Index: src/core/SkShader.cpp |
diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp |
index 0c954f869b359522263c77804b9fe25e74159da9..2af10a08d7d3b885fed70a966b1d667d06c65b98 100644 |
--- a/src/core/SkShader.cpp |
+++ b/src/core/SkShader.cpp |
@@ -75,6 +75,10 @@ size_t SkShader::contextSize() const { |
return 0; |
} |
+SkShader* SkShader::refLocalMatrixShader(SkMatrix*) const { |
+ return false; |
+} |
+ |
SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
: fShader(shader), fCTM(*rec.fMatrix) |
{ |
@@ -344,3 +348,96 @@ void SkEmptyShader::toString(SkString* str) const { |
str->append(")"); |
} |
#endif |
+ |
+////////////////////////////////////////////////////////////////////////////////// |
+ |
+class SkLocalMatrixShader : public SkShader { |
scroggo
2014/05/07 14:15:41
Would it make sense to put this in its own file?
reed1
2014/05/07 20:37:31
If it get big enough, yes. When I begin, it was pr
|
+public: |
+ SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) |
+ : fProxyShader(SkRef(proxy)) |
+ , fProxyLocalMatrix(localMatrix) |
+ {} |
+ |
+ virtual size_t contextSize() const SK_OVERRIDE { |
+ return fProxyShader->contextSize(); |
+ } |
+ |
+ virtual SkShader* refLocalMatrixShader(SkMatrix* localMatrix) const SK_OVERRIDE { |
+ if (localMatrix) { |
+ *localMatrix = fProxyLocalMatrix; |
+ } |
+ return SkRef(fProxyShader.get()); |
+ } |
+ |
+ SK_TO_STRING_OVERRIDE() |
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) |
+ |
+protected: |
+ SkLocalMatrixShader(SkReadBuffer&); |
+ virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
+ virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; |
+ |
+private: |
+ SkAutoTUnref<SkShader> fProxyShader; |
+ SkMatrix fProxyLocalMatrix; |
+ |
+ typedef SkShader INHERITED; |
+}; |
+ |
+SkLocalMatrixShader::SkLocalMatrixShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
+ buffer.readMatrix(&fProxyLocalMatrix); |
+ fProxyShader.reset(buffer.readFlattenable<SkShader>()); |
+ if (NULL == fProxyShader.get()) { |
+ sk_throw(); |
+ } |
+} |
+ |
+void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { |
+ this->INHERITED::flatten(buffer); |
+ buffer.writeMatrix(fProxyLocalMatrix); |
+ buffer.writeFlattenable(fProxyShader.get()); |
+} |
+ |
+SkShader::Context* SkLocalMatrixShader::onCreateContext(const ContextRec& rec, |
scroggo
2014/05/07 14:15:41
Doesn't this class need to also override asNewEffe
reed1
2014/05/07 20:37:31
Indeed, I need to forward all of those guys. Maybe
|
+ void* storage) const { |
+ ContextRec newRec(rec); |
+ SkMatrix tmp; |
+ if (rec.fLocalMatrix) { |
+ tmp.setConcat(*rec.fLocalMatrix, fProxyLocalMatrix); |
scroggo
2014/05/07 14:15:41
This ordering seems backwards to me. It appears to
reed1
2014/05/07 20:37:31
Good catch. Done.
|
+ newRec.fLocalMatrix = &tmp; |
+ } else { |
+ newRec.fLocalMatrix = &fProxyLocalMatrix; |
+ } |
+ return fProxyShader->createContext(newRec, storage); |
+} |
+ |
+#ifndef SK_IGNORE_TO_STRING |
+void SkLocalMatrixShader::toString(SkString* str) const { |
+ str->append("SkLocalMatrixShader: ("); |
+ |
+ fProxyShader->toString(str); |
+ |
+ this->INHERITED::toString(str); |
+ |
+ str->append(")"); |
+} |
+#endif |
+ |
+SkShader* SkShader::CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) { |
+ if (localMatrix.isIdentity()) { |
+ return SkRef(proxy); |
+ } |
+ |
+ const SkMatrix* lm = &localMatrix; |
+ |
+ SkMatrix otherLocalMatrix; |
+ SkAutoTUnref<SkShader> otherProxy(proxy->refLocalMatrixShader(&otherLocalMatrix)); |
+ if (otherProxy.get()) { |
+ otherLocalMatrix.postConcat(localMatrix); |
+ lm = &otherLocalMatrix; |
+ proxy = otherProxy.get(); |
+ } |
+ |
+ return SkNEW_ARGS(SkLocalMatrixShader, (proxy, *lm)); |
+} |
+ |