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Side by Side Diff: third_party/WebKit/Source/core/animation/Animation.h

Issue 2724083002: [SPv2] Decomposite otherwise-compositable animations that paint nothing. (Closed)
Patch Set: Progress. Created 3 years, 9 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef Animation_h 31 #ifndef Animation_h
32 #define Animation_h 32 #define Animation_h
33 33
34 #include <memory>
pdr. 2017/03/16 21:20:04 It took me a little while to page this back in. Ca
wkorman 2017/03/16 21:53:31 Will do.
34 #include "bindings/core/v8/ActiveScriptWrappable.h" 35 #include "bindings/core/v8/ActiveScriptWrappable.h"
35 #include "bindings/core/v8/ExceptionState.h" 36 #include "bindings/core/v8/ExceptionState.h"
36 #include "bindings/core/v8/ScriptPromise.h" 37 #include "bindings/core/v8/ScriptPromise.h"
37 #include "bindings/core/v8/ScriptPromiseProperty.h" 38 #include "bindings/core/v8/ScriptPromiseProperty.h"
38 #include "core/CSSPropertyNames.h" 39 #include "core/CSSPropertyNames.h"
39 #include "core/CoreExport.h" 40 #include "core/CoreExport.h"
40 #include "core/animation/AnimationEffectReadOnly.h" 41 #include "core/animation/AnimationEffectReadOnly.h"
41 #include "core/dom/ContextLifecycleObserver.h" 42 #include "core/dom/ContextLifecycleObserver.h"
42 #include "core/dom/DOMException.h" 43 #include "core/dom/DOMException.h"
43 #include "core/events/EventTarget.h" 44 #include "core/events/EventTarget.h"
44 #include "platform/animation/CompositorAnimationDelegate.h" 45 #include "platform/animation/CompositorAnimationDelegate.h"
45 #include "platform/animation/CompositorAnimationPlayerClient.h" 46 #include "platform/animation/CompositorAnimationPlayerClient.h"
47 #include "platform/graphics/compositing/PaintArtifactCompositor.h"
46 #include "platform/heap/Handle.h" 48 #include "platform/heap/Handle.h"
47 #include "wtf/RefPtr.h" 49 #include "wtf/RefPtr.h"
48 #include <memory>
49 50
50 namespace blink { 51 namespace blink {
51 52
52 class AnimationTimeline; 53 class AnimationTimeline;
53 class CompositorAnimationPlayer; 54 class CompositorAnimationPlayer;
54 class Element; 55 class Element;
55 class ExceptionState; 56 class ExceptionState;
56 class TreeScope; 57 class TreeScope;
57 58
58 class CORE_EXPORT Animation final : public EventTargetWithInlineData, 59 class CORE_EXPORT Animation final : public EventTargetWithInlineData,
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142 // paused() and must never overlap with pausing via pause(). 143 // paused() and must never overlap with pausing via pause().
143 void pauseForTesting(double pauseTime); 144 void pauseForTesting(double pauseTime);
144 void disableCompositedAnimationForTesting(); 145 void disableCompositedAnimationForTesting();
145 146
146 // This should only be used for CSS 147 // This should only be used for CSS
147 void unpause(); 148 void unpause();
148 149
149 void setOutdated(); 150 void setOutdated();
150 bool outdated() { return m_outdated; } 151 bool outdated() { return m_outdated; }
151 152
152 bool canStartAnimationOnCompositor() const; 153 bool canStartAnimationOnCompositor(const Optional<CompositorElementIdSet>&
153 bool isCandidateForAnimationOnCompositor() const; 154 compositedAnimationElementIds) const;
154 bool maybeStartAnimationOnCompositor(); 155 bool isCandidateForAnimationOnCompositor(
156 const Optional<CompositorElementIdSet>& compositedAnimationElementIds)
157 const;
158 bool maybeStartAnimationOnCompositor(
159 const Optional<CompositorElementIdSet>& compositedAnimationElementIds);
155 void cancelAnimationOnCompositor(); 160 void cancelAnimationOnCompositor();
156 void restartAnimationOnCompositor(); 161 void restartAnimationOnCompositor();
157 void cancelIncompatibleAnimationsOnCompositor(); 162 void cancelIncompatibleAnimationsOnCompositor();
158 bool hasActiveAnimationsOnCompositor(); 163 bool hasActiveAnimationsOnCompositor();
159 void setCompositorPending(bool effectChanged = false); 164 void setCompositorPending(bool effectChanged = false);
160 void notifyCompositorStartTime(double timelineTime); 165 void notifyCompositorStartTime(double timelineTime);
161 void notifyStartTime(double timelineTime); 166 void notifyStartTime(double timelineTime);
162 // CompositorAnimationPlayerClient implementation. 167 // CompositorAnimationPlayerClient implementation.
163 CompositorAnimationPlayer* compositorPlayer() const override { 168 CompositorAnimationPlayer* compositorPlayer() const override {
164 return m_compositorPlayer ? m_compositorPlayer->player() : nullptr; 169 return m_compositorPlayer ? m_compositorPlayer->player() : nullptr;
165 } 170 }
166 171
167 bool affects(const Element&, CSSPropertyID) const; 172 bool affects(const Element&, CSSPropertyID) const;
168 173
169 // Returns whether we should continue with the commit for this animation or 174 // Returns whether we should continue with the commit for this animation or
170 // wait until next commit. 175 // wait until next commit.
171 bool preCommit(int compositorGroup, bool startOnCompositor); 176 bool preCommit(int compositorGroup,
177 const Optional<CompositorElementIdSet>&,
178 bool startOnCompositor);
172 void postCommit(double timelineTime); 179 void postCommit(double timelineTime);
173 180
174 unsigned sequenceNumber() const { return m_sequenceNumber; } 181 unsigned sequenceNumber() const { return m_sequenceNumber; }
175 int compositorGroup() const { return m_compositorGroup; } 182 int compositorGroup() const { return m_compositorGroup; }
176 183
177 static bool hasLowerPriority(const Animation* animation1, 184 static bool hasLowerPriority(const Animation* animation1,
178 const Animation* animation2) { 185 const Animation* animation2) {
179 return animation1->sequenceNumber() < animation2->sequenceNumber(); 186 return animation1->sequenceNumber() < animation2->sequenceNumber();
180 } 187 }
181 188
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338 345
339 bool m_currentTimePending; 346 bool m_currentTimePending;
340 bool m_stateIsBeingUpdated; 347 bool m_stateIsBeingUpdated;
341 348
342 bool m_effectSuppressed; 349 bool m_effectSuppressed;
343 }; 350 };
344 351
345 } // namespace blink 352 } // namespace blink
346 353
347 #endif // Animation_h 354 #endif // Animation_h
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