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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef TransformState_h | 26 #ifndef TransformState_h |
27 #define TransformState_h | 27 #define TransformState_h |
28 | 28 |
| 29 #include <memory> |
29 #include "platform/geometry/FloatPoint.h" | 30 #include "platform/geometry/FloatPoint.h" |
30 #include "platform/geometry/FloatQuad.h" | 31 #include "platform/geometry/FloatQuad.h" |
31 #include "platform/geometry/IntSize.h" | 32 #include "platform/geometry/IntSize.h" |
| 33 #include "platform/geometry/LayoutPoint.h" |
32 #include "platform/geometry/LayoutSize.h" | 34 #include "platform/geometry/LayoutSize.h" |
33 #include "platform/transforms/AffineTransform.h" | 35 #include "platform/transforms/AffineTransform.h" |
34 #include "platform/transforms/TransformationMatrix.h" | 36 #include "platform/transforms/TransformationMatrix.h" |
35 #include "wtf/Allocator.h" | 37 #include "wtf/Allocator.h" |
36 #include <memory> | |
37 | 38 |
38 namespace blink { | 39 namespace blink { |
39 | 40 |
40 class PLATFORM_EXPORT TransformState { | 41 class PLATFORM_EXPORT TransformState { |
41 STACK_ALLOCATED(); | 42 STACK_ALLOCATED(); |
42 | 43 |
43 public: | 44 public: |
44 enum TransformDirection { | 45 enum TransformDirection { |
45 ApplyTransformDirection, | 46 ApplyTransformDirection, |
46 UnapplyInverseTransformDirection | 47 UnapplyInverseTransformDirection |
(...skipping 33 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
80 m_accumulatingTransform(true), | 81 m_accumulatingTransform(true), |
81 m_forceAccumulatingTransform(true), | 82 m_forceAccumulatingTransform(true), |
82 m_mapPoint(false), | 83 m_mapPoint(false), |
83 m_mapQuad(false), | 84 m_mapQuad(false), |
84 m_direction(mappingDirection) {} | 85 m_direction(mappingDirection) {} |
85 | 86 |
86 TransformState(const TransformState& other) { *this = other; } | 87 TransformState(const TransformState& other) { *this = other; } |
87 | 88 |
88 TransformState& operator=(const TransformState&); | 89 TransformState& operator=(const TransformState&); |
89 | 90 |
| 91 // Note: this overrides the quad and ignores any accumulatedOffset. |
| 92 // If it's desired to include the offset, call flatten() first. |
90 void setQuad(const FloatQuad& quad) { | 93 void setQuad(const FloatQuad& quad) { |
| 94 DCHECK(!m_accumulatingTransform); |
91 // FIXME: this assumes that the quad being added is in the coordinate system | 95 // FIXME: this assumes that the quad being added is in the coordinate system |
92 // of the current state. This breaks if we're simultaneously mapping a | 96 // of the current state. This breaks if we're simultaneously mapping a |
93 // point. https://bugs.webkit.org/show_bug.cgi?id=106680 | 97 // point. https://bugs.webkit.org/show_bug.cgi?id=106680 |
94 ASSERT(!m_mapPoint); | 98 ASSERT(!m_mapPoint); |
95 m_accumulatedOffset = LayoutSize(); | 99 m_accumulatedOffset = LayoutSize(); |
96 m_lastPlanarQuad = quad; | 100 m_lastPlanarQuad = quad; |
97 } | 101 } |
98 | 102 |
99 void move(LayoutUnit x, | 103 void move(LayoutUnit x, |
100 LayoutUnit y, | 104 LayoutUnit y, |
101 TransformAccumulation accumulate = FlattenTransform) { | 105 TransformAccumulation accumulate = FlattenTransform) { |
102 move(LayoutSize(x, y), accumulate); | 106 move(LayoutSize(x, y), accumulate); |
103 } | 107 } |
104 | 108 |
105 void move(const LayoutSize&, TransformAccumulation = FlattenTransform); | 109 void move(const LayoutSize&, TransformAccumulation = FlattenTransform); |
106 void move(const IntSize& size, | 110 void move(const IntSize& size, |
107 TransformAccumulation accumulate = FlattenTransform) { | 111 TransformAccumulation accumulate = FlattenTransform) { |
108 move(LayoutSize(size), accumulate); | 112 move(LayoutSize(size), accumulate); |
109 } | 113 } |
| 114 void moveBy(const LayoutPoint& point, |
| 115 TransformAccumulation accumulate = FlattenTransform) { |
| 116 move(LayoutSize(point.x(), point.y()), accumulate); |
| 117 } |
110 void applyTransform(const AffineTransform& transformFromContainer, | 118 void applyTransform(const AffineTransform& transformFromContainer, |
111 TransformAccumulation = FlattenTransform, | 119 TransformAccumulation = FlattenTransform, |
112 bool* wasClamped = 0); | 120 bool* wasClamped = 0); |
113 void applyTransform(const TransformationMatrix& transformFromContainer, | 121 void applyTransform(const TransformationMatrix& transformFromContainer, |
114 TransformAccumulation = FlattenTransform, | 122 TransformAccumulation = FlattenTransform, |
115 bool* wasClamped = 0); | 123 bool* wasClamped = 0); |
116 void flatten(bool* wasClamped = 0); | 124 void flatten(bool* wasClamped = 0); |
117 | 125 |
118 // Return the coords of the point or quad in the last flattened layer | 126 // Return the coords of the point or quad in the last flattened layer |
119 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } | 127 FloatPoint lastPlanarPoint() const { return m_lastPlanarPoint; } |
(...skipping 20 matching lines...) Expand all Loading... |
140 LayoutSize m_accumulatedOffset; | 148 LayoutSize m_accumulatedOffset; |
141 bool m_accumulatingTransform; | 149 bool m_accumulatingTransform; |
142 bool m_forceAccumulatingTransform; | 150 bool m_forceAccumulatingTransform; |
143 bool m_mapPoint, m_mapQuad; | 151 bool m_mapPoint, m_mapQuad; |
144 TransformDirection m_direction; | 152 TransformDirection m_direction; |
145 }; | 153 }; |
146 | 154 |
147 } // namespace blink | 155 } // namespace blink |
148 | 156 |
149 #endif // TransformState_h | 157 #endif // TransformState_h |
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