Chromium Code Reviews| Index: include/core/SkShader.h |
| diff --git a/include/core/SkShader.h b/include/core/SkShader.h |
| index dc93b84749dcc3341174875d5ed07d4f30d655e6..afbd537b186652c0b91fbb718370a86068511c7e 100644 |
| --- a/include/core/SkShader.h |
| +++ b/include/core/SkShader.h |
| @@ -17,6 +17,7 @@ |
| class SkPath; |
| class SkPicture; |
| +class SkXfermode; |
| class GrContext; |
| class GrEffectRef; |
| @@ -354,6 +355,20 @@ public: |
| virtual GradientType asAGradient(GradientInfo* info) const; |
| /** |
| + * If the shader subclass is composed of two shaders, return true, and if rec is not NULL, |
| + * fill it out with info about the shader. |
| + */ |
| + |
| + struct ComposeRec { |
| + const SkShader* fShaderA; |
| + const SkShader* fShaderB; |
| + const SkXfermode* fMode; |
| + }; |
| + |
| + virtual bool asACompose(ComposeRec* rec) const { return false; } |
|
reed1
2014/05/07 22:35:37
you and your implementations inline for virtual me
scroggo
2014/05/07 22:53:11
It saves typing!
|
| + |
| + |
| + /** |
| * If the shader subclass has a GrEffect implementation, this resturns the effect to install. |
| * The incoming color to the effect has r=g=b=a all extracted from the SkPaint's alpha. |
| * The output color should be the computed SkShader premul color modulated by the incoming |
| @@ -362,6 +377,14 @@ public: |
| */ |
| virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) const; |
| +#ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK |
| + /** |
| + * If the shader is a custom shader which has data the caller might want, call this function |
| + * to get that data. |
| + */ |
| + virtual bool asACustomShader(void** customData) const { return false; } |
| +#endif |
| + |
| ////////////////////////////////////////////////////////////////////////// |
| // Factory methods for stock shaders |