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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 27 #include "ui/gfx/animation/tween.h" | 27 #include "ui/gfx/animation/tween.h" |
| 28 #include "ui/gfx/geometry/point.h" | 28 #include "ui/gfx/geometry/point.h" |
| 29 #include "ui/gfx/geometry/rect.h" | 29 #include "ui/gfx/geometry/rect.h" |
| 30 #include "ui/gfx/geometry/rect_f.h" | 30 #include "ui/gfx/geometry/rect_f.h" |
| 31 #include "ui/gfx/transform.h" | 31 #include "ui/gfx/transform.h" |
| 32 #include "ui/gfx/transform_util.h" | 32 #include "ui/gfx/transform_util.h" |
| 33 #include "ui/wm/core/window_util.h" | 33 #include "ui/wm/core/window_util.h" |
| 34 | 34 |
| 35 namespace ash { | 35 namespace ash { |
| 36 | 36 |
| 37 ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 38 ScreenRotationAnimatorObserver() {} | |
| 39 ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
|
bruthig
2017/03/08 22:35:59
nit: newline between c'tor and d'tor.
wutao
2017/03/09 22:09:19
Done.
| |
| 40 ~ScreenRotationAnimatorObserver() {} | |
| 41 | |
| 42 void ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 43 OnEndedOrAbortedAnimation(ScreenRotationAnimator* animator) {} | |
| 44 | |
| 37 namespace { | 45 namespace { |
| 38 | 46 |
| 39 // The number of degrees that the rotation animations animate through. | 47 // The number of degrees that the rotation animations animate through. |
| 40 const int kRotationDegrees = 20; | 48 const int kRotationDegrees = 20; |
| 41 | 49 |
| 42 // The time it takes for the rotation animations to run. | 50 // The time it takes for the rotation animations to run. |
| 43 const int kRotationDurationInMs = 250; | 51 const int kRotationDurationInMs = 250; |
| 44 | 52 |
| 45 // Gets the current display rotation for the display with the specified | 53 // The rotation directions |
| 46 // |display_id|. | 54 const int kCounterClockWiseRotation = 1; |
| 47 display::Display::Rotation GetCurrentRotation(int64_t display_id) { | 55 const int kClockWiseRotation = -1; |
| 48 return Shell::GetInstance() | 56 |
| 49 ->display_manager() | 57 int GetRotationFactor(display::Display::Rotation initial_rotation, |
| 50 ->GetDisplayInfo(display_id) | 58 display::Display::Rotation new_rotation) { |
| 51 .GetActiveRotation(); | 59 return (initial_rotation + 3) % 4 == new_rotation ? kCounterClockWiseRotation |
| 60 : kClockWiseRotation; | |
| 52 } | 61 } |
| 53 | 62 |
| 54 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | 63 // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| 55 // 180 degrees. | 64 // 180 degrees. |
| 56 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, | 65 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, |
| 57 display::Display::Rotation new_rotation) { | 66 display::Display::Rotation new_rotation) { |
| 58 return (initial_rotation + 2) % 4 == new_rotation; | 67 return (initial_rotation + 2) % 4 == new_rotation; |
| 59 } | 68 } |
| 60 | 69 |
| 70 // Returns the initial degrees the old layer animation to begin with. | |
| 71 int GetInitialDegrees(display::Display::Rotation initial_rotation, | |
| 72 display::Display::Rotation new_rotation) { | |
| 73 return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90); | |
| 74 } | |
| 75 | |
| 76 aura::Window* GetRootWindow(int64_t display_id) { | |
| 77 return Shell::GetInstance() | |
| 78 ->window_tree_host_manager() | |
| 79 ->GetRootWindowForDisplayId(display_id); | |
| 80 } | |
| 81 | |
| 61 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | 82 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| 62 // notified that a layer animation has ended or was aborted. | 83 // notified that a layer animation has ended or was aborted. |
| 63 class LayerCleanupObserver : public ui::LayerAnimationObserver { | 84 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| 64 public: | 85 public: |
| 65 explicit LayerCleanupObserver( | 86 explicit LayerCleanupObserver( |
|
bruthig
2017/03/08 22:35:59
You should drop 'explicit' now that you have more
wutao
2017/03/09 22:09:19
Done.
| |
| 66 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner); | 87 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner, |
| 88 ScreenRotationAnimator* animator); | |
| 67 ~LayerCleanupObserver() override; | 89 ~LayerCleanupObserver() override; |
| 68 | 90 |
| 69 // Get the root layer of the owned layer tree. | 91 // Get the root layer of the owned layer tree. |
| 70 ui::Layer* GetRootLayer(); | 92 ui::Layer* GetRootLayer(); |
| 71 | 93 |
| 72 // ui::LayerAnimationObserver: | 94 // ui::LayerAnimationObserver: |
| 73 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | 95 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| 74 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | 96 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| 75 void OnLayerAnimationScheduled( | 97 void OnLayerAnimationScheduled( |
| 76 ui::LayerAnimationSequence* sequence) override {} | 98 ui::LayerAnimationSequence* sequence) override {} |
| 77 | 99 |
| 78 protected: | 100 protected: |
| 79 // ui::LayerAnimationObserver: | 101 // ui::LayerAnimationObserver: |
| 80 bool RequiresNotificationWhenAnimatorDestroyed() const override { | 102 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| 81 return true; | 103 return true; |
| 82 } | 104 } |
| 83 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | 105 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| 84 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | 106 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| 85 | 107 |
| 86 private: | 108 private: |
| 87 // Aborts the active animations of the layer, and recurses upon its child | 109 // Aborts the active animations of the layer, and recurses upon its child |
| 88 // layers. | 110 // layers. |
| 89 void AbortAnimations(ui::Layer* layer); | 111 void AbortAnimations(ui::Layer* layer); |
| 90 | 112 |
| 91 // The owned layer tree. | 113 ScreenRotationAnimator* animator_; |
| 92 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
| 93 | 114 |
| 94 // The LayerAnimationSequence that |this| has been attached to. Defaults to | 115 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| 95 // nullptr. | 116 // nullptr. |
| 96 ui::LayerAnimationSequence* sequence_; | 117 ui::LayerAnimationSequence* sequence_; |
| 97 | 118 |
| 98 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | 119 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| 99 }; | 120 }; |
| 100 | 121 |
| 101 LayerCleanupObserver::LayerCleanupObserver( | 122 LayerCleanupObserver::LayerCleanupObserver( |
| 102 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner) | 123 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner, |
| 103 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} | 124 ScreenRotationAnimator* animator) |
| 125 : animator_(animator), sequence_(nullptr) { | |
| 126 animator_->set_old_layer_tree_owner(layer_tree_owner.release()); | |
| 127 } | |
| 104 | 128 |
| 105 LayerCleanupObserver::~LayerCleanupObserver() { | 129 LayerCleanupObserver::~LayerCleanupObserver() { |
| 106 // We must eplicitly detach from |sequence_| because we return true from | 130 // We must eplicitly detach from |sequence_| because we return true from |
| 107 // RequiresNotificationWhenAnimatorDestroyed. | 131 // RequiresNotificationWhenAnimatorDestroyed. |
| 108 if (sequence_) | 132 if (sequence_) |
| 109 sequence_->RemoveObserver(this); | 133 sequence_->RemoveObserver(this); |
| 110 AbortAnimations(layer_tree_owner_->root()); | |
| 111 } | 134 } |
| 112 | 135 |
| 113 ui::Layer* LayerCleanupObserver::GetRootLayer() { | 136 ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| 114 return layer_tree_owner_->root(); | 137 if (animator_ && animator_->old_layer_tree_owner()) |
| 138 return animator_->old_layer_tree_owner()->root(); | |
| 139 else { | |
| 140 NOTREACHED(); | |
| 141 return nullptr; | |
| 142 } | |
| 115 } | 143 } |
| 116 | 144 |
| 117 void LayerCleanupObserver::OnLayerAnimationEnded( | 145 void LayerCleanupObserver::OnLayerAnimationEnded( |
| 118 ui::LayerAnimationSequence* sequence) { | 146 ui::LayerAnimationSequence* sequence) { |
| 147 if (animator_) { | |
|
bruthig
2017/03/08 22:35:59
Double check but I believe |this| may outlive the
wutao
2017/03/09 22:09:19
At second thought, when ~ScreenRotationAnimator()
| |
| 148 animator_->set_is_rotating(false); | |
| 149 animator_->reset_old_layer_tree_owner(); | |
| 150 if (animator_->observer()) | |
| 151 animator_->observer()->OnEndedOrAbortedAnimation(animator_); | |
| 152 } | |
| 153 | |
| 119 delete this; | 154 delete this; |
| 120 } | 155 } |
| 121 | 156 |
| 122 void LayerCleanupObserver::OnLayerAnimationAborted( | 157 void LayerCleanupObserver::OnLayerAnimationAborted( |
| 123 ui::LayerAnimationSequence* sequence) { | 158 ui::LayerAnimationSequence* sequence) { |
| 159 if (animator_) { | |
| 160 if (animator_->old_layer_tree_owner()) | |
| 161 AbortAnimations(animator_->old_layer_tree_owner()->root()); | |
| 162 animator_->set_is_rotating(false); | |
| 163 animator_->reset_old_layer_tree_owner(); | |
| 164 if (animator_->observer()) | |
| 165 animator_->observer()->OnEndedOrAbortedAnimation(animator_); | |
| 166 } | |
| 167 | |
| 124 delete this; | 168 delete this; |
| 125 } | 169 } |
| 126 | 170 |
| 127 void LayerCleanupObserver::OnAttachedToSequence( | 171 void LayerCleanupObserver::OnAttachedToSequence( |
| 128 ui::LayerAnimationSequence* sequence) { | 172 ui::LayerAnimationSequence* sequence) { |
| 129 sequence_ = sequence; | 173 sequence_ = sequence; |
| 130 } | 174 } |
| 131 | 175 |
| 132 void LayerCleanupObserver::OnDetachedFromSequence( | 176 void LayerCleanupObserver::OnDetachedFromSequence( |
| 133 ui::LayerAnimationSequence* sequence) { | 177 ui::LayerAnimationSequence* sequence) { |
| 134 DCHECK_EQ(sequence, sequence_); | 178 DCHECK_EQ(sequence, sequence_); |
| 135 sequence_ = nullptr; | 179 sequence_ = nullptr; |
| 136 } | 180 } |
| 137 | 181 |
| 138 void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { | 182 void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { |
| 139 for (ui::Layer* child_layer : layer->children()) | 183 for (ui::Layer* child_layer : layer->children()) |
| 140 AbortAnimations(child_layer); | 184 AbortAnimations(child_layer); |
| 141 layer->GetAnimator()->AbortAllAnimations(); | 185 layer->GetAnimator()->AbortAllAnimations(); |
| 142 } | 186 } |
| 143 | 187 |
| 144 // Set the screen orientation for the given |display_id| to |new_rotation| and | 188 // Set the screen orientation for the given |display_id| to |new_rotation| and |
| 145 // animate the change. The animation will rotate the initial orientation's | 189 // animate the change. The animation will rotate the initial orientation's |
| 146 // layer towards the new orientation through |rotation_degrees| while fading | 190 // layer towards the new orientation through |rotation_degrees| while fading |
| 147 // out, and the new orientation's layer will be rotated in to the | 191 // out, and the new orientation's layer will be rotated in to the |
| 148 // |new_orientation| through |rotation_degrees| arc. | 192 // |new_orientation| through |rotation_degrees| arc. |
| 149 void RotateScreen(int64_t display_id, | 193 void RotateScreen( |
| 150 display::Display::Rotation new_rotation, | 194 const ScreenRotationAnimator::ScreenRotationRequest& rotation_request) { |
| 151 display::Display::RotationSource source) { | 195 rotation_request.animator->set_is_rotating(true); |
| 152 aura::Window* root_window = Shell::GetInstance() | |
| 153 ->window_tree_host_manager() | |
| 154 ->GetRootWindowForDisplayId(display_id); | |
| 155 | 196 |
| 156 const display::Display::Rotation initial_orientation = | 197 aura::Window* root_window = GetRootWindow(rotation_request.display_id); |
| 157 GetCurrentRotation(display_id); | |
| 158 | 198 |
| 159 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); | 199 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
| 160 // 180 degree rotations should animate clock-wise. | 200 // 180 degree rotations should animate clock-wise. |
| 161 const int rotation_factor = | 201 const int rotation_factor = GetRotationFactor( |
| 162 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | 202 rotation_request.initial_rotation, rotation_request.new_rotation); |
| 163 | 203 |
| 164 const int old_layer_initial_rotation_degrees = | 204 const int old_layer_initial_rotation_degrees = GetInitialDegrees( |
| 165 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); | 205 rotation_request.initial_rotation, rotation_request.new_rotation); |
| 166 | 206 |
| 167 const base::TimeDelta duration = | 207 const base::TimeDelta duration = |
| 168 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 208 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| 169 | 209 |
| 170 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 210 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| 171 | 211 |
| 172 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = | 212 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
| 173 ::wm::RecreateLayers(root_window); | 213 ::wm::RecreateLayers(root_window); |
| 214 old_layer_tree->root()->set_name("old_layer_tree"); | |
|
bruthig
2017/03/08 22:35:59
"old_layer_tree" will be pretty ambiguous to someo
wutao
2017/03/09 22:09:19
Done.
| |
| 174 | 215 |
| 175 // Add the cloned layer tree in to the root, so it will be rendered. | 216 // Add the cloned layer tree in to the root, so it will be rendered. |
| 176 root_window->layer()->Add(old_layer_tree->root()); | 217 root_window->layer()->Add(old_layer_tree->root()); |
| 177 root_window->layer()->StackAtTop(old_layer_tree->root()); | 218 root_window->layer()->StackAtTop(old_layer_tree->root()); |
| 178 | 219 |
| 179 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( | 220 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| 180 new LayerCleanupObserver(std::move(old_layer_tree))); | 221 new LayerCleanupObserver(std::move(old_layer_tree), |
|
bruthig
2017/03/08 22:35:59
Is there any reason that the ScreenRotationAnimato
wutao
2017/03/09 22:09:19
No. Only reason is that I plan to remove LayerClea
| |
| 222 rotation_request.animator)); | |
| 181 | 223 |
| 182 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 224 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 183 display_id, new_rotation, source); | 225 rotation_request.display_id, rotation_request.new_rotation, |
| 226 rotation_request.source); | |
| 184 | 227 |
| 185 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 228 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 186 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 229 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 187 rotated_screen_bounds.height() / 2); | 230 rotated_screen_bounds.height() / 2); |
| 188 | 231 |
| 189 // We must animate each non-cloned child layer individually because the cloned | 232 // We must animate each non-cloned child layer individually because the cloned |
| 190 // layer was added as a child to |root_window|'s layer so that it will be | 233 // layer was added as a child to |root_window|'s layer so that it will be |
| 191 // rendered. | 234 // rendered. |
| 192 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 235 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 193 // its current children so that we only need to initiate two | 236 // its current children so that we only need to initiate two |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 239 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); | 282 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); |
| 240 // Add an observer so that the cloned layers can be cleaned up with the | 283 // Add an observer so that the cloned layers can be cleaned up with the |
| 241 // animation completes/aborts. | 284 // animation completes/aborts. |
| 242 animation_sequence->AddObserver(layer_cleanup_observer.release()); | 285 animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| 243 animator->StartAnimation(animation_sequence.release()); | 286 animator->StartAnimation(animation_sequence.release()); |
| 244 } | 287 } |
| 245 | 288 |
| 246 } // namespace | 289 } // namespace |
| 247 | 290 |
| 248 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 291 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
| 249 : display_id_(display_id) {} | 292 : display_id_(display_id), is_rotating_(false), observer_(nullptr) {} |
| 250 | 293 |
| 251 ScreenRotationAnimator::~ScreenRotationAnimator() {} | 294 ScreenRotationAnimator::~ScreenRotationAnimator() {} |
| 252 | 295 |
| 253 bool ScreenRotationAnimator::CanAnimate() const { | |
| 254 return Shell::GetInstance() | |
| 255 ->display_manager() | |
| 256 ->GetDisplayForId(display_id_) | |
| 257 .is_valid(); | |
| 258 } | |
| 259 | |
| 260 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, | 296 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, |
| 261 display::Display::RotationSource source) { | 297 display::Display::RotationSource source) { |
| 262 const display::Display::Rotation current_rotation = | 298 const display::Display::Rotation initial_rotation = |
| 263 GetCurrentRotation(display_id_); | 299 Shell::GetInstance() |
| 300 ->display_manager() | |
| 301 ->GetDisplayInfo(display_id_) | |
| 302 .GetActiveRotation(); | |
| 264 | 303 |
| 265 if (current_rotation == new_rotation) | 304 if (initial_rotation == new_rotation) |
| 266 return; | 305 return; |
| 267 | 306 |
| 268 RotateScreen(display_id_, new_rotation, source); | 307 std::unique_ptr<ScreenRotationRequest> rotation_request = |
| 308 base::MakeUnique<ScreenRotationRequest>(); | |
| 309 rotation_request->animator = this; | |
| 310 rotation_request->display_id = display_id_; | |
| 311 rotation_request->initial_rotation = initial_rotation; | |
| 312 rotation_request->new_rotation = new_rotation; | |
| 313 rotation_request->source = source; | |
| 314 | |
| 315 if (is_rotating()) { | |
| 316 last_pending_request_.reset(rotation_request.release()); | |
|
bruthig
2017/03/08 22:35:59
nit: For readability, consider wrapping this code
wutao
2017/03/09 22:09:19
Done.
| |
| 317 | |
| 318 aura::Window* root_window = GetRootWindow(display_id_); | |
| 319 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 320 if (old_layer_tree_owner_ && child_layer == old_layer_tree_owner_->root()) | |
| 321 continue; | |
| 322 | |
| 323 child_layer->GetAnimator()->StopAnimating(); | |
| 324 } | |
| 325 | |
| 326 if (old_layer_tree_owner_) { | |
| 327 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | |
| 328 } | |
| 329 } else { | |
| 330 last_pending_request_.reset(); | |
| 331 RotateScreen(*rotation_request); | |
| 332 rotation_request.reset(); | |
| 333 } | |
| 269 } | 334 } |
| 270 | 335 |
| 271 } // namespace ash | 336 } // namespace ash |
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