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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/rotator/screen_rotation_animator.h" | 5 #include "ash/rotator/screen_rotation_animator.h" |
| 6 | 6 |
| 7 #include <string> | 7 #include <string> |
| 8 #include <utility> | 8 #include <utility> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
| (...skipping 16 matching lines...) Expand all Loading... | |
| 27 #include "ui/gfx/animation/tween.h" | 27 #include "ui/gfx/animation/tween.h" |
| 28 #include "ui/gfx/geometry/point.h" | 28 #include "ui/gfx/geometry/point.h" |
| 29 #include "ui/gfx/geometry/rect.h" | 29 #include "ui/gfx/geometry/rect.h" |
| 30 #include "ui/gfx/geometry/rect_f.h" | 30 #include "ui/gfx/geometry/rect_f.h" |
| 31 #include "ui/gfx/transform.h" | 31 #include "ui/gfx/transform.h" |
| 32 #include "ui/gfx/transform_util.h" | 32 #include "ui/gfx/transform_util.h" |
| 33 #include "ui/wm/core/window_util.h" | 33 #include "ui/wm/core/window_util.h" |
| 34 | 34 |
| 35 namespace ash { | 35 namespace ash { |
| 36 | 36 |
| 37 // struct ScreenRotationAnimator::RotationRequest { | |
|
bruthig
2017/03/02 18:25:45
Did you mean to remove this?
wutao
2017/03/03 02:45:52
Done.
| |
| 38 // base::WeakPtr<ScreenRotationAnimator> animator; | |
| 39 // int64_t display_id; | |
| 40 // display::Display::Rotation initial_rotation; | |
| 41 // display::Display::Rotation new_rotation; | |
| 42 // display::Display::RotationSource source; | |
| 43 //}; | |
| 44 | |
| 45 ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 46 ScreenRotationAnimatorObserver() {} | |
| 47 ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 48 ~ScreenRotationAnimatorObserver() {} | |
| 49 | |
| 50 void ScreenRotationAnimator::ScreenRotationAnimatorObserver:: | |
| 51 OnEndedOrAbortedAnimation(base::WeakPtr<ScreenRotationAnimator> animator) {} | |
| 52 | |
| 37 namespace { | 53 namespace { |
| 38 | 54 |
| 39 // The number of degrees that the rotation animations animate through. | 55 // The number of degrees that the rotation animations animate through. |
| 40 const int kRotationDegrees = 20; | 56 const int kRotationDegrees = 20; |
| 41 | 57 |
| 42 // The time it takes for the rotation animations to run. | 58 // The time it takes for the rotation animations to run. |
| 43 const int kRotationDurationInMs = 250; | 59 const int kRotationDurationInMs = 250; |
| 44 | 60 |
| 45 // Gets the current display rotation for the display with the specified | 61 // The rotation directions |
| 46 // |display_id|. | 62 const int kCountClockWiseRotation = 1; |
| 47 display::Display::Rotation GetCurrentRotation(int64_t display_id) { | 63 const int kClockWiseRotation = -1; |
| 48 return Shell::GetInstance() | 64 |
| 49 ->display_manager() | 65 int GetRotationFactor(display::Display::Rotation initial_rotation, |
| 50 ->GetDisplayInfo(display_id) | 66 display::Display::Rotation new_rotation) { |
| 51 .GetActiveRotation(); | 67 return (initial_rotation + 3) % 4 == new_rotation ? kCountClockWiseRotation |
| 68 : kClockWiseRotation; | |
| 52 } | 69 } |
| 53 | 70 |
| 54 // Returns true if the rotation between |initial_rotation| and |new_rotation| is | 71 // Returns true if the rotation between |initial_rotation| and |new_rotation| is |
| 55 // 180 degrees. | 72 // 180 degrees. |
| 56 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, | 73 bool Is180DegreeFlip(display::Display::Rotation initial_rotation, |
| 57 display::Display::Rotation new_rotation) { | 74 display::Display::Rotation new_rotation) { |
| 58 return (initial_rotation + 2) % 4 == new_rotation; | 75 return (initial_rotation + 2) % 4 == new_rotation; |
| 59 } | 76 } |
| 60 | 77 |
| 78 // Returns the initial degrees the old layer animation to begin with. | |
| 79 int GetInitialDegrees(display::Display::Rotation initial_rotation, | |
| 80 display::Display::Rotation new_rotation) { | |
| 81 return (Is180DegreeFlip(initial_rotation, new_rotation) ? 180 : 90); | |
| 82 } | |
| 83 | |
| 84 aura::Window* GetRootWindow(int64_t display_id) { | |
| 85 return Shell::GetInstance() | |
| 86 ->window_tree_host_manager() | |
| 87 ->GetRootWindowForDisplayId(display_id); | |
| 88 } | |
| 89 | |
| 61 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when | 90 // A LayerAnimationObserver that will destroy the contained LayerTreeOwner when |
| 62 // notified that a layer animation has ended or was aborted. | 91 // notified that a layer animation has ended or was aborted. |
| 63 class LayerCleanupObserver : public ui::LayerAnimationObserver { | 92 class LayerCleanupObserver : public ui::LayerAnimationObserver { |
| 64 public: | 93 public: |
| 65 explicit LayerCleanupObserver( | 94 explicit LayerCleanupObserver( |
| 66 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner); | 95 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner, |
| 96 base::WeakPtr<ScreenRotationAnimator> animator); | |
| 67 ~LayerCleanupObserver() override; | 97 ~LayerCleanupObserver() override; |
| 68 | 98 |
| 69 // Get the root layer of the owned layer tree. | 99 // Get the root layer of the owned layer tree. |
| 70 ui::Layer* GetRootLayer(); | 100 ui::Layer* GetRootLayer(); |
| 71 | 101 |
| 72 // ui::LayerAnimationObserver: | 102 // ui::LayerAnimationObserver: |
| 73 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; | 103 void OnLayerAnimationEnded(ui::LayerAnimationSequence* sequence) override; |
| 74 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; | 104 void OnLayerAnimationAborted(ui::LayerAnimationSequence* sequence) override; |
| 75 void OnLayerAnimationScheduled( | 105 void OnLayerAnimationScheduled( |
| 76 ui::LayerAnimationSequence* sequence) override {} | 106 ui::LayerAnimationSequence* sequence) override {} |
| 77 | 107 |
| 78 protected: | 108 protected: |
| 79 // ui::LayerAnimationObserver: | 109 // ui::LayerAnimationObserver: |
| 80 bool RequiresNotificationWhenAnimatorDestroyed() const override { | 110 bool RequiresNotificationWhenAnimatorDestroyed() const override { |
| 81 return true; | 111 return true; |
| 82 } | 112 } |
| 83 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; | 113 void OnAttachedToSequence(ui::LayerAnimationSequence* sequence) override; |
| 84 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; | 114 void OnDetachedFromSequence(ui::LayerAnimationSequence* sequence) override; |
| 85 | 115 |
| 86 private: | 116 private: |
| 87 // Aborts the active animations of the layer, and recurses upon its child | 117 // Aborts the active animations of the layer, and recurses upon its child |
| 88 // layers. | 118 // layers. |
| 89 void AbortAnimations(ui::Layer* layer); | 119 void AbortAnimations(ui::Layer* layer); |
| 90 | 120 |
| 91 // The owned layer tree. | 121 base::WeakPtr<ScreenRotationAnimator> animator_; |
| 92 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner_; | |
| 93 | 122 |
| 94 // The LayerAnimationSequence that |this| has been attached to. Defaults to | 123 // The LayerAnimationSequence that |this| has been attached to. Defaults to |
| 95 // nullptr. | 124 // nullptr. |
| 96 ui::LayerAnimationSequence* sequence_; | 125 ui::LayerAnimationSequence* sequence_; |
| 97 | 126 |
| 98 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); | 127 DISALLOW_COPY_AND_ASSIGN(LayerCleanupObserver); |
| 99 }; | 128 }; |
| 100 | 129 |
| 101 LayerCleanupObserver::LayerCleanupObserver( | 130 LayerCleanupObserver::LayerCleanupObserver( |
| 102 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner) | 131 std::unique_ptr<ui::LayerTreeOwner> layer_tree_owner, |
| 103 : layer_tree_owner_(std::move(layer_tree_owner)), sequence_(nullptr) {} | 132 base::WeakPtr<ScreenRotationAnimator> animator) |
| 133 : animator_(animator), sequence_(nullptr) { | |
| 134 animator_->set_old_layer_tree_owner(layer_tree_owner.release()); | |
| 135 } | |
| 104 | 136 |
| 105 LayerCleanupObserver::~LayerCleanupObserver() { | 137 LayerCleanupObserver::~LayerCleanupObserver() { |
| 106 // We must eplicitly detach from |sequence_| because we return true from | 138 // We must eplicitly detach from |sequence_| because we return true from |
| 107 // RequiresNotificationWhenAnimatorDestroyed. | 139 // RequiresNotificationWhenAnimatorDestroyed. |
| 108 if (sequence_) | 140 if (sequence_) |
| 109 sequence_->RemoveObserver(this); | 141 sequence_->RemoveObserver(this); |
| 110 AbortAnimations(layer_tree_owner_->root()); | |
| 111 } | 142 } |
| 112 | 143 |
| 113 ui::Layer* LayerCleanupObserver::GetRootLayer() { | 144 ui::Layer* LayerCleanupObserver::GetRootLayer() { |
| 114 return layer_tree_owner_->root(); | 145 if (animator_ && animator_->old_layer_tree_owner()) |
| 146 return animator_->old_layer_tree_owner()->root(); | |
| 147 else { | |
| 148 NOTREACHED(); | |
| 149 return nullptr; | |
| 150 } | |
| 115 } | 151 } |
| 116 | 152 |
| 117 void LayerCleanupObserver::OnLayerAnimationEnded( | 153 void LayerCleanupObserver::OnLayerAnimationEnded( |
| 118 ui::LayerAnimationSequence* sequence) { | 154 ui::LayerAnimationSequence* sequence) { |
| 155 if (animator_ && animator_->observer()) { | |
| 156 animator_->reset_old_layer_tree_owner(); | |
| 157 animator_->observer()->OnEndedOrAbortedAnimation(animator_); | |
| 158 } | |
| 159 | |
| 119 delete this; | 160 delete this; |
| 120 } | 161 } |
| 121 | 162 |
| 122 void LayerCleanupObserver::OnLayerAnimationAborted( | 163 void LayerCleanupObserver::OnLayerAnimationAborted( |
| 123 ui::LayerAnimationSequence* sequence) { | 164 ui::LayerAnimationSequence* sequence) { |
| 165 if (animator_ && animator_->observer()) { | |
| 166 AbortAnimations(animator_->old_layer_tree_owner()->root()); | |
| 167 animator_->reset_old_layer_tree_owner(); | |
| 168 animator_->observer()->OnEndedOrAbortedAnimation(animator_); | |
| 169 } | |
| 170 | |
| 124 delete this; | 171 delete this; |
| 125 } | 172 } |
| 126 | 173 |
| 127 void LayerCleanupObserver::OnAttachedToSequence( | 174 void LayerCleanupObserver::OnAttachedToSequence( |
| 128 ui::LayerAnimationSequence* sequence) { | 175 ui::LayerAnimationSequence* sequence) { |
| 129 sequence_ = sequence; | 176 sequence_ = sequence; |
| 130 } | 177 } |
| 131 | 178 |
| 132 void LayerCleanupObserver::OnDetachedFromSequence( | 179 void LayerCleanupObserver::OnDetachedFromSequence( |
| 133 ui::LayerAnimationSequence* sequence) { | 180 ui::LayerAnimationSequence* sequence) { |
| 134 DCHECK_EQ(sequence, sequence_); | 181 DCHECK_EQ(sequence, sequence_); |
| 135 sequence_ = nullptr; | 182 sequence_ = nullptr; |
| 136 } | 183 } |
| 137 | 184 |
| 138 void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { | 185 void LayerCleanupObserver::AbortAnimations(ui::Layer* layer) { |
| 139 for (ui::Layer* child_layer : layer->children()) | 186 for (ui::Layer* child_layer : layer->children()) |
| 140 AbortAnimations(child_layer); | 187 AbortAnimations(child_layer); |
| 141 layer->GetAnimator()->AbortAllAnimations(); | 188 layer->GetAnimator()->AbortAllAnimations(); |
| 142 } | 189 } |
| 143 | 190 |
| 144 // Set the screen orientation for the given |display_id| to |new_rotation| and | 191 // Set the screen orientation for the given |display_id| to |new_rotation| and |
| 145 // animate the change. The animation will rotate the initial orientation's | 192 // animate the change. The animation will rotate the initial orientation's |
| 146 // layer towards the new orientation through |rotation_degrees| while fading | 193 // layer towards the new orientation through |rotation_degrees| while fading |
| 147 // out, and the new orientation's layer will be rotated in to the | 194 // out, and the new orientation's layer will be rotated in to the |
| 148 // |new_orientation| through |rotation_degrees| arc. | 195 // |new_orientation| through |rotation_degrees| arc. |
| 149 void RotateScreen(int64_t display_id, | 196 void RotateScreen( |
| 150 display::Display::Rotation new_rotation, | 197 const ScreenRotationAnimator::ScreenRotationRequest rotation_request) { |
| 151 display::Display::RotationSource source) { | 198 rotation_request.animator->set_is_animating(true); |
| 152 aura::Window* root_window = Shell::GetInstance() | |
| 153 ->window_tree_host_manager() | |
| 154 ->GetRootWindowForDisplayId(display_id); | |
| 155 | 199 |
| 156 const display::Display::Rotation initial_orientation = | 200 aura::Window* root_window = |
| 157 GetCurrentRotation(display_id); | 201 GetRootWindow(rotation_request.animator->display_id()); |
| 158 | 202 |
| 159 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); | 203 const gfx::Rect original_screen_bounds = root_window->GetTargetBounds(); |
| 160 // 180 degree rotations should animate clock-wise. | 204 // 180 degree rotations should animate clock-wise. |
| 161 const int rotation_factor = | 205 const int rotation_factor = GetRotationFactor( |
| 162 (initial_orientation + 3) % 4 == new_rotation ? 1 : -1; | 206 rotation_request.initial_rotation, rotation_request.new_rotation); |
| 163 | 207 |
| 164 const int old_layer_initial_rotation_degrees = | 208 const int old_layer_initial_rotation_degrees = GetInitialDegrees( |
| 165 (Is180DegreeFlip(initial_orientation, new_rotation) ? 180 : 90); | 209 rotation_request.initial_rotation, rotation_request.new_rotation); |
| 166 | 210 |
| 167 const base::TimeDelta duration = | 211 const base::TimeDelta duration = |
| 168 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); | 212 base::TimeDelta::FromMilliseconds(kRotationDurationInMs); |
| 169 | 213 |
| 170 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; | 214 const gfx::Tween::Type tween_type = gfx::Tween::FAST_OUT_LINEAR_IN; |
| 171 | 215 |
| 172 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = | 216 std::unique_ptr<ui::LayerTreeOwner> old_layer_tree = |
| 173 ::wm::RecreateLayers(root_window); | 217 ::wm::RecreateLayers(root_window); |
| 218 old_layer_tree->root()->set_name("old_layer_tree"); | |
| 174 | 219 |
| 175 // Add the cloned layer tree in to the root, so it will be rendered. | 220 // Add the cloned layer tree in to the root, so it will be rendered. |
| 176 root_window->layer()->Add(old_layer_tree->root()); | 221 root_window->layer()->Add(old_layer_tree->root()); |
| 177 root_window->layer()->StackAtTop(old_layer_tree->root()); | 222 root_window->layer()->StackAtTop(old_layer_tree->root()); |
| 178 | 223 |
| 179 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( | 224 std::unique_ptr<LayerCleanupObserver> layer_cleanup_observer( |
| 180 new LayerCleanupObserver(std::move(old_layer_tree))); | 225 new LayerCleanupObserver(std::move(old_layer_tree), |
| 226 rotation_request.animator->WeakPtr())); | |
| 181 | 227 |
| 182 Shell::GetInstance()->display_manager()->SetDisplayRotation( | 228 Shell::GetInstance()->display_manager()->SetDisplayRotation( |
| 183 display_id, new_rotation, source); | 229 rotation_request.animator->display_id(), rotation_request.new_rotation, |
| 230 rotation_request.source); | |
| 184 | 231 |
| 185 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); | 232 const gfx::Rect rotated_screen_bounds = root_window->GetTargetBounds(); |
| 186 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, | 233 const gfx::Point pivot = gfx::Point(rotated_screen_bounds.width() / 2, |
| 187 rotated_screen_bounds.height() / 2); | 234 rotated_screen_bounds.height() / 2); |
| 188 | 235 |
| 189 // We must animate each non-cloned child layer individually because the cloned | 236 // We must animate each non-cloned child layer individually because the cloned |
| 190 // layer was added as a child to |root_window|'s layer so that it will be | 237 // layer was added as a child to |root_window|'s layer so that it will be |
| 191 // rendered. | 238 // rendered. |
| 192 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and | 239 // TODO(bruthig): Add a NOT_DRAWN layer in between the root_window's layer and |
| 193 // its current children so that we only need to initiate two | 240 // its current children so that we only need to initiate two |
| (...skipping 45 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
| 239 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); | 286 base::MakeUnique<ui::LayerAnimationSequence>(std::move(screen_rotation)); |
| 240 // Add an observer so that the cloned layers can be cleaned up with the | 287 // Add an observer so that the cloned layers can be cleaned up with the |
| 241 // animation completes/aborts. | 288 // animation completes/aborts. |
| 242 animation_sequence->AddObserver(layer_cleanup_observer.release()); | 289 animation_sequence->AddObserver(layer_cleanup_observer.release()); |
| 243 animator->StartAnimation(animation_sequence.release()); | 290 animator->StartAnimation(animation_sequence.release()); |
| 244 } | 291 } |
| 245 | 292 |
| 246 } // namespace | 293 } // namespace |
| 247 | 294 |
| 248 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) | 295 ScreenRotationAnimator::ScreenRotationAnimator(int64_t display_id) |
| 249 : display_id_(display_id) {} | 296 : display_id_(display_id), |
| 297 is_animating_(false), | |
| 298 observer_(nullptr), | |
| 299 weak_factory_(this) {} | |
| 250 | 300 |
| 251 ScreenRotationAnimator::~ScreenRotationAnimator() {} | 301 ScreenRotationAnimator::~ScreenRotationAnimator() {} |
| 252 | 302 |
| 253 bool ScreenRotationAnimator::CanAnimate() const { | 303 // Gets the current display rotation. |
| 304 display::Display::Rotation ScreenRotationAnimator::GetCurrentRotation() const { | |
| 254 return Shell::GetInstance() | 305 return Shell::GetInstance() |
| 255 ->display_manager() | 306 ->display_manager() |
| 256 ->GetDisplayForId(display_id_) | 307 ->GetDisplayInfo(display_id_) |
| 257 .is_valid(); | 308 .GetActiveRotation(); |
| 309 } | |
| 310 | |
| 311 int64_t ScreenRotationAnimator::display_id() const { | |
| 312 return display_id_; | |
| 313 } | |
| 314 | |
| 315 bool ScreenRotationAnimator::is_animating() const { | |
| 316 return is_animating_; | |
| 317 } | |
| 318 | |
| 319 void ScreenRotationAnimator::set_is_animating(bool rotating) { | |
| 320 is_animating_ = rotating; | |
| 321 } | |
| 322 | |
| 323 ScreenRotationAnimator::ScreenRotationAnimatorObserver* | |
| 324 ScreenRotationAnimator::observer() const { | |
| 325 return observer_; | |
| 326 } | |
| 327 | |
| 328 void ScreenRotationAnimator::SetObserver( | |
| 329 ScreenRotationAnimatorObserver* observer) { | |
| 330 observer_ = observer; | |
| 331 } | |
| 332 | |
| 333 void ScreenRotationAnimator::RemoveObserver() { | |
| 334 if (observer_) | |
| 335 observer_ = nullptr; | |
| 336 } | |
| 337 | |
| 338 ui::LayerTreeOwner* ScreenRotationAnimator::old_layer_tree_owner() const { | |
| 339 return old_layer_tree_owner_.get(); | |
| 340 } | |
| 341 | |
| 342 void ScreenRotationAnimator::reset_old_layer_tree_owner() { | |
| 343 old_layer_tree_owner_.reset(); | |
| 344 } | |
| 345 | |
| 346 void ScreenRotationAnimator::set_old_layer_tree_owner( | |
| 347 ui::LayerTreeOwner* layer_tree_owner) { | |
| 348 old_layer_tree_owner_.reset(layer_tree_owner); | |
| 349 } | |
| 350 | |
| 351 ScreenRotationAnimator::ScreenRotationRequest* | |
| 352 ScreenRotationAnimator::last_pending_request() const { | |
| 353 return last_pending_request_.get(); | |
| 354 } | |
| 355 | |
| 356 void ScreenRotationAnimator::reset_last_pending_request() { | |
| 357 last_pending_request_.reset(); | |
| 358 } | |
| 359 | |
| 360 base::WeakPtr<ScreenRotationAnimator> ScreenRotationAnimator::WeakPtr() { | |
| 361 return weak_factory_.GetWeakPtr(); | |
| 258 } | 362 } |
| 259 | 363 |
| 260 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, | 364 void ScreenRotationAnimator::Rotate(display::Display::Rotation new_rotation, |
| 261 display::Display::RotationSource source) { | 365 display::Display::RotationSource source) { |
| 262 const display::Display::Rotation current_rotation = | 366 std::unique_ptr<ScreenRotationRequest> rotation_request = |
| 263 GetCurrentRotation(display_id_); | 367 base::MakeUnique<ScreenRotationRequest>(); |
| 368 rotation_request->animator = this; | |
| 369 rotation_request->display_id = display_id_; | |
| 370 rotation_request->initial_rotation = GetCurrentRotation(); | |
| 371 rotation_request->new_rotation = new_rotation; | |
| 372 rotation_request->source = source; | |
| 264 | 373 |
| 265 if (current_rotation == new_rotation) | 374 if (is_animating()) { |
| 266 return; | 375 last_pending_request_.reset(rotation_request.release()); |
| 267 | 376 |
| 268 RotateScreen(display_id_, new_rotation, source); | 377 aura::Window* root_window = GetRootWindow(display_id_); |
| 378 for (ui::Layer* child_layer : root_window->layer()->children()) { | |
| 379 if (old_layer_tree_owner_ && child_layer == old_layer_tree_owner_->root()) | |
| 380 continue; | |
| 381 | |
| 382 child_layer->GetAnimator()->StopAnimating(); | |
| 383 } | |
| 384 | |
| 385 if (old_layer_tree_owner_) { | |
| 386 old_layer_tree_owner_->root()->GetAnimator()->StopAnimating(); | |
| 387 } | |
| 388 } else { | |
| 389 RotateScreen(*rotation_request); | |
| 390 rotation_request.reset(); | |
| 391 } | |
| 269 } | 392 } |
| 270 | 393 |
| 271 } // namespace ash | 394 } // namespace ash |
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