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Side by Side Diff: ash/display/display_configuration_controller.cc

Issue 2728803002: Handles users rotating screen too early (Closed)
Patch Set: Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/display/display_configuration_controller.h" 5 #include "ash/display/display_configuration_controller.h"
6 6
7 #include "ash/common/strings/grit/ash_strings.h" 7 #include "ash/common/strings/grit/ash_strings.h"
8 #include "ash/display/display_animator.h" 8 #include "ash/display/display_animator.h"
9 #include "ash/display/display_animator_chromeos.h" 9 #include "ash/display/display_animator_chromeos.h"
10 #include "ash/display/display_util.h" 10 #include "ash/display/display_util.h"
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97 weak_ptr_factory_.GetWeakPtr(), mirror)); 97 weak_ptr_factory_.GetWeakPtr(), mirror));
98 } else { 98 } else {
99 SetMirrorModeImpl(mirror); 99 SetMirrorModeImpl(mirror);
100 } 100 }
101 } 101 }
102 102
103 void DisplayConfigurationController::SetDisplayRotation( 103 void DisplayConfigurationController::SetDisplayRotation(
104 int64_t display_id, 104 int64_t display_id,
105 display::Display::Rotation rotation, 105 display::Display::Rotation rotation,
106 display::Display::RotationSource source) { 106 display::Display::RotationSource source) {
107 ash::ScreenRotationAnimator screen_rotation_animator(display_id); 107 if (CanAnimate(display_id) && GetCurrentRotation(display_id) != rotation) {
108 if (screen_rotation_animator.CanAnimate()) 108 ScreenRotationAnimator* screen_rotation_animator =
109 screen_rotation_animator.Rotate(rotation, source); 109 GetOrMakeAnimatorByDisplayId(display_id);
110 else 110 screen_rotation_animator->Rotate(rotation, source);
afakhry 2017/03/02 19:47:55 Do you need to check screen_rotation_animator->Can
wutao 2017/03/03 02:45:52 The consideration here is that, if we do not check
111 } else {
111 display_manager_->SetDisplayRotation(display_id, rotation, source); 112 display_manager_->SetDisplayRotation(display_id, rotation, source);
113 }
112 } 114 }
113 115
114 void DisplayConfigurationController::SetPrimaryDisplayId(int64_t display_id, 116 void DisplayConfigurationController::SetPrimaryDisplayId(int64_t display_id,
115 bool user_action) { 117 bool user_action) {
116 if (display_manager_->GetNumDisplays() <= 1 || IsLimited()) 118 if (display_manager_->GetNumDisplays() <= 1 || IsLimited())
117 return; 119 return;
118 120
119 SetThrottleTimeout(kSetPrimaryDisplayThrottleTimeoutMs); 121 SetThrottleTimeout(kSetPrimaryDisplayThrottleTimeoutMs);
120 if (user_action && display_animator_) { 122 if (user_action && display_animator_) {
121 display_animator_->StartFadeOutAnimation( 123 display_animator_->StartFadeOutAnimation(
(...skipping 41 matching lines...) Expand 10 before | Expand all | Expand 10 after
163 display_animator_->StartFadeInAnimation(); 165 display_animator_->StartFadeInAnimation();
164 } 166 }
165 167
166 void DisplayConfigurationController::SetPrimaryDisplayIdImpl( 168 void DisplayConfigurationController::SetPrimaryDisplayIdImpl(
167 int64_t display_id) { 169 int64_t display_id) {
168 window_tree_host_manager_->SetPrimaryDisplayId(display_id); 170 window_tree_host_manager_->SetPrimaryDisplayId(display_id);
169 if (display_animator_) 171 if (display_animator_)
170 display_animator_->StartFadeInAnimation(); 172 display_animator_->StartFadeInAnimation();
171 } 173 }
172 174
175 bool DisplayConfigurationController::CanAnimate(int64_t display_id) const {
176 return display_manager_->GetDisplayForId(display_id).is_valid();
177 }
178
179 display::Display::Rotation DisplayConfigurationController::GetCurrentRotation(
180 int64_t display_id) const {
181 return display_manager_->GetDisplayInfo(display_id).GetActiveRotation();
182 }
183
184 ScreenRotationAnimator*
185 DisplayConfigurationController::GetOrMakeAnimatorByDisplayId(
186 int64_t display_id) {
187 if (display_animator_map_.find(display_id) == display_animator_map_.end()) {
188 display_animator_map_[display_id] =
189 base::MakeUnique<ScreenRotationAnimator>(display_id);
190 display_animator_map_[display_id]->SetObserver(this);
191 }
192 return display_animator_map_[display_id].get();
afakhry 2017/03/02 19:47:55 This function has 4 map searches! This is very ine
wutao 2017/03/03 02:45:52 Nice catch! Changed accordingly.
193 }
194
195 void DisplayConfigurationController::OnEndedOrAbortedAnimation(
196 base::WeakPtr<ScreenRotationAnimator> screen_rotation_animator) {
197 if (!screen_rotation_animator)
bruthig 2017/03/02 18:25:45 Why do we need to support WeakPtrs here? If the D
wutao 2017/03/03 02:45:52 Right. I will make it a real ptr.
198 return;
199
200 DCHECK(display_animator_map_.find(screen_rotation_animator->display_id()) !=
201 display_animator_map_.end());
afakhry 2017/03/02 19:47:55 You can replace that with the simpler: DCHECK(dis
wutao 2017/03/03 02:45:52 Cool! Thanks.
202
203 screen_rotation_animator->set_is_animating(false);
204 if (screen_rotation_animator->last_pending_request() &&
205 GetCurrentRotation(screen_rotation_animator->display_id()) !=
206 screen_rotation_animator->last_pending_request()->new_rotation) {
207 const display::Display::Rotation rotation =
208 screen_rotation_animator->last_pending_request()->new_rotation;
209 display::Display::RotationSource source =
210 screen_rotation_animator->last_pending_request()->source;
211 screen_rotation_animator->reset_last_pending_request();
212 screen_rotation_animator->Rotate(rotation, source);
213 } else {
214 screen_rotation_animator->RemoveObserver();
215 display_animator_map_.erase(screen_rotation_animator->display_id());
afakhry 2017/03/02 19:47:55 Can you minimize the verbosity of this code a bit
wutao 2017/03/03 02:45:52 Done.
216 }
217 }
218
173 } // namespace ash 219 } // namespace ash
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