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Side by Side Diff: include/core/SkShader.h

Issue 272503011: Add functions for inspecting SkShader. (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Rebase Created 6 years, 7 months ago
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1 /* 1 /*
2 * Copyright 2006 The Android Open Source Project 2 * Copyright 2006 The Android Open Source Project
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 8
9 #ifndef SkShader_DEFINED 9 #ifndef SkShader_DEFINED
10 #define SkShader_DEFINED 10 #define SkShader_DEFINED
11 11
12 #include "SkBitmap.h" 12 #include "SkBitmap.h"
13 #include "SkFlattenable.h" 13 #include "SkFlattenable.h"
14 #include "SkMask.h" 14 #include "SkMask.h"
15 #include "SkMatrix.h" 15 #include "SkMatrix.h"
16 #include "SkPaint.h" 16 #include "SkPaint.h"
17 17
18 class SkPath; 18 class SkPath;
19 class SkPicture; 19 class SkPicture;
20 class SkXfermode;
20 class GrContext; 21 class GrContext;
21 class GrEffectRef; 22 class GrEffectRef;
22 23
23 /** \class SkShader 24 /** \class SkShader
24 * 25 *
25 * Shaders specify the source color(s) for what is being drawn. If a paint 26 * Shaders specify the source color(s) for what is being drawn. If a paint
26 * has no shader, then the paint's color is used. If the paint has a 27 * has no shader, then the paint's color is used. If the paint has a
27 * shader, then the shader's color(s) are use instead, but they are 28 * shader, then the shader's color(s) are use instead, but they are
28 * modulated by the paint's alpha. This makes it easy to create a shader 29 * modulated by the paint's alpha. This makes it easy to create a shader
29 * once (e.g. bitmap tiling or gradient) and then change its transparency 30 * once (e.g. bitmap tiling or gradient) and then change its transparency
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347 SkScalar* fColorOffsets; //!< The unit offset for color transitions. 348 SkScalar* fColorOffsets; //!< The unit offset for color transitions.
348 SkPoint fPoint[2]; //!< Type specific, see above. 349 SkPoint fPoint[2]; //!< Type specific, see above.
349 SkScalar fRadius[2]; //!< Type specific, see above. 350 SkScalar fRadius[2]; //!< Type specific, see above.
350 TileMode fTileMode; //!< The tile mode used. 351 TileMode fTileMode; //!< The tile mode used.
351 uint32_t fGradientFlags; //!< see SkGradientShader::Flags 352 uint32_t fGradientFlags; //!< see SkGradientShader::Flags
352 }; 353 };
353 354
354 virtual GradientType asAGradient(GradientInfo* info) const; 355 virtual GradientType asAGradient(GradientInfo* info) const;
355 356
356 /** 357 /**
358 * If the shader subclass is composed of two shaders, return true, and if r ec is not NULL,
359 * fill it out with info about the shader.
360 */
361
362 struct ComposeRec {
363 const SkShader* fShaderA;
364 const SkShader* fShaderB;
365 const SkXfermode* fMode;
366 };
367
368 virtual bool asACompose(ComposeRec* rec) const { return false; }
369
370
371 /**
357 * If the shader subclass has a GrEffect implementation, this resturns the effect to install. 372 * If the shader subclass has a GrEffect implementation, this resturns the effect to install.
358 * The incoming color to the effect has r=g=b=a all extracted from the SkPa int's alpha. 373 * The incoming color to the effect has r=g=b=a all extracted from the SkPa int's alpha.
359 * The output color should be the computed SkShader premul color modulated by the incoming 374 * The output color should be the computed SkShader premul color modulated by the incoming
360 * color. The GrContext may be used by the effect to create textures. The G PU device does not 375 * color. The GrContext may be used by the effect to create textures. The G PU device does not
361 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info. 376 * call createContext. Instead we pass the SkPaint here in case the shader needs paint info.
362 */ 377 */
363 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c onst; 378 virtual GrEffectRef* asNewEffect(GrContext* context, const SkPaint& paint) c onst;
364 379
380 #ifdef SK_BUILD_FOR_ANDROID_FRAMEWORK
381 /**
382 * If the shader is a custom shader which has data the caller might want, c all this function
383 * to get that data.
384 */
385 virtual bool asACustomShader(void** customData) const { return false; }
386 #endif
387
365 ////////////////////////////////////////////////////////////////////////// 388 //////////////////////////////////////////////////////////////////////////
366 // Factory methods for stock shaders 389 // Factory methods for stock shaders
367 390
368 /** 391 /**
369 * Call this to create a new "empty" shader, that will not draw anything. 392 * Call this to create a new "empty" shader, that will not draw anything.
370 */ 393 */
371 static SkShader* CreateEmptyShader(); 394 static SkShader* CreateEmptyShader();
372 395
373 /** Call this to create a new shader that will draw with the specified bitma p. 396 /** Call this to create a new shader that will draw with the specified bitma p.
374 * 397 *
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433 */ 456 */
434 virtual Context* onCreateContext(const ContextRec&, void* storage) const; 457 virtual Context* onCreateContext(const ContextRec&, void* storage) const;
435 458
436 private: 459 private:
437 SkMatrix fLocalMatrix; 460 SkMatrix fLocalMatrix;
438 461
439 typedef SkFlattenable INHERITED; 462 typedef SkFlattenable INHERITED;
440 }; 463 };
441 464
442 #endif 465 #endif
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