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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 27 #include "ui/gfx/animation/tween.h" | 27 #include "ui/gfx/animation/tween.h" |
| 28 #include "ui/gfx/geometry/point.h" | 28 #include "ui/gfx/geometry/point.h" |
| 29 #include "ui/gfx/geometry/rect.h" | 29 #include "ui/gfx/geometry/rect.h" |
| 30 #include "ui/gfx/geometry/rect_f.h" | 30 #include "ui/gfx/geometry/rect_f.h" |
| 31 #include "ui/gfx/transform.h" | 31 #include "ui/gfx/transform.h" |
| 32 #include "ui/gfx/transform_util.h" | 32 #include "ui/gfx/transform_util.h" |
| 33 #include "ui/wm/core/window_util.h" | 33 #include "ui/wm/core/window_util.h" |
| 34 | 34 |
| 35 namespace ash { | 35 namespace ash { |
| 36 | 36 |
| 37 ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 38 ScreenRotationAnimatorObserver() {} | |
| 39 | |
| 40 ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 41 ~ScreenRotationAnimatorObserver() {} | |
| 42 | |
| 43 void ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 44 OnEndedOrAbortedScreenRotationAnimation(ScreenRotationAnimator* animator) {} | |
| 45 | |
| 37 namespace { | 46 namespace { |
| 38 | 47 |
| 39 // The number of degrees that the rotation animations animate through. | 48 // The number of degrees that the rotation animations animate through. |
| 40 const int kRotationDegrees = 20; | 49 const int kRotationDegrees = 20; |
| 41 | 50 |
| 42 // The time it takes for the rotation animations to run. | 51 // The time it takes for the rotation animations to run. |
| 43 const int kRotationDurationInMs = 250; | 52 const int kRotationDurationInMs = 250; |
| 44 | 53 |
| 45 // Gets the current display rotation for the display with the specified | 54 // The rotation directions |
| 46 // |display_id|. | 55 const int kCounterClockWiseRotation = 1; |
| 47 display::Display::Rotation GetCurrentRotation(int64_t display_id) { | 56 const int kClockWiseRotation = -1; |
| 48 return Shell::GetInstance() | 57 |
| 49 ->display_manager() | 58 int GetRotationFactor(display::Display::Rotation initial_rotation, |
| 50 ->GetDisplayInfo(display_id) | 59 display::Display::Rotation new_rotation) { |
| 51 .GetActiveRotation(); | 60 return (initial_rotation + 3) % 4 == new_rotation ? kCounterClockWiseRotation |
| 61 : kClockWiseRotation; | |
| 52 } | 62 } |
| 53 | 63 |
| 54 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | 64 // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| 55 // 180 degrees. | 65 // 180 degrees. |
| 56 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, | 66 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, |
| 57 display::Display::Rotation new_rotation) { | 67 display::Display::Rotation new_rotation) { |
| 58 return (initial_rotation + 2) % 4 == new_rotation; | 68 return (initial_rotation + 2) % 4 == new_rotation; |
| 59 } | 69 } |
| 60 | 70 |
| 61 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | 71 // Returns the initial degrees the old layer animation to begin with. |
| 62 // notified that a layer animation has ended or was aborted. | 72 int GetInitialDegrees(display::Display::Rotation initial_rotation, |
| 73 display::Display::Rotation new_rotation) { | |
| 74 return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90); | |
| 75 } | |
| 76 | |
| 77 aura::Window* GetRootWindow(int64_t display_id) { | |
| 78 return Shell::GetInstance() | |
| 79 ->window_tree_host_manager() | |
| 80 ->GetRootWindowForDisplayId(display_id); | |
| 81 } | |
| 82 | |
| 83 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner | |
| 84 // when notified that a layer animation has ended or was aborted. | |
| 63 class LayerCleanupObserver : public ui::LayerAnimationObserver { | 85 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| 64 public: | 86 public: |
| 65 explicit LayerCleanupObserver( | 87 explicit LayerCleanupObserver(base::WeakPtr<ScreenRotationAnimator> animator); |
| 66 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner); | |
| 67 ~LayerCleanupObserver() override; | 88 ~LayerCleanupObserver() override; |
| 68 | 89 |
| 69 // Get the root layer of the owned layer tree. | |
| 70 ui::Layer* GetRootLayer(); | |
| 71 | |
| 72 // ui::LayerAnimationObserver: | 90 // ui::LayerAnimationObserver: |
| 73 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | 91 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| 74 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | 92 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| 75 void OnLayerAnimationScheduled( | 93 void OnLayerAnimationScheduled( |
| 76 ui::LayerAnimationSequence* sequence) override {} | 94 ui::LayerAnimationSequence* sequence) override {} |
| 77 | 95 |
| 78 protected: | 96 protected: |
| 79 // ui::LayerAnimationObserver: | 97 // ui::LayerAnimationObserver: |
| 80 bool RequiresNotificationWhenAnimatorDestroyed() const override { | 98 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| 81 return true; | 99 return true; |
| 82 } | 100 } |
| 83 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | 101 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| 84 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | 102 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| 85 | 103 |
| 86 private: | 104 private: |
| 87 // Aborts the active animations of the layer, and recurses upon its child | 105 base::WeakPtr<ScreenRotationAnimator> animator_; |
| 88 // layers. | |
| 89 void AbortAnimations(ui::Layer* layer); | |
| 90 | |
| 91 // The owned layer tree. | |
| 92 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
| 93 | 106 |
| 94 // The LayerAnimationSequence that |this| has been attached to. Defaults to | 107 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| 95 // nullptr. | 108 // nullptr. |
| 96 ui::LayerAnimationSequence* sequence_; | 109 ui::LayerAnimationSequence* sequence_; |
| 97 | 110 |
| 98 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | 111 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| 99 }; | 112 }; |
| 100 | 113 |
| 101 LayerCleanupObserver::LayerCleanupObserver( | 114 LayerCleanupObserver::LayerCleanupObserver( |
| 102 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner) | 115 base::WeakPtr<ScreenRotationAnimator> animator) |
| 103 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} | 116 : animator_(animator), sequence_(nullptr) {} |
| 104 | 117 |
| 105 LayerCleanupObserver::~LayerCleanupObserver() { | 118 LayerCleanupObserver::~LayerCleanupObserver() { |
| 106 // We must eplicitly detach from |sequence_| because we return true from | 119 // We must eplicitly detach from |sequence_| because we return true from |
| 107 // RequiresNotificationWhenAnimatorDestroyed. | 120 // RequiresNotificationWhenAnimatorDestroyed. |
| 108 if (sequence_) | 121 if (sequence_) |
| 109 sequence_->RemoveObserver(this); | 122 sequence_->RemoveObserver(this); |
| 110 AbortAnimations(layer_tree_owner_->root()); | |
| 111 } | |
| 112 | |
| 113 ui::Layer* LayerCleanupObserver::GetRootLayer() { | |
| 114 return layer_tree_owner_->root(); | |
| 115 } | 123 } |
| 116 | 124 |
| 117 void LayerCleanupObserver::OnLayerAnimationEnded( | 125 void LayerCleanupObserver::OnLayerAnimationEnded( |
| 118 ui::LayerAnimationSequence* sequence) { | 126 ui::LayerAnimationSequence* sequence) { |
| 127 if (animator_) { | |
|
bruthig
2017/03/10 22:34:08
nit: No need for the '{}' if the 'if' and 'body' o
wutao
2017/03/14 16:46:37
Done.
| |
| 128 animator_->OnLayerAnimationEnded(); | |
| 129 } | |
| 130 | |
| 119 delete this; | 131 delete this; |
| 120 } | 132 } |
| 121 | 133 |
| 122 void LayerCleanupObserver::OnLayerAnimationAborted( | 134 void LayerCleanupObserver::OnLayerAnimationAborted( |
| 123 ui::LayerAnimationSequence* sequence) { | 135 ui::LayerAnimationSequence* sequence) { |
| 136 if (animator_) { | |
| 137 animator_->OnLayerAnimationAborted(); | |
| 138 } | |
| 139 | |
| 124 delete this; | 140 delete this; |
| 125 } | 141 } |
| 126 | 142 |
| 127 void LayerCleanupObserver::OnAttachedToSequence( | 143 void LayerCleanupObserver::OnAttachedToSequence( |
| 128 ui::LayerAnimationSequence* sequence) { | 144 ui::LayerAnimationSequence* sequence) { |
| 129 sequence_ = sequence; | 145 sequence_ = sequence; |
| 130 } | 146 } |
| 131 | 147 |
| 132 void LayerCleanupObserver::OnDetachedFromSequence( | 148 void LayerCleanupObserver::OnDetachedFromSequence( |
| 133 ui::LayerAnimationSequence* sequence) { | 149 ui::LayerAnimationSequence* sequence) { |
| 134 DCHECK_EQ(sequence, sequence_); | 150 DCHECK_EQ(sequence, sequence_); |
| 135 sequence_ = nullptr; | 151 sequence_ = nullptr; |
| 136 } | 152 } |
| 137 | 153 |
| 138 void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { | |
| 139 for (ui::Layer* child_layer : layer->children()) | |
| 140 AbortAnimations(child_layer); | |
| 141 layer->GetAnimator()->AbortAllAnimations(); | |
| 142 } | |
| 143 | |
| 144 // Set the screen orientation for the given |display_id| to |new_rotation| and | 154 // Set the screen orientation for the given |display_id| to |new_rotation| and |
| 145 // animate the change. The animation will rotate the initial orientation's | 155 // animate the change. The animation will rotate the initial orientation's |
| 146 // layer towards the new orientation through |rotation_degrees| while fading | 156 // layer towards the new orientation through |rotation_degrees| while fading |
| 147 // out, and the new orientation's layer will be rotated in to the | 157 // out, and the new orientation's layer will be rotated in to the |
| 148 // |new_orientation| through |rotation_degrees| arc. | 158 // |new_orientation| through |rotation_degrees| arc. |
| 149 void RotateScreen(int64_t display_id, | 159 void RotateScreen( |
| 150 display::Display::Rotation new_rotation, | 160 const ScreenRotationAnimator::ScreenRotationRequest& rotation_request) { |
| 151 display::Display::RotationSource source) { | 161 aura::Window* root_window = GetRootWindow(rotation_request.display_id); |
| 152 aura::Window* root_window = Shell::GetInstance() | |
| 153 ->window_tree_host_manager() | |
| 154 ->GetRootWindowForDisplayId(display_id); | |
| 155 | |
| 156 const display::Display::Rotation initial_orientation = | |
| 157 GetCurrentRotation(display_id); | |
| 158 | 162 |
| 159 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); | 163 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
| 160 // 180 degree rotations should animate clock-wise. | 164 // 180 degree rotations should animate clock-wise. |
| 161 const int rotation_factor = | 165 const int rotation_factor = GetRotationFactor( |
| 162 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | 166 rotation_request.initial_rotation, rotation_request.new_rotation); |
| 163 | 167 |
| 164 const int old_layer_initial_rotation_degrees = | 168 const int old_layer_initial_rotation_degrees = GetInitialDegrees( |
| 165 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); | 169 rotation_request.initial_rotation, rotation_request.new_rotation); |
| 166 | 170 |
| 167 const base::TimeDelta duration = | 171 const base::TimeDelta duration = |
| 168 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 172 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| 169 | 173 |
| 170 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 174 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| 171 | 175 |
| 172 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = | 176 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
| 173 ::wm::RecreateLayers(root_window); | 177 ::wm::RecreateLayers(root_window); |
| 178 old_layer_tree->root()->set_name("ScreenRotationAnimator:old_layer_tree"); | |
| 174 | 179 |
| 175 // Add the cloned layer tree in to the root, so it will be rendered. | 180 // Add the cloned layer tree in to the root, so it will be rendered. |
| 176 root_window->layer()->Add(old_layer_tree->root()); | 181 root_window->layer()->Add(old_layer_tree->root()); |
| 177 root_window->layer()->StackAtTop(old_layer_tree->root()); | 182 root_window->layer()->StackAtTop(old_layer_tree->root()); |
| 178 | 183 |
| 179 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( | 184 ScreenRotationAnimator* screen_rotation_animator = rotation_request.animator; |
| 180 new LayerCleanupObserver(std::move(old_layer_tree))); | 185 screen_rotation_animator->set_old_layer_tree_owner(old_layer_tree.release()); |
| 186 std::unique_ptr<LayerCleanupObserver> old_layer_cleanup_observer( | |
| 187 new LayerCleanupObserver(screen_rotation_animator->WeakPtr())); | |
| 181 | 188 |
| 182 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 189 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 183 display_id, new_rotation, source); | 190 rotation_request.display_id, rotation_request.new_rotation, |
| 191 rotation_request.source); | |
| 184 | 192 |
| 185 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 193 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 186 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 194 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 187 rotated_screen_bounds.height() / 2); | 195 rotated_screen_bounds.height() / 2); |
| 188 | 196 |
| 189 // We must animate each non-cloned child layer individually because the cloned | 197 // We must animate each non-cloned child layer individually because the cloned |
| 190 // layer was added as a child to |root_window|'s layer so that it will be | 198 // layer was added as a child to |root_window|'s layer so that it will be |
| 191 // rendered. | 199 // rendered. |
| 192 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 200 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 193 // its current children so that we only need to initiate two | 201 // its current children so that we only need to initiate two |
| 194 // LayerAnimationSequences. One for the new layers and one for the old layer. | 202 // LayerAnimationSequences. One for the new layers and one for the old layer. |
| 195 for (ui::Layer* child_layer : root_window->layer()->children()) { | 203 for (ui::Layer* child_layer : root_window->layer()->children()) { |
| 196 // Skip the cloned layer because it has a different animation. | 204 // Skip the cloned layer because it has a different animation. |
| 197 if (child_layer == layer_cleanup_observer->GetRootLayer()) | 205 if (child_layer == screen_rotation_animator->GetOldLayerTreeRootLayer()) |
| 198 continue; | 206 continue; |
| 199 | 207 |
| 200 std::unique_ptr<ScreenRotationAnimation> screen_rotation = | 208 std::unique_ptr<ScreenRotationAnimation> screen_rotation = |
| 201 base::MakeUnique<ScreenRotationAnimation>( | 209 base::MakeUnique<ScreenRotationAnimation>( |
| 202 child_layer, kRotationDegrees * rotation_factor, | 210 child_layer, kRotationDegrees * rotation_factor, |
| 203 0 /* end_degrees */, child_layer->opacity(), | 211 0 /* end_degrees */, child_layer->opacity(), |
| 204 1.0f /* target_opacity */, pivot, duration, tween_type); | 212 1.0f /* target_opacity */, pivot, duration, tween_type); |
| 205 | 213 |
| 206 ui::LayerAnimator* animator = child_layer->GetAnimator(); | 214 ui::LayerAnimator* animator = child_layer->GetAnimator(); |
| 207 animator->set_preemption_strategy( | 215 animator->set_preemption_strategy( |
| 208 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 216 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 209 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = | 217 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = |
| 210 base::MakeUnique<ui::LayerAnimationSequence>( | 218 base::MakeUnique<ui::LayerAnimationSequence>( |
| 211 std::move(screen_rotation)); | 219 std::move(screen_rotation)); |
| 212 animator->StartAnimation(animation_sequence.release()); | 220 animator->StartAnimation(animation_sequence.release()); |
| 213 } | 221 } |
| 214 | 222 |
| 215 // The old layer will also be transformed into the new orientation. We will | 223 // The old layer will also be transformed into the new orientation. We will |
| 216 // translate it so that the old layer's center point aligns with the new | 224 // translate it so that the old layer's center point aligns with the new |
| 217 // orientation's center point and use that center point as the pivot for the | 225 // orientation's center point and use that center point as the pivot for the |
| 218 // rotation animation. | 226 // rotation animation. |
| 219 gfx::Transform translate_transform; | 227 gfx::Transform translate_transform; |
| 220 translate_transform.Translate( | 228 translate_transform.Translate( |
| 221 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, | 229 (rotated_screen_bounds.width() - original_screen_bounds.width()) / 2, |
| 222 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); | 230 (rotated_screen_bounds.height() - original_screen_bounds.height()) / 2); |
| 223 layer_cleanup_observer->GetRootLayer()->SetTransform(translate_transform); | 231 screen_rotation_animator->GetOldLayerTreeRootLayer()->SetTransform( |
| 232 translate_transform); | |
| 224 | 233 |
| 225 std::unique_ptr<ScreenRotationAnimation> screen_rotation = | 234 std::unique_ptr<ScreenRotationAnimation> screen_rotation = |
| 226 base::MakeUnique<ScreenRotationAnimation>( | 235 base::MakeUnique<ScreenRotationAnimation>( |
| 227 layer_cleanup_observer->GetRootLayer(), | 236 screen_rotation_animator->GetOldLayerTreeRootLayer(), |
| 228 old_layer_initial_rotation_degrees * rotation_factor, | 237 old_layer_initial_rotation_degrees * rotation_factor, |
| 229 (old_layer_initial_rotation_degrees - kRotationDegrees) * | 238 (old_layer_initial_rotation_degrees - kRotationDegrees) * |
| 230 rotation_factor, | 239 rotation_factor, |
| 231 layer_cleanup_observer->GetRootLayer()->opacity(), | 240 screen_rotation_animator->GetOldLayerTreeRootLayer()->opacity(), |
| 232 0.0f /* target_opacity */, pivot, duration, tween_type); | 241 0.0f /* target_opacity */, pivot, duration, tween_type); |
| 233 | 242 |
| 234 ui::LayerAnimator* animator = | 243 ui::LayerAnimator* animator = |
| 235 layer_cleanup_observer->GetRootLayer()->GetAnimator(); | 244 screen_rotation_animator->GetOldLayerTreeRootLayer()->GetAnimator(); |
| 236 animator->set_preemption_strategy( | 245 animator->set_preemption_strategy( |
| 237 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); | 246 ui::LayerAnimator::REPLACE_QUEUED_ANIMATIONS); |
| 238 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = | 247 std::unique_ptr<ui::LayerAnimationSequence> animation_sequence = |
| 239 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); | 248 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); |
| 240 // Add an observer so that the cloned layers can be cleaned up with the | 249 // Add an observer so that the cloned layers can be cleaned up with the |
| 241 // animation completes/aborts. | 250 // animation completes/aborts. |
| 242 animation_sequence->AddObserver(layer_cleanup_observer.release()); | 251 animation_sequence->AddObserver(old_layer_cleanup_observer.release()); |
| 243 animator->StartAnimation(animation_sequence.release()); | 252 animator->StartAnimation(animation_sequence.release()); |
| 244 } | 253 } |
| 245 | 254 |
| 255 display::Display::Rotation GetCurrentScreenRotation(int64_t display_id) { | |
| 256 return Shell::GetInstance() | |
| 257 ->display_manager() | |
| 258 ->GetDisplayInfo(display_id) | |
| 259 .GetActiveRotation(); | |
| 260 } | |
| 261 | |
| 246 } // namespace | 262 } // namespace |
| 247 | 263 |
| 248 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 264 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
| 249 : display_id_(display_id) {} | 265 : display_id_(display_id), |
| 266 is_rotating_(false), | |
| 267 screen_rotation_animator_observer_(nullptr), | |
| 268 weak_factory_(this) {} | |
| 250 | 269 |
| 251 ScreenRotationAnimator::~ScreenRotationAnimator() {} | 270 ScreenRotationAnimator::~ScreenRotationAnimator() {} |
| 252 | 271 |
| 253 bool ScreenRotationAnimator::CanAnimate() const { | 272 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, |
| 254 return Shell::GetInstance() | 273 display::Display::RotationSource source) { |
| 255 ->display_manager() | 274 const display::Display::Rotation initial_rotation = |
| 256 ->GetDisplayForId(display_id_) | 275 GetCurrentScreenRotation(display_id_); |
| 257 .is_valid(); | 276 |
| 277 if (initial_rotation == new_rotation) | |
| 278 return; | |
| 279 | |
| 280 std::unique_ptr<ScreenRotationRequest> rotation_request = | |
| 281 base::MakeUnique<ScreenRotationRequest>(); | |
| 282 rotation_request->animator = this; | |
| 283 rotation_request->display_id = display_id_; | |
| 284 rotation_request->initial_rotation = initial_rotation; | |
| 285 rotation_request->new_rotation = new_rotation; | |
| 286 rotation_request->source = source; | |
| 287 | |
| 288 if (is_rotating_) { | |
| 289 last_pending_request_.reset(rotation_request.release()); | |
| 290 StopAnimating(); | |
| 291 } else { | |
| 292 last_pending_request_.reset(); | |
| 293 is_rotating_ = true; | |
| 294 RotateScreen(*rotation_request); | |
| 295 rotation_request.reset(); | |
| 296 } | |
| 258 } | 297 } |
| 259 | 298 |
| 260 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, | 299 ui::Layer* ScreenRotationAnimator::GetOldLayerTreeRootLayer() { |
| 261 display::Display::RotationSource source) { | 300 if (old_layer_tree_owner_) { |
| 262 const display::Display::Rotation current_rotation = | 301 return old_layer_tree_owner_->root(); |
| 263 GetCurrentRotation(display_id_); | 302 } else { |
|
bruthig
2017/03/10 22:34:08
nit: The 'else' is not really necessary since the
wutao
2017/03/14 16:46:37
What if old_layer_tree_owner_ is not assigned yet?
bruthig
2017/03/15 23:12:37
I'm not suggesting to remove the body of the 'else
wutao
2017/03/16 07:37:58
Done.
| |
| 303 NOTREACHED(); | |
| 304 return nullptr; | |
| 305 } | |
| 306 } | |
| 264 | 307 |
| 265 if (current_rotation == new_rotation) | 308 void ScreenRotationAnimator::OnLayerAnimationEnded() { |
| 266 return; | 309 ContinueOrCleanUp(); |
| 310 } | |
| 267 | 311 |
| 268 RotateScreen(display_id_, new_rotation, source); | 312 void ScreenRotationAnimator::OnLayerAnimationAborted() { |
| 313 AbortAnimations(old_layer_tree_owner_->root()); | |
| 314 ContinueOrCleanUp(); | |
| 315 } | |
| 316 | |
| 317 void ScreenRotationAnimator::ContinueOrCleanUp() { | |
| 318 is_rotating_ = false; | |
| 319 old_layer_tree_owner_.reset(); | |
| 320 if (last_pending_request_) { | |
| 321 const ScreenRotationAnimator::ScreenRotationRequest pending_request = | |
|
bruthig
2017/03/10 22:34:08
nit: Instead of creating a copy of the |last_pendi
wutao
2017/03/14 16:46:37
lol. Right. Forget this when I moved the code to h
| |
| 322 *last_pending_request_; | |
| 323 const display::Display::Rotation new_rotation = | |
| 324 pending_request.new_rotation; | |
| 325 if (GetCurrentScreenRotation(display_id_) != new_rotation) { | |
|
bruthig
2017/03/10 22:34:08
nit: I don't think duplicating this early return i
wutao
2017/03/14 16:46:37
Done.
| |
| 326 Rotate(new_rotation, pending_request.source); | |
| 327 return; | |
| 328 } | |
| 329 } | |
| 330 | |
| 331 if (screen_rotation_animator_observer_) | |
| 332 screen_rotation_animator_observer_->OnEndedOrAbortedScreenRotationAnimation( | |
| 333 this); | |
|
bruthig
2017/03/10 22:34:07
If the body wraps onto more than one line the '{}'
wutao
2017/03/14 16:46:37
Done.
| |
| 334 } | |
| 335 | |
| 336 void ScreenRotationAnimator::AbortAnimations(ui::Layer* layer) { | |
|
bruthig
2017/03/10 22:34:08
nit: It might make sense to make this a non-member
wutao
2017/03/14 16:46:37
Done.
| |
| 337 for (ui::Layer* child_layer : layer->children()) | |
| 338 AbortAnimations(child_layer); | |
| 339 layer->GetAnimator()->AbortAllAnimations(); | |
| 340 } | |
| 341 | |
| 342 void ScreenRotationAnimator::StopAnimating() { | |
| 343 aura::Window* root_window = GetRootWindow(display_id_); | |
| 344 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 345 if (old_layer_tree_owner_ && child_layer == old_layer_tree_owner_->root()) | |
|
bruthig
2017/03/10 22:34:08
Adding a quick return if (!old_layer_tree_owner_)
wutao
2017/03/14 16:46:37
Do we assume if (!old_layer_tree_owner_), then the
| |
| 346 continue; | |
| 347 | |
| 348 child_layer->GetAnimator()->StopAnimating(); | |
| 349 } | |
| 350 | |
| 351 if (old_layer_tree_owner_) { | |
| 352 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | |
| 353 } | |
| 269 } | 354 } |
| 270 | 355 |
| 271 } // namespace ash | 356 } // namespace ash |
| OLD | NEW |