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Side by Side Diff: ash/mus/frame/custom_frame_view_mus.cc

Issue 2724693002: mash: improves browser frame decorations (Closed)
Patch Set: merge Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/mus/frame/custom_frame_view_mus.h" 5 #include "ash/mus/frame/custom_frame_view_mus.h"
6 6
7 #include "ui/compositor/paint_cache.h" 7 #include "ui/compositor/paint_cache.h"
8 #include "ui/compositor/paint_recorder.h" 8 #include "ui/compositor/paint_recorder.h"
9 #include "ui/gfx/canvas.h" 9 #include "ui/gfx/canvas.h"
10 10
11 namespace ash { 11 namespace ash {
12 namespace mus { 12 namespace mus {
13 13
14 CustomFrameViewMus::CustomFrameViewMus( 14 CustomFrameViewMus::CustomFrameViewMus(
15 views::Widget* widget, 15 views::Widget* widget,
16 ImmersiveFullscreenControllerDelegate* immersive_delegate, 16 ImmersiveFullscreenControllerDelegate* immersive_delegate,
17 bool enable_immersive) 17 bool enable_immersive,
18 : CustomFrameViewAsh(widget, immersive_delegate, enable_immersive) {} 18 mojom::WindowStyle window_style)
19 : CustomFrameViewAsh(widget,
20 immersive_delegate,
21 enable_immersive,
22 window_style) {}
19 23
20 CustomFrameViewMus::~CustomFrameViewMus() {} 24 CustomFrameViewMus::~CustomFrameViewMus() {}
21 25
22 void CustomFrameViewMus::OnPaint(gfx::Canvas* canvas) { 26 void CustomFrameViewMus::OnPaint(gfx::Canvas* canvas) {
23 canvas->Save(); 27 canvas->Save();
24 CustomFrameViewAsh::OnPaint(canvas); 28 CustomFrameViewAsh::OnPaint(canvas);
25 canvas->Restore(); 29 canvas->Restore();
26 30
27 // The client app draws the client area. Make ours totally transparent so 31 // The client app draws the client area. Make ours totally transparent so
28 // we only see the client app's client area. 32 // we only see the client app's client area.
29 canvas->FillRect(GetBoundsForClientView(), SK_ColorBLACK, 33 canvas->FillRect(GetBoundsForClientView(), SK_ColorBLACK,
30 SkBlendMode::kClear); 34 SkBlendMode::kClear);
31 } 35 }
32 36
33 void CustomFrameViewMus::PaintChildren(const ui::PaintContext& context) { 37 void CustomFrameViewMus::PaintChildren(const ui::PaintContext& context) {
34 CustomFrameViewAsh::PaintChildren(context); 38 CustomFrameViewAsh::PaintChildren(context);
35 // The client app draws the client area. Make ours totally transparent so 39 // The client app draws the client area. Make ours totally transparent so
36 // we only see the client apps client area. 40 // we only see the client apps client area.
37 ui::PaintRecorder recorder(context, size(), &paint_cache_); 41 ui::PaintRecorder recorder(context, size(), &paint_cache_);
38 recorder.canvas()->FillRect(GetBoundsForClientView(), SK_ColorBLACK, 42 recorder.canvas()->FillRect(GetBoundsForClientView(), SK_ColorBLACK,
39 SkBlendMode::kClear); 43 SkBlendMode::kClear);
40 } 44 }
41 45
42 } // namespace mus 46 } // namespace mus
43 } // namespace ash 47 } // namespace ash
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