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Side by Side Diff: gpu/command_buffer/client/context_support.h

Issue 2727573003: gpu: Add sync token dependencies to flush metadata. (Closed)
Patch Set: fix broken tests oops Created 3 years, 9 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ 5 #ifndef GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_
6 #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ 6 #define GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 #include <vector> 9 #include <vector>
10 10
11 #include "base/callback.h" 11 #include "base/callback.h"
12 #include "ui/gfx/overlay_transform.h" 12 #include "ui/gfx/overlay_transform.h"
13 13
14 namespace gfx { 14 namespace gfx {
15 class Rect; 15 class Rect;
16 class RectF; 16 class RectF;
17 } 17 }
18 18
19 namespace gpu { 19 namespace gpu {
20 20
21 struct SyncToken; 21 struct SyncToken;
22 22
23 class ContextSupport { 23 class ContextSupport {
24 public: 24 public:
25 // Runs |callback| when the given sync token is signalled. The sync token may 25 // Runs |callback| when the given sync token is signalled. The sync token may
26 // belong to any context. 26 // belong to any context.
27 virtual void SignalSyncToken(const SyncToken& sync_token, 27 virtual void SignalSyncToken(const SyncToken& sync_token,
28 const base::Closure& callback) = 0; 28 const base::Closure& callback) = 0;
29 29
30 // Returns true if the given sync token has been signalled. The sync token 30 // Returns true if the given sync token has been signaled. The sync token must
31 // must belong to this context. This may be called from any thread. 31 // belong to this context. This may be called from any thread.
32 virtual bool IsSyncTokenSignalled(const SyncToken& sync_token) = 0; 32 virtual bool IsSyncTokenSignaled(const SyncToken& sync_token) = 0;
33 33
34 // Runs |callback| when a query created via glCreateQueryEXT() has cleared 34 // Runs |callback| when a query created via glCreateQueryEXT() has cleared
35 // passed the glEndQueryEXT() point. 35 // passed the glEndQueryEXT() point.
36 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0; 36 virtual void SignalQuery(uint32_t query, const base::Closure& callback) = 0;
37 37
38 // Indicates whether the context should aggressively free allocated resources. 38 // Indicates whether the context should aggressively free allocated resources.
39 // If set to true, the context will purge all temporary resources when 39 // If set to true, the context will purge all temporary resources when
40 // flushed. 40 // flushed.
41 virtual void SetAggressivelyFreeResources( 41 virtual void SetAggressivelyFreeResources(
42 bool aggressively_free_resources) = 0; 42 bool aggressively_free_resources) = 0;
(...skipping 21 matching lines...) Expand all
64 const base::Callback<void(const char*, int32_t)>& callback) = 0; 64 const base::Callback<void(const char*, int32_t)>& callback) = 0;
65 65
66 protected: 66 protected:
67 ContextSupport() {} 67 ContextSupport() {}
68 virtual ~ContextSupport() {} 68 virtual ~ContextSupport() {}
69 }; 69 };
70 70
71 } 71 }
72 72
73 #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_ 73 #endif // GPU_COMMAND_BUFFER_CLIENT_CONTEXT_SUPPORT_H_
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