| Index: gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
|
| diff --git a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
|
| index 0193b4aa35b665c8ab5f2415686367ec3f2ea813..cd7ef379cddcc1da0e093ac7e101fddd61c3aa1f 100644
|
| --- a/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
|
| +++ b/gpu/command_buffer/service/gles2_cmd_decoder_passthrough.h
|
| @@ -12,6 +12,7 @@
|
| #include "gpu/command_buffer/common/gles2_cmd_format.h"
|
| #include "gpu/command_buffer/common/gles2_cmd_utils.h"
|
| #include "gpu/command_buffer/common/mailbox.h"
|
| +#include "gpu/command_buffer/common/sync_token.h"
|
| #include "gpu/command_buffer/service/client_service_map.h"
|
| #include "gpu/command_buffer/service/context_group.h"
|
| #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
|
| @@ -134,7 +135,7 @@ class GLES2DecoderPassthroughImpl : public GLES2Decoder {
|
| // returns true if the channel is still scheduled.
|
| void SetFenceSyncReleaseCallback(
|
| const FenceSyncReleaseCallback& callback) override;
|
| - void SetWaitFenceSyncCallback(const WaitFenceSyncCallback& callback) override;
|
| + void SetWaitSyncTokenCallback(const WaitSyncTokenCallback& callback) override;
|
| void SetDescheduleUntilFinishedCallback(
|
| const NoParamCallback& callback) override;
|
| void SetRescheduleAfterFinishedCallback(
|
| @@ -327,7 +328,7 @@ class GLES2DecoderPassthroughImpl : public GLES2Decoder {
|
|
|
| // Callbacks
|
| FenceSyncReleaseCallback fence_sync_release_callback_;
|
| - WaitFenceSyncCallback wait_fence_sync_callback_;
|
| + WaitSyncTokenCallback wait_sync_token_callback_;
|
|
|
| // Some objects may generate resources when they are bound even if they were
|
| // not generated yet: texture, buffer, renderbuffer, framebuffer, transform
|
|
|