OLD | NEW |
1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ScriptState_h | 5 #ifndef ScriptState_h |
6 #define ScriptState_h | 6 #define ScriptState_h |
7 | 7 |
8 #include "bindings/core/v8/ScopedPersistent.h" | 8 #include "bindings/core/v8/ScopedPersistent.h" |
9 #include "bindings/core/v8/V8PerContextData.h" | 9 #include "bindings/core/v8/V8PerContextData.h" |
10 #include "core/CoreExport.h" | 10 #include "core/CoreExport.h" |
(...skipping 137 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
148 | 148 |
149 // This can return an empty handle if the v8::Context is gone. | 149 // This can return an empty handle if the v8::Context is gone. |
150 v8::Local<v8::Context> context() const { | 150 v8::Local<v8::Context> context() const { |
151 return m_context.newLocal(m_isolate); | 151 return m_context.newLocal(m_isolate); |
152 } | 152 } |
153 bool contextIsValid() const { | 153 bool contextIsValid() const { |
154 return !m_context.isEmpty() && m_perContextData; | 154 return !m_context.isEmpty() && m_perContextData; |
155 } | 155 } |
156 void detachGlobalObject(); | 156 void detachGlobalObject(); |
157 void clearContext() { return m_context.clear(); } | 157 void clearContext() { return m_context.clear(); } |
| 158 #if DCHECK_IS_ON() |
| 159 bool isGlobalObjectDetached() const { return m_globalObjectDetached; } |
| 160 #endif |
158 | 161 |
159 V8PerContextData* perContextData() const { return m_perContextData.get(); } | 162 V8PerContextData* perContextData() const { return m_perContextData.get(); } |
160 void disposePerContextData(); | 163 void disposePerContextData(); |
161 | 164 |
162 ScriptValue getFromExtrasExports(const char* name); | 165 ScriptValue getFromExtrasExports(const char* name); |
163 | 166 |
164 protected: | 167 protected: |
165 ScriptState(v8::Local<v8::Context>, PassRefPtr<DOMWrapperWorld>); | 168 ScriptState(v8::Local<v8::Context>, PassRefPtr<DOMWrapperWorld>); |
166 | 169 |
167 private: | 170 private: |
168 v8::Isolate* m_isolate; | 171 v8::Isolate* m_isolate; |
169 // This persistent handle is weak. | 172 // This persistent handle is weak. |
170 ScopedPersistent<v8::Context> m_context; | 173 ScopedPersistent<v8::Context> m_context; |
171 | 174 |
172 // This RefPtr doesn't cause a cycle because all persistent handles that | 175 // This RefPtr doesn't cause a cycle because all persistent handles that |
173 // DOMWrapperWorld holds are weak. | 176 // DOMWrapperWorld holds are weak. |
174 RefPtr<DOMWrapperWorld> m_world; | 177 RefPtr<DOMWrapperWorld> m_world; |
175 | 178 |
176 // This std::unique_ptr causes a cycle: | 179 // This std::unique_ptr causes a cycle: |
177 // V8PerContextData --(Persistent)--> v8::Context --(RefPtr)--> ScriptState | 180 // V8PerContextData --(Persistent)--> v8::Context --(RefPtr)--> ScriptState |
178 // --(std::unique_ptr)--> V8PerContextData | 181 // --(std::unique_ptr)--> V8PerContextData |
179 // So you must explicitly clear the std::unique_ptr by calling | 182 // So you must explicitly clear the std::unique_ptr by calling |
180 // disposePerContextData() once you no longer need V8PerContextData. | 183 // disposePerContextData() once you no longer need V8PerContextData. |
181 // Otherwise, the v8::Context will leak. | 184 // Otherwise, the v8::Context will leak. |
182 std::unique_ptr<V8PerContextData> m_perContextData; | 185 std::unique_ptr<V8PerContextData> m_perContextData; |
| 186 |
| 187 #if DCHECK_IS_ON() |
| 188 bool m_globalObjectDetached = false; |
| 189 #endif |
183 }; | 190 }; |
184 | 191 |
185 // ScriptStateProtectingContext keeps the context associated with the | 192 // ScriptStateProtectingContext keeps the context associated with the |
186 // ScriptState alive. You need to call clear() once you no longer need the | 193 // ScriptState alive. You need to call clear() once you no longer need the |
187 // context. Otherwise, the context will leak. | 194 // context. Otherwise, the context will leak. |
188 class ScriptStateProtectingContext { | 195 class ScriptStateProtectingContext { |
189 WTF_MAKE_NONCOPYABLE(ScriptStateProtectingContext); | 196 WTF_MAKE_NONCOPYABLE(ScriptStateProtectingContext); |
190 USING_FAST_MALLOC(ScriptStateProtectingContext); | 197 USING_FAST_MALLOC(ScriptStateProtectingContext); |
191 | 198 |
192 public: | 199 public: |
(...skipping 11 matching lines...) Expand all Loading... |
204 } | 211 } |
205 | 212 |
206 private: | 213 private: |
207 RefPtr<ScriptState> m_scriptState; | 214 RefPtr<ScriptState> m_scriptState; |
208 ScopedPersistent<v8::Context> m_context; | 215 ScopedPersistent<v8::Context> m_context; |
209 }; | 216 }; |
210 | 217 |
211 } // namespace blink | 218 } // namespace blink |
212 | 219 |
213 #endif // ScriptState_h | 220 #endif // ScriptState_h |
OLD | NEW |