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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| 11 #include "ash/display/window_tree_host_manager.h" | 11 #include "ash/display/window_tree_host_manager.h" |
| 12 #include "ash/rotator/screen_rotation_animation.h" | 12 #include "ash/rotator/screen_rotation_animation.h" |
| 13 #include "ash/rotator/screen_rotation_animator_observer.h" | |
| 13 #include "ash/shell.h" | 14 #include "ash/shell.h" |
| 14 #include "base/command_line.h" | 15 #include "base/command_line.h" |
| 15 #include "base/memory/ptr_util.h" | 16 #include "base/memory/ptr_util.h" |
| 16 #include "base/time/time.h" | 17 #include "base/time/time.h" |
| 17 #include "ui/aura/window.h" | 18 #include "ui/aura/window.h" |
| 18 #include "ui/compositor/layer.h" | 19 #include "ui/compositor/layer.h" |
| 19 #include "ui/compositor/layer_animation_observer.h" | 20 #include "ui/compositor/layer_animation_observer.h" |
| 20 #include "ui/compositor/layer_animation_sequence.h" | 21 #include "ui/compositor/layer_animation_sequence.h" |
| 21 #include "ui/compositor/layer_animator.h" | 22 #include "ui/compositor/layer_animator.h" |
| 22 #include "ui/compositor/layer_owner.h" | 23 #include "ui/compositor/layer_owner.h" |
| (...skipping 12 matching lines...) Expand all Loading... | |
| 35 namespace ash { | 36 namespace ash { |
| 36 | 37 |
| 37 namespace { | 38 namespace { |
| 38 | 39 |
| 39 // The number of degrees that the rotation animations animate through. | 40 // The number of degrees that the rotation animations animate through. |
| 40 const int kRotationDegrees = 20; | 41 const int kRotationDegrees = 20; |
| 41 | 42 |
| 42 // The time it takes for the rotation animations to run. | 43 // The time it takes for the rotation animations to run. |
| 43 const int kRotationDurationInMs = 250; | 44 const int kRotationDurationInMs = 250; |
| 44 | 45 |
| 45 // Gets the current display rotation for the display with the specified | 46 // The rotation directions |
| 46 // |display_id|. | 47 const int kCounterClockWiseRotation = 1; |
| 47 display::Display::Rotation GetCurrentRotation(int64_t display_id) { | 48 const int kClockWiseRotation = -1; |
| 49 | |
| 50 // Aborts the active animations of the layer, and recurses upon its child | |
| 51 // layers. | |
| 52 void AbortAnimations(ui::Layer* layer) { | |
| 53 for (ui::Layer* child_layer : layer->children()) | |
| 54 AbortAnimations(child_layer); | |
| 55 layer->GetAnimator()->AbortAllAnimations(); | |
| 56 } | |
| 57 | |
| 58 display::Display::Rotation GetCurrentScreenRotation(int64_t display_id) { | |
| 48 return Shell::GetInstance() | 59 return Shell::GetInstance() |
| 49 ->display_manager() | 60 ->display_manager() |
| 50 ->GetDisplayInfo(display_id) | 61 ->GetDisplayInfo(display_id) |
| 51 .GetActiveRotation(); | 62 .GetActiveRotation(); |
| 52 } | 63 } |
| 53 | 64 |
| 65 int GetRotationFactor(display::Display::Rotation initial_rotation, | |
| 66 display::Display::Rotation new_rotation) { | |
| 67 return (initial_rotation + 3) % 4 == new_rotation ? kCounterClockWiseRotation | |
| 68 : kClockWiseRotation; | |
| 69 } | |
| 70 | |
| 71 aura::Window* GetRootWindow(int64_t display_id) { | |
| 72 return Shell::GetInstance() | |
| 73 ->window_tree_host_manager() | |
| 74 ->GetRootWindowForDisplayId(display_id); | |
| 75 } | |
| 76 | |
| 54 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | 77 // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| 55 // 180 degrees. | 78 // 180 degrees. |
| 56 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, | 79 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, |
| 57 display::Display::Rotation new_rotation) { | 80 display::Display::Rotation new_rotation) { |
| 58 return (initial_rotation + 2) % 4 == new_rotation; | 81 return (initial_rotation + 2) % 4 == new_rotation; |
| 59 } | 82 } |
| 60 | 83 |
| 61 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | 84 // Returns the initial degrees the old layer animation to begin with. |
| 62 // notified that a layer animation has ended or was aborted. | 85 int GetInitialDegrees(display::Display::Rotation initial_rotation, |
| 86 display::Display::Rotation new_rotation) { | |
| 87 return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90); | |
| 88 } | |
| 89 | |
| 90 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner | |
| 91 // when notified that a layer animation has ended or was aborted. | |
| 63 class LayerCleanupObserver : public ui::LayerAnimationObserver { | 92 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| 64 public: | 93 public: |
| 65 explicit LayerCleanupObserver( | 94 explicit LayerCleanupObserver(base::WeakPtr<ScreenRotationAnimator> animator); |
|
bruthig
2017/03/15 23:12:37
Docs for accepts an |animator| and why it is a Wea
wutao
2017/03/16 07:37:59
Done.
| |
| 66 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner); | |
| 67 ~LayerCleanupObserver() override; | 95 ~LayerCleanupObserver() override; |
| 68 | 96 |
| 69 // Get the root layer of the owned layer tree. | |
| 70 ui::Layer* GetRootLayer(); | |
| 71 | |
| 72 // ui::LayerAnimationObserver: | 97 // ui::LayerAnimationObserver: |
| 73 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | 98 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| 74 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | 99 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| 75 void OnLayerAnimationScheduled( | 100 void OnLayerAnimationScheduled( |
| 76 ui::LayerAnimationSequence* sequence) override {} | 101 ui::LayerAnimationSequence* sequence) override {} |
| 77 | 102 |
| 78 protected: | 103 protected: |
| 79 // ui::LayerAnimationObserver: | 104 // ui::LayerAnimationObserver: |
| 80 bool RequiresNotificationWhenAnimatorDestroyed() const override { | 105 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| 81 return true; | 106 return true; |
| 82 } | 107 } |
| 83 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | 108 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| 84 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | 109 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| 85 | 110 |
| 86 private: | 111 private: |
| 87 // Aborts the active animations of the layer, and recurses upon its child | 112 base::WeakPtr<ScreenRotationAnimator> animator_; |
| 88 // layers. | |
| 89 void AbortAnimations(ui::Layer* layer); | |
| 90 | |
| 91 // The owned layer tree. | |
| 92 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
| 93 | 113 |
| 94 // The LayerAnimationSequence that |this| has been attached to. Defaults to | 114 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| 95 // nullptr. | 115 // nullptr. |
| 96 ui::LayerAnimationSequence* sequence_; | 116 ui::LayerAnimationSequence* sequence_; |
| 97 | 117 |
| 98 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | 118 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| 99 }; | 119 }; |
| 100 | 120 |
| 101 LayerCleanupObserver::LayerCleanupObserver( | 121 LayerCleanupObserver::LayerCleanupObserver( |
| 102 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner) | 122 base::WeakPtr<ScreenRotationAnimator> animator) |
| 103 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} | 123 : animator_(animator), sequence_(nullptr) {} |
| 104 | 124 |
| 105 LayerCleanupObserver::~LayerCleanupObserver() { | 125 LayerCleanupObserver::~LayerCleanupObserver() { |
| 106 // We must eplicitly detach from |sequence_| because we return true from | 126 // We must eplicitly detach from |sequence_| because we return true from |
| 107 // RequiresNotificationWhenAnimatorDestroyed. | 127 // RequiresNotificationWhenAnimatorDestroyed. |
| 108 if (sequence_) | 128 if (sequence_) |
| 109 sequence_->RemoveObserver(this); | 129 sequence_->RemoveObserver(this); |
| 110 AbortAnimations(layer_tree_owner_->root()); | |
| 111 } | |
| 112 | |
| 113 ui::Layer* LayerCleanupObserver::GetRootLayer() { | |
| 114 return layer_tree_owner_->root(); | |
| 115 } | 130 } |
| 116 | 131 |
| 117 void LayerCleanupObserver::OnLayerAnimationEnded( | 132 void LayerCleanupObserver::OnLayerAnimationEnded( |
| 118 ui::LayerAnimationSequence* sequence) { | 133 ui::LayerAnimationSequence* sequence) { |
| 134 if (animator_) | |
| 135 animator_->OnLayerAnimationEnded(); | |
| 136 | |
| 119 delete this; | 137 delete this; |
| 120 } | 138 } |
| 121 | 139 |
| 122 void LayerCleanupObserver::OnLayerAnimationAborted( | 140 void LayerCleanupObserver::OnLayerAnimationAborted( |
| 123 ui::LayerAnimationSequence* sequence) { | 141 ui::LayerAnimationSequence* sequence) { |
| 142 if (animator_) | |
| 143 animator_->OnLayerAnimationAborted(); | |
| 144 | |
| 124 delete this; | 145 delete this; |
| 125 } | 146 } |
| 126 | 147 |
| 127 void LayerCleanupObserver::OnAttachedToSequence( | 148 void LayerCleanupObserver::OnAttachedToSequence( |
| 128 ui::LayerAnimationSequence* sequence) { | 149 ui::LayerAnimationSequence* sequence) { |
| 129 sequence_ = sequence; | 150 sequence_ = sequence; |
| 130 } | 151 } |
| 131 | 152 |
| 132 void LayerCleanupObserver::OnDetachedFromSequence( | 153 void LayerCleanupObserver::OnDetachedFromSequence( |
| 133 ui::LayerAnimationSequence* sequence) { | 154 ui::LayerAnimationSequence* sequence) { |
| 134 DCHECK_EQ(sequence, sequence_); | 155 DCHECK_EQ(sequence, sequence_); |
| 135 sequence_ = nullptr; | 156 sequence_ = nullptr; |
| 136 } | 157 } |
| 137 | 158 |
| 138 void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { | 159 } // namespace |
| 139 for (ui::Layer* child_layer : layer->children()) | |
| 140 AbortAnimations(child_layer); | |
| 141 layer->GetAnimator()->AbortAllAnimations(); | |
| 142 } | |
| 143 | 160 |
| 144 // Set the screen orientation for the given |display_id| to |new_rotation| and | 161 struct ScreenRotationAnimator::ScreenRotationRequest { |
| 145 // animate the change. The animation will rotate the initial orientation's | 162 display::Display::Rotation new_rotation; |
| 146 // layer towards the new orientation through |rotation_degrees| while fading | 163 display::Display::RotationSource source; |
| 147 // out, and the new orientation's layer will be rotated in to the | 164 }; |
| 148 // |new_orientation| through |rotation_degrees| arc. | |
| 149 void RotateScreen(int64_t display_id, | |
| 150 display::Display::Rotation new_rotation, | |
| 151 display::Display::RotationSource source) { | |
| 152 aura::Window* root_window = Shell::GetInstance() | |
| 153 ->window_tree_host_manager() | |
| 154 ->GetRootWindowForDisplayId(display_id); | |
| 155 | 165 |
| 156 const display::Display::Rotation initial_orientation = | 166 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
| 157 GetCurrentRotation(display_id); | 167 : display_id_(display_id), |
| 168 is_rotating_(false), | |
| 169 disable_animation_timers_for_test_(false), | |
| 170 screen_rotation_animator_observer_(nullptr), | |
| 171 weak_factory_(this) {} | |
| 172 | |
| 173 ScreenRotationAnimator::~ScreenRotationAnimator() {} | |
| 174 | |
| 175 // Set the screen orientation to |new_rotation| and animate the change. The | |
|
bruthig
2017/03/15 23:12:37
Should these docs be moved to the .h file?
wutao
2017/03/16 07:37:59
Done.
| |
| 176 // animation will rotate the initial orientation's layer towards the new | |
| 177 // orientation through |rotation_degrees| while fading out, and the new | |
| 178 // orientation's layer will be rotated in to the |new_orientation| through | |
| 179 // |rotation_degrees| arc. | |
| 180 void ScreenRotationAnimator::AnimateRotation( | |
| 181 const ScreenRotationRequest& rotation_request) { | |
| 182 aura::Window* root_window = GetRootWindow(display_id_); | |
| 158 | 183 |
| 159 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); | 184 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
| 160 // 180 degree rotations should animate clock-wise. | 185 // 180 degree rotations should animate clock-wise. |
| 161 const int rotation_factor = | 186 const int rotation_factor = GetRotationFactor( |
| 162 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | 187 GetCurrentScreenRotation(display_id_), rotation_request.new_rotation); |
| 163 | 188 |
| 164 const int old_layer_initial_rotation_degrees = | 189 const int old_layer_initial_rotation_degrees = GetInitialDegrees( |
| 165 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); | 190 GetCurrentScreenRotation(display_id_), rotation_request.new_rotation); |
| 166 | 191 |
| 167 const base::TimeDelta duration = | 192 const base::TimeDelta duration = |
| 168 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 193 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| 169 | 194 |
| 170 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 195 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| 171 | 196 |
| 172 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = | 197 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
| 173 ::wm::RecreateLayers(root_window); | 198 ::wm::RecreateLayers(root_window); |
| 199 old_layer_tree->root()->set_name("ScreenRotationAnimator:old_layer_tree"); | |
| 174 | 200 |
| 175 // Add the cloned layer tree in to the root, so it will be rendered. | 201 // Add the cloned layer tree in to the root, so it will be rendered. |
| 176 root_window->layer()->Add(old_layer_tree->root()); | 202 root_window->layer()->Add(old_layer_tree->root()); |
| 177 root_window->layer()->StackAtTop(old_layer_tree->root()); | 203 root_window->layer()->StackAtTop(old_layer_tree->root()); |
| 178 | 204 |
| 179 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( | 205 old_layer_tree_owner_.reset(old_layer_tree.release()); |
| 180 new LayerCleanupObserver(std::move(old_layer_tree))); | 206 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( |
| 207 new LayerCleanupObserver(WeakPtr())); | |
| 181 | 208 |
| 182 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 209 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 183 display_id, new_rotation, source); | 210 display_id_, rotation_request.new_rotation, rotation_request.source); |
| 184 | 211 |
| 185 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 212 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 186 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 213 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 187 rotated_screen_bounds.height() / 2); | 214 rotated_screen_bounds.height() / 2); |
| 188 | 215 |
| 189 // We must animate each non-cloned child layer individually because the cloned | 216 // We must animate each non-cloned child layer individually because the cloned |
| 190 // layer was added as a child to |root_window|'s layer so that it will be | 217 // layer was added as a child to |root_window|'s layer so that it will be |
| 191 // rendered. | 218 // rendered. |
| 192 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 219 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 193 // its current children so that we only need to initiate two | 220 // its current children so that we only need to initiate two |
| 194 // LayerAnimationSequences. One for the new layers and one for the old layer. | 221 // LayerAnimationSequences. One for the new layers and one for the old layer. |
| 195 for (ui::Layer* child_layer : root_window->layer()->children()) { | 222 for (ui::Layer* child_layer : root_window->layer()->children()) { |
| 196 // Skip the cloned layer because it has a different animation. | 223 // Skip the cloned layer because it has a different animation. |
| 197 if (child_layer == layer_cleanup_observer->GetRootLayer()) | 224 if (child_layer == GetOldLayerTreeRootLayer()) |
| 198 continue; | 225 continue; |
| 199 | 226 |
| 200 std::unique_ptr<ScreenRotationAnimation> screen_rotation = | 227 std::unique_ptr<ScreenRotationAnimation> screen_rotation = |
| 201 base::MakeUnique<ScreenRotationAnimation>( | 228 base::MakeUnique<ScreenRotationAnimation>( |
| 202 child_layer, kRotationDegrees * rotation_factor, | 229 child_layer, kRotationDegrees * rotation_factor, |
| 203 0 /* end_degrees */, child_layer->opacity(), | 230 0 /* end_degrees */, child_layer->opacity(), |
| 204 1.0f /* target_opacity */, pivot, duration, tween_type); | 231 1.0f /* target_opacity */, pivot, duration, tween_type); |
| 205 | 232 |
| 206 ui::LayerAnimator* animator = child_layer->GetAnimator(); | 233 ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| 207 animator->set_preemption_strategy( | 234 animator->set_preemption_strategy( |
| 208 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 235 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 209 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = | 236 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = |
| 210 base::MakeUnique<ui::LayerAnimationSequence>( | 237 base::MakeUnique<ui::LayerAnimationSequence>( |
| 211 std::move(screen_rotation)); | 238 std::move(screen_rotation)); |
| 212 animator->StartAnimation(animation_sequence.release()); | 239 animator->StartAnimation(animation_sequence.release()); |
| 213 } | 240 } |
| 214 | 241 |
| 215 // The old layer will also be transformed into the new orientation. We will | 242 // The old layer will also be transformed into the new orientation. We will |
| 216 // translate it so that the old layer's center point aligns with the new | 243 // translate it so that the old layer's center point aligns with the new |
| 217 // orientation's center point and use that center point as the pivot for the | 244 // orientation's center point and use that center point as the pivot for the |
| 218 // rotation animation. | 245 // rotation animation. |
| 219 gfx::Transform translate_transform; | 246 gfx::Transform translate_transform; |
| 220 translate_transform.Translate( | 247 translate_transform.Translate( |
| 221 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | 248 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| 222 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | 249 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| 223 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | 250 GetOldLayerTreeRootLayer()->SetTransform(translate_transform); |
| 224 | 251 |
| 225 std::unique_ptr<ScreenRotationAnimation> screen_rotation = | 252 std::unique_ptr<ScreenRotationAnimation> screen_rotation = |
| 226 base::MakeUnique<ScreenRotationAnimation>( | 253 base::MakeUnique<ScreenRotationAnimation>( |
| 227 layer_cleanup_observer->GetRootLayer(), | 254 GetOldLayerTreeRootLayer(), |
| 228 old_layer_initial_rotation_degrees * rotation_factor, | 255 old_layer_initial_rotation_degrees * rotation_factor, |
| 229 (old_layer_initial_rotation_degrees - kRotationDegrees) * | 256 (old_layer_initial_rotation_degrees - kRotationDegrees) * |
| 230 rotation_factor, | 257 rotation_factor, |
| 231 layer_cleanup_observer->GetRootLayer()->opacity(), | 258 GetOldLayerTreeRootLayer()->opacity(), 0.0f /* target_opacity */, |
| 232 0.0f /* target_opacity */, pivot, duration, tween_type); | 259 pivot, duration, tween_type); |
| 233 | 260 |
| 234 ui::LayerAnimator* animator = | 261 ui::LayerAnimator* animator = GetOldLayerTreeRootLayer()->GetAnimator(); |
| 235 layer_cleanup_observer->GetRootLayer()->GetAnimator(); | |
| 236 animator->set_preemption_strategy( | 262 animator->set_preemption_strategy( |
| 237 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 263 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 238 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = | 264 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = |
| 239 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); | 265 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); |
| 240 // Add an observer so that the cloned layers can be cleaned up with the | 266 // Add an observer so that the cloned layers can be cleaned up with the |
| 241 // animation completes/aborts. | 267 // animation completes/aborts. |
| 242 animation_sequence->AddObserver(layer_cleanup_observer.release()); | 268 animation_sequence->AddObserver(old_layer_cleanup_observer.release()); |
| 269 // In unit test, we can use ui::test::MultiLayerAnimatorTestController to | |
| 270 // controll the animation. | |
|
bruthig
2017/03/15 23:12:37
nit: 'controll' -> 'control'
wutao
2017/03/16 07:37:59
Done.
| |
| 271 if (disable_animation_timers_for_test_) | |
| 272 animator->set_disable_timer_for_test(true); | |
| 243 animator->StartAnimation(animation_sequence.release()); | 273 animator->StartAnimation(animation_sequence.release()); |
| 244 } | 274 } |
| 245 | 275 |
| 246 } // namespace | |
| 247 | |
| 248 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | |
| 249 : display_id_(display_id) {} | |
| 250 | |
| 251 ScreenRotationAnimator::~ScreenRotationAnimator() {} | |
| 252 | |
| 253 bool ScreenRotationAnimator::CanAnimate() const { | |
| 254 return Shell::GetInstance() | |
| 255 ->display_manager() | |
| 256 ->GetDisplayForId(display_id_) | |
| 257 .is_valid(); | |
| 258 } | |
| 259 | |
| 260 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, | 276 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, |
| 261 display::Display::RotationSource source) { | 277 display::Display::RotationSource source) { |
| 262 const display::Display::Rotation current_rotation = | 278 if (GetCurrentScreenRotation(display_id_) == new_rotation) |
| 263 GetCurrentRotation(display_id_); | |
| 264 | |
| 265 if (current_rotation == new_rotation) | |
| 266 return; | 279 return; |
| 267 | 280 |
| 268 RotateScreen(display_id_, new_rotation, source); | 281 std::unique_ptr<ScreenRotationRequest> rotation_request = |
| 282 base::MakeUnique<ScreenRotationRequest>(); | |
| 283 rotation_request->new_rotation = new_rotation; | |
| 284 rotation_request->source = source; | |
| 285 | |
| 286 if (is_rotating_) { | |
| 287 last_pending_request_.reset(rotation_request.release()); | |
| 288 StopAnimating(); | |
|
bruthig
2017/03/15 23:12:37
nit: A comment here explaining that the queue will
wutao
2017/03/16 07:37:59
Done.
| |
| 289 } else { | |
| 290 last_pending_request_.reset(); | |
| 291 is_rotating_ = true; | |
| 292 AnimateRotation(*rotation_request); | |
| 293 rotation_request.reset(); | |
| 294 } | |
| 295 } | |
| 296 | |
| 297 void ScreenRotationAnimator::OnLayerAnimationEnded() { | |
| 298 ProcessAnimationQueue(); | |
| 299 } | |
| 300 | |
| 301 void ScreenRotationAnimator::OnLayerAnimationAborted() { | |
| 302 AbortAnimations(old_layer_tree_owner_->root()); | |
| 303 ProcessAnimationQueue(); | |
| 304 } | |
| 305 | |
| 306 base::WeakPtr<ScreenRotationAnimator> ScreenRotationAnimator::WeakPtr() { | |
| 307 return weak_factory_.GetWeakPtr(); | |
| 308 } | |
| 309 | |
| 310 ui::Layer* ScreenRotationAnimator::GetOldLayerTreeRootLayer() { | |
| 311 if (old_layer_tree_owner_) { | |
| 312 return old_layer_tree_owner_->root(); | |
| 313 } else { | |
| 314 NOTREACHED(); | |
| 315 return nullptr; | |
| 316 } | |
| 317 } | |
| 318 | |
| 319 void ScreenRotationAnimator::ProcessAnimationQueue() { | |
| 320 is_rotating_ = false; | |
| 321 old_layer_tree_owner_.reset(); | |
| 322 if (last_pending_request_) | |
| 323 Rotate(last_pending_request_->new_rotation, last_pending_request_->source); | |
|
bruthig
2017/03/15 23:12:37
Can we pop the request off the queue here or does
wutao
2017/03/16 07:37:59
We might.
We can make a copy and reset the last_pe
bruthig
2017/03/16 20:41:57
I think it would be easier to follow if you pop it
| |
| 324 | |
| 325 if (screen_rotation_animator_observer_) { | |
| 326 screen_rotation_animator_observer_->OnEndedOrAbortedScreenRotationAnimation( | |
| 327 this); | |
| 328 } | |
| 329 } | |
| 330 | |
| 331 void ScreenRotationAnimator::set_disable_animation_timers_for_test( | |
| 332 bool disable_timers) { | |
| 333 disable_animation_timers_for_test_ = disable_timers; | |
| 334 } | |
| 335 | |
| 336 void ScreenRotationAnimator::StopAnimating() { | |
| 337 aura::Window* root_window = GetRootWindow(display_id_); | |
| 338 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 339 if (child_layer == old_layer_tree_owner_->root()) | |
| 340 continue; | |
| 341 | |
| 342 child_layer->GetAnimator()->StopAnimating(); | |
| 343 } | |
| 344 | |
| 345 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | |
| 269 } | 346 } |
| 270 | 347 |
| 271 } // namespace ash | 348 } // namespace ash |
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