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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkBitmapProcShader.h" | 8 #include "SkBitmapProcShader.h" |
9 #include "SkEmptyShader.h" | 9 #include "SkEmptyShader.h" |
10 #include "SkReadBuffer.h" | 10 #include "SkReadBuffer.h" |
11 #include "SkMallocPixelRef.h" | 11 #include "SkMallocPixelRef.h" |
12 #include "SkPaint.h" | 12 #include "SkPaint.h" |
13 #include "SkPicture.h" | 13 #include "SkPicture.h" |
14 #include "SkPictureShader.h" | 14 #include "SkPictureShader.h" |
15 #include "SkScalar.h" | 15 #include "SkScalar.h" |
16 #include "SkShader.h" | 16 #include "SkShader.h" |
17 #include "SkThread.h" | |
17 #include "SkWriteBuffer.h" | 18 #include "SkWriteBuffer.h" |
18 | 19 |
20 //#define SK_TRACK_SHADER_LIFETIME | |
21 | |
22 #ifdef SK_TRACK_SHADER_LIFETIME | |
scroggo
2014/05/07 22:01:15
It might be nice if this was part of SkInstCount.
| |
23 static int32_t gShaderCounter; | |
scroggo
2014/05/07 22:01:15
Does this need to be indented?
reed1
2014/05/07 22:05:05
We seem to do both practices. in SkTypes.h we inde
| |
24 #endif | |
25 | |
26 static inline void inc_shader_counter() { | |
27 #ifdef SK_TRACK_SHADER_LIFETIME | |
28 int32_t prev = sk_atomic_inc(&gShaderCounter); | |
29 SkDebugf("+++ shader counter %d\n", prev + 1); | |
30 #endif | |
31 } | |
32 static inline void dec_shader_counter() { | |
33 #ifdef SK_TRACK_SHADER_LIFETIME | |
34 int32_t prev = sk_atomic_dec(&gShaderCounter); | |
35 SkDebugf("--- shader counter %d\n", prev - 1); | |
36 #endif | |
37 } | |
38 | |
19 SkShader::SkShader(const SkMatrix* localMatrix) { | 39 SkShader::SkShader(const SkMatrix* localMatrix) { |
40 inc_shader_counter(); | |
20 if (localMatrix) { | 41 if (localMatrix) { |
21 fLocalMatrix = *localMatrix; | 42 fLocalMatrix = *localMatrix; |
22 } else { | 43 } else { |
23 fLocalMatrix.reset(); | 44 fLocalMatrix.reset(); |
24 } | 45 } |
25 } | 46 } |
26 | 47 |
27 SkShader::SkShader(SkReadBuffer& buffer) | 48 SkShader::SkShader(SkReadBuffer& buffer) : INHERITED(buffer) { |
28 : INHERITED(buffer) { | 49 inc_shader_counter(); |
29 if (buffer.readBool()) { | 50 if (buffer.readBool()) { |
30 buffer.readMatrix(&fLocalMatrix); | 51 buffer.readMatrix(&fLocalMatrix); |
31 } else { | 52 } else { |
32 fLocalMatrix.reset(); | 53 fLocalMatrix.reset(); |
33 } | 54 } |
34 } | 55 } |
35 | 56 |
36 SkShader::~SkShader() { | 57 SkShader::~SkShader() { |
58 dec_shader_counter(); | |
37 } | 59 } |
38 | 60 |
39 void SkShader::flatten(SkWriteBuffer& buffer) const { | 61 void SkShader::flatten(SkWriteBuffer& buffer) const { |
40 this->INHERITED::flatten(buffer); | 62 this->INHERITED::flatten(buffer); |
41 bool hasLocalM = this->hasLocalMatrix(); | 63 bool hasLocalM = this->hasLocalMatrix(); |
42 buffer.writeBool(hasLocalM); | 64 buffer.writeBool(hasLocalM); |
43 if (hasLocalM) { | 65 if (hasLocalM) { |
44 buffer.writeMatrix(fLocalMatrix); | 66 buffer.writeMatrix(fLocalMatrix); |
45 } | 67 } |
46 } | 68 } |
(...skipping 21 matching lines...) Expand all Loading... | |
68 } | 90 } |
69 | 91 |
70 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const { | 92 SkShader::Context* SkShader::onCreateContext(const ContextRec& rec, void*) const { |
71 return NULL; | 93 return NULL; |
72 } | 94 } |
73 | 95 |
74 size_t SkShader::contextSize() const { | 96 size_t SkShader::contextSize() const { |
75 return 0; | 97 return 0; |
76 } | 98 } |
77 | 99 |
100 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const { | |
101 return false; | |
102 } | |
103 | |
78 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) | 104 SkShader::Context::Context(const SkShader& shader, const ContextRec& rec) |
79 : fShader(shader), fCTM(*rec.fMatrix) | 105 : fShader(shader), fCTM(*rec.fMatrix) |
80 { | 106 { |
81 // Because the context parameters must be valid at this point, we know that the matrix is | 107 // Because the context parameters must be valid at this point, we know that the matrix is |
82 // invertible. | 108 // invertible. |
83 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); | 109 SkAssertResult(fShader.computeTotalInverse(rec, &fTotalInverse)); |
84 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); | 110 fTotalInverseClass = (uint8_t)ComputeMatrixClass(fTotalInverse); |
85 | 111 |
86 fPaintAlpha = rec.fPaint->getAlpha(); | 112 fPaintAlpha = rec.fPaint->getAlpha(); |
87 } | 113 } |
(...skipping 249 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
337 #include "SkEmptyShader.h" | 363 #include "SkEmptyShader.h" |
338 | 364 |
339 void SkEmptyShader::toString(SkString* str) const { | 365 void SkEmptyShader::toString(SkString* str) const { |
340 str->append("SkEmptyShader: ("); | 366 str->append("SkEmptyShader: ("); |
341 | 367 |
342 this->INHERITED::toString(str); | 368 this->INHERITED::toString(str); |
343 | 369 |
344 str->append(")"); | 370 str->append(")"); |
345 } | 371 } |
346 #endif | 372 #endif |
373 | |
374 //////////////////////////////////////////////////////////////////////////////// // | |
375 | |
376 class SkLocalMatrixShader : public SkShader { | |
377 public: | |
378 SkLocalMatrixShader(SkShader* proxy, const SkMatrix& localMatrix) | |
379 : fProxyShader(SkRef(proxy)) | |
380 , fProxyLocalMatrix(localMatrix) | |
381 {} | |
382 | |
383 virtual size_t contextSize() const SK_OVERRIDE { | |
384 return fProxyShader->contextSize(); | |
385 } | |
386 | |
387 virtual SkShader* refAsALocalMatrixShader(SkMatrix* localMatrix) const SK_OV ERRIDE { | |
388 if (localMatrix) { | |
389 *localMatrix = fProxyLocalMatrix; | |
390 } | |
391 return SkRef(fProxyShader.get()); | |
392 } | |
393 | |
394 SK_TO_STRING_OVERRIDE() | |
395 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkLocalMatrixShader) | |
396 | |
397 protected: | |
398 SkLocalMatrixShader(SkReadBuffer&); | |
399 virtual void flatten(SkWriteBuffer&) const SK_OVERRIDE; | |
400 virtual Context* onCreateContext(const ContextRec&, void*) const SK_OVERRIDE ; | |
401 | |
402 private: | |
403 SkAutoTUnref<SkShader> fProxyShader; | |
404 SkMatrix fProxyLocalMatrix; | |
405 | |
406 typedef SkShader INHERITED; | |
407 }; | |
408 | |
409 SkLocalMatrixShader::SkLocalMatrixShader(SkReadBuffer& buffer) : INHERITED(buffe r) { | |
410 buffer.readMatrix(&fProxyLocalMatrix); | |
411 fProxyShader.reset(buffer.readFlattenable<SkShader>()); | |
412 if (NULL == fProxyShader.get()) { | |
413 sk_throw(); | |
414 } | |
415 } | |
416 | |
417 void SkLocalMatrixShader::flatten(SkWriteBuffer& buffer) const { | |
418 this->INHERITED::flatten(buffer); | |
419 buffer.writeMatrix(fProxyLocalMatrix); | |
420 buffer.writeFlattenable(fProxyShader.get()); | |
421 } | |
422 | |
423 SkShader::Context* SkLocalMatrixShader::onCreateContext(const ContextRec& rec, | |
424 void* storage) const { | |
425 ContextRec newRec(rec); | |
426 SkMatrix tmp; | |
427 if (rec.fLocalMatrix) { | |
428 tmp.setConcat(*rec.fLocalMatrix, fProxyLocalMatrix); | |
429 newRec.fLocalMatrix = &tmp; | |
430 } else { | |
431 newRec.fLocalMatrix = &fProxyLocalMatrix; | |
432 } | |
433 return fProxyShader->createContext(newRec, storage); | |
434 } | |
435 | |
436 #ifndef SK_IGNORE_TO_STRING | |
437 void SkLocalMatrixShader::toString(SkString* str) const { | |
438 str->append("SkLocalMatrixShader: ("); | |
439 | |
440 fProxyShader->toString(str); | |
441 | |
442 this->INHERITED::toString(str); | |
443 | |
444 str->append(")"); | |
445 } | |
446 #endif | |
447 | |
448 SkShader* SkShader::CreateLocalMatrixShader(SkShader* proxy, const SkMatrix& loc alMatrix) { | |
449 if (localMatrix.isIdentity()) { | |
450 return SkRef(proxy); | |
451 } | |
452 | |
453 const SkMatrix* lm = &localMatrix; | |
454 | |
455 SkMatrix otherLocalMatrix; | |
456 SkAutoTUnref<SkShader> otherProxy(proxy->refAsALocalMatrixShader(&otherLocal Matrix)); | |
457 if (otherProxy.get()) { | |
458 otherLocalMatrix.preConcat(localMatrix); | |
459 lm = &otherLocalMatrix; | |
460 proxy = otherProxy.get(); | |
461 } | |
462 | |
463 return SkNEW_ARGS(SkLocalMatrixShader, (proxy, *lm)); | |
464 } | |
465 | |
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