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Side by Side Diff: ash/mus/property_util.h

Issue 2724693002: mash: improves browser frame decorations (Closed)
Patch Set: merge Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef ASH_MUS_PROPERTY_UTIL_H_ 5 #ifndef ASH_MUS_PROPERTY_UTIL_H_
6 #define ASH_MUS_PROPERTY_UTIL_H_ 6 #define ASH_MUS_PROPERTY_UTIL_H_
7 7
8 #include <stdint.h> 8 #include <stdint.h>
9 9
10 #include <map> 10 #include <map>
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21 class Size; 21 class Size;
22 } 22 }
23 23
24 namespace ui { 24 namespace ui {
25 namespace mojom { 25 namespace mojom {
26 enum class WindowType; 26 enum class WindowType;
27 } 27 }
28 } 28 }
29 29
30 namespace ash { 30 namespace ash {
31 namespace mojom {
32 enum class WindowStyle;
33 }
34
31 namespace mus { 35 namespace mus {
32 36
33 // Functions for extracting properties that are used at a Window creation time. 37 // Functions for extracting properties that are used at a Window creation time.
34 // When an aura::Window is created at the request of a client an initial set of 38 // When an aura::Window is created at the request of a client an initial set of
35 // properties is supplied to allow the WindowManager (ash) to configure the 39 // properties is supplied to allow the WindowManager (ash) to configure the
36 // newly created window. Not all of these properties need be persisted, some are 40 // newly created window. Not all of these properties need be persisted, some are
37 // used solely to configure the window. This file contains the functions used 41 // used solely to configure the window. This file contains the functions used
38 // to extract these properties. 42 // to extract these properties.
39 // Long lived properties are converted and stored as properties on the 43 // Long lived properties are converted and stored as properties on the
40 // associated aura::Window. See aura::PropertyConverter for this set of 44 // associated aura::Window. See aura::PropertyConverter for this set of
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52 bool GetInitialContainerId(const InitProperties& properties, int* container_id); 56 bool GetInitialContainerId(const InitProperties& properties, int* container_id);
53 57
54 bool GetInitialBounds(const InitProperties& properties, gfx::Rect* bounds); 58 bool GetInitialBounds(const InitProperties& properties, gfx::Rect* bounds);
55 59
56 bool GetWindowPreferredSize(const InitProperties& properties, gfx::Size* size); 60 bool GetWindowPreferredSize(const InitProperties& properties, gfx::Size* size);
57 61
58 bool ShouldRemoveStandardFrame(const InitProperties& properties); 62 bool ShouldRemoveStandardFrame(const InitProperties& properties);
59 63
60 bool ShouldEnableImmersive(const InitProperties& properties); 64 bool ShouldEnableImmersive(const InitProperties& properties);
61 65
66 mojom::WindowStyle GetWindowStyle(const InitProperties& properties);
67
62 // Applies |properties| to |window| using |property_converter|. 68 // Applies |properties| to |window| using |property_converter|.
63 void ApplyProperties( 69 void ApplyProperties(
64 aura::Window* window, 70 aura::Window* window,
65 aura::PropertyConverter* property_converter, 71 aura::PropertyConverter* property_converter,
66 const std::map<std::string, std::vector<uint8_t>>& properties); 72 const std::map<std::string, std::vector<uint8_t>>& properties);
67 73
68 } // namespace mus 74 } // namespace mus
69 } // namespace ash 75 } // namespace ash
70 76
71 #endif // ASH_MUS_PROPERTY_UTIL_H_ 77 #endif // ASH_MUS_PROPERTY_UTIL_H_
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