramiv(programHandle, GL_LINK_STATUS, &linkStatus); | |
97 | |
98 // If the link failed, delete the program. | |
99 if (linkStatus == GL_FALSE) { | |
100 GLint infoLogLength; | |
101 gl->GetProgramiv(programHandle, GL_INFO_LOG_LENGTH, &infoLogLength); | |
102 | |
103 GLchar* strInfoLog = new GLchar[infoLogLength + 1]; | |
104 gl->GetProgramInfoLog(programHandle, infoLogLength, nullptr, strInfoLog); | |
105 error = "Error compiling program: "; | |
106 error += strInfoLog; | |
107 delete[] strInfoLog; | |
108 gl->DeleteProgram(programHandle); | |
109 programHandle = 0; | |
110 } | |
111 } | |
112 | |
113 return programHandle; | |
114 } | |
115 | |
116 } // namespace | |
117 | |
118 namespace vr_shell { | |
119 | |
120 MailboxToSurfaceBridge::MailboxToSurfaceBridge() : weak_ptr_factory_(this) {} | |
121 | |
122 MailboxToSurfaceBridge::~MailboxToSurfaceBridge() { | |
123 if (surface_handle_) { | |
124 // Unregister from the surface tracker to avoid a resource leak. | |
125 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); | |
126 tracker->UnregisterViewSurface(surface_handle_); | |
127 } | |
128 } | |
129 | |
130 void MailboxToSurfaceBridge::OnGpuChannelEstablished( | |
131 scoped_refptr<gpu::GpuChannelHost> gpu_channel_host) { | |
132 // Our attributes must be compatible with the shared offscreen | |
mthiesse
2017/03/08 01:00:00
Add a comment to wherever the code lives that thes
klausw
2017/03/08 02:59:22
Done. I filed 699330 and also added an IsLowEndDev
| |
133 // surface used by virtualized contexts, otherwise mailbox | |
134 // synchronization doesn't work properly - it assumes a shared | |
135 // underlying GL context. TODO(klausw): is there a more official | |
136 // way to get default-compatible settings? | |
137 gpu::gles2::ContextCreationAttribHelper attributes; | |
138 attributes.alpha_size = -1; | |
139 attributes.red_size = 8; | |
140 attributes.green_size = 8; | |
141 attributes.blue_size = 8; | |
142 attributes.stencil_size = 0; | |
143 attributes.depth_size = 0; | |
144 attributes.samples = 0; | |
145 attributes.sample_buffers = 0; | |
146 attributes.bind_generates_resource = false; | |
147 | |
148 bool automatic_flushes = false; | |
149 bool support_locking = false; | |
150 constexpr ui::ContextProviderCommandBuffer* shared_context_provider = nullptr; | |
151 context_provider_command_buffer_ = | |
152 make_scoped_refptr(new ui::ContextProviderCommandBuffer( | |
153 std::move(gpu_channel_host), gpu::GPU_STREAM_DEFAULT, | |
154 gpu::GpuStreamPriority::NORMAL, surface_handle_, | |
155 GURL("chrome://gpu/WebVRContextFactory"), automatic_flushes, | |
156 support_locking, gpu::SharedMemoryLimits::ForMailboxContext(), | |
157 attributes, shared_context_provider, | |
158 ui::command_buffer_metrics::CONTEXT_TYPE_UNKNOWN)); | |
159 | |
160 if (!context_provider_command_buffer_->BindToCurrentThread()) { | |
161 LOG(ERROR) << __FUNCTION__ << ";;; failed to init ContextProvider"; | |
mthiesse
2017/03/08 01:00:00
Remove this? (Or DLOG)
klausw
2017/03/08 02:59:22
Changed to DLOG
| |
162 return; | |
163 } | |
164 | |
165 gl_ = context_provider_command_buffer_->ContextGL(); | |
166 | |
167 InitializeRenderer(); | |
168 } | |
169 | |
170 std::unique_ptr<gl::ScopedJavaSurface> MailboxToSurfaceBridge::CreateSurface( | |
171 scoped_refptr<gl::SurfaceTexture> surface_texture) { | |
172 ANativeWindow* window = surface_texture->CreateSurface(); | |
173 gpu::GpuSurfaceTracker* tracker = gpu::GpuSurfaceTracker::Get(); | |
174 ANativeWindow_acquire(window); | |
175 // Skip ANativeWindow_setBuffersGeometry, the default size appears to work. | |
176 surface_handle_ = tracker->AddSurfaceForNativeWidget(window); | |
177 | |
178 auto surface = base::MakeUnique<gl::ScopedJavaSurface>(surface_texture.get()); | |
179 tracker->RegisterViewSurface(surface_handle_, surface->j_surface().obj()); | |
180 // Unregistering happens in the destructor. | |
181 ANativeWindow_release(window); | |
182 | |
183 gpu::GpuChannelEstablishFactory* factory = | |
184 content::Compositor::GetGpuChannelFactory(); | |
185 | |
186 factory->EstablishGpuChannel( | |
187 base::Bind(&MailboxToSurfaceBridge::OnGpuChannelEstablished, | |
188 weak_ptr_factory_.GetWeakPtr())); | |
189 | |
190 return surface; | |
191 } | |
192 | |
193 void MailboxToSurfaceBridge::ResizeSurface(int width, int height) { | |
194 if (!gl_) { | |
195 LOG(ERROR) << "Cannot resize, not initialized"; | |
196 return; | |
197 } | |
198 gl_->ResizeCHROMIUM(width, height, 1.f, false); | |
199 gl_->Viewport(0, 0, width, height); | |
200 } | |
201 | |
202 bool MailboxToSurfaceBridge::CopyFrameToSurface( | |
mthiesse
2017/03/08 01:00:01
nit: This function is somewhat confusing. Maybe sp
klausw
2017/03/08 02:59:22
I've created a separate ConsumeMailbox function, s
| |
203 int frame_index, | |
204 const gpu::MailboxHolder& mailbox, | |
205 bool discard) { | |
206 TRACE_EVENT1("gpu", "MailboxToSurfaceBridge::CopyFrameToSurface", "frame", | |
207 frame_index); | |
208 if (!gl_) { | |
209 // We may not have a context yet, i.e. due to surface initialization | |
210 // being incomplete. This is not an error, but we obviously can't draw | |
211 // yet. | |
212 return false; | |
213 } | |
214 | |
215 { | |
216 TRACE_EVENT0("gpu", "MailboxToSurfaceBridge::WaitSyncToken"); | |
217 gl_->WaitSyncTokenCHROMIUM(mailbox.sync_token.GetConstData()); | |
218 } | |
219 | |
220 GLuint vrSourceTexture = | |
221 gl_->CreateAndConsumeTextureCHROMIUM(GL_TEXTURE_2D, mailbox.mailbox.name); | |
222 | |
223 if (discard) { | |
224 // We've consumed the texture, but the caller requested that we | |
225 // don't draw it because the previous one hasn't been consumed | |
226 // yet. (Swapping twice on a Surfacewithout consuming one in | |
mthiesse
2017/03/08 01:00:00
nit: s/Surfacewithout/Surface without/
klausw
2017/03/08 02:59:22
Done.
| |
227 // between from the SurfaceTexture can lose frames.) This should | |
228 // be rare, it's a waste of resources and can cause jerky | |
229 // animation due to the lost frames. | |
230 return false; | |
231 } else { | |
232 DrawQuad(vrSourceTexture); | |
233 gl_->SwapBuffers(); | |
234 return true; | |
235 } | |
236 } | |
237 | |
238 void MailboxToSurfaceBridge::InitializeRenderer() { | |
239 std::string error; | |
240 GLuint vertexShaderHandle = | |
241 CompileShader(gl_, GL_VERTEX_SHADER, kQuadCopyVertex, error); | |
242 CHECK(vertexShaderHandle) << error; | |
243 | |
244 GLuint fragmentShaderHandle = | |
245 CompileShader(gl_, GL_FRAGMENT_SHADER, kQuadCopyFragment, error); | |
246 CHECK(fragmentShaderHandle) << error; | |
247 | |
248 GLuint programHandle = CreateAndLinkProgram(gl_, vertexShaderHandle, | |
249 fragmentShaderHandle, error); | |
250 CHECK(programHandle) << error; | |
251 | |
252 // Once the program is linked the shader objects are no longer needed | |
253 gl_->DeleteShader(vertexShaderHandle); | |
254 gl_->DeleteShader(fragmentShaderHandle); | |
255 | |
256 GLuint positionHandle = gl_->GetAttribLocation(programHandle, "a_Position"); | |
257 GLuint texCoordHandle = | |
258 gl_->GetAttribLocation(programHandle, "a_TexCoordinate"); | |
259 GLuint texUniformHandle = gl_->GetUniformLocation(programHandle, "u_Texture"); | |
260 | |
261 GLuint vertexBuffer = 0; | |
262 gl_->GenBuffers(1, &vertexBuffer); | |
263 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
264 gl_->BufferData(GL_ARRAY_BUFFER, kQuadVerticesSize, kQuadVertices, | |
265 GL_STATIC_DRAW); | |
266 | |
267 // Set state once only, we assume that nobody else modifies GL state in a way | |
268 // that would interfere with our operations. | |
269 gl_->Disable(GL_CULL_FACE); | |
270 gl_->DepthMask(GL_FALSE); | |
271 gl_->Disable(GL_DEPTH_TEST); | |
272 gl_->Disable(GL_SCISSOR_TEST); | |
273 gl_->Disable(GL_BLEND); | |
274 gl_->Disable(GL_POLYGON_OFFSET_FILL); | |
275 | |
276 // Not using gl_->Viewport, we assume that it defaults to the whole | |
277 // surface and gets updated by ResizeSurface externally as | |
278 // appropriate. | |
279 | |
280 gl_->UseProgram(programHandle); | |
281 | |
282 // Bind vertex attributes | |
283 gl_->BindBuffer(GL_ARRAY_BUFFER, vertexBuffer); | |
284 | |
285 gl_->EnableVertexAttribArray(positionHandle); | |
286 gl_->EnableVertexAttribArray(texCoordHandle); | |
287 | |
288 static constexpr size_t VERTEX_STRIDE = sizeof(float) * 4; | |
289 static constexpr size_t POSITION_ELEMENTS = 2; | |
290 static constexpr size_t TEXCOORD_ELEMENTS = 2; | |
291 static constexpr size_t POSITION_OFFSET = 0; | |
292 static constexpr size_t TEXCOORD_OFFSET = sizeof(float) * 2; | |
293 | |
294 gl_->VertexAttribPointer(positionHandle, POSITION_ELEMENTS, GL_FLOAT, false, | |
295 VERTEX_STRIDE, VOID_OFFSET(POSITION_OFFSET)); | |
296 gl_->VertexAttribPointer(texCoordHandle, TEXCOORD_ELEMENTS, GL_FLOAT, false, | |
297 VERTEX_STRIDE, VOID_OFFSET(TEXCOORD_OFFSET)); | |
298 | |
299 gl_->ActiveTexture(GL_TEXTURE0); | |
300 gl_->Uniform1i(texUniformHandle, 0); | |
301 } | |
302 | |
303 void MailboxToSurfaceBridge::DrawQuad(unsigned int textureHandle) { | |
304 // No need to clear since we're redrawing on top of the entire | |
305 // viewport, but let the GPU know we don't need the old content | |
306 // anymore. | |
307 GLenum discards[] = {GL_COLOR_EXT}; | |
308 gl_->DiscardFramebufferEXT(GL_FRAMEBUFFER, arraysize(discards), discards); | |
309 | |
310 // Configure texture. This is a 1:1 pixel copy since the surface | |
311 // size is resized to match the source canvas, so we can use | |
312 // GL_NEAREST. | |
313 gl_->BindTexture(GL_TEXTURE_2D, textureHandle); | |
314 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
315 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
316 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
317 gl_->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
318 gl_->DrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
319 | |
320 gl_->Flush(); | |
321 } | |
322 | |
323 } // namespace vr_shell | |
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