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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef AudioWorkletProcessor_h |
| 6 #define AudioWorkletProcessor_h |
| 7 |
| 8 #include "bindings/core/v8/ScopedPersistent.h" |
| 9 #include "platform/heap/Handle.h" |
| 10 #include "v8/include/v8.h" |
| 11 |
| 12 namespace blink { |
| 13 |
| 14 class AudioBuffer; |
| 15 class AudioWorkletProcessorDefinition; |
| 16 |
| 17 // AudioWorkletProcessor class represents the active instance created from |
| 18 // AudioWorkletProcessorDefinition. |AudioWorkletNodeHandler| invokes |
| 19 // process() method in this object upon graph rendering. |
| 20 // |
| 21 // This is constructed and destroyed on a worker thread, and all methods also |
| 22 // must be called on the worker thread. |
| 23 class AudioWorkletProcessor |
| 24 : public GarbageCollectedFinalized<AudioWorkletProcessor> { |
| 25 public: |
| 26 static AudioWorkletProcessor* create(AudioWorkletProcessorDefinition*); |
| 27 virtual ~AudioWorkletProcessor(); |
| 28 |
| 29 // TODO(hongchan): This method is simplified for prototyping purpose. |
| 30 bool process(AudioBuffer* inputBuffer, AudioBuffer* outputBuffer); |
| 31 |
| 32 DECLARE_TRACE(); |
| 33 |
| 34 private: |
| 35 explicit AudioWorkletProcessor(AudioWorkletProcessorDefinition*); |
| 36 |
| 37 Member<AudioWorkletProcessorDefinition> m_definition; |
| 38 ScopedPersistent<v8::Object> m_instance; |
| 39 }; |
| 40 |
| 41 } // namespace blink |
| 42 |
| 43 #endif // AudioWorkletProcessor_h |
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