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Side by Side Diff: third_party/WebKit/Source/modules/vr/VRDisplay.cpp

Issue 2729523002: Re-land^2 WebVR compositor bypass via BrowserMain context + mailbox (Closed)
Patch Set: Revert FrameView.cpp change, re-enable typemap workaround. Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "modules/vr/VRDisplay.h" 5 #include "modules/vr/VRDisplay.h"
6 6
7 #include "core/css/StylePropertySet.h" 7 #include "core/css/StylePropertySet.h"
8 #include "core/dom/DOMException.h" 8 #include "core/dom/DOMException.h"
9 #include "core/dom/DocumentUserGestureToken.h" 9 #include "core/dom/DocumentUserGestureToken.h"
10 #include "core/dom/FrameRequestCallback.h" 10 #include "core/dom/FrameRequestCallback.h"
11 #include "core/dom/Fullscreen.h"
12 #include "core/dom/ScriptedAnimationController.h" 11 #include "core/dom/ScriptedAnimationController.h"
13 #include "core/dom/TaskRunnerHelper.h" 12 #include "core/dom/TaskRunnerHelper.h"
13 #include "core/frame/FrameView.h"
14 #include "core/frame/ImageBitmap.h"
14 #include "core/frame/UseCounter.h" 15 #include "core/frame/UseCounter.h"
15 #include "core/inspector/ConsoleMessage.h" 16 #include "core/inspector/ConsoleMessage.h"
17 #include "core/layout/LayoutView.h"
18 #include "core/layout/compositing/PaintLayerCompositor.h"
16 #include "core/loader/DocumentLoader.h" 19 #include "core/loader/DocumentLoader.h"
17 #include "gpu/command_buffer/client/gles2_interface.h" 20 #include "gpu/command_buffer/client/gles2_interface.h"
18 #include "modules/EventTargetModules.h" 21 #include "modules/EventTargetModules.h"
19 #include "modules/vr/NavigatorVR.h" 22 #include "modules/vr/NavigatorVR.h"
20 #include "modules/vr/VRController.h" 23 #include "modules/vr/VRController.h"
21 #include "modules/vr/VRDisplayCapabilities.h" 24 #include "modules/vr/VRDisplayCapabilities.h"
22 #include "modules/vr/VREyeParameters.h" 25 #include "modules/vr/VREyeParameters.h"
23 #include "modules/vr/VRFrameData.h" 26 #include "modules/vr/VRFrameData.h"
24 #include "modules/vr/VRLayer.h" 27 #include "modules/vr/VRLayer.h"
25 #include "modules/vr/VRPose.h" 28 #include "modules/vr/VRPose.h"
26 #include "modules/vr/VRStageParameters.h" 29 #include "modules/vr/VRStageParameters.h"
27 #include "modules/webgl/WebGLRenderingContextBase.h" 30 #include "modules/webgl/WebGLRenderingContextBase.h"
28 #include "platform/Histogram.h" 31 #include "platform/Histogram.h"
29 #include "platform/UserGestureIndicator.h" 32 #include "platform/UserGestureIndicator.h"
33 #include "platform/instrumentation/tracing/TraceEvent.h"
30 #include "public/platform/Platform.h" 34 #include "public/platform/Platform.h"
31 #include "wtf/AutoReset.h" 35 #include "wtf/AutoReset.h"
32 #include "wtf/Time.h" 36 #include "wtf/Time.h"
33 37
34 #include <array> 38 #include <array>
35 39
36 namespace blink { 40 namespace blink {
37 41
38 namespace { 42 namespace {
39 43
40 // Magic numbers used to mark valid pose index values encoded in frame
41 // data. Must match the magic numbers used in vr_shell.cc.
42 static constexpr std::array<uint8_t, 2> kWebVrPosePixelMagicNumbers{{42, 142}};
43
44 VREye stringToVREye(const String& whichEye) { 44 VREye stringToVREye(const String& whichEye) {
45 if (whichEye == "left") 45 if (whichEye == "left")
46 return VREyeLeft; 46 return VREyeLeft;
47 if (whichEye == "right") 47 if (whichEye == "right")
48 return VREyeRight; 48 return VREyeRight;
49 return VREyeNone; 49 return VREyeNone;
50 } 50 }
51 51
52 } // namespace 52 } // namespace
53 53
54 VRDisplay::VRDisplay(NavigatorVR* navigatorVR, 54 VRDisplay::VRDisplay(NavigatorVR* navigatorVR,
55 device::mojom::blink::VRDisplayPtr display, 55 device::mojom::blink::VRDisplayPtr display,
56 device::mojom::blink::VRDisplayClientRequest request) 56 device::mojom::blink::VRDisplayClientRequest request)
57 : ContextLifecycleObserver(navigatorVR->document()), 57 : ContextLifecycleObserver(navigatorVR->document()),
58 m_navigatorVR(navigatorVR), 58 m_navigatorVR(navigatorVR),
59 m_capabilities(new VRDisplayCapabilities()), 59 m_capabilities(new VRDisplayCapabilities()),
60 m_eyeParametersLeft(new VREyeParameters()), 60 m_eyeParametersLeft(new VREyeParameters()),
61 m_eyeParametersRight(new VREyeParameters()), 61 m_eyeParametersRight(new VREyeParameters()),
62 m_fullscreenCheckTimer(
63 TaskRunnerHelper::get(TaskType::UnspecedTimer,
64 navigatorVR->document()->frame()),
65 this,
66 &VRDisplay::onFullscreenCheck),
67 m_display(std::move(display)), 62 m_display(std::move(display)),
63 m_submit_frame_client_binding(this),
68 m_displayClientBinding(this, std::move(request)) {} 64 m_displayClientBinding(this, std::move(request)) {}
69 65
70 VRDisplay::~VRDisplay() {} 66 VRDisplay::~VRDisplay() {}
71 67
72 VRController* VRDisplay::controller() { 68 VRController* VRDisplay::controller() {
73 return m_navigatorVR->controller(); 69 return m_navigatorVR->controller();
74 } 70 }
75 71
76 void VRDisplay::update(const device::mojom::blink::VRDisplayInfoPtr& display) { 72 void VRDisplay::update(const device::mojom::blink::VRDisplayInfoPtr& display) {
77 m_displayId = display->index; 73 m_displayId = display->index;
(...skipping 154 matching lines...) Expand 10 before | Expand all | Expand 10 after
232 // allowed outside a user gesture so that the presented content may be 228 // allowed outside a user gesture so that the presented content may be
233 // updated. 229 // updated.
234 if (firstPresent && !UserGestureIndicator::utilizeUserGesture()) { 230 if (firstPresent && !UserGestureIndicator::utilizeUserGesture()) {
235 DOMException* exception = DOMException::create( 231 DOMException* exception = DOMException::create(
236 InvalidStateError, "API can only be initiated by a user gesture."); 232 InvalidStateError, "API can only be initiated by a user gesture.");
237 resolver->reject(exception); 233 resolver->reject(exception);
238 ReportPresentationResult(PresentationResult::NotInitiatedByUserGesture); 234 ReportPresentationResult(PresentationResult::NotInitiatedByUserGesture);
239 return promise; 235 return promise;
240 } 236 }
241 237
242 // TODO(mthiesse): Remove fullscreen requirement for presentation. See
243 // crbug.com/687369
244 Document* doc = this->document();
245 if (!doc || !Fullscreen::fullscreenEnabled(*doc)) {
246 DOMException* exception =
247 DOMException::create(InvalidStateError, "Fullscreen is not enabled.");
248 resolver->reject(exception);
249 ReportPresentationResult(PresentationResult::FullscreenNotEnabled);
250 return promise;
251 }
252
253 // A valid number of layers must be provided in order to present. 238 // A valid number of layers must be provided in order to present.
254 if (layers.size() == 0 || layers.size() > m_capabilities->maxLayers()) { 239 if (layers.size() == 0 || layers.size() > m_capabilities->maxLayers()) {
255 forceExitPresent(); 240 forceExitPresent();
256 DOMException* exception = 241 DOMException* exception =
257 DOMException::create(InvalidStateError, "Invalid number of layers."); 242 DOMException::create(InvalidStateError, "Invalid number of layers.");
258 resolver->reject(exception); 243 resolver->reject(exception);
259 ReportPresentationResult(PresentationResult::InvalidNumberOfLayers); 244 ReportPresentationResult(PresentationResult::InvalidNumberOfLayers);
260 return promise; 245 return promise;
261 } 246 }
262 247
263 // If what we were given has an invalid source, need to exit fullscreen with 248 // If what we were given has an invalid source, need to exit fullscreen with
264 // previous, valid source, so delay m_layer reassignment 249 // previous, valid source, so delay m_layer reassignment
265 if (layers[0].source().isNull()) { 250 if (layers[0].source().isNull()) {
266 forceExitPresent(); 251 forceExitPresent();
267 DOMException* exception = 252 DOMException* exception =
268 DOMException::create(InvalidStateError, "Invalid layer source."); 253 DOMException::create(InvalidStateError, "Invalid layer source.");
269 resolver->reject(exception); 254 resolver->reject(exception);
270 ReportPresentationResult(PresentationResult::InvalidLayerSource); 255 ReportPresentationResult(PresentationResult::InvalidLayerSource);
271 return promise; 256 return promise;
272 } 257 }
273 m_layer = layers[0]; 258 m_layer = layers[0];
274 259
260 if (firstPresent) {
bajones 2017/03/07 00:48:07 if (firstPresent) { /* Do nothing. I just like bra
klausw 2017/03/07 02:55:55 Oops, removed.
261 }
262
275 CanvasRenderingContext* renderingContext; 263 CanvasRenderingContext* renderingContext;
276 if (m_layer.source().isHTMLCanvasElement()) { 264 if (m_layer.source().isHTMLCanvasElement()) {
277 renderingContext = 265 renderingContext =
278 m_layer.source().getAsHTMLCanvasElement()->renderingContext(); 266 m_layer.source().getAsHTMLCanvasElement()->renderingContext();
279 } else { 267 } else {
280 DCHECK(m_layer.source().isOffscreenCanvas()); 268 DCHECK(m_layer.source().isOffscreenCanvas());
281 renderingContext = 269 renderingContext =
282 m_layer.source().getAsOffscreenCanvas()->renderingContext(); 270 m_layer.source().getAsOffscreenCanvas()->renderingContext();
283 } 271 }
284 272
(...skipping 103 matching lines...) Expand 10 before | Expand all | Expand 10 after
388 "VR Presentation not implemented for this VRDisplay."); 376 "VR Presentation not implemented for this VRDisplay.");
389 while (!m_pendingPresentResolvers.isEmpty()) { 377 while (!m_pendingPresentResolvers.isEmpty()) {
390 ScriptPromiseResolver* resolver = m_pendingPresentResolvers.takeFirst(); 378 ScriptPromiseResolver* resolver = m_pendingPresentResolvers.takeFirst();
391 resolver->reject(exception); 379 resolver->reject(exception);
392 } 380 }
393 ReportPresentationResult( 381 ReportPresentationResult(
394 PresentationResult::PresentationNotSupportedByDisplay); 382 PresentationResult::PresentationNotSupportedByDisplay);
395 return; 383 return;
396 } else { 384 } else {
397 if (m_layer.source().isHTMLCanvasElement()) { 385 if (m_layer.source().isHTMLCanvasElement()) {
398 HTMLCanvasElement* canvas = m_layer.source().getAsHTMLCanvasElement(); 386 // Stop unneeded compositor updates. We do so by hiding the view. We can't
399 // TODO(klausw,crbug.com/655722): Need a proper VR compositor, but 387 // hide the page, doing so causes an assertion failure (!m_isHidden) in
400 // for the moment on mobile we'll just make the canvas fullscreen 388 // DrawingBuffer::prepareTextureMailboxInternal(). Do this only when we're
401 // so that VrShell can pick it up through the standard (high 389 // actually presenting (m_isPresenting is true), see corresponding show()
402 // latency) compositing path. auto canvas = 390 // in forceExitPresent(). Otherwise the view may remain hidden for failing
403 // m_layer.source().getAsHTMLCanvasElement(); 391 // DON flow.
404 auto inlineStyle = canvas->inlineStyle(); 392 auto doc = m_navigatorVR->document();
405 if (inlineStyle) { 393 doc->view()->hide();
406 // THREE.js's VREffect sets explicit style.width/height on its rendering 394 doc->layoutView()->compositor()->setCompositingModeEnabled(false);
407 // canvas based on the non-fullscreen window dimensions, and it keeps
408 // those unchanged when presenting. Unfortunately it appears that a
409 // fullscreened canvas just gets centered if it has explicitly set a
410 // size smaller than the fullscreen dimensions. Manually set size to
411 // 100% in this case and restore it when exiting fullscreen. This is a
412 // stopgap measure since THREE.js's usage appears legal according to the
413 // WebVR API spec. This will no longer be necessary once we can get rid
414 // of this fullscreen hack.
415 m_fullscreenOrigWidth = inlineStyle->getPropertyValue(CSSPropertyWidth);
416 if (!m_fullscreenOrigWidth.isNull()) {
417 canvas->setInlineStyleProperty(CSSPropertyWidth, "100%");
418 }
419 m_fullscreenOrigHeight =
420 inlineStyle->getPropertyValue(CSSPropertyHeight);
421 if (!m_fullscreenOrigHeight.isNull()) {
422 canvas->setInlineStyleProperty(CSSPropertyHeight, "100%");
423 }
424 } else {
425 m_fullscreenOrigWidth = String();
426 m_fullscreenOrigHeight = String();
427 }
428
429 if (doc) {
430 // Since the callback for requestPresent is asynchronous, we've lost our
431 // UserGestureToken, and need to create a new one to enter fullscreen.
432 gestureIndicator = WTF::wrapUnique(
433 new UserGestureIndicator(DocumentUserGestureToken::create(
434 doc, UserGestureToken::Status::PossiblyExistingGesture)));
435 }
436 Fullscreen::requestFullscreen(*canvas);
437
438 // Check to see if the canvas is still the current fullscreen
439 // element once every 2 seconds.
440 m_fullscreenCheckTimer.startRepeating(2.0, BLINK_FROM_HERE);
441 m_reenteredFullscreen = false;
442 } else { 395 } else {
443 DCHECK(m_layer.source().isOffscreenCanvas()); 396 DCHECK(m_layer.source().isOffscreenCanvas());
444 // TODO(junov, crbug.com/695497): Implement OffscreenCanvas presentation 397 // TODO(junov, crbug.com/695497): Implement OffscreenCanvas presentation
445 forceExitPresent(); 398 forceExitPresent();
446 DOMException* exception = DOMException::create( 399 DOMException* exception = DOMException::create(
447 InvalidStateError, "OffscreenCanvas presentation not implemented."); 400 InvalidStateError, "OffscreenCanvas presentation not implemented.");
448 while (!m_pendingPresentResolvers.isEmpty()) { 401 while (!m_pendingPresentResolvers.isEmpty()) {
449 ScriptPromiseResolver* resolver = m_pendingPresentResolvers.takeFirst(); 402 ScriptPromiseResolver* resolver = m_pendingPresentResolvers.takeFirst();
450 resolver->reject(exception); 403 resolver->reject(exception);
451 } 404 }
(...skipping 60 matching lines...) Expand 10 before | Expand all | Expand 10 after
512 } else { 465 } else {
513 // Right eye defaults 466 // Right eye defaults
514 rightBounds->left = 0.5f; 467 rightBounds->left = 0.5f;
515 rightBounds->top = 0.0f; 468 rightBounds->top = 0.0f;
516 rightBounds->width = 0.5f; 469 rightBounds->width = 0.5f;
517 rightBounds->height = 1.0f; 470 rightBounds->height = 1.0f;
518 m_layer.setRightBounds({0.5f, 0.0f, 0.5f, 1.0f}); 471 m_layer.setRightBounds({0.5f, 0.0f, 0.5f, 1.0f});
519 } 472 }
520 473
521 m_display->UpdateLayerBounds(m_vrFrameId, std::move(leftBounds), 474 m_display->UpdateLayerBounds(m_vrFrameId, std::move(leftBounds),
522 std::move(rightBounds)); 475 std::move(rightBounds), m_sourceWidth,
476 m_sourceHeight);
523 } 477 }
524 478
525 HeapVector<VRLayer> VRDisplay::getLayers() { 479 HeapVector<VRLayer> VRDisplay::getLayers() {
526 HeapVector<VRLayer> layers; 480 HeapVector<VRLayer> layers;
527 481
528 if (m_isPresenting) { 482 if (m_isPresenting) {
529 layers.push_back(m_layer); 483 layers.push_back(m_layer);
530 } 484 }
531 485
532 return layers; 486 return layers;
533 } 487 }
534 488
535 void VRDisplay::submitFrame() { 489 void VRDisplay::submitFrame() {
536 if (!m_display) 490 if (!m_display)
537 return; 491 return;
492 TRACE_EVENT1("gpu", "submitFrame", "frame", m_vrFrameId);
538 493
539 Document* doc = this->document(); 494 Document* doc = this->document();
540 if (!m_isPresenting) { 495 if (!m_isPresenting) {
541 if (doc) { 496 if (doc) {
542 doc->addConsoleMessage(ConsoleMessage::create( 497 doc->addConsoleMessage(ConsoleMessage::create(
543 RenderingMessageSource, WarningMessageLevel, 498 RenderingMessageSource, WarningMessageLevel,
544 "submitFrame has no effect when the VRDisplay is not presenting.")); 499 "submitFrame has no effect when the VRDisplay is not presenting."));
545 } 500 }
546 return; 501 return;
547 } 502 }
548 503
549 if (!m_inAnimationFrame) { 504 if (!m_inAnimationFrame) {
550 if (doc) { 505 if (doc) {
551 doc->addConsoleMessage( 506 doc->addConsoleMessage(
552 ConsoleMessage::create(RenderingMessageSource, WarningMessageLevel, 507 ConsoleMessage::create(RenderingMessageSource, WarningMessageLevel,
553 "submitFrame must be called within a " 508 "submitFrame must be called within a "
554 "VRDisplay.requestAnimationFrame callback.")); 509 "VRDisplay.requestAnimationFrame callback."));
555 } 510 }
556 return; 511 return;
557 } 512 }
558 513
559 if (!m_contextGL) { 514 if (!m_contextGL) {
560 // Something got confused, we can't submit frames without a GL context. 515 // Something got confused, we can't submit frames without a GL context.
561 return; 516 return;
562 } 517 }
563 518
564 // No frame Id to write before submitting the frame. 519 // No frame Id to write before submitting the frame.
565 if (m_vrFrameId < 0) { 520 if (m_vrFrameId < 0) {
566 m_display->SubmitFrame(m_framePose.Clone()); 521 // TODO(klausw): There used to be a submitFrame here, but we can't
522 // submit without a frameId and associated pose data. Just drop it.
567 return; 523 return;
568 } 524 }
569 525
570 // Write the frame number for the pose used into a bottom left pixel block. 526 m_contextGL->Flush();
571 // It is read by chrome/browser/android/vr_shell/vr_shell.cc to associate 527 auto elem = m_layer.source();
572 // the correct corresponding pose for submission.
573 auto gl = m_contextGL;
574 528
575 // We must ensure that the WebGL app's GL state is preserved. We do this by 529 // Check if the canvas got resized, if yes send a bounds update.
576 // calling low-level GL commands directly so that the rendering context's 530 int currentWidth = m_renderingContext->drawingBufferWidth();
577 // saved parameters don't get overwritten. 531 int currentHeight = m_renderingContext->drawingBufferHeight();
532 if ((currentWidth != m_sourceWidth || currentHeight != m_sourceHeight) &&
533 currentWidth != 0 && currentHeight != 0) {
534 m_sourceWidth = currentWidth;
535 m_sourceHeight = currentHeight;
536 updateLayerBounds();
537 }
578 538
579 gl->Enable(GL_SCISSOR_TEST); 539 // There's two types of synchronization needed for submitting frames:
580 // Use a few pixels to ensure we get a clean color. The resolution for the 540 //
581 // WebGL buffer may not match the final rendered destination size, and 541 // - Before submitting, need to wait for the previous frame to be
582 // texture filtering could interfere for single pixels. This isn't visible 542 // pulled off the transfer surface to avoid lost frames. This
583 // since the final rendering hides the edges via a vignette effect. 543 // is currently a compile-time option, normally we always want
584 gl->Scissor(0, 0, 4, 4); 544 // to defer this wait to increase parallelism.
585 gl->ColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); 545 //
586 // Careful with the arithmetic here. Float color 1.f is equivalent to int 255. 546 // - After submitting, need to wait for the mailbox to be consumed,
587 // Use the low byte of the index as the red component, and store an arbitrary 547 // and must remain inside the execution context while waiting.
588 // magic number in green/blue. This number must match the reading code in 548 // The waitForPreviousTransferToFinish option defers this wait
589 // vr_shell.cc. Avoid all-black/all-white. 549 // until the next frame. That's more efficient, but seems to
590 gl->ClearColor((m_vrFrameId & 255) / 255.0f, 550 // cause wobbly framerates.
591 kWebVrPosePixelMagicNumbers[0] / 255.0f, 551 bool waitForPreviousTransferToFinish =
592 kWebVrPosePixelMagicNumbers[1] / 255.0f, 1.0f); 552 RuntimeEnabledFeatures::webVRExperimentalRenderingEnabled();
593 gl->Clear(GL_COLOR_BUFFER_BIT);
594 553
595 // Set the GL state back to what was set by the WebVR application. 554 if (waitForPreviousTransferToFinish) {
596 m_renderingContext->restoreScissorEnabled(); 555 TRACE_EVENT0("gpu", "waitPrevXfer");
597 m_renderingContext->restoreScissorBox(); 556 while (m_pendingSubmitFrame) {
598 m_renderingContext->restoreColorMask(); 557 if (!m_submit_frame_client_binding.WaitForIncomingMethodCall()) {
599 m_renderingContext->restoreClearColor(); 558 LOG(ERROR) << "Failed to receive SubmitFrame response";
559 break;
560 }
561 }
562 }
600 563
601 m_display->SubmitFrame(m_framePose.Clone()); 564 auto image_ref = m_renderingContext->getImage(
565 PreferAcceleration, SnapshotReasonCreateImageBitmap);
566
567 // Hardware-accelerated rendering should always be texture backed.
568 // I hope nobody is trying to do WebVR with software rendering.
569 DCHECK(image_ref->isTextureBacked());
570
571 // The AcceleratedStaticBitmapImage must be kept alive until the
572 // mailbox is used via createAndConsumeTextureCHROMIUM, the mailbox
573 // itself does not keep it alive. We must keep a reference to the
574 // image until the mailbox was consumed.
575 StaticBitmapImage* staticImage =
576 static_cast<StaticBitmapImage*>(image_ref.get());
577 staticImage->ensureMailbox();
578 auto mailbox = staticImage->mailbox();
579
580 if (waitForPreviousTransferToFinish) {
581 // Save a reference to the image to keep it alive until next frame,
582 // where we'll wait for the transfer to finish before overwriting
583 // it.
584 m_previousImage = std::move(image_ref);
585 }
586
587 // Wait for the previous render to finish, to avoid losing frames in the
588 // Android Surface / GLConsumer pair. TODO(klausw): make this tunable?
589 // Other devices may have different preferences.
590 {
591 TRACE_EVENT0("gpu", "waitPrevRender");
592 while (m_pendingPreviousFrameRender) {
593 if (!m_submit_frame_client_binding.WaitForIncomingMethodCall()) {
594 LOG(ERROR) << "Failed to receive SubmitFrame response";
595 break;
596 }
597 }
598 TRACE_EVENT_END0("gpu", "waitPrevRender");
599 }
600
601 m_pendingPreviousFrameRender = true;
602 m_pendingSubmitFrame = true;
603
604 #define USE_MAILBOX_TYPEMAP_WORKAROUND 1
605 #if USE_MAILBOX_TYPEMAP_WORKAROUND
606 // Temporary workaround for being unable to use the mojo typemap
607 // for the mailbox type. See added comment in blink_typemaps.gni.
608
609 // Convert mailbox to a mojo type manually.
610 auto mailbox_ptr = gpu::mojom::blink::Mailbox::New();
611 WTF::Vector<int8_t> tmpname(GL_MAILBOX_SIZE_CHROMIUM);
612 memcpy(&tmpname[0], &mailbox.name[0], GL_MAILBOX_SIZE_CHROMIUM);
613 mailbox_ptr->name = std::move(tmpname);
614
615 m_display->SubmitFrame(
616 m_vrFrameId, std::move(mailbox_ptr), staticImage->syncToken(),
617 m_submit_frame_client_binding.CreateInterfacePtrAndBind());
618 #else
619 m_display->SubmitFrame(
620 m_vrFrameId, mailbox, staticImage->syncToken(),
621 m_submit_frame_client_binding.CreateInterfacePtrAndBind());
622 #endif
623
624 // If we're not deferring the wait for transferring the mailbox,
625 // we need to wait for it now to prevent the image going out of
626 // scope before its mailbox is retrieved.
627 if (!waitForPreviousTransferToFinish) {
628 TRACE_EVENT0("gpu", "waitCurrXfer");
629 while (m_pendingSubmitFrame) {
630 if (!m_submit_frame_client_binding.WaitForIncomingMethodCall()) {
631 LOG(ERROR) << "Failed to receive SubmitFrame response";
632 break;
633 }
634 }
635 }
636 }
637
638 void VRDisplay::OnSubmitFrameTransferred() {
639 m_pendingSubmitFrame = false;
640 }
641
642 void VRDisplay::OnSubmitFrameRendered() {
643 m_pendingPreviousFrameRender = false;
602 } 644 }
603 645
604 Document* VRDisplay::document() { 646 Document* VRDisplay::document() {
605 return m_navigatorVR->document(); 647 return m_navigatorVR->document();
606 } 648 }
607 649
608 void VRDisplay::OnPresentChange() { 650 void VRDisplay::OnPresentChange() {
609 if (m_isPresenting && !m_isValidDeviceForPresenting) { 651 if (m_isPresenting && !m_isValidDeviceForPresenting) {
610 VLOG(1) << __FUNCTION__ << ": device not valid, not sending event"; 652 VLOG(1) << __FUNCTION__ << ": device not valid, not sending event";
611 return; 653 return;
(...skipping 17 matching lines...) Expand all
629 671
630 void VRDisplay::onDisconnected() { 672 void VRDisplay::onDisconnected() {
631 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create( 673 m_navigatorVR->enqueueVREvent(VRDisplayEvent::create(
632 EventTypeNames::vrdisplaydisconnect, true, false, this, "disconnect")); 674 EventTypeNames::vrdisplaydisconnect, true, false, this, "disconnect"));
633 } 675 }
634 676
635 void VRDisplay::stopPresenting() { 677 void VRDisplay::stopPresenting() {
636 if (m_isPresenting) { 678 if (m_isPresenting) {
637 if (!m_capabilities->hasExternalDisplay()) { 679 if (!m_capabilities->hasExternalDisplay()) {
638 if (m_layer.source().isHTMLCanvasElement()) { 680 if (m_layer.source().isHTMLCanvasElement()) {
639 auto canvas = m_layer.source().getAsHTMLCanvasElement(); 681 // TODO(klausw): Is there a need to restore the original
640 Fullscreen::fullyExitFullscreen(canvas->document()); 682 // hide/show state and compositing mode? AFAIK there's no way
641 m_fullscreenCheckTimer.stop(); 683 // to enter presentation without being visible and compositing,
642 if (!m_fullscreenOrigWidth.isNull()) { 684 // so we'd always restore to these values.
643 canvas->setInlineStyleProperty(CSSPropertyWidth, 685 auto doc = m_navigatorVR->document();
644 m_fullscreenOrigWidth); 686 doc->view()->show();
645 m_fullscreenOrigWidth = String(); 687 doc->layoutView()->compositor()->setCompositingModeEnabled(true);
646 }
647 if (!m_fullscreenOrigHeight.isNull()) {
648 canvas->setInlineStyleProperty(CSSPropertyWidth,
649 m_fullscreenOrigHeight);
650 m_fullscreenOrigHeight = String();
651 }
652 } else { 688 } else {
653 // TODO(junov, crbug.com/695497): Implement for OffscreenCanvas 689 // TODO(junov, crbug.com/695497): Implement for OffscreenCanvas
654 } 690 }
655 } else { 691 } else {
656 // Can't get into this presentation mode, so nothing to do here. 692 // Can't get into this presentation mode, so nothing to do here.
657 } 693 }
658 m_isPresenting = false; 694 m_isPresenting = false;
659 OnPresentChange(); 695 OnPresentChange();
660 } 696 }
661 697
662 m_renderingContext = nullptr; 698 m_renderingContext = nullptr;
663 m_contextGL = nullptr; 699 m_contextGL = nullptr;
700 m_pendingSubmitFrame = false;
701 m_pendingPreviousFrameRender = false;
664 } 702 }
665 703
666 void VRDisplay::OnActivate(device::mojom::blink::VRDisplayEventReason reason) { 704 void VRDisplay::OnActivate(device::mojom::blink::VRDisplayEventReason reason) {
667 if (!m_navigatorVR->isFocused() || m_displayBlurred) 705 if (!m_navigatorVR->isFocused() || m_displayBlurred)
668 return; 706 return;
669 m_navigatorVR->dispatchVRGestureEvent(VRDisplayEvent::create( 707 m_navigatorVR->dispatchVRGestureEvent(VRDisplayEvent::create(
670 EventTypeNames::vrdisplayactivate, true, false, this, reason)); 708 EventTypeNames::vrdisplayactivate, true, false, this, reason));
671 } 709 }
672 710
673 void VRDisplay::OnDeactivate( 711 void VRDisplay::OnDeactivate(
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716 if (!m_navigatorVR->isFocused() || m_vrVSyncProvider.is_bound()) 754 if (!m_navigatorVR->isFocused() || m_vrVSyncProvider.is_bound())
717 return; 755 return;
718 m_display->GetVRVSyncProvider(mojo::MakeRequest(&m_vrVSyncProvider)); 756 m_display->GetVRVSyncProvider(mojo::MakeRequest(&m_vrVSyncProvider));
719 if (m_pendingRaf && !m_displayBlurred) { 757 if (m_pendingRaf && !m_displayBlurred) {
720 m_pendingVsync = true; 758 m_pendingVsync = true;
721 m_vrVSyncProvider->GetVSync(convertToBaseCallback( 759 m_vrVSyncProvider->GetVSync(convertToBaseCallback(
722 WTF::bind(&VRDisplay::OnVSync, wrapWeakPersistent(this)))); 760 WTF::bind(&VRDisplay::OnVSync, wrapWeakPersistent(this))));
723 } 761 }
724 } 762 }
725 763
726 void VRDisplay::onFullscreenCheck(TimerBase*) {
727 DCHECK(m_layer.source().isHTMLCanvasElement());
728 if (!m_isPresenting) {
729 m_fullscreenCheckTimer.stop();
730 return;
731 }
732 // TODO: This is a temporary measure to track if fullscreen mode has been
733 // exited by the UA. If so we need to end VR presentation. Soon we won't
734 // depend on the Fullscreen API to fake VR presentation, so this will
735 // become unnessecary. Until that point, though, this seems preferable to
736 // adding a bunch of notification plumbing to Fullscreen.
737 if (!Fullscreen::isCurrentFullScreenElement(
738 *m_layer.source().getAsHTMLCanvasElement())) {
739 // TODO(mthiesse): Due to asynchronous resizing, we might get kicked out of
740 // fullscreen when changing display parameters upon entering WebVR. So one
741 // time only, we reenter fullscreen after having left it; otherwise we exit
742 // presentation.
743 if (m_reenteredFullscreen) {
744 m_isPresenting = false;
745 OnPresentChange();
746 m_fullscreenCheckTimer.stop();
747 if (m_display)
748 m_display->ExitPresent();
749 return;
750 }
751 m_reenteredFullscreen = true;
752 auto canvas = m_layer.source().getAsHTMLCanvasElement();
753 Document* doc = this->document();
754 std::unique_ptr<UserGestureIndicator> gestureIndicator;
755 if (doc) {
756 gestureIndicator = WTF::wrapUnique(
757 new UserGestureIndicator(DocumentUserGestureToken::create(
758 doc, UserGestureToken::Status::PossiblyExistingGesture)));
759 }
760 Fullscreen::requestFullscreen(*canvas);
761 }
762 }
763
764 ScriptedAnimationController& VRDisplay::ensureScriptedAnimationController( 764 ScriptedAnimationController& VRDisplay::ensureScriptedAnimationController(
765 Document* doc) { 765 Document* doc) {
766 if (!m_scriptedAnimationController) 766 if (!m_scriptedAnimationController)
767 m_scriptedAnimationController = ScriptedAnimationController::create(doc); 767 m_scriptedAnimationController = ScriptedAnimationController::create(doc);
768 768
769 return *m_scriptedAnimationController; 769 return *m_scriptedAnimationController;
770 } 770 }
771 771
772 void VRDisplay::dispose() { 772 void VRDisplay::dispose() {
773 m_displayClientBinding.Close(); 773 m_displayClientBinding.Close();
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807 visitor->trace(m_stageParameters); 807 visitor->trace(m_stageParameters);
808 visitor->trace(m_eyeParametersLeft); 808 visitor->trace(m_eyeParametersLeft);
809 visitor->trace(m_eyeParametersRight); 809 visitor->trace(m_eyeParametersRight);
810 visitor->trace(m_layer); 810 visitor->trace(m_layer);
811 visitor->trace(m_renderingContext); 811 visitor->trace(m_renderingContext);
812 visitor->trace(m_scriptedAnimationController); 812 visitor->trace(m_scriptedAnimationController);
813 visitor->trace(m_pendingPresentResolvers); 813 visitor->trace(m_pendingPresentResolvers);
814 } 814 }
815 815
816 } // namespace blink 816 } // namespace blink
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