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Issue 2728803002: Handles users rotating screen too early (Closed)
Patch Set: Rebased, reset is_rotating in layerCleanupObserver etc. Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/display/display_configuration_controller.h" 5 #include "ash/display/display_configuration_controller.h"
6 6
7 #include "ash/display/display_animator.h" 7 #include "ash/display/display_animator.h"
8 #include "ash/display/display_animator_chromeos.h" 8 #include "ash/display/display_animator_chromeos.h"
9 #include "ash/display/display_util.h" 9 #include "ash/display/display_util.h"
10 #include "ash/rotator/screen_rotation_animator.h" 10 #include "ash/rotator/screen_rotation_animator.h"
(...skipping 86 matching lines...) Expand 10 before | Expand all | Expand 10 after
97 weak_ptr_factory_.GetWeakPtr(), mirror)); 97 weak_ptr_factory_.GetWeakPtr(), mirror));
98 } else { 98 } else {
99 SetMirrorModeImpl(mirror); 99 SetMirrorModeImpl(mirror);
100 } 100 }
101 } 101 }
102 102
103 void DisplayConfigurationController::SetDisplayRotation( 103 void DisplayConfigurationController::SetDisplayRotation(
104 int64_t display_id, 104 int64_t display_id,
105 display::Display::Rotation rotation, 105 display::Display::Rotation rotation,
106 display::Display::RotationSource source) { 106 display::Display::RotationSource source) {
107 ash::ScreenRotationAnimator screen_rotation_animator(display_id); 107 if (CanAnimateScreenRotation(display_id) &&
bruthig 2017/03/08 22:35:59 Would it make sense to return early if GetCurrentS
wutao 2017/03/09 22:09:19 I cannot think of a reason why we still need to ca
108 if (screen_rotation_animator.CanAnimate()) 108 GetCurrentScreenRotation(display_id) != rotation) {
109 screen_rotation_animator.Rotate(rotation, source); 109 ScreenRotationAnimator* screen_rotation_animator =
110 else 110 GetScreenRotationAnimatorForDisplay(display_id);
111 screen_rotation_animator->Rotate(rotation, source);
112 } else {
111 display_manager_->SetDisplayRotation(display_id, rotation, source); 113 display_manager_->SetDisplayRotation(display_id, rotation, source);
bruthig 2017/03/08 22:35:59 It might be worth having a DCHECK in this else bra
wutao 2017/03/09 22:09:19 Done.
114 }
112 } 115 }
113 116
114 void DisplayConfigurationController::SetPrimaryDisplayId(int64_t display_id, 117 void DisplayConfigurationController::SetPrimaryDisplayId(int64_t display_id,
115 bool user_action) { 118 bool user_action) {
116 if (display_manager_->GetNumDisplays() <= 1 || IsLimited()) 119 if (display_manager_->GetNumDisplays() <= 1 || IsLimited())
117 return; 120 return;
118 121
119 SetThrottleTimeout(kSetPrimaryDisplayThrottleTimeoutMs); 122 SetThrottleTimeout(kSetPrimaryDisplayThrottleTimeoutMs);
120 if (user_action && display_animator_) { 123 if (user_action && display_animator_) {
121 display_animator_->StartFadeOutAnimation( 124 display_animator_->StartFadeOutAnimation(
122 base::Bind(&DisplayConfigurationController::SetPrimaryDisplayIdImpl, 125 base::Bind(&DisplayConfigurationController::SetPrimaryDisplayIdImpl,
123 weak_ptr_factory_.GetWeakPtr(), display_id)); 126 weak_ptr_factory_.GetWeakPtr(), display_id));
124 } else { 127 } else {
125 SetPrimaryDisplayIdImpl(display_id); 128 SetPrimaryDisplayIdImpl(display_id);
126 } 129 }
127 } 130 }
128 131
129 void DisplayConfigurationController::OnDisplayConfigurationChanged() { 132 void DisplayConfigurationController::OnDisplayConfigurationChanged() {
130 // TODO(oshima): Stop all animations. 133 // TODO(oshima): Stop all animations.
131 SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs); 134 SetThrottleTimeout(kAfterDisplayChangeThrottleTimeoutMs);
132 } 135 }
133 136
137 void DisplayConfigurationController::OnEndedOrAbortedAnimation(
138 ScreenRotationAnimator* screen_rotation_animator) {
139 if (!screen_rotation_animator)
bruthig 2017/03/08 22:35:59 When is it a valid use case that |screen_rotation_
wutao 2017/03/09 22:09:19 DisplayConfigurationController should maintain the
140 return;
141
142 const int64_t display_id = screen_rotation_animator->display_id();
143
144 DCHECK(display_animator_map_.count(display_id));
145
146 if (screen_rotation_animator->last_pending_request()) {
bruthig 2017/03/08 22:35:59 I think the it would be better to move the queue o
wutao 2017/03/09 22:09:19 Good suggestion. I will work on it.
bruthig 2017/03/10 22:34:07 Thanks, I think this re-work is a big improvement
147 const ScreenRotationAnimator::ScreenRotationRequest pending_request =
148 *screen_rotation_animator->last_pending_request();
149 const display::Display::Rotation new_rotation =
150 pending_request.new_rotation;
151 if (GetCurrentScreenRotation(display_id) != new_rotation) {
152 screen_rotation_animator->Rotate(new_rotation, pending_request.source);
153 return;
154 }
155 }
156
157 screen_rotation_animator->RemoveObserver();
158 display_animator_map_.erase(screen_rotation_animator->display_id());
159 }
160
134 // Protected 161 // Protected
135 162
136 void DisplayConfigurationController::ResetAnimatorForTest() { 163 void DisplayConfigurationController::ResetAnimatorForTest() {
137 if (!display_animator_) 164 if (!display_animator_)
138 return; 165 return;
139 display_animator_.reset(); 166 display_animator_.reset();
140 } 167 }
141 168
142 // Private 169 // Private
143 170
(...skipping 19 matching lines...) Expand all
163 display_animator_->StartFadeInAnimation(); 190 display_animator_->StartFadeInAnimation();
164 } 191 }
165 192
166 void DisplayConfigurationController::SetPrimaryDisplayIdImpl( 193 void DisplayConfigurationController::SetPrimaryDisplayIdImpl(
167 int64_t display_id) { 194 int64_t display_id) {
168 window_tree_host_manager_->SetPrimaryDisplayId(display_id); 195 window_tree_host_manager_->SetPrimaryDisplayId(display_id);
169 if (display_animator_) 196 if (display_animator_)
170 display_animator_->StartFadeInAnimation(); 197 display_animator_->StartFadeInAnimation();
171 } 198 }
172 199
200 bool DisplayConfigurationController::CanAnimateScreenRotation(
201 int64_t display_id) const {
202 return display_manager_->GetDisplayForId(display_id).is_valid();
203 }
204
205 display::Display::Rotation
206 DisplayConfigurationController::GetCurrentScreenRotation(
207 int64_t display_id) const {
208 return display_manager_->GetDisplayInfo(display_id).GetActiveRotation();
209 }
210
211 ScreenRotationAnimator*
212 DisplayConfigurationController::GetScreenRotationAnimatorForDisplay(
213 int64_t display_id) {
214 auto iter = display_animator_map_.find(display_id);
215 if (iter != display_animator_map_.end())
216 return iter->second.get();
217
218 auto animator = base::MakeUnique<ScreenRotationAnimator>(display_id);
219 animator->SetObserver(this);
220 ScreenRotationAnimator* result = animator.get();
221 display_animator_map_.insert(std::make_pair(display_id, std::move(animator)));
222 return result;
223 }
224
173 } // namespace ash 225 } // namespace ash
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