| Index: gpu/command_buffer/client/gpu_control.h
|
| diff --git a/gpu/command_buffer/client/gpu_control.h b/gpu/command_buffer/client/gpu_control.h
|
| index 6b7bdd52b4b46fa2755cf2a62c62dcf3bccc2a8b..519712edc4af501b55fda1febd8b377be454fcbf 100644
|
| --- a/gpu/command_buffer/client/gpu_control.h
|
| +++ b/gpu/command_buffer/client/gpu_control.h
|
| @@ -98,15 +98,22 @@ class GPU_EXPORT GpuControl {
|
| // the lock provided by the client.
|
| virtual bool IsFenceSyncReleased(uint64_t release) = 0;
|
|
|
| - // Runs |callback| when sync token is signalled.
|
| + // Runs |callback| when sync token is signaled.
|
| virtual void SignalSyncToken(const SyncToken& sync_token,
|
| const base::Closure& callback) = 0;
|
|
|
| + // This allows the command buffer proxy to mark the next flush with sync token
|
| + // dependencies for the gpu scheduler. This is used in addition to the
|
| + // WaitSyncToken command in the command buffer which is still needed. For
|
| + // example, the WaitSyncToken command is used to pull texture updates when
|
| + // used in conjunction with MailboxManagerSync.
|
| + virtual void WaitSyncTokenHint(const SyncToken& sync_token) = 0;
|
| +
|
| // Under some circumstances a sync token may be used which has not been
|
| - // verified to have been flushed. For example, fence syncs queued on the
|
| - // same channel as the wait command guarantee that the fence sync will
|
| - // be enqueued first so does not need to be flushed.
|
| - virtual bool CanWaitUnverifiedSyncToken(const SyncToken* sync_token) = 0;
|
| + // verified to have been flushed. For example, fence syncs queued on the same
|
| + // channel as the wait command guarantee that the fence sync will be enqueued
|
| + // first so does not need to be flushed.
|
| + virtual bool CanWaitUnverifiedSyncToken(const SyncToken& sync_token) = 0;
|
|
|
| private:
|
| DISALLOW_COPY_AND_ASSIGN(GpuControl);
|
|
|