Chromium Code Reviews| Index: src/core/SkShader.cpp |
| diff --git a/src/core/SkShader.cpp b/src/core/SkShader.cpp |
| index 0c954f869b359522263c77804b9fe25e74159da9..2af10a08d7d3b885fed70a966b1d667d06c65b98 100644 |
| --- a/src/core/SkShader.cpp |
| +++ b/src/core/SkShader.cpp |
| @@ -75,6 +75,10 @@ size_t SkShader::contextSize() const { |
| return 0; |
| } |
| +SkShader* SkShader::refLocalMatrixShader(SkMatrix*) const { |
| + return false; |
| +} |
| + |
| SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
| : fShader(shader), fCTM(*rec.fMatrix) |
| { |
| @@ -344,3 +348,96 @@ void SkEmptyShader::toString(SkString* str) const { |
| str->append(")"); |
| } |
| #endif |
| + |
| +////////////////////////////////////////////////////////////////////////////////// |
| + |
| +class SkLocalMatrixShader : public SkShader { |
|
scroggo
2014/05/07 14:15:41
Would it make sense to put this in its own file?
reed1
2014/05/07 20:37:31
If it get big enough, yes. When I begin, it was pr
|
| +public: |
| + SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) |
| + : fProxyShader(SkRef(proxy)) |
| + , fProxyLocalMatrix(localMatrix) |
| + {} |
| + |
| + virtual size_t contextSize() const SK_OVERRIDE { |
| + return fProxyShader->contextSize(); |
| + } |
| + |
| + virtual SkShader* refLocalMatrixShader(SkMatrix* localMatrix) const SK_OVERRIDE { |
| + if (localMatrix) { |
| + *localMatrix = fProxyLocalMatrix; |
| + } |
| + return SkRef(fProxyShader.get()); |
| + } |
| + |
| + SK_TO_STRING_OVERRIDE() |
| + SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) |
| + |
| +protected: |
| + SkLocalMatrixShader(SkReadBuffer&); |
| + virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; |
| + virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE; |
| + |
| +private: |
| + SkAutoTUnref<SkShader> fProxyShader; |
| + SkMatrix fProxyLocalMatrix; |
| + |
| + typedef SkShader INHERITED; |
| +}; |
| + |
| +SkLocalMatrixShader::SkLocalMatrixShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
| + buffer.readMatrix(&fProxyLocalMatrix); |
| + fProxyShader.reset(buffer.readFlattenable<SkShader>()); |
| + if (NULL == fProxyShader.get()) { |
| + sk_throw(); |
| + } |
| +} |
| + |
| +void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { |
| + this->INHERITED::flatten(buffer); |
| + buffer.writeMatrix(fProxyLocalMatrix); |
| + buffer.writeFlattenable(fProxyShader.get()); |
| +} |
| + |
| +SkShader::Context* SkLocalMatrixShader::onCreateContext(const ContextRec& rec, |
|
scroggo
2014/05/07 14:15:41
Doesn't this class need to also override asNewEffe
reed1
2014/05/07 20:37:31
Indeed, I need to forward all of those guys. Maybe
|
| + void* storage) const { |
| + ContextRec newRec(rec); |
| + SkMatrix tmp; |
| + if (rec.fLocalMatrix) { |
| + tmp.setConcat(*rec.fLocalMatrix, fProxyLocalMatrix); |
|
scroggo
2014/05/07 14:15:41
This ordering seems backwards to me. It appears to
reed1
2014/05/07 20:37:31
Good catch. Done.
|
| + newRec.fLocalMatrix = &tmp; |
| + } else { |
| + newRec.fLocalMatrix = &fProxyLocalMatrix; |
| + } |
| + return fProxyShader->createContext(newRec, storage); |
| +} |
| + |
| +#ifndef SK_IGNORE_TO_STRING |
| +void SkLocalMatrixShader::toString(SkString* str) const { |
| + str->append("SkLocalMatrixShader: ("); |
| + |
| + fProxyShader->toString(str); |
| + |
| + this->INHERITED::toString(str); |
| + |
| + str->append(")"); |
| +} |
| +#endif |
| + |
| +SkShader* SkShader::CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) { |
| + if (localMatrix.isIdentity()) { |
| + return SkRef(proxy); |
| + } |
| + |
| + const SkMatrix* lm = &localMatrix; |
| + |
| + SkMatrix otherLocalMatrix; |
| + SkAutoTUnref<SkShader> otherProxy(proxy->refLocalMatrixShader(&otherLocalMatrix)); |
| + if (otherProxy.get()) { |
| + otherLocalMatrix.postConcat(localMatrix); |
| + lm = &otherLocalMatrix; |
| + proxy = otherProxy.get(); |
| + } |
| + |
| + return SkNEW_ARGS(SkLocalMatrixShader, (proxy, *lm)); |
| +} |
| + |