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Issue 2727573003: gpu: Add sync token dependencies to flush metadata. (Closed)
Patch Set: fix broken tests oops Created 3 years, 9 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/raster/gpu_raster_buffer_provider.h" 5 #include "cc/raster/gpu_raster_buffer_provider.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <algorithm> 9 #include <algorithm>
10 10
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193 bool GpuRasterBufferProvider::IsResourceReadyToDraw( 193 bool GpuRasterBufferProvider::IsResourceReadyToDraw(
194 ResourceId resource_id) const { 194 ResourceId resource_id) const {
195 if (!async_worker_context_enabled_) 195 if (!async_worker_context_enabled_)
196 return true; 196 return true;
197 197
198 gpu::SyncToken sync_token = 198 gpu::SyncToken sync_token =
199 resource_provider_->GetSyncTokenForResources({resource_id}); 199 resource_provider_->GetSyncTokenForResources({resource_id});
200 if (!sync_token.HasData()) 200 if (!sync_token.HasData())
201 return true; 201 return true;
202 202
203 // IsSyncTokenSignalled is threadsafe, no need for worker context lock. 203 // IsSyncTokenSignaled is thread-safe, no need for worker context lock.
204 return worker_context_provider_->ContextSupport()->IsSyncTokenSignalled( 204 return worker_context_provider_->ContextSupport()->IsSyncTokenSignaled(
205 sync_token); 205 sync_token);
206 } 206 }
207 207
208 uint64_t GpuRasterBufferProvider::SetReadyToDrawCallback( 208 uint64_t GpuRasterBufferProvider::SetReadyToDrawCallback(
209 const ResourceProvider::ResourceIdArray& resource_ids, 209 const ResourceProvider::ResourceIdArray& resource_ids,
210 const base::Closure& callback, 210 const base::Closure& callback,
211 uint64_t pending_callback_id) const { 211 uint64_t pending_callback_id) const {
212 if (!async_worker_context_enabled_) 212 if (!async_worker_context_enabled_)
213 return 0; 213 return 0;
214 214
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269 gl->OrderingBarrierCHROMIUM(); 269 gl->OrderingBarrierCHROMIUM();
270 270
271 // Generate sync token after the barrier for cross context synchronization. 271 // Generate sync token after the barrier for cross context synchronization.
272 gpu::SyncToken resource_sync_token; 272 gpu::SyncToken resource_sync_token;
273 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData()); 273 gl->GenUnverifiedSyncTokenCHROMIUM(fence_sync, resource_sync_token.GetData());
274 resource_lock->set_sync_token(resource_sync_token); 274 resource_lock->set_sync_token(resource_sync_token);
275 resource_lock->set_synchronized(!async_worker_context_enabled_); 275 resource_lock->set_synchronized(!async_worker_context_enabled_);
276 } 276 }
277 277
278 } // namespace cc 278 } // namespace cc
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