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Side by Side Diff: ash/rotator/screen_rotation_animator.h

Issue 2728803002: Handles users rotating screen too early (Closed)
Patch Set: Rebased, reset is_rotating in layerCleanupObserver etc. Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ 5 #ifndef ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_
6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ 6 #define ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include "ash/ash_export.h" 10 #include "ash/ash_export.h"
11 #include "base/macros.h" 11 #include "base/macros.h"
12 #include "ui/compositor/layer_tree_owner.h"
12 #include "ui/display/display.h" 13 #include "ui/display/display.h"
13 14
14 namespace ash { 15 namespace ash {
15 16
16 // Utility to perform a screen rotation with an animation. 17 // Utility to perform a screen rotation with an animation.
17 class ASH_EXPORT ScreenRotationAnimator { 18 class ASH_EXPORT ScreenRotationAnimator {
18 public: 19 public:
20 class ASH_EXPORT ScreenRotationAnimatorObserver {
21 public:
22 ScreenRotationAnimatorObserver();
23 virtual void OnEndedOrAbortedAnimation(ScreenRotationAnimator* animator);
24
25 protected:
26 ~ScreenRotationAnimatorObserver();
bruthig 2017/03/08 22:35:59 This should be virtual because you expect classes
wutao 2017/03/09 22:09:19 Done.
27 };
28
29 struct ScreenRotationRequest {
30 ScreenRotationAnimator* animator;
31 int64_t display_id;
32 display::Display::Rotation initial_rotation;
33 display::Display::Rotation new_rotation;
34 display::Display::RotationSource source;
35 };
36
19 explicit ScreenRotationAnimator(int64_t display_id); 37 explicit ScreenRotationAnimator(int64_t display_id);
20 ~ScreenRotationAnimator(); 38 ~ScreenRotationAnimator();
21 39
22 // Returns true if the screen rotation animation can be completed
23 // successfully. For example an animation is not possible if |display_id_|
24 // specifies a display::Display that is not currently active. See
25 // www.crbug.com/479503.
26 bool CanAnimate() const;
27
28 // Rotates the display::Display specified by |display_id_| to the 40 // Rotates the display::Display specified by |display_id_| to the
29 // |new_rotation| 41 // |new_rotation|
30 // orientation, for the given |source|. The rotation will also become active. 42 // orientation, for the given |source|. The rotation will also become active.
31 // Clients should only call |Rotate()| if |CanAnimate()| returns true. 43 // Clients should only call |Rotate()| if |CanAnimate()| returns true.
32 void Rotate(display::Display::Rotation new_rotation, 44 void Rotate(display::Display::Rotation new_rotation,
33 display::Display::RotationSource source); 45 display::Display::RotationSource source);
34 46
47 int64_t display_id() const { return display_id_; };
48
49 bool is_rotating() const { return is_rotating_; };
50 void set_is_rotating(bool rotating) { is_rotating_ = rotating; };
bruthig 2017/03/08 22:35:59 |is_rotating_| seems to me that it should be inter
wutao 2017/03/09 22:09:19 (3) is almost close to what I implemented for the
51
52 ScreenRotationRequest* last_pending_request() const {
53 return last_pending_request_.get();
54 };
55
56 ScreenRotationAnimatorObserver* observer() const { return observer_; };
57 void SetObserver(ScreenRotationAnimatorObserver* observer) {
58 observer_ = observer;
59 };
60 void RemoveObserver() { observer_ = nullptr; };
61
62 ui::LayerTreeOwner* old_layer_tree_owner() const {
63 return old_layer_tree_owner_.get();
64 };
65 void reset_old_layer_tree_owner() { old_layer_tree_owner_.reset(); };
66 void set_old_layer_tree_owner(ui::LayerTreeOwner* layer_tree_owner) {
67 old_layer_tree_owner_.reset(layer_tree_owner);
68 };
69
35 private: 70 private:
36 // The id of the display to rotate. 71 // The id of the display to rotate.
37 int64_t display_id_; 72 int64_t display_id_;
73 bool is_rotating_;
74 ScreenRotationAnimatorObserver* observer_;
75 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree_owner_;
76 std::unique_ptr<ScreenRotationRequest> last_pending_request_;
38 77
39 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator); 78 DISALLOW_COPY_AND_ASSIGN(ScreenRotationAnimator);
40 }; 79 };
41 80
42 } // namespace ash 81 } // namespace ash
43 82
44 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_ 83 #endif // ASH_ROTATOR_SCREEN_ROTATION_ANIMATOR_H_
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