Chromium Code Reviews| Index: gpu/command_buffer/service/sync_point_manager.h |
| diff --git a/gpu/command_buffer/service/sync_point_manager.h b/gpu/command_buffer/service/sync_point_manager.h |
| index 7a3695c9886207853dff2f86dffdc98b2bcd1689..62759857f135b61c3b641a206a64be3f1146eb13 100644 |
| --- a/gpu/command_buffer/service/sync_point_manager.h |
| +++ b/gpu/command_buffer/service/sync_point_manager.h |
| @@ -23,6 +23,7 @@ |
| #include "base/threading/thread_checker.h" |
| #include "gpu/command_buffer/common/command_buffer_id.h" |
| #include "gpu/command_buffer/common/constants.h" |
| +#include "gpu/command_buffer/common/sync_token.h" |
| #include "gpu/gpu_export.h" |
| namespace base { |
| @@ -66,9 +67,14 @@ class GPU_EXPORT SyncPointOrderData |
| return !paused_ && current_order_num_ > processed_order_num(); |
| } |
| + bool ValidateReleaseOrderNumber( |
| + scoped_refptr<SyncPointClientState> client_state, |
| + uint32_t wait_order_num, |
| + uint64_t fence_release, |
| + const base::Closure& release_callback); |
| + |
| private: |
| friend class base::RefCountedThreadSafe<SyncPointOrderData>; |
| - friend class SyncPointClientState; |
| struct OrderFence { |
| uint32_t order_num; |
| @@ -84,32 +90,26 @@ class GPU_EXPORT SyncPointOrderData |
| ~OrderFence(); |
| bool operator>(const OrderFence& rhs) const { |
| - return (order_num > rhs.order_num) || |
| - ((order_num == rhs.order_num) && |
| - (fence_release > rhs.fence_release)); |
| + return std::tie(order_num, fence_release) > |
| + std::tie(rhs.order_num, rhs.fence_release); |
| } |
| }; |
| typedef std::priority_queue<OrderFence, |
| std::vector<OrderFence>, |
| - std::greater<OrderFence>> OrderFenceQueue; |
| + std::greater<OrderFence>> |
| + OrderFenceQueue; |
| SyncPointOrderData(); |
| ~SyncPointOrderData(); |
| - bool ValidateReleaseOrderNumber( |
| - scoped_refptr<SyncPointClientState> client_state, |
| - uint32_t wait_order_num, |
| - uint64_t fence_release, |
| - const base::Closure& release_callback); |
| - |
| // Non thread-safe functions need to be called from a single thread. |
| base::ThreadChecker processing_thread_checker_; |
| // Current IPC order number being processed (only used on processing thread). |
| - uint32_t current_order_num_; |
| + uint32_t current_order_num_ = 0; |
| // Whether or not the current order number is being processed or paused. |
| - bool paused_; |
| + bool paused_ = false; |
| // This lock protects destroyed_, processed_order_num_, |
| // unprocessed_order_num_, and order_fence_queue_. All order numbers (n) in |
| @@ -117,13 +117,13 @@ class GPU_EXPORT SyncPointOrderData |
| // processed_order_num_ < n <= unprocessed_order_num_. |
| mutable base::Lock lock_; |
| - bool destroyed_; |
| + bool destroyed_ = false; |
| // Last finished IPC order number. |
| - uint32_t processed_order_num_; |
| + uint32_t processed_order_num_ = 0; |
| // Unprocessed order number expected to be processed under normal execution. |
| - uint32_t unprocessed_order_num_; |
| + uint32_t unprocessed_order_num_ = 0; |
| // In situations where we are waiting on fence syncs that do not exist, we |
| // validate by making sure the order number does not pass the order number |
| @@ -137,24 +137,30 @@ class GPU_EXPORT SyncPointOrderData |
| DISALLOW_COPY_AND_ASSIGN(SyncPointOrderData); |
| }; |
| +// Internal state for sync point clients. |
| class GPU_EXPORT SyncPointClientState |
| : public base::RefCountedThreadSafe<SyncPointClientState> { |
| public: |
| - scoped_refptr<SyncPointOrderData> order_data() { return order_data_; } |
| + SyncPointClientState(scoped_refptr<SyncPointOrderData> order_data); |
|
jbauman
2017/03/02 00:31:48
explicit
sunnyps
2017/03/02 01:26:44
Done.
|
| - bool IsFenceSyncReleased(uint64_t release) { |
| - return release <= fence_sync_release(); |
| - } |
| + bool IsFenceSyncReleased(uint64_t release); |
| - uint64_t fence_sync_release() { |
| - base::AutoLock auto_lock(fence_sync_lock_); |
| - return fence_sync_release_; |
| - } |
| + // Queues the callback to be called if the release is valid. If the release |
| + // is invalid this function will return False and the callback will never |
| + // be called. |
| + bool WaitForRelease(uint64_t release, |
| + uint32_t wait_order_num, |
| + const base::Closure& callback); |
| + |
| + // Releases a fence sync and all fence syncs below. |
| + void ReleaseFenceSync(uint64_t release); |
| + |
| + // Does not release the fence sync, but releases callbacks waiting on that |
| + // fence sync. |
| + void EnsureWaitReleased(uint64_t release, const base::Closure& callback); |
| private: |
| friend class base::RefCountedThreadSafe<SyncPointClientState>; |
| - friend class SyncPointClient; |
| - friend class SyncPointOrderData; |
| struct ReleaseCallback { |
| uint64_t release_count; |
| @@ -173,29 +179,8 @@ class GPU_EXPORT SyncPointClientState |
| std::greater<ReleaseCallback>> |
| ReleaseCallbackQueue; |
| - SyncPointClientState(scoped_refptr<SyncPointOrderData> order_data); |
| ~SyncPointClientState(); |
| - // Queues the callback to be called if the release is valid. If the release |
| - // is invalid this function will return False and the callback will never |
| - // be called. |
| - bool WaitForRelease(CommandBufferNamespace namespace_id, |
| - CommandBufferId client_id, |
| - uint32_t wait_order_num, |
| - uint64_t release, |
| - const base::Closure& callback); |
| - |
| - // Releases a fence sync and all fence syncs below. |
| - void ReleaseFenceSync(uint64_t release); |
| - |
| - // Does not release the fence sync, but releases callbacks waiting on that |
| - // fence sync. |
| - void EnsureWaitReleased(uint64_t release, const base::Closure& callback); |
| - |
| - typedef base::Callback<void(CommandBufferNamespace, CommandBufferId)> |
| - OnWaitCallback; |
| - void SetOnWaitCallback(const OnWaitCallback& callback); |
| - |
| // Global order data where releases will originate from. |
| scoped_refptr<SyncPointOrderData> order_data_; |
| @@ -203,87 +188,47 @@ class GPU_EXPORT SyncPointClientState |
| base::Lock fence_sync_lock_; |
| // Current fence sync release that has been signaled. |
| - uint64_t fence_sync_release_; |
| + uint64_t fence_sync_release_ = 0; |
| // In well defined fence sync operations, fence syncs are released in order |
| // so simply having a priority queue for callbacks is enough. |
| ReleaseCallbackQueue release_callback_queue_; |
| - // Called when a release callback is queued. |
| - OnWaitCallback on_wait_callback_; |
| - |
| DISALLOW_COPY_AND_ASSIGN(SyncPointClientState); |
| }; |
| class GPU_EXPORT SyncPointClient { |
| public: |
| + SyncPointClient(SyncPointManager* sync_point_manager, |
| + scoped_refptr<SyncPointOrderData> order_data, |
| + CommandBufferNamespace namespace_id, |
| + CommandBufferId command_buffer_id); |
| ~SyncPointClient(); |
| - scoped_refptr<SyncPointClientState> client_state() { return client_state_; } |
| - |
| - // Wait for a release count to be reached on a SyncPointClientState. If this |
| - // function returns false, that means the wait was invalid. Otherwise if it |
| - // returns True it means the release was valid. In the case where the release |
| - // is valid but has happened already, it will still return true. In all cases |
| - // wait_complete_callback will be called eventually. The callback function |
| - // may be called on another thread so it should be thread-safe. For |
| - // convenience, another non-threadsafe version is defined below where you |
| - // can supply a task runner. |
| - bool Wait(SyncPointClientState* release_state, |
| - uint64_t release_count, |
| - const base::Closure& wait_complete_callback); |
| - |
| - bool WaitNonThreadSafe(SyncPointClientState* release_state, |
| - uint64_t release_count, |
| - scoped_refptr<base::SingleThreadTaskRunner> runner, |
| - const base::Closure& wait_complete_callback); |
| - |
| - // Unordered waits are waits which do not occur within the global order number |
| - // processing order (IE. Not between the corresponding |
| - // SyncPointOrderData::BeginProcessingOrderNumber() and |
| - // SyncPointOrderData::FinishProcessingOrderNumber() calls). Because fence |
| - // sync releases must occur within a corresponding order number, these waits |
| - // cannot deadlock because they can never depend on any fence sync releases. |
| - // This is useful for IPC messages that may be processed out of order with |
| - // respect to regular command buffer processing. |
| - bool WaitOutOfOrder(SyncPointClientState* release_state, |
| - uint64_t release_count, |
| - const base::Closure& wait_complete_callback); |
| + // This behaves similarly to SyncPointManager::Wait but uses the order data |
| + // to guarantee no deadlocks with other clients. |
| + bool Wait(const SyncToken& sync_token, const base::Closure& callback); |
| - bool WaitOutOfOrderNonThreadSafe( |
| - SyncPointClientState* release_state, |
| - uint64_t release_count, |
| - scoped_refptr<base::SingleThreadTaskRunner> runner, |
| - const base::Closure& wait_complete_callback); |
| + // Like Wait but runs the callback on the given task runner's thread. |
| + bool WaitNonThreadSafe( |
| + const SyncToken& sync_token, |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| + const base::Closure& callback); |
| + // Release fence sync and run queued callbacks. |
| void ReleaseFenceSync(uint64_t release); |
| - // This callback is called with the namespace and id of the waiting client |
| - // when a release callback is queued. The callback is called on the thread |
| - // where the Wait... happens and synchronization is the responsibility of the |
| - // caller. |
| - typedef base::Callback<void(CommandBufferNamespace, CommandBufferId)> |
| - OnWaitCallback; |
| - void SetOnWaitCallback(const OnWaitCallback& callback); |
| - |
| private: |
| - friend class SyncPointManager; |
| - |
| - SyncPointClient(); |
| - SyncPointClient(SyncPointManager* sync_point_manager, |
| - scoped_refptr<SyncPointOrderData> order_data, |
| - CommandBufferNamespace namespace_id, |
| - CommandBufferId client_id); |
| - |
| // Sync point manager is guaranteed to exist in the lifetime of the client. |
| - SyncPointManager* sync_point_manager_; |
| + SyncPointManager* const sync_point_manager_; |
| + |
| + scoped_refptr<SyncPointOrderData> order_data_; |
| - // Keep the state that is sharable across multiple threads. |
| scoped_refptr<SyncPointClientState> client_state_; |
| // Unique namespace/client id pair for this sync point client. |
| const CommandBufferNamespace namespace_id_; |
| - const CommandBufferId client_id_; |
| + const CommandBufferId command_buffer_id_; |
| DISALLOW_COPY_AND_ASSIGN(SyncPointClient); |
| }; |
| @@ -292,42 +237,67 @@ class GPU_EXPORT SyncPointClient { |
| // synchronization. |
| class GPU_EXPORT SyncPointManager { |
| public: |
| - explicit SyncPointManager(bool allow_threaded_wait); |
| + SyncPointManager(); |
| ~SyncPointManager(); |
| - // Creates/Destroy a sync point client which message processors should hold. |
| - std::unique_ptr<SyncPointClient> CreateSyncPointClient( |
| - scoped_refptr<SyncPointOrderData> order_data, |
| - CommandBufferNamespace namespace_id, |
| - CommandBufferId client_id); |
| + // Returns true if the sync token has been released or if the command buffer |
| + // does not exist. |
| + bool IsSyncTokenReleased(const SyncToken& sync_token); |
| + |
| + // If the wait is valid (sync token hasn't been processed or command buffer |
| + // does not exist), the callback is queued to run when the sync point is |
| + // released. If the wait is invalid, the callback is NOT run. The callback |
| + // runs on the thread the sync point is released. Clients should use |
| + // SyncPointClient::Wait because that uses order data to prevent deadlocks. |
| + bool Wait(const SyncToken& sync_token, |
| + uint32_t wait_order_num, |
| + const base::Closure& callback); |
| + |
| + // Like Wait but runs the callback on the given task runner's thread. |
| + bool WaitNonThreadSafe( |
| + const SyncToken& sync_token, |
| + uint32_t wait_order_num, |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| + const base::Closure& callback); |
| - // Creates a sync point client which cannot process order numbers but can only |
| - // Wait out of order. |
| - std::unique_ptr<SyncPointClient> CreateSyncPointClientWaiter(); |
| + // WaitOutOfOrder allows waiting for a sync token indefinitely, so it |
| + // should be used with trusted sync tokens only. |
| + bool WaitOutOfOrder(const SyncToken& trusted_sync_token, |
| + const base::Closure& callback); |
| - // Finds the state of an already created sync point client. |
| - scoped_refptr<SyncPointClientState> GetSyncPointClientState( |
| - CommandBufferNamespace namespace_id, |
| - CommandBufferId client_id); |
| + // Like WaitOutOfOrder but runs the callback on the given task runner's |
| + // thread. |
| + bool WaitOutOfOrderNonThreadSafe( |
| + const SyncToken& trusted_sync_token, |
| + scoped_refptr<base::SingleThreadTaskRunner> task_runner, |
| + const base::Closure& callback); |
| - private: |
| - friend class SyncPointClient; |
| - friend class SyncPointOrderData; |
| + // Used by SyncPointClient. |
| + void RegisterSyncPointClient(scoped_refptr<SyncPointClientState> client_state, |
| + CommandBufferNamespace namespace_id, |
| + CommandBufferId command_buffer_id); |
| - using ClientMap = std::unordered_map<CommandBufferId, |
| - SyncPointClient*, |
| - CommandBufferId::Hasher>; |
| + void DeregisterSyncPointClient(CommandBufferNamespace namespace_id, |
| + CommandBufferId command_buffer_id); |
| + // Used by SyncPointOrderData. |
| uint32_t GenerateOrderNumber(); |
| - void DestroySyncPointClient(CommandBufferNamespace namespace_id, |
| - CommandBufferId client_id); |
| + |
| + private: |
| + using ClientStateMap = std::unordered_map<CommandBufferId, |
| + scoped_refptr<SyncPointClientState>, |
| + CommandBufferId::Hasher>; |
| + |
| + scoped_refptr<SyncPointClientState> GetSyncPointClientState( |
| + CommandBufferNamespace namespace_id, |
| + CommandBufferId command_buffer_id); |
| // Order number is global for all clients. |
| base::AtomicSequenceNumber global_order_num_; |
| // Client map holds a map of clients id to client for each namespace. |
| - base::Lock client_maps_lock_; |
| - ClientMap client_maps_[NUM_COMMAND_BUFFER_NAMESPACES]; |
| + base::Lock client_state_maps_lock_; |
| + ClientStateMap client_state_maps_[NUM_COMMAND_BUFFER_NAMESPACES]; |
| DISALLOW_COPY_AND_ASSIGN(SyncPointManager); |
| }; |