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1 // Copyright 2013 the V8 project authors. All rights reserved. | 1 // Copyright 2013 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "v8.h" | 5 #include "v8.h" |
6 | 6 |
7 #if V8_TARGET_ARCH_ARM64 | 7 #if V8_TARGET_ARCH_ARM64 |
8 | 8 |
9 #include "bootstrapper.h" | 9 #include "bootstrapper.h" |
10 #include "codegen.h" | 10 #include "codegen.h" |
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2336 } | 2336 } |
2337 | 2337 |
2338 | 2338 |
2339 void MacroAssembler::JumpIfMinusZero(DoubleRegister input, | 2339 void MacroAssembler::JumpIfMinusZero(DoubleRegister input, |
2340 Label* on_negative_zero) { | 2340 Label* on_negative_zero) { |
2341 TestForMinusZero(input); | 2341 TestForMinusZero(input); |
2342 B(vs, on_negative_zero); | 2342 B(vs, on_negative_zero); |
2343 } | 2343 } |
2344 | 2344 |
2345 | 2345 |
| 2346 void MacroAssembler::JumpIfMinusZero(Register input, |
| 2347 Label* on_negative_zero) { |
| 2348 ASSERT(input.Is64Bits()); |
| 2349 // Floating point value is in an integer register. Detect -0.0 by subtracting |
| 2350 // 1 (cmp), which will cause overflow. |
| 2351 Cmp(input, 1); |
| 2352 B(vs, on_negative_zero); |
| 2353 } |
| 2354 |
| 2355 |
2346 void MacroAssembler::ClampInt32ToUint8(Register output, Register input) { | 2356 void MacroAssembler::ClampInt32ToUint8(Register output, Register input) { |
2347 // Clamp the value to [0..255]. | 2357 // Clamp the value to [0..255]. |
2348 Cmp(input.W(), Operand(input.W(), UXTB)); | 2358 Cmp(input.W(), Operand(input.W(), UXTB)); |
2349 // If input < input & 0xff, it must be < 0, so saturate to 0. | 2359 // If input < input & 0xff, it must be < 0, so saturate to 0. |
2350 Csel(output.W(), wzr, input.W(), lt); | 2360 Csel(output.W(), wzr, input.W(), lt); |
2351 // If input <= input & 0xff, it must be <= 255. Otherwise, saturate to 255. | 2361 // If input <= input & 0xff, it must be <= 255. Otherwise, saturate to 255. |
2352 Csel(output.W(), output.W(), 255, le); | 2362 Csel(output.W(), output.W(), 255, le); |
2353 } | 2363 } |
2354 | 2364 |
2355 | 2365 |
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5262 } | 5272 } |
5263 } | 5273 } |
5264 | 5274 |
5265 | 5275 |
5266 #undef __ | 5276 #undef __ |
5267 | 5277 |
5268 | 5278 |
5269 } } // namespace v8::internal | 5279 } } // namespace v8::internal |
5270 | 5280 |
5271 #endif // V8_TARGET_ARCH_ARM64 | 5281 #endif // V8_TARGET_ARCH_ARM64 |
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