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Side by Side Diff: src/core/SkShader.cpp

Issue 272593002: add localmatrix-shader (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkBitmapProcShader.h" 8 #include "SkBitmapProcShader.h"
9 #include "SkEmptyShader.h" 9 #include "SkEmptyShader.h"
10 #include "SkReadBuffer.h" 10 #include "SkReadBuffer.h"
11 #include "SkMallocPixelRef.h" 11 #include "SkMallocPixelRef.h"
12 #include "SkPaint.h" 12 #include "SkPaint.h"
13 #include "SkPicture.h" 13 #include "SkPicture.h"
14 #include "SkPictureShader.h" 14 #include "SkPictureShader.h"
15 #include "SkScalar.h" 15 #include "SkScalar.h"
16 #include "SkShader.h" 16 #include "SkShader.h"
17 #include "SkThread.h"
17 #include "SkWriteBuffer.h" 18 #include "SkWriteBuffer.h"
18 19
20 //#define SK_TRACK_SHADER_LIFETIME
21
22 #ifdef SK_TRACK_SHADER_LIFETIME
23 static int32_t gShaderCounter;
24 #endif
25
26 static inline void inc_shader_counter() {
27 #ifdef SK_TRACK_SHADER_LIFETIME
28 int32_t prev = sk_atomic_inc(&gShaderCounter);
29 SkDebugf("+++ shader counter %d\n", prev + 1);
30 #endif
31 }
32 static inline void dec_shader_counter() {
33 #ifdef SK_TRACK_SHADER_LIFETIME
34 int32_t prev = sk_atomic_dec(&gShaderCounter);
35 SkDebugf("--- shader counter %d\n", prev - 1);
36 #endif
37 }
38
19 SkShader::SkShader(const SkMatrix* localMatrix) { 39 SkShader::SkShader(const SkMatrix* localMatrix) {
40 inc_shader_counter();
20 if (localMatrix) { 41 if (localMatrix) {
21 fLocalMatrix = *localMatrix; 42 fLocalMatrix = *localMatrix;
22 } else { 43 } else {
23 fLocalMatrix.reset(); 44 fLocalMatrix.reset();
24 } 45 }
25 } 46 }
26 47
27 SkShader::SkShader(SkReadBuffer& buffer) 48 SkShader::SkShader(SkReadBuffer& buffer) : INHERITED(buffer) {
28 : INHERITED(buffer) { 49 inc_shader_counter();
29 if (buffer.readBool()) { 50 if (buffer.readBool()) {
30 buffer.readMatrix(&fLocalMatrix); 51 buffer.readMatrix(&fLocalMatrix);
31 } else { 52 } else {
32 fLocalMatrix.reset(); 53 fLocalMatrix.reset();
33 } 54 }
34 } 55 }
35 56
36 SkShader::~SkShader() { 57 SkShader::~SkShader() {
58 dec_shader_counter();
37 } 59 }
38 60
39 void SkShader::flatten(SkWriteBuffer& buffer) const { 61 void SkShader::flatten(SkWriteBuffer& buffer) const {
40 this->INHERITED::flatten(buffer); 62 this->INHERITED::flatten(buffer);
41 bool hasLocalM = this->hasLocalMatrix(); 63 bool hasLocalM = this->hasLocalMatrix();
42 buffer.writeBool(hasLocalM); 64 buffer.writeBool(hasLocalM);
43 if (hasLocalM) { 65 if (hasLocalM) {
44 buffer.writeMatrix(fLocalMatrix); 66 buffer.writeMatrix(fLocalMatrix);
45 } 67 }
46 } 68 }
(...skipping 139 matching lines...) Expand 10 before | Expand all | Expand 10 after
186 } 208 }
187 209
188 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const { 210 SkShader::GradientType SkShader::asAGradient(GradientInfo* info) const {
189 return kNone_GradientType; 211 return kNone_GradientType;
190 } 212 }
191 213
192 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const { 214 GrEffectRef* SkShader::asNewEffect(GrContext*, const SkPaint&) const {
193 return NULL; 215 return NULL;
194 } 216 }
195 217
218 SkShader* SkShader::refAsALocalMatrixShader(SkMatrix*) const {
219 return NULL;
220 }
221
196 SkShader* SkShader::CreateEmptyShader() { 222 SkShader* SkShader::CreateEmptyShader() {
197 return SkNEW(SkEmptyShader); 223 return SkNEW(SkEmptyShader);
198 } 224 }
199 225
200 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo de tmy, 226 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMo de tmy,
201 const SkMatrix* localMatrix) { 227 const SkMatrix* localMatrix) {
202 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL); 228 return ::CreateBitmapShader(src, tmx, tmy, localMatrix, NULL);
203 } 229 }
204 230
205 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t my, 231 SkShader* SkShader::CreatePictureShader(SkPicture* src, TileMode tmx, TileMode t my,
(...skipping 131 matching lines...) Expand 10 before | Expand all | Expand 10 after
337 #include "SkEmptyShader.h" 363 #include "SkEmptyShader.h"
338 364
339 void SkEmptyShader::toString(SkString* str) const { 365 void SkEmptyShader::toString(SkString* str) const {
340 str->append("SkEmptyShader: ("); 366 str->append("SkEmptyShader: (");
341 367
342 this->INHERITED::toString(str); 368 this->INHERITED::toString(str);
343 369
344 str->append(")"); 370 str->append(")");
345 } 371 }
346 #endif 372 #endif
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