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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintInvalidator.cpp

Issue 2727093002: Account for perspective and preserve-3d in mapToVisualRectInAncestorSpace (Closed)
Patch Set: none Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintInvalidator.h" 5 #include "core/paint/PaintInvalidator.h"
6 6
7 #include "core/editing/FrameSelection.h" 7 #include "core/editing/FrameSelection.h"
8 #include "core/frame/FrameView.h" 8 #include "core/frame/FrameView.h"
9 #include "core/frame/LocalFrame.h" 9 #include "core/frame/LocalFrame.h"
10 #include "core/frame/Settings.h" 10 #include "core/frame/Settings.h"
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26 const LayoutBoxModelObject& ancestor, 26 const LayoutBoxModelObject& ancestor,
27 const Rect& rect) { 27 const Rect& rect) {
28 if (object.isSVGChild()) { 28 if (object.isSVGChild()) {
29 LayoutRect result; 29 LayoutRect result;
30 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor, 30 SVGLayoutSupport::mapToVisualRectInAncestorSpace(object, &ancestor,
31 FloatRect(rect), result); 31 FloatRect(rect), result);
32 return result; 32 return result;
33 } 33 }
34 34
35 LayoutRect result(rect); 35 LayoutRect result(rect);
36 if (object.isLayoutView()) 36 if (object.isLayoutView()) {
37 toLayoutView(object).mapToVisualRectInAncestorSpace( 37 TransformState transformState(TransformState::ApplyTransformDirection,
38 &ancestor, result, InputIsInFrameCoordinates, DefaultVisualRectFlags); 38 FloatQuad(FloatRect(rect)));
39 else 39 toLayoutView(object).mapToVisualRectInAncestorSpaceInternal(
40 object.mapToVisualRectInAncestorSpace(&ancestor, result); 40 &ancestor, transformState, InputIsInFrameCoordinates,
41 DefaultVisualRectFlags);
42 transformState.flatten();
43 return LayoutRect(transformState.lastPlanarQuad().boundingBox());
Xianzhu 2017/03/03 01:24:42 Can you wrap the above code into LayoutView::mapTo
chrishtr 2017/03/03 02:45:11 Done.
44 }
45
46 object.mapToVisualRectInAncestorSpace(&ancestor, result);
41 return result; 47 return result;
42 } 48 }
43 49
44 // TODO(wangxianzhu): Combine this into 50 // TODO(wangxianzhu): Combine this into
45 // PaintInvalidator::mapLocalRectToBacking() when removing 51 // PaintInvalidator::mapLocalRectToBacking() when removing
46 // PaintInvalidationState. 52 // PaintInvalidationState.
47 // This function is templatized to avoid FloatRect<->LayoutRect conversions 53 // This function is templatized to avoid FloatRect<->LayoutRect conversions
48 // which affect performance. 54 // which affect performance.
49 template <typename Rect, typename Point> 55 template <typename Rect, typename Point>
50 static LayoutRect mapLocalRectToPaintInvalidationBacking( 56 static LayoutRect mapLocalRectToPaintInvalidationBacking(
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467 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; 473 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate;
468 } 474 }
469 475
470 void PaintInvalidator::processPendingDelayedPaintInvalidations() { 476 void PaintInvalidator::processPendingDelayedPaintInvalidations() {
471 for (auto target : m_pendingDelayedPaintInvalidations) 477 for (auto target : m_pendingDelayedPaintInvalidations)
472 target->getMutableForPainting().setShouldDoFullPaintInvalidation( 478 target->getMutableForPainting().setShouldDoFullPaintInvalidation(
473 PaintInvalidationDelayedFull); 479 PaintInvalidationDelayedFull);
474 } 480 }
475 481
476 } // namespace blink 482 } // namespace blink
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