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Unified Diff: ash/rotator/screen_rotation_animator.h

Issue 2728803002: Handles users rotating screen too early (Closed)
Patch Set: Add MultiLayerAnimatorTestController to controll test animation. Created 3 years, 9 months ago
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Index: ash/rotator/screen_rotation_animator.h
diff --git a/ash/rotator/screen_rotation_animator.h b/ash/rotator/screen_rotation_animator.h
index f5b25d69298505c1d7d3d14e4ecb3631b1cb791d..69f9c22dc24e6b2758cbf8bad3e0f9bf86dcfdb5 100644
--- a/ash/rotator/screen_rotation_animator.h
+++ b/ash/rotator/screen_rotation_animator.h
@@ -9,9 +9,20 @@
#include "ash/ash_export.h"
#include "base/macros.h"
+#include "base/memory/weak_ptr.h"
#include "ui/display/display.h"
+namespace ui {
+class Layer;
+class LayerTreeOwner;
+} // namespace ui
+
namespace ash {
+namespace test {
+class ScreenRotationAnimatorTestApi;
+} // namespace test
+
+class ScreenRotationAnimatorObserver;
// Utility to perform a screen rotation with an animation.
class ASH_EXPORT ScreenRotationAnimator {
@@ -19,22 +30,59 @@ class ASH_EXPORT ScreenRotationAnimator {
explicit ScreenRotationAnimator(int64_t display_id);
~ScreenRotationAnimator();
- // Returns true if the screen rotation animation can be completed
- // successfully. For example an animation is not possible if |display_id_|
- // specifies a display::Display that is not currently active. See
- // www.crbug.com/479503.
- bool CanAnimate() const;
-
// Rotates the display::Display specified by |display_id_| to the
- // |new_rotation|
- // orientation, for the given |source|. The rotation will also become active.
- // Clients should only call |Rotate()| if |CanAnimate()| returns true.
+ // |new_rotation| orientation, for the given |source|. The rotation will also
+ // become active. Clients should only call |Rotate()| when can animate. For
+ // example an animation is not possible if |display_id_| specifies a
+ // display::Display that is not currently active. See www.crbug.com/479503.
+ // |screen_rotation_animator_observer_| will be notified when rotation is
+ // finished and there is no more pending rotation request. Otherwise, any
+ // ongoging animation will be stoped and progressed to the target position,
+ // followed by a new |Rotate()| call with the pending rotation request.
void Rotate(display::Display::Rotation new_rotation,
display::Display::RotationSource source);
+ int64_t display_id() const { return display_id_; }
+
+ void SetScreenRotationAnimatorObserver(
+ ScreenRotationAnimatorObserver* observer) {
+ screen_rotation_animator_observer_ = observer;
+ }
+
+ void RemoveScreenRotationAnimatorObserver() {
+ screen_rotation_animator_observer_ = nullptr;
+ }
+
+ void OnLayerAnimationEnded();
+
+ void OnLayerAnimationAborted();
+
+ base::WeakPtr<ScreenRotationAnimator> WeakPtr();
bruthig 2017/03/15 23:12:38 Is this required or can you use weak_factory_.GetW
wutao 2017/03/16 07:37:59 I can use weak_factory_.GetWeakPtr().
+
private:
+ friend class ash::test::ScreenRotationAnimatorTestApi;
+
// The id of the display to rotate.
int64_t display_id_;
+ bool is_rotating_;
+ bool disable_animation_timers_for_test_;
bruthig 2017/03/15 23:12:37 This could use a doc.
wutao 2017/03/16 07:37:59 Done.
+ ScreenRotationAnimatorObserver* screen_rotation_animator_observer_;
+ std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_;
+ struct ScreenRotationRequest;
+ std::unique_ptr<ScreenRotationRequest> last_pending_request_;
+
+ void AnimateRotation(const ScreenRotationRequest& rotation_request);
bruthig 2017/03/15 23:12:37 Function declarations should go before member vari
wutao 2017/03/16 07:37:59 Done.
+
+ // Get the root layer of the old layer tree.
+ ui::Layer* GetOldLayerTreeRootLayer();
+
+ void ProcessAnimationQueue();
bruthig 2017/03/15 23:12:37 Docs?
wutao 2017/03/16 07:37:59 Done.
+
+ void set_disable_animation_timers_for_test(bool disable_timers);
+
+ void StopAnimating();
+
+ base::WeakPtrFactory<ScreenRotationAnimator> weak_factory_;
DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator);
};

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