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Side by Side Diff: third_party/WebKit/Source/core/layout/ng/ng_break_token.h

Issue 2722763002: [LayoutNG] Switch NGBreakToken to being RefCounted. (Closed)
Patch Set: remove comments. Created 3 years, 9 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef NGBreakToken_h 5 #ifndef NGBreakToken_h
6 #define NGBreakToken_h 6 #define NGBreakToken_h
7 7
8 #include "core/CoreExport.h" 8 #include "core/CoreExport.h"
9 #include "core/layout/ng/ng_layout_input_node.h"
9 #include "platform/heap/Handle.h" 10 #include "platform/heap/Handle.h"
11 #include "wtf/RefCounted.h"
10 12
11 namespace blink { 13 namespace blink {
12 14
13 class NGLayoutInputNode;
14
15 // A break token is a continuation token for layout. A single layout input node 15 // A break token is a continuation token for layout. A single layout input node
16 // can have multiple fragments asssociated with it. 16 // can have multiple fragments asssociated with it.
17 // 17 //
18 // Each fragment has a break token which can be used to determine if a layout 18 // Each fragment has a break token which can be used to determine if a layout
19 // input node has finished producing fragments (aka. is "exhausted" of 19 // input node has finished producing fragments (aka. is "exhausted" of
20 // fragments), and optionally used to produce the next fragment in the chain. 20 // fragments), and optionally used to produce the next fragment in the chain.
21 // 21 //
22 // See CSS Fragmentation (https://drafts.csswg.org/css-break/) for a detailed 22 // See CSS Fragmentation (https://drafts.csswg.org/css-break/) for a detailed
23 // description of different types of breaks which can occur in CSS. 23 // description of different types of breaks which can occur in CSS.
24 // 24 //
25 // Each layout algorithm which can fragment, e.g. block-flow can optionally 25 // Each layout algorithm which can fragment, e.g. block-flow can optionally
26 // accept a break token. For example: 26 // accept a break token. For example:
27 // 27 //
28 // NGLayoutInputNode* node = ...; 28 // NGLayoutInputNode* node = ...;
29 // NGPhysicalFragment* fragment = node->Layout(space); 29 // NGPhysicalFragment* fragment = node->Layout(space);
30 // DCHECK(!fragment->BreakToken()->IsFinished()); 30 // DCHECK(!fragment->BreakToken()->IsFinished());
31 // NGPhysicalFragment* fragment2 = node->Layout(space, fragment->BreakToken()); 31 // NGPhysicalFragment* fragment2 = node->Layout(space, fragment->BreakToken());
32 // 32 //
33 // The break token should encapsulate enough information to "resume" the layout. 33 // The break token should encapsulate enough information to "resume" the layout.
34 class CORE_EXPORT NGBreakToken 34 class CORE_EXPORT NGBreakToken : public RefCounted<NGBreakToken> {
35 : public GarbageCollectedFinalized<NGBreakToken> {
36 public: 35 public:
37 virtual ~NGBreakToken() {} 36 virtual ~NGBreakToken() {}
38 37
39 enum NGBreakTokenType { kBlockBreakToken, kTextBreakToken }; 38 enum NGBreakTokenType { kBlockBreakToken, kTextBreakToken };
40 NGBreakTokenType Type() const { return static_cast<NGBreakTokenType>(type_); } 39 NGBreakTokenType Type() const { return static_cast<NGBreakTokenType>(type_); }
41 40
42 enum NGBreakTokenStatus { kUnfinished, kFinished }; 41 enum NGBreakTokenStatus { kUnfinished, kFinished };
43 42
44 // Whether the layout node cannot produce any more fragments. 43 // Whether the layout node cannot produce any more fragments.
45 bool IsFinished() const { return status_ == kFinished; } 44 bool IsFinished() const { return status_ == kFinished; }
46 45
47 // Returns the node associated with this break token. A break token cannot be 46 // Returns the node associated with this break token. A break token cannot be
48 // used with any other node. 47 // used with any other node.
49 NGLayoutInputNode* InputNode() const { return node_; } 48 NGLayoutInputNode* InputNode() const { return node_; }
50 49
51 DEFINE_INLINE_VIRTUAL_TRACE() { visitor->trace(node_); }
52
53 protected: 50 protected:
54 NGBreakToken(NGBreakTokenType type, 51 NGBreakToken(NGBreakTokenType type,
55 NGBreakTokenStatus status, 52 NGBreakTokenStatus status,
56 NGLayoutInputNode* node) 53 NGLayoutInputNode* node)
57 : type_(type), status_(status), node_(node) {} 54 : type_(type), status_(status), node_(node) {}
58 55
59 private: 56 private:
60 unsigned type_ : 1; 57 unsigned type_ : 1;
61 unsigned status_ : 1; 58 unsigned status_ : 1;
62 59
63 Member<NGLayoutInputNode> node_; 60 Persistent<NGLayoutInputNode> node_;
64 }; 61 };
65 62
66 } // namespace blink 63 } // namespace blink
67 64
68 #endif // NGBreakToken_h 65 #endif // NGBreakToken_h
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